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"It’s been the greatest joy of my career", Eddie Marianukroh talks Chained Echoes
INTERVIEW

"It’s been the greatest joy of my career", Eddie Marianukroh talks Chained Echoes

Chained Echoes is one of those games that appeared on my radar completely out of the blue, as I hadn't followed its successful Kickstarter campaign. To this day,

"This game adds a wider instrumental palette", Lucie Treacher talks Monument Valley 3
INTERVIEW

"This game adds a wider instrumental palette", Lucie Treacher talks Monument Valley 3

I’ve always been a huge fan of Todd Baker’s work—I still occasionally spin the incredible Tren soundtrack. Naturally, I expected him to be the one at the

"You have to make sure that no sound interferes with the gameplay", Trigg & Gusset talks Blue Prince
INTERVIEW

"You have to make sure that no sound interferes with the gameplay", Trigg & Gusset talks Blue Prince

Blue Prince caught me completely off guard. I wasn’t expecting it in the slightest, and I even found its name a bit annoying (??). However, once I realized that Dogubomb’

"I knew we needed a saxophone solo", Clark Aboud talks Kind Words 2
INTERVIEW

"I knew we needed a saxophone solo", Clark Aboud talks Kind Words 2

The more I think about it, the more I believe that the Kind Words 2 soundtrack was my favorite of 2024. At the very least, it’s the answer that

"I wanted to put a dramatic emphasis on what is revealed", Line Katcho talks 1000xRESIST
INTERVIEW

"I wanted to put a dramatic emphasis on what is revealed", Line Katcho talks 1000xRESIST

I knew I would like 1000xRESIST. I didn't know it would be unforgettable. It’s been a few weeks since I watched the end credits roll, and I’

"Some of the tracks are 8 to 10 years old!", Eli Rainsberry talks Wilmot Works It Out
INTERVIEW

"Some of the tracks are 8 to 10 years old!", Eli Rainsberry talks Wilmot Works It Out

Eli is an artist whose work I’ve secretly adored for a long time, and their OST for the brand-new Wilmot Works It Out is already one of my

Alan Wake II: Petri Alanko on Crafting the Sound of the Dark Place
INTERVIEW

Alan Wake II: Petri Alanko on Crafting the Sound of the Dark Place

From custom sauna reverbs to distorted kanteles: dive into the sound of Alan Wake II and discover why every composer dreams of writing for a character like Alan.

“Some of the tracks were more inspired by my feelings”: fingerspit on scoring The Cosmic Wheel Sisterhood
INTERVIEW

“Some of the tracks were more inspired by my feelings”: fingerspit on scoring The Cosmic Wheel Sisterhood

Music isn't just a backdrop; it’s the soul of the game. For Deconstructeam, it’s a core pillar of development. I sat down with Fingerspit to discuss how she crafts the haunting, introspective soundscapes of The Cosmic Wheel Sisterhood, blending personal history with game mechanics

"I was absolutely convinced that I could nail writing music for this game", Kyle Misko on 'The Case of the Golden Idol'
INTERVIEW

"I was absolutely convinced that I could nail writing music for this game", Kyle Misko on 'The Case of the Golden Idol'

This month, I'm truly honored to have had the chance to interview Kyle Misko, the Ukrainian composer I mentioned a few weeks ago for his work on The