“It’s your number-one job as a composer to have great taste”: From math rock to DnB, how Fat Bard became the Swiss Army knife of modern video game music
The St. Louis-based duo is back with their fifth release of 2026, and it might just be their best work yet.
Why are we so obsessed about video game music?
From nostalgic childhood melodies to life-changing career paths, what makes video game music connect so deeply with our everyday lives? I asked journalists, composers, and enthusiasts why they just can't stop listening.
October was the busiest month of 2026 for new VGM releases
There's no doubt left: 2026 is officially bound to be a record-breaking year for video game music.
Hit indie game Denshattack! gets the vinyl treatment it deserves—preorder the 3LP and the CD now via Kid Katana Records
Next stop: your shelf.
“You don’t need to pretend to be someone else”: Patterns breaks down his VGM debut with Kernel Hearts
Fresh off the release of Kernel Hearts, composer Patterns opens up about stepping into the VGM world, embracing creative freedom, and trusting his instincts as an artist.
How Indie Game Composers Are Surviving the Layoff Storm
As 2026 shapes up to be another record year for video game layoffs, composers find themselves on the front lines. Feeling the squeeze, they open up about how they keep their heads above water.
Interview
“It’s your number-one job as a composer to have great taste”: From math rock to DnB, how Fat Bard became the Swiss Army knife of modern video game music
The St. Louis-based duo is back with their fifth release of 2026, and it might just be their best work yet.
“You don’t need to pretend to be someone else”: Patterns breaks down his VGM debut with Kernel Hearts
Fresh off the release of Kernel Hearts, composer Patterns opens up about stepping into the VGM world, embracing creative freedom, and trusting his instincts as an artist.
How composer crisp channeled Machine Girl and Y2K grit into the CICADAMATA" soundtrack
I sat down with video game composer crisp to discuss the eclectic CICADAMATA" soundtrack, wearing influences openly, and navigating the indie games landscape.
Finding Sophia’s Voice: Inside Olivier Derivière’s Score for Resonance: A Plague Tale Legacy
From raw Cypriot choirs to ancient war horns, composer Olivier Derivière takes me behind the scenes of his visceral, adaptive score for Resonance: A Plague Tale Legacy.
“I Actually Started With Music for PS1”: Inside Andrew One’s Journey to Denshattack!
From learning how to compose on PS1 to mixing a monster 80-track OST, Andrew One opens up about his journey, working alongside VGM legends, and surviving the biggest challenge of his career on Denshattack!
Contrast, candor, and crucial twists: inside the music of Deer & Boy with composer Corentin Brasart
From Inside nods to unexpected ambient layers, composer Corentin Brasart breaks down the heavy dualities, cinematic hooks, and sudden production twists that shaped the remarkably singular and emotionally gripping soundtrack of LifeLine's debut game, Deer & Boy.
"I think there is an apparent shift from my usual style": Floex on his nesting-doll, spellbinding score for Phonopolis
Czech composer Floex breaks down his raw, primitive electronic soundtrack for Amanita Design's Phonopolis. He shares insights into his signature style, upcoming vinyl releases, and why indie game studios offer far more creative freedom and mutual respect than the traditional film industry.
"Don't Be Afraid to Shock the Players": Nicolas de Ferran on Scoring Battlestar Galactica: Scattered Hopes
From They Are Billions to Battlestar Galactica, Nicolas de Ferran discusses his 12-year career. He explains his choice to bypass the series' iconic style for his own blend of synths and cello. His goal? Giving players a "musical kick in the gut".
The Sound of Tides of Tomorrow: How Lou Corroyer Crafted the Identity of the Mystics
Dive into the choral and vibrant soundscape of Tides of Tomorrow. I chatted with Lou Corroyer to discuss his collaborative work with DigixArt and how he crafted a unique musical identity for this innovative narrative adventure.
From Award-Winning Cinema to Outer Space: Amine Bouhafa’s Video Game Debut in Aphelion
What happens when a César-winning film composer takes on a sci-fi epic? Meet Amine Bouhafa, the man behind the haunting and intimate score of Aphelion. From crystal organs to space-station-sized instruments, we dive into the sonic universe of DON'T NOD’s latest game.
Paul Aubry on Expanding the Musical Skies of Airborne Empire
Following the success of Airborne Kingdom, the composer returns to the franchise to craft a richer, more symphonic soundscape for its sequel. Paul Aubry breaks down his creative process, and how he used Ghibli-inspired melodies to bring this floating world to life.
"I put everything I had into it for years", VOLA default talks about Metal Eden
Discover VOLA default’s journey scoring Metal Eden. Insights on Mick Gordon’s influence, sound design, and the raw power of game soundtracks.
"Metal and hyperpop have a lot in common", Sarah Wolfe tells us about Don't Stop, Girlypop!
Since the release of DOOM in 2016, the fast-FPS deck has been completely reshuffled. But id Software’s hit was also somewhat dogmatic. Since then, most of the genre&
"Limiting your sonic palette helps a lot in finding an identity": Nicolas Gueguen talks MIO: Memories in Orbit
As I mentioned in my January mixtape: MIO: Memories in Orbit is my first crush of 2026. And that goes for its soundtrack too, mind you! You’ve already heard
"The challenge is writing music that can be listened to on a loop", Drew Redman talks 1000xRESIST
I started the year discovering 1000xRESIST, and I’m about to end it by playing through Sunset Visitor’s debut game once again. This is a first for me—I