# NOWPLAYING Video game music > Tracking new VGM releases since 2022. Public Ghost content for AI and LLM tooling. This file includes a bounded export of public pages first, then recent public posts. Append `.md` to any post or page URL to get the content in Markdown (for example, `/example-post.md`). ## Pages ### What is NOWPLAYING anyway? URL: https://nowplaying.cool/about/ Last updated: 2026-03-11T14:30:04.000Z NOWPLAYING Video game music originally started as a small project back when I was a video game journalist over at JVFR. Every month, my pal aGa and I would pick a few tracks from the latest soundtracks to feature in an article. After the site closed down, I carried on with the project on my own—first as a newsletter, then a monthly mixtape, and finally a proper podcast (in French). NOWPLAYING was born out of a sense of frustration. I can't play all the games that appeal to me, but I can certainly listen to their soundtracks to get at least a glimpse of what they're about. Since the end of 2022, I have tracked new VGM releases daily and have tried to paint the most accurate picture of the industry that I possibly can with the resources available to me. The project now takes many different shapes and forms. First, there's the Patreon page, where my supporters get exclusive access to VGM playlists, music recommendations, and even a comprehensive spreadsheet where I log every single video game music album released on streaming services. As I mentioned before, there's also the NOWPLAYING Video game music podcast, which I host in French; it allows me to highlight some of my favorite tracks from the past few weeks. In August 2025, I also launched nwpl.ing, a shortlink manager specially designed to create links that lead to your favorite streaming platforms. You can browse all the links I've created since then [right here](https://nwpl.ing/collection). Three years of following video game music news has resulted in a lot of data. I found a way to showcase it on a beautiful (I think!) [dashboard ](https://nwpl.ing/data?year=2026)that allows you to compare the number of releases over the years and gain insights into things like composers' origins, prevalent music styles, and more. Finally, I've decided to scale up and launch a proper website dedicated to tracking video game music releases. Here, I'll post new VGM, composer interviews, and vinyl announcements. If my work is valuable to you, please consider making a donation via [Ko-Fi](https://ko-fi.com/peterline6) or subscribing to my [Patreon page](https://patreon.com/nowplayingvgm). Thank you very much! ## Posts ### SPRAWL zero is an outstanding retro FPS with a killer techno soundtrack URL: https://nowplaying.cool/sprawl-zero-is-an-outstanding-retro-fps-with-a-killer-techno-soundtrack/ Last updated: 2026-09-09T22:00:25.000Z As someone who grew up on titles like *Quake* and *Half-Life*, *SPRAWL* definitely struck a chord back in 2023\. It was a product of its era, arriving right in the middle of a boomer shooter renaissance—read: unapologetically nostalgic first-person shooters. Now comes the sequel, bluntly titled *SPRAWL zero*, once again (mostly) single-handedly crafted by Carlos "REVEL" Lizarraga. Drawing inspiration from seminal shooters like *F.E.A.R.*, the original *Halo*, and *Half-Life 2*, *SPRAWL zero* lets you blast through desolate urban sprawls, slow time to line up the perfect shot, and wall-jump with acrobatic grace while painting the pavement crimson. Musically, *SPRAWL zero* is a direct evolution of the first game's DNA. Punchier and more melodic, it constantly pours fuel on the fire, driving you forward through a proverbial sea of shotgun shells. The *SPRAWL zero* soundtrack anchors itself in early-2000s club culture, dialed up into something darker, grittier, and far more intricate. It sounds like a rave cut straight out of Zion in *The Matrix*. Mark my words: this is easily one of the best techno soundtracks of 2026, and it's now streaming worldwide on your preferred platform. You can also pick it up on Steam, so if you dig the groove, make sure to show the artist some love! Oh, and be sure to check out *Metal Eden* if you like the vibe. VOLA default did a fantastic job on scoring this cyberpunk, DOOM-like FPS last year. [Read our interview here](https://nowplaying.cool/vola-default-interview-metal-eden/)! Find all listening links for **SPRAWL zero (Original Game Soundtrack)** by **REVEL** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Clair Obscur: Expedition 33 extends global concert run into 2027 URL: https://nowplaying.cool/expedition-33-the-painted-symphony-world-tour-will-hit-the-road-once-more-in-2027/ Last updated: 2026-09-09T06:36:59.000Z What's with all the concert announcements today? Just minutes after Nintendo [unveiled its The Legend of Zelda 40th Anniversary Concert world tour](https://nowplaying.cool/nintendo-zelda-40th-anniversary-concerts-world-tour-dates/), Sandfall Interactive followed suit with a slew of fresh dates for its Expedition 33: A Painted Symphony tour. Lorien Testard and Alice Duport-Percier will perform alongside Orchestre Curieux in Europe, teaming up with different ensembles for international stops. Here is the full list of new dates revealed today. Ticket sales open next September 15 at 4pm (BST) / 11am (EDT) / 8am (PDT) at [apaintedsymphony.expedition33.com](https://apaintedsymphony.expedition33.com). **Europe (with Lorien Testard, Alice Duport-Percier & Orchestre Curieux)** - **January 28, 2027:** Amnéville — Zénith - **January 29, 2027:** Strasbourg — Galaxie - **February 9, 2027:** Lille — Zénith - **February 10, 2027:** Clermont-Ferrand — Zénith - **February 11, 2027:** Bordeaux — Arkéa Arena - **February 28, 2027:** London — O2 Arena - **March 3, 2027:** Montpellier — Sud de France Arena - **March 4, 2027:** Marseille — Dôme - **March 7, 2027:** Lyon — LDLC Arena - **March 22, 2027:** Toulouse — Zénith - **March 23, 2027:** Barcelona — Palau Sant Jordi - **March 30, 2027:** Brussels — ING Arena - **March 31, 2027:** Hamburg — Barclays Arena - **April 1, 2027:** Berlin — Uber Arena - **April 27, 2027:** Oslo — Unity Arena - **April 28, 2027:** Stockholm — Avicii Arena - **May 3, 2027:** Amsterdam — Ziggo Dome - **May 4, 2027:** Kraków — Tauron Arena - **May 25, 2027:** Rouen — Zénith - **May 26, 2027:** Nantes — Zénith **United States** - **September 29, 2027:** New York — Radio City Music Hall *(with Lorien Testard, Alice Duport-Percier, Daniel Sicard & Wordless Music Orchestra)* - **September 30, 2027:** New York — Radio City Music Hall *(with Lorien Testard, Alice Duport-Percier, Daniel Sicard & Wordless Music Orchestra)* - **October 6, 2027:** Los Angeles — Greek Theatre *(with Lorien Testard, Alice Duport-Percier, Daniel Sicard & Hollywood Chamber Orchestra)* - **October 7, 2027:** Los Angeles — Greek Theatre *(with Lorien Testard, Alice Duport-Percier, Daniel Sicard & Hollywood Chamber Orchestra)* ![](https://nowplaying.cool/content/images/2026/09/HRs-zHBb0AEQzR.webp) > With *Clair Obscur: Expedition 33* “A Painted Symphony”, Lorien Testard delivers one of the most striking original soundtracks in recent years. The score has earned widespread international acclaim and hit #1 on the Billboard Classical Albums chart. > > Soaring melodies, powerful orchestrations, haunting vocal motifs: the music guides every step of the expedition, standing right at the core of the game’s emotional weight and artistic identity. > > This remarkable achievement has been celebrated with some of the industry’s highest honors, including Best Score and Music at the Game Awards. Crowned Game of the Year at the 2025 Game Awards, *Clair Obscur: Expedition 33* stands as the most awarded game in history, cementing its status as a global phenomenon. > > It is a level of recognition that reaches far beyond video games: streamed and shared worldwide, the soundtrack has truly become a standalone work of art. > > \-- Press release Expedition 33: A Painted Symphony has already cemented itself as one of the most lucrative video game music tours worldwide, despite Sandfall's debut title only launching back in April 2025\. Spanning nearly 10 hours, the colossal soundtrack composed by Lorien Testard has left an indelible mark on players: at the time of writing, the album boasts over 50 million streams on Spotify. The inaugural Expedition 33: A Painted Symphony tour wrapped up last July, with singer Amélie Raison stepping in for the final stretch of shows while Alice Duport-Percier was on maternity leave. Judging by the studio's official announcement, the latter will indeed be back behind the mic for this extensive run of dates! ### Nintendo reveals The Legend of Zelda 40th Anniversary Concert world tour URL: https://nowplaying.cool/nintendo-zelda-40th-anniversary-concerts-world-tour-dates/ Last updated: 2026-09-08T15:59:52.000Z I was certainly expecting music-related announcements during Tuesday's Nintendo Direct celebrating 40 years of *The Legend of Zelda*. What I didn't see coming, however, was Nintendo kicking things off with an extended medley teasing a full concert tour set to begin in early 2027 with multiple dates across Japan. More details will be shared soon at [zelda.gameconcerts.com](https://zelda.gameconcerts.com). ### Tour dates for *The Legend of Zelda 40th Anniversary Concert* **Japan** - **January 23, 2027:** Tokyo — Tokyo Garden Theater - **February 6, 2027:** Fukuoka — Fukuoka Civic Hall - **March 3, 2027:** Hokkaido (Sapporo) — Sapporo Cultural Arts Theater Hitaru - **April 3 & 4, 2027:** Kyoto — ROHM Theatre Kyoto - **April 27, 2027:** Kanagawa (Yokohama) — K-Arena Yokohama **North America** - **February 22 & 23, 2027:** Chicago, IL — Symphony Center *(Members of the Chicago Symphony Orchestra)* - **July 16, 17 & 18, 2027:** Seattle, WA — Benaroya Hall *(Seattle Symphony)* - **July 23 & 24, 2027:** Houston, TX — Jones Hall for the Performing Arts *(Houston Symphony)* - **July 30, 2027:** Vienna, VA — Filene Center at Wolf Trap *(National Symphony Orchestra)* - **October 2027 (Date TBA):** San Francisco, CA — Davies Symphony Hall *(San Francisco Symphony)* **Europe** - **April 3 & 4, 2027:** London, UK — Royal Albert Hall *(London Symphony Orchestra)* - **June 18 & 19, 2027:** Stockholm, Sweden — Konserthuset Stockholm *(Royal Stockholm Philharmonic Orchestra)* - **September 17, 2027:** Edinburgh, UK — Usher Hall *(Royal Scottish National Orchestra)* - **September 18, 2027:** Glasgow, UK — Glasgow Royal Concert Hall *(Royal Scottish National Orchestra)* **Australia** - **May 13, 14, 15 & 16, 2027:** Melbourne — Hamer Hall *(Melbourne Symphony Orchestra)* - **July 9 & 10, 2027 (two performances on July 10):** Sydney — Sydney Opera House *(Sydney Symphony Orchestra)* Additional tour stops, particularly across North America and Europe, will be announced by Nintendo at a later date. Ticket reservations open later this month—be sure to turn on notifications in your Nintendo Today app so you don't miss out! ![](https://nowplaying.cool/content/images/2026/09/The-Legend-of-Zelda-40th-Anniversary-Direct-9.8.2026-39-56-screenshot.jpg) The Japanese publisher dedicated a substantial portion of the anniversary Direct to showcasing the upcoming remake of *The Legend of Zelda: Ocarina of Time*, slated exclusively for Nintendo Switch 2 on November 5\. To mark the occasion, [a first preview track is already available to stream on Nintendo Music](https://nowplaying.cool/heres-your-first-look-at-zelda-ocarina-of-time-remakes-music/). It's thrilling to see Nintendo fully embrace *Zelda*'s musical legacy, complete with iconic composer Koji Kondo taking the stage during the Direct to introduce this exclusive concert series. With the vinyl edition of *The Legend of Zelda: Breath of the Wild* dropping just last week, I'll admit I was also hoping for a vinyl box set reveal for *Ocarina of Time* or *Tears of the Kingdom*. Still, with Nintendo, anything is possible: just this spring, the company [dropped the *Super Mario Galaxy 1 & 2* original soundtracks exclusively on Spotify](https://nowplaying.cool/super-mario-galaxy-1-2-official-soundtracks-are-now-streaming-exclusively-on-spotify/) to celebrate the theatrical release of the animated film. ### Here's your first listen to the Zelda: Ocarina of Time remake soundtrack URL: https://nowplaying.cool/heres-your-first-look-at-zelda-ocarina-of-time-remakes-music/ Last updated: 2026-09-08T15:13:42.000Z Nintendo just wrapped up its dedicated Direct kicking off the 40th anniversary celebrations for *The Legend of Zelda* franchise. The showcase delivered an extended look at *The Legend of Zelda: Ocarina of Time Remake*, alongside a November 5 release date exclusively for Nintendo Switch 2\. To mark the occasion, the Nintendo Music app is hosting an early preview of the game's main theme, [which you can listen to right here](https://music.nintendo.com/shared/en-US/FR/officialPlaylists/3b4a65ed-359f-4a20-87bb-a06a58390599/) if you're a Nintendo Switch Online subscriber. Clocking in at a brief 90 seconds, the track will serve as the game's title screen theme in just under two months. Much like [the recent *Star Fox* remake](https://nowplaying.cool/10-tracks-from-the-upcoming-star-fox-have-been-added-to-nintendo-music/), the score for *The Legend of Zelda: Ocarina of Time Remake* has been completely rearranged and rerecorded to deliver a more cinematic feel than ever before. Speaking of music, Nintendo also announced [a worldwide concert tour](https://nowplaying.cool/nintendo-zelda-40th-anniversary-concerts-world-tour-dates/) to celebrate the 40th anniversary of its iconic franchise. The stars are aligning, as these announcements arrive just a week after the first buyers of the *The Legend of Zelda: Breath of the Wild* vinyl box set began receiving their orders. I was personally hoping for a few more soundtrack reveals during this Nintendo Direct, but my wallet is definitely breathing a sigh of relief! ### Slay the Spire composer Clark Aboud takes you on an emotional road trip with the first tracks from Forever Ago URL: https://nowplaying.cool/slay-the-spire-composer-clark-about-takes-you-on-a-trip-with-the-first-tracks-from-forever-ago/ Last updated: 2026-09-08T19:07:52.000Z Most of you probably know Clark Aboud for his hypnotic loops across both *Slay the Spire* and its recently released sequel. I, a scholar, know him for the quieter but equally wonderful *Kind Words*—a game where you exchange heartfelt letters with strangers online. I know that premise might sound like a terrible idea in the year 2026, but *Kind Words* (and its sequel) boasts a warm, disarming charm that makes it far safer and cozier than you might expect. Anyway, all this yapping is to say that Clark Aboud popped up in my feed this morning with two brand-new singles from the upcoming Annapurna-published *Forever Ago*. Let's take a look at the pitch: “Following a tragic stroke of fate, Alfred embarks on a journey north in search of redemption in this single-player road trip adventure.” Oh boy. You might want to keep a box of tissues close at hand. It will come in handy as Aboud's delicate acoustic picking on “Leave Home Behind” and the bittersweet string arrangements on “Forever Yours” start working on your tear ducts—both tracks are now streaming on all major platforms. *Forever Ago* is slated to launch on October 8 for PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch 2\. In the meantime, do yourself a favor and dive into the soundtracks for *Kind Words* and *Kind Words 2*. You can thank me later. ### The eerie soundtrack to VHOLUME hits streaming URL: https://nowplaying.cool/the-eerie-soundtrack-to-vholume-hits-streaming/ Last updated: 2026-09-07T22:01:02.000Z Following its debut on Steam and a release on Bandcamp for [last week's Bandcamp](https://nowplaying.cool/bandcamp-friday-september-4-2026-best-vgm-to-grab/) Friday, the new soundtrack by 1000 Eyes is now available across all major streaming services. Click your preferred link above to listen! *VHOLUME* is one of those games that had me sold the moment the team revealed who was handling the score. Intriguing on its own merits thanks to a killer high-concept pitch—you parkour your way out of a dystopian brutalist megacity—the latest project from the team behind *STRAFTAT* features composer Tom Schley (*The Stanley Parable*), also known as 1000 Eyes, who famously co-crafted the unforgettable soundtrack to *Signalis*. Berlin-based composer Konstantin Schimanowski also lends his touch to several tracks on this remarkable ambient project. Related [ **"Jungle fits the PS1 aesthetic quite well", pr0te talks Easy Delivery Co.** Easy Delivery Co. had completely slipped under my radar back in September, but since then, I haven't been able to stop thinking about it—or its absolutely insane jungle OST. It was… ](https://nowplaying.cool/jungle-fits-the-ps1-aesthetic-quite-well-pr0te-talks-easy-delivery-co/) I love how the music draws a stark contrast between the high-velocity movement of your character and the utter desolation of the urban expanse you're attempting to escape. Given the studio's previous portfolio, the low-poly aesthetic, and the kinetic gameplay, you might expect a relentless, high-BPM jungle score. Instead, *VHOLUME's* rarely breaks two digits, delivering a soundscape that occasionally feels like a new-age ambient manifesto. I'm talking heavy drones, delicate textures, uncanny sound design, and liminal soundscapes. Yet despite those eerie elements, the music never feels suffocating or oppressive. It's fantastic work, and a record I know I'll keep on repeat for long writing and reading sessions—it's prime lock-in music. Find all listening links for **VHOLUME (Original Soundtrack)** by **1000 Eyes, Konstantin Schimanowski** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Moorage's carefree soundtrack is all you need to stay afloat URL: https://nowplaying.cool/moorages-carefree-soundtrack-is-all-you-need-to-stay-afloat/ Last updated: 2026-09-04T12:29:44.000Z There are few things I love more than falling in love with a soundtrack, only to discover the game it's tied to has, like, three reviews on Steam. You guessed it: that's what happened this very morning as I was vibing to Scrumbly's impeccable beats for *Moorage*, a retro-pilled fishing roguelike. I'm not familiar with the artist, but what becomes obvious when browsing his discography is his knack for the late-'90s and early-'00s video game eras—and the retro VGM that accompanies them. At its core, *Moorage*'s soundtrack reminded me of tunes Alpha Chrome Yayo composed for *Promise Mascot Agency*, or even Mark Sparling's irresistible OST for *A Short Hike*. It's also an extension of sorts of [*The One Fish* soundtrack](https://nowplaying.cool/the-one-fish-original-game-soundtrack/) I covered not too long ago. The bottom line? Chill, carefree retro video game tunes. *Moorage*'s OST is now streaming on all major platforms and available to purchase on Bandcamp. That's especially convenient since today is Bandcamp Friday, a special event where the storefront waives its fees on all sales, meaning artists keep the lion's share. I've added *Moorage* to [my list of recommendations; find more right here.](https://nowplaying.cool/bandcamp-friday-september-4-2026-best-vgm-to-grab/) Find all listening links for **Moorage (Original Game Soundtrack)** by **Scrumbly** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The original Paper Mario is this week's drop on Nintendo Music URL: https://nowplaying.cool/the-original-paper-mario-is-this-weeks-drop-on-nintendo-music/ Last updated: 2026-09-04T09:43:06.000Z Nintendo has a big drop for fans this week, bringing the complete soundtrack of *Paper Mario*—originally released on the N64 back in 2000—to Nintendo Switch Online subscribers via the Nintendo Music app. [You can listen to the full playlist here](https://share.music.nintendo.com/en-US/FR/officialPlaylists/0038d918-4c9e-434f-b922-d6f4feab58ab). It's a massive release featuring 148 tracks spanning nearly five hours of music. Composed by Yuka Tsujiyoko (best known for her work on the *Fire Emblem* series) and Taishi Senda, the *Paper Mario* score captures the playful, upbeat energy of this classic RPG, with a main theme guaranteed to put a smile on anyone's face from the very first notes. Last week, Nintendo Music finally added [the long-awaited *Fire Emblem: Three Houses* soundtrack](https://nowplaying.cool/nintendo-music-fire-emblem-three-houses-ost-drop/), just a few weeks after treating fans to a 10-track teaser from the upcoming entry in the franchise, [*Fire Emblem: Fortune's Weave*](https://nowplaying.cool/nintendo-music-just-dropped-10-tracks-from-the-upcoming-fire-emblem-fortunes-weave-ost/). On a side note: today is Bandcamp Friday! The platform waives its revenue share on all sales today, making it the perfect time to support your favorite VGM composers. I've put together [a curated list of recommendations](https://nowplaying.cool/bandcamp-friday-september-4-2026-best-vgm-to-grab/) to help you get started. ### Bandcamp Friday is back—treat yourself with the best VGM out there URL: https://nowplaying.cool/bandcamp-friday-september-4-2026-best-vgm-to-grab/ Last updated: 2026-09-04T12:29:07.000Z Bandcamp is ramping up for its special "Bandcamp Friday". For the uninitiated, that means the storefront temporarily waives its commission on all sales. In other words, this is the very best way to support the artists you care about. Yes, in case you missed the memo, nobody makes actual money out of streaming (apart from, say, Drake, Taylor Swift, and the like)—let alone video game music composers. That's why Bandcamp Fridays are extra important. For some, a single sale during the event can amount to a whole year's worth of streaming royalties! If you care about those who compose the music of the worlds you spend countless hours in, consider treating yourself to the soundtrack. Plus, you get to actually own the music; how neat is that? Anyway, let's get into it. Here are the very best video game music albums I definitely recommend adding to your cart today. It goes without saying that [my previous recommendations](https://nowplaying.cool/bandcamp-friday-is-back-the-best-vgm-to-pick-up-today/) still stand, but for clarity's sake, only recent releases will be highlighted in this particular article. ## The best video game music to grab during Bandcamp Friday [**Desktop Explorer - Jorge Noel Flores**](https://nowplaying.cool/the-desktop-explorer-soundtrack-is-a-liminal-trip-you-can-now-experience-on-streaming-services/) [Desktop Explorer (Original Soundtrack) de Jorge Noel Flores](https://jorgenoelflores.bandcamp.com/album/desktop-explorer-original-soundtrack-2) [**Resonance: A Plague Tale Legacy - Olivier Derivière**](https://nowplaying.cool/resonance-a-plague-tale-legacy-review/) [Resonance: A Plague Tale Legacy de Olivier Deriviere](https://olivierderiviere.bandcamp.com/album/resonance-a-plague-tale-legacy) Related [ **Finding Sophia’s Voice: Inside Olivier Derivière’s Score for Resonance: A Plague Tale Legacy** From raw Cypriot choirs to ancient war horns, composer Olivier Derivière takes me behind the scenes of his visceral, adaptive score for Resonance: A Plague Tale Legacy. ](https://nowplaying.cool/finding-sophias-voice-inside-olivier-derivieres-score-for-resonance-a-plague-tale-legacy/) **Infinity Lancer Demo - diamondthorns** [Infinity Lancer Demo OST de diamondthorns](https://diamondthorns.bandcamp.com/album/infinity-lancer-demo-ost) [**Juke's Quest for Harmony (Demo) - Ian Aisling**](https://nowplaying.cool/rien-que-pour-sjukes-quest-for-harmony-demo-original-game-soundtrack/) [Juke’s Quest for Harmony (Demo Original Game Soundtrack) de Ian Aisling ♪](https://ianaisling.bandcamp.com/album/juke-s-quest-for-harmony-demo-original-game-soundtrack) [**CICADAMATA" VOL.1 - crisp**](https://nowplaying.cool/cicadamata-is-the-neon-white-worthy-heir-youve-been-waiting-for/) [CICADAMATA" Original Sound Collection VOL. I + TEAR FLESH FROM BONE de crisp](https://stillcrisp.bandcamp.com/album/cicadamata-original-sound-collection-vol-i-tear-flesh-from-bone) **CICADAMATA" Vol.2 - january** [CICADAMATA" Original Sound Collection VOL. II + MY LIGHT IN DARK de january](https://flowergarden.bandcamp.com/album/cicadamata-original-sound-collection-vol-ii-my-light-in-dark) [**Diablo: The Infernal Symphony - Blizzard Entertainment**](https://nowplaying.cool/diablo-30th-anniversary-concert-streaming/) [Diablo: The Infernal Symphony (Official 30th Anniversary Live Concert) de Diablo](https://diablo.bandcamp.com/album/diablo-the-infernal-symphony-official-30th-anniversary-live-concert) [**Brigador Killers - Makeup and Vanity Set**](https://nowplaying.cool/synthwave-herald-makeup-and-vanity-set-is-back-with-brigador-killers-soundtrack/) [Brigador Killers (Original Video Game Soundtrack) de Makeup and Vanity Set](https://makeupandvanityset.bandcamp.com/album/brigador-killers-original-video-game-soundtrack) [**Big Walk - aksfx**](https://nowplaying.cool/the-music-of-big-walk-is-just-one-of-its-many-selling-points/) (several EPs to grab) [Radio: Blueprint (Original Music from Big Walk) de aksfx](https://aksfx.bandcamp.com/album/radio-blueprint-original-music-from-big-walk) [**The One Fish - Garrett Williamson**](https://nowplaying.cool/the-one-fish-original-game-soundtrack/) [The One Fish (Original Game Soundtrack) de Garrett Williamson](https://garrettwilliamson.bandcamp.com/album/the-one-fish-original-game-soundtrack) [**Moonlighter 2: The Endless Vault - Christopher Larkin**](https://nowplaying.cool/moonlighter-2-ost-christopher-larkin-hollow-knight/) [Moonlighter 2: The Endless Vault de Christopher Larkin](https://christopherlarkin.bandcamp.com/album/moonlighter-2-the-endless-vault) [**Orbitals - Falk & Klou**](https://nowplaying.cool/orbitals-debuts-on-switch-2-to-rave-reviews-listen-to-the-soundtrack-now/) [Orbitals (Original Game Soundtrack) de Falk & Klou](https://lacedrecords.bandcamp.com/album/orbitals-original-game-soundtrack) **VHOLUME - 1000eyes** [VHOLUME (SELECTED WORKS) de 1000 Eyes](https://thousandeyes.bandcamp.com/album/vholume-selected-works) **UNBEATABLE: BREAKOUT - D-CELL SOUND TEAM** [BREAKOUT de D-CELL GAMES](https://dcellgames.bandcamp.com/album/breakout) [**Moorage - Scrumbly**](https://nowplaying.cool/moorages-carefree-soundtrack-is-all-you-need-to-stay-afloat/) [Moorage (Original Game Soundtrack) de Scrumbly](https://scrumblywumbly.bandcamp.com/album/moorage-original-game-soundtrack) In case you missed it, [here's my big August 2026 VGM roundup](https://nowplaying.cool/august-2026-vgm-roundup/). I talk numbers and trends, but also touch upon my growing concern regarding AI-generated music, which now accounts for more than 50% of daily uploads on streaming services. ### Crimson Moon's OST unites metal legends under the same flag URL: https://nowplaying.cool/crimson-moons-ost-unites-metal-legends-under-the-same-flag/ Last updated: 2026-09-03T22:00:54.000Z It's been a minute since the last metal-infused video game soundtrack. Off the top of my head, I'd say it goes back to the release of the latest *Carmageddon* in February ([go check it out, please](https://nwpl.ing/carmageddon-rogue-shift)). Therefore, the release of *Crimson Moon* this week was eagerly anticipated by metalheads and challenging action-RPG fans alike. Indeed, ProbablyMonsters hired a bunch of big names to headline its soundtrack—which you can now stream on your platform of choice. The name that got me the most hyped was Misha Mansoor, the lead guitarist of prog-metal band Periphery, who already dipped his toes into VGM with a killer track for *Halo 2 Anniversary* back in the day. As a huge fan, I've had *Crimson Moon* on my radar for a while. Other massive names include noise band HEALTH, which spearheaded the *Max Payne 3* soundtrack in 2012, and YouTuber Jared Dines, who's been dropping shredding videos for years. As is often the case with this kind of collab, each artist only contributes a single track to the OST. The lion's share of the soundtrack is actually handled by ProbablyMonsters' Christopher Wilson, with *Destiny* alum Skye Lewin acting as a co-composer. It's great to see his name pop back up in my feed after he was let go from Bungie in 2024! We'll hear more from American studio ProbablyMonsters very soon, as they're wrapping up development on *Nekome: Nazi Hunter*, a game I'm eager to finally get my hands on for, um, no particular reason at all. Fan (me) favorite Steve Pardo has already been confirmed as the composer for this one. All the more reason to be excited, right? Find all listening links for **Crimson Moon (Original Video Game Soundtrack)** by **Christopher Wilson** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Austin Wintory drops his most bloodcurdling soundtrack in years—listen to Aliens: Fireteam Elite 2 now URL: https://nowplaying.cool/austin-aliens-fireteam-elite-2-original-video-game-soundtrack/ Last updated: 2026-09-03T22:00:21.000Z Almost two years after the release of the *Aliens: Fireteam Elite* soundtrack, the Grammy-winning American composer behind *Sword of the Sea* is back for its direct sequel. Released on PC and consoles a few weeks ago, this third-person action game challenges players to survive relentless waves of Xenomorphs. Delivering epic encounters and palpable tension, the game owes much of its adrenaline-fueled atmosphere to Austin Wintory's pulse-pounding score. Clocking in at 16 tracks and just over an hour of music, the *AFE2* OST was broken down in detail by Wintory himself on his YouTube channel. > I had SO damn much fun returning to this franchise and getting more weird and loud with everything. Large brass section, antiphonal cellos, banging on airplane engine parts, crunchy bass, wild analog/modular synths, bari saxes, haunting [‪@RachelHardy‬](https://www.youtube.com/@RachelHardy) vocals!... simply too much fun:) > > \-- Austin Wintory On a related note, news broke a few days ago that British duo The Flight will return to score *Alien: Isolation 2*, which is expected in the coming years. The veteran composers brilliantly scored the first entry and recently worked on [*007 First Light*](https://nowplaying.cool/007-first-light-soundtrack-premieres-on-spotify-apple-music-and-more/), as well as *Assassin's Creed Shadows*. Find all listening links for **Aliens: Fireteam Elite 2 (Original Video Game Soundtrack)** by **Austin Wintory** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Finding Sophia’s Voice: Inside Olivier Derivière’s Score for Resonance: A Plague Tale Legacy URL: https://nowplaying.cool/finding-sophias-voice-inside-olivier-derivieres-score-for-resonance-a-plague-tale-legacy/ Last updated: 2026-09-03T17:28:12.000Z Released in late August, *Resonance: A Plague Tale Legacy* was an unexpected gut punch. I was skeptical about this prequel to Asobo's franchise, struggling to see the point when *Requiem*’s ending felt so perfect to me. I’m thrilled the Bordeaux-based studio proved me wrong: not only is *Resonance* an incredible game, but its soundtrack, once again helmed by Olivier Derivière, is remarkable on more than one level. I had the chance to sit down for a long chat with the composer, who gave us the full story behind the scenes of a score that, much like the game it drives, shakes up the *A Plague Tale* formula! *(This interview has been edited for length and clarity. It contains minor spoilers, so you might want to finish the game before reading!)* **How does it feel to be back for a new *A Plague Tale*, four years after the release of *Requiem*?** **Olivier Derivière**: Above all, it feels great to reunite with the team! Even if some of the faces have changed, David Dedeine is still there as creative director and Aurélien Baguerre as audio director. It’s always a pleasure to get back together with people you genuinely love working with. That said, they kind of caught me off guard—a bit like what you felt: when I first saw what they wanted to do, it didn't seem obvious at all. But after all these years together, the game is out there, and it's up to you guys to tell us whether we pulled it off or not. It felt strange because, for us, *A Plague Tale* was over. Those were Kévin Choteau’s words \[Game Director on the first two games\]: Amicia and Hugo’s story was done, there was nothing left to tell there. As for where the franchise would go next, we really had no idea. Even though I was definitely "Team Arnaud" and would have loved a game centered around him, an entry focused on Sophia is great too! ![](https://nowplaying.cool/content/images/2026/09/20260811114008_1.jpg) Sophia and Leni in Resonance: A Plague Tale Legacy © NOWPLAYING **How long have you been in the loop about *Resonance*?** **OD**: I think I was let in on it a little over three years ago, about a year after *Requiem* came out—just enough time for them to align internally. I really started working on it in January 2024\. That's when we told ourselves: here we go. **How long did the music take to put together, and when did you wrap it up?** **OD**: The day before release! In video games, you're always working right down to the wire. More seriously, early on, it's regular but spaced-out check-ins, once or twice a week with the creative director and the team. The actual composing kicks in about a year later. For a year, we prep everything; it's not full-time yet. Then comes the writing, and we start figuring out how to integrate the score into the game as I compose. Ten months before release, we have a first playable build, and that's when you realize: this is it. All the pieces are on the table, and everything has to be dialed in. Those are the most intense, grueling months, with very long days. Luckily, I have a fantastic team backing me up, otherwise I would have lost my mind! Related [ **How Olivier Derivière's thrilling score elevates Resonance: A Plague Tale Legacy into the series' best entry yet** Four years after Amicia and Hugo's journey, Asobo returns with a stunning Aegean prequel powered by one of Olivier Derivière's best scores to date. ](https://nowplaying.cool/resonance-a-plague-tale-legacy-review/) **With *Requiem*, you had already considerably expanded the musical vocabulary of the franchise. Was starting from scratch with a brand-new character a challenge?** **OD**: The very idea of *A Plague Tale* posed a real challenge, because the full title was *Resonance: A Plague Tale Legacy*. It was crucial that it appeared in that order: *Resonance* first, then *A Plague Tale Legacy*. But what does *A Plague Tale* actually mean at its core? It's a linear, narrative-driven experience, tightly paced emotionally, but above all, it's the personal arc of a character. It's not about saving the world—it's intimate, very personal. The goal was to keep that spirit by zeroing in on the lead character and her emotions, while shifting every other parameter. Right from the start, David Dedeine told me: "Olivier, from the main menu on, people need to realize this isn't Amicia and Hugo, this isn't set in France, and this is a game that leans more into action than stealth." Right from the menu. That's why you hear the song "The Land" there. We hesitated between that one and another track with a more mystical vibe, but this one fit what David was looking for much better. ***Resonance*’s sonic identity owes a lot to Vasiliki Anastasiou and the Amalgamation Choir. Can you tell me how they came on board?** **OD**: Sophia grew up in a harsh, unforgiving environment, and she forged herself into one of the best after losing her father. Amicia discovered her strength out of necessity, whereas Sophia actively built her own resilience. David and I knew right away that we had to capture that in the music so players could feel that power. I quickly felt that a traditional female voice would be ideal, so I just typed into Google: "female singer greek choir." I stumbled upon a ten-year-old video of the Amalgamation Choir conducted by Vicky \[Vasiliki Anastasiou\]. It blew me away. I sent it to David, he fell in love with it just as instantly, and we realized we didn't just need a singer—we needed a singer and a choir. The choir provides that link to the past, that distant, mythical quality contrasting with Sophia's solitude. In the game, the first time "The Land" plays is at the end of her training, when she’s in the arena fighting: you only hear Vicky alone, without the choir. After that, the theme resurfaces in various instrumental variations, but the full vocal version with the entire choir only breaks out after another tragic event. When Sophia resolves to rise above it and face her enemies, the whole choir comes in—it’s as if Theseus and Ariadne were stepping in to back her up on her quest. The score literally mirrors the character's journey. ![](https://nowplaying.cool/content/images/2026/09/Recording-Amalgamation-Choir.png) Recording session with the Amalgamation Choir and Vasiliki Anastasiou © Focus Entertainment **So the idea was to make Vicky's voice an extension of Sophia's emotions?** **OD**: Completely. And the line blurred even further when I met her in person. Vicky is Sophia! During our two recording sessions in Cyprus, she was seven months pregnant. She stood on her feet for nine hours straight conducting the singers, without a single complaint. A true warrior! We were completely mesmerized, almost intimidated by the sheer power these women radiated. Right from our very first chat, Vicky asked me if the music had to be historically accurate, like a period recreation. I told her: "Not at all, it’s going to be my music. It’s a fantasy, a projection." She was incredibly relieved, because in their own repertoire, they draw inspiration from that tradition without claiming to recreate exact period music. On top of that, Vicky translated the lyrics herself into Cypriot Greek. That gave them a profound sense of ownership: they were singing what they genuinely felt and understood, which added an incredible depth to it. **"The Land", the lead single and the game's main theme, is gorgeous. How did that track come about? Was it the starting point for the score?** **OD**: I'll tell you exactly how it went down: I was scheduled to record Evgenios Voulgaris on yaylı tanbur and rebab on a Monday in Patras, Greece. My flight was on Sunday... and by Saturday, I still hadn't written a single note! I hastily composed four themes on Saturday on a scrap of paper, including "The Land". It wasn't even a vocal track at first, just an instrumental theme. That's why the lyrics are so sparse: I had scribbled words about the land, the sea, and Vicky built around them in the studio. For creatives, it often works that way: the project had already been percolating in my mind with the team for a full year. I'm not someone who believes a melody needs to be labored over for months like Beethoven: when it comes out, it's there. In the studio, I was practically discovering the music alongside Evgenios. I wanted to learn from him, see how he approached things. When he played the theme, he immediately smiled and said: "Well, what you wrote here sounds very Cypriot!" [Resonance: A Plague Tale Legacy de Olivier Deriviere](https://olivierderiviere.bandcamp.com/album/resonance-a-plague-tale-legacy) **Did you immerse yourself in local traditional music before writing, or did it come naturally?** **OD**: Most of the time, I avoid it so I don't get influenced. But when I discovered the Amalgamation Choir videos, I noticed they were using a very specific mode. It's a sound I rely on constantly in my compositions—so much so that Giani Caserotto, who played bouzouki on *Resonance*, calls it "the Derivière note"! It just so happens that this note is an integral part of their musical tradition. I went with my gut, and Evgenios confirmed it sounded very Cypriot. Then, he brought his own touch to it. That's really where I look for the musicians' input. I'm not a fan of session players who just play strictly what's written on the page. When you go to Abbey Road with an orchestra, I write everything out and I know exactly what's going to happen. But with a soloist, you have to let them express themselves; otherwise, you miss out on so much and they end up frustrated. Whether with Vicky or Evgenios, I gave them the sheet music, and all the articulations were added by them. It's their culture. I told them: "Go ahead, make the music your own." In the studio, they attacked notes with bends or subtle ornaments that I hadn't written down, but that's how they interpret it. It grounds the music in a precise cultural and geographic context, and that's exactly what we wanted. **We hear Éric-Maria Couturier's cello again, but you also brought in new instruments like the yaylı tanbur and the carnyx, which I wasn't familiar with at all. We hear it for the first time when facing those structures pierced with massive holes, like pipes. How did the idea of incorporating such an unusual instrument come about?** **OD**: You have to keep it very basic: they're pipes that make noise! It's set in ancient Greece, and we wondered what massive instruments existed back then. The carnyx is Celtic in origin, but they were also found in Greece during that era. So we thought: "Alright, let's do it." When the obvious choice stares you in the face, there's no need to overthink it with fake rationalizations. Originally, we pictured using the carnyx for the sheer spectacle of sweeping vistas and colossal statues. We went down to Toulouse to record Samuel Méric in a chapel. Samuel started demonstrating what it sounded like, and it was just this slightly sad drone. It wasn't very impressive—just a metal tube. I asked him: "Can you really push the thing, give it everything you've got?" And right then, he unleashed these incredible sounds. ![](https://nowplaying.cool/content/images/2026/09/Samuel-Meric--Carnyx-.png) Samuel Méric plays the carnyx in a chapel located in Toulouse, France © Focus Entertainment We all froze in the control room: the raw quality of that sound wasn't meant for epic landscapes—it belonged to the creature. Suddenly, with those pipes and guttural shrieks, the beast was right there in front of us; we were hearing it for the first time. Samuel had also brought along a goat horn, which produced some very unusual sounds. **The goat horn! I foolishly assumed that was an extremely sophisticated synth patch! Did any other frequent collaborators return for this entry?** **OD**: It was an actual goat horn! He was trying to bend pitches out of it, and once he nailed it, we hit record. That's the real work for me: venturing into uncharted territory with the musicians, right up until they tell me: "I've never played like this in my life." As for other musicians, there's Giani Caserotto on bouzouki. Giani is so insanely talented and genuinely sweet you almost want to hate the guy! He has incredible perfect pitch: you play him a cue once, and eight years later he still remembers it and plays it back to you. He once told me: "Olivier, I think you're the one who pushes my capabilities the furthest, way beyond what I thought I could do." We did lute on the first *A Plague Tale*, blues guitar on *South of Midnight*, electric guitar on *Dying Light: The Beast*, and now bouzouki. And of course, Éric-Maria Couturier returned on cello. Whenever the creature chases you, his razor-sharp string attacks instantly recall the rat swarms from the first two games. And as for me, I banged on some percussion! ***Resonance* opens up into much larger environments than its predecessors, with majestic vistas. Did you compose from concept art, or with a controller in hand?** **OD**: It's very iterative, a true team effort. There's a deeply personal layer to my music, but I keep that to myself, even with Asobo. The strength of *A Plague Tale* has always been that healthy creative rivalry across departments. Ever since *Innocence*, the artists have never stopped pushing boundaries, never recycling assets or environments. The player is constantly stimulated on a cognitive level. Early on, we work on greyboxes—plain grey geometric blocks where you really have to use your imagination. We lay down colors and themes, the concept artists design the visuals, and then the level artists dress the scenes. From there, David Dedeine and I fine-tune everything. When you arrive on the island with the towering statues, David was aiming for subtlety and restraint: he wanted the score to stay low-key to avoid that overblown Hollywood feel. I, on the other hand, saw sheer scale and dramatic weight. I pushed too far in one direction, he pushed too far in the other, and we met right in the sweet spot. It's an ongoing dialogue: the music can prompt the team to tweak a lighting cue or the pacing of a line of dialogue, and vice versa. ![](https://nowplaying.cool/content/images/2026/09/20260817163554_1.jpg) Resonance has numerous jaw-dropping moments. © NOWPLAYING **You're well known for your adaptive music. Did *Resonance*’s punchier gameplay present any unique challenges within the framework of an *A Plague Tale* game?** **OD**: A game like *A Plague Tale* is a ride—an unbroken line designed to engage you at all times. It's not like *Dying Light*, where the second you grab the controller, you're having instant fun with parkour mechanics. It's a game that pulls you into a narrative journey, and the music is there to guide that emotional arc. When it comes to combat, we rejected the formula used by 99% of games right out of the gate: exploration, hard cut, generic battle music, hard cut back to exploration. The fights are dressed with the primary melodies and themes, but tailored to Sophia's mood and state of mind. When Leni is captured and Sophia has to fight her way across an entire area, the music isn't scoring a random brawl—everything is tied directly to her emotional state. [Resonance: A Plague Tale Legacy de Olivier Deriviere](https://olivierderiviere.bandcamp.com/album/resonance-a-plague-tale-legacy) **On that note, I loved the build-up in Chapter 7, where you climb the hill toward the temple while fighting enemies. You start with this heavy sense of grief, which turns into pure rage, and you can hear "The Land" evolving and swelling in the background throughout the ascent.** **OD**: That's exactly what we set out to build, and it's fantastic that you felt it that way! That's the beauty of interactive music. At the start, "The Land" is played on the yaylı tanbur like a mournful lament, because Sophia is grieving over what just took place. Then, as she presses forward and confronts the people responsible for her suffering, the fury builds. The music doesn't stop: the theme of "The Land" carries right through the fight, growing richer and gaining momentum along with her mindset. Everything stays seamless. I'd take creating that kind of unique momentum a thousand times over forcing an endless combat loop that just circles around itself. It's a gamble: if it doesn't land in-game, the whole thing falls flat. But when it works, the emotional impact is so much stronger. **Do you have a personal favorite track on the score?** **OD**: It's always tough to pick a favorite track, but I have a great story involving Evgenios. I arrived at the studio and handed him the sheet music. He’s someone of incredible gentleness, deeply soulful. He looked at me and asked: "What emotion do you want me to put into the music?" The question threw me completely off guard. My head was buried in the notes, so I said: "We're going to do them all! Give me joy." He played the piece with pure joy. "Give me sadness." He played it with deep sorrow. "Give me rage." And he played it with fury. It blew me away, because he transformed my music by injecting pure emotional intent into it. To him, it wasn't just about playing louder or softer—it was character acting, with completely distinct articulations and intentions. The second track on the album, "Father's Love"—which was codenamed "Patera Joy"—is that exact performance, infused with joy. **Music has been an integral part of the game's marketing campaign. You frequently share behind-the-scenes glimpses of your soundtracks on your YouTube channel, including the recent video with Evgenios (*see above*). Can we expect more videos on *Resonance*?** **OD**: I'll be completely candid about what happened. *A Plague Tale* was basically the opening act of a massive festival of releases: you have *Dawnwalker*, *Onimusha*, *Wolverine*, and plenty of other titles dropping. We decided to put the word out ahead of time because we didn't know how the game would be received, or how long it would stay in the media spotlight before outlets moved on to the next big thing. Once a game is out, people mostly want to see gameplay and reviews. Releasing those videos beforehand allowed players to discover this work before getting lost in the noise. And honestly, sitting on a couch with messy hair and a mic just to talk about myself doesn't interest me in the slightest—my arm had to be twisted a bit! What truly matters to me is shining a light on the musicians. In our world dominated by screens and AI, putting human craft back at the center is essential. It was planned in coordination with Focus, who handled marketing: they gave us the green light to spotlight the musicians without spoiling anything from the game. It was the perfect opportunity to introduce people to these exceptional artists. **By the way, I noticed the soundtrack** [**came out a solid week ahead**](https://nowplaying.cool/the-soundtrack-for-resonance-a-plague-tale-legacy-is-available-now-on-streaming-platforms/) **of the game. That's fairly unusual, even if it happens occasionally. What drove that decision?** **OD**: It's very simple, and I'm going to burst the bubble a bit: the submission window for the Grammy Awards was about to close! The music absolutely had to be released before that deadline, otherwise it would have been pushed to the following year. It's as mundane as that. After that, you play the awards game. *South of Midnight* was barely nominated at any major ceremonies this year. Personally, it doesn't bother me; I'm used to it and it won't change my life. But it hurt for the musicians who poured everything into it, and for John Kurlander, who recorded the score and has since passed away. That soundtrack meant a great deal to me. My main focus is simply making sure these musicians' work gets recognized and celebrated. When you collaborate with players of this caliber, everything is elevated. It reminds me of the film *Bohemian Rhapsody*, when Freddie Mercury goes to Switzerland to record his solo album and tells Brian May: "In Switzerland, they do exactly what I tell them. And that's the problem!" A computer or an AI will do exactly what you ask it to do. But a human performer brings something immense that transcends the composition itself. ![](https://nowplaying.cool/content/images/2026/09/2024-10-08---Portraits-Olivier-Derivie--re--Amandine-Lauriol-98.jpg) Composer Olivier Derivière. © Amandine Lauriol **For *Requiem*, you released an extended version of the soundtrack. Can we expect something similar for *Resonance*, or were there many unused cues?** **OD**: There are anywhere between six and ten hours of music in the game—everything's in there. But for the official album, I only keep what's substantial, cues that have real meat and stand on their own outside the game. A fifteen- or thirty-second ambient layer looping while the player takes in the scenery works wonders with a controller in hand, but it has zero appeal on an album. When I release extended versions later on Bandcamp, it's strictly to please players who persistently ask for their favorite in-game cues. I'm happy to do it, but to me, the official soundtrack album needs to be a cohesive, standalone listening experience. The only game where I'd really love to release a full extended version of every track someday is *Streets of Rage 4*, because the tracks went completely wild from within, but they were just too long to fit on vinyl! **Speaking of which, *Resonance*'s soundtrack is also** [**getting a vinyl release via Black Screen Records**](https://nowplaying.cool/resonance-a-plague-tale-legacy-is-already-bound-to-vinyl-via-black-screen-records/)**, as has been the case for most of your recent scores. How important is the physical format to you?** **OD**: For me personally? No, it's not important. I don't tell myself that vinyl makes my music more valuable: the music exists on its own terms. If players want to buy the vinyl because it's a gorgeous collector's piece and they have an emotional attachment to the game and its score, that's fantastic, more power to them! But what matters a thousand times more to me is player feedback on how the music serves the game. On *Dying Light 2*, I asked the community directly what wasn't working in the score. Musical taste is subjective, but the production standards and in-game effectiveness have to be bulletproof. **To wrap things up with a question you probably can't answer: do you think we'll ever see Sophia again in a future game?** **OD**: That's purely entering the realm of wild speculation! All I wish for Asobo is that they keep doing what they do best: surprising us. Whether it's *Flight Simulator* or their narrative games, they're a deeply deserving French studio with extraordinary artistic and technical chops. Whether they carry on with *A Plague Tale* or move on to something completely different, I know in advance it's going to be brilliant. *A Plague Tale* was never built to pull in millions of sales in week one like some massive blockbuster where you ride a horse with a sword strapped to your back. It's a long seller: a game that endures over time thanks to its unique aura. There are so many releases nowadays that nobody can keep up, and players' attention is stretched thin. The beauty of an *A Plague Tale* game is that it delivers an intense, focused experience you can wrap up over a weekend. In today's gaming landscape, that kind of diversity is invaluable. ### Laced Records announces massive 4LP vinyl box set for Blasphemous II URL: https://nowplaying.cool/blasphemous-ii-vinyl-boxset-laced-records/ Last updated: 2026-09-03T13:46:18.000Z It was only a matter of time before Laced Records returned to the well with *Blasphemous II*. The sequel to The Game Kitchen’s cult Metroidvania featured another unforgettable score by composer Carlos Viola. Already available on all major streaming platforms, the soundtrack is now making its way to vinyl courtesy of Laced Records. [Pre-orders are live now](https://www.lacedrecords.co/collections/blasphemous) for £77 / €92, with shipping expected in Q1 2027\. European buyers can also grab it [via Black Screen Records](https://blackscreenrecords.com/products/blasphemous-ii) for €102. This gorgeous 4LP box set packs 40 tracks from the base game as well as the *Mea Culpa* and *The Third Sin* DLCs—the latter of which recently hit streaming platforms ([listen to it here](https://nowplaying.cool/the-blasphemous-ii-the-third-sin-soundtrack-gives-me-heavy-diablo-vibes/)). > The music of *Blasphemous II* does more than just colour the setting: it breathes life into it. Rousing marches, elegiac laments, and processional dirges echo out from crumbling cathedrals and across blasted landscapes, creating the sense of a world that feels truly lived in. > > Throughout, composer Carlos Viola filters his own experiences of visceral Flamenco performances and devotional music through the lens of gothic fantasy. “Corona de Siete Azahares” soars from the parapets of high towers, buffeted by dueling guitars and propulsive snare rolls. “Del Santo Nombre” in contrast provides a moment of quiet introspection, forlorn piano melodies creeping across flagstones while looming strings cast long shadows. > > Perhaps the most surprising moments come in the form of Viola’s choice of boss fight themes, for instance with the Lynchian ambience of “Cante Desde Lo Profundo”; or the ever-increasing percussive intensity of “Súbita Caligrafía de Plata”. > > \-- Laced Records This very morning, Laced Records also released the digital soundtrack to [the new couch co-op darling, *Orbitals*](https://nowplaying.cool/orbitals-debuts-on-switch-2-to-rave-reviews-listen-to-the-soundtrack-now/). In recent VGM on wax news, you won't want to miss [Lost in Cult's gorgeous boxset for *Dispatch*](https://nowplaying.cool/dispatch-3lp-vinyl-bershy-radio/). ### Orbitals debuts on Switch 2 to rave reviews—listen to the soundtrack now! URL: https://nowplaying.cool/orbitals-debuts-on-switch-2-to-rave-reviews-listen-to-the-soundtrack-now/ Last updated: 2026-09-02T22:02:11.000Z The wait is finally over for those craving their next two-player, couch co-op adventure! *Orbitals*, the stunning debut title by Tokyo-based studio Shapefarm, arrives later today exclusively for the Nintendo Switch 2\. You can actually get a head start on your journey with its soundtrack, which dropped early at midnight sharp on your preferred streaming platform. It should show up on Bandcamp this afternoon. UK label Laced already gave us a glimpse of the score by releasing *Orbitals'* opening theme, [featuring legendary anime singer Mami Ayukawa](https://nowplaying.cool/orbitals-opening-anime-mami-ayukawa/). A 7-inch vinyl was even pressed for the occasion, heavily implying that the full soundtrack will eventually get the same treatment... right? Don't be misled, though. Even if the opening and ending tracks lean hard into that familiar retro anime sound, the bulk of the score is actually composed by Fredrik Segerfalk and Carl-Johan Fogelklou, aka Falk & Klou. For the most part, *Orbitals'* music is more atmospheric and intriguing than over-the-top. I had a great time listening to it, though I'm pretty sure this is the kind of OST that works best in context, if you catch my drift. Anyway, judging by the glowing reviews that dropped earlier this week, *Orbitals* feels like a worthy successor to the Hazelight (*It Takes Two*, *Split Fiction*) formula and should resonate deeply with millennials who grew up on anime like *Dragon Ball*, *Neon Genesis Evangelion*, and *Mobile Suit Zeta Gundam*. If you're a fan, be sure to add this one to your wishlist, as Bandcamp Friday returns this Friday, September 4\. As always, I'm cooking up a big, juicy list of recommendations for you—though [my latest roundup still stands, of course](https://nowplaying.cool/bandcamp-friday-is-back-the-best-vgm-to-pick-up-today/). In other news, Rockstar finally debuted actual gameplay footage for the highly anticipated *GTA VI*, [treating us to a sprawling 26-minute trailer packed with music](https://nowplaying.cool/here-are-all-the-songs-youve-heard-on-the-gta-vi-extended-look-trailer/), both licensed and original! Find all listening links for **Orbitals (Original Game Soundtrack)** by **Falk & Klou** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Composed by Hollow Knight's Christopher Larkin, the soundtrack to Moonlighter 2: The Endless Vault is now streaming URL: https://nowplaying.cool/moonlighter-2-ost-christopher-larkin-hollow-knight/ Last updated: 2026-09-02T15:08:11.000Z Roughly a year after making waves with the long-awaited release of *Hollow Knight: Silksong* and its masterclass of an OST, Australian composer Christopher Larkin is back for a project where few expected him: *Moonlighter 2: The Endless Vault*, which launched its 1.0 version this Wednesday, September 2nd. To celebrate the game's official release, developer Digital Sun has dropped the ambitious roguelike's soundtrack across all major streaming platforms, alongside digital storefronts like Steam and Bandcamp. Spanning 31 tracks over roughly an hour and twenty minutes of music, the *Moonlighter 2* soundtrack showcases Larkin's trademark sharp melodic sensibility. While the overall vibe is much brighter and lighter than the delightfully depressing tracks of *Hollow Knight* and its sequel, the composer delivers a performance that fully lives up to his reputation. I especially love how Larkin experiments with different styles, introducing unfamiliar sonic textures—like the ominous bass on "Kalina Day Realm," or even better, the heavily distorted electric guitar on the following track, "The Herald." An instant addition to my wishlist for the upcoming Bandcamp Friday on September 4th. [You can definitely count on me to whip up a juicy list](https://nowplaying.cool/bandcamp-friday-is-back-the-best-vgm-to-pick-up-today/) of the best video game OSTs to treat yourself to for the occasion! Find all listening links for **Moonlighter 2: The Endless Vault (Original Soundtrack)** by **Christopher Larkin** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### August continues to make 2026 a record-breaking year for video game music URL: https://nowplaying.cool/august-2026-vgm-roundup/ Last updated: 2026-09-01T17:31:06.000Z Crazy how time flies, right? Well, it's already been four weeks since [my last video game music rundown](https://nowplaying.cool/with-over-130-new-releases-july-sure-was-a-monster-month-for-video-game-music/). Remember: I told you last month that it was the most crammed July I had ever encountered since I began tracking new VGM releases in 2022\. I can now confidently say the same about August, which saw exactly 128 new albums drop on streaming services. Here's what you need to know about it. Mind you, the soundtrack to *Final Fantasy VII Rebirth* remains undefeated in terms of raw track count (175). August's longest album was actually the original soundtrack to the hit indie game *Look Outside*, featuring 74 tracks composed by Eric Shumaker, Noncollision Obj, Francis Coulombe, and Jacob J. Ritz. [Learn more about it right here](https://nowplaying.cool/hit-indie-game-look-outside-finally-makes-its-debut-on-spotify/). August 28 was the busiest day of last month with 17 new drops. I certainly felt the heat—publishing seven articles to cover it all. Square Enix, Sony, Marvel, and numerous indie studios all chose to release their soundtracks on the very same day. In case you missed it, you can get a head start on the upcoming PS5 exclusive [*Marvel's Wolverine* with its stunning soundtrack by David Fleming](https://nowplaying.cool/marvel-wolverine-ps5-ost-out-early/). ![](https://nowplaying.cool/content/images/2026/09/vgmdata_2026_august_16x9.png) As usual, orchestral remains the leading genre among new releases, albeit what I dub "downtempo" (meaning slow-paced, calm music—not actual, Bonobo-core downtempo) is slowly catching up on the overall leaderboard. To my surprise, "neoretro" soundtracks (e.g., *Look Outside*) seem to be losing traction compared to last year. More concerning, though, is the amount of AI-generated soundtracks released on streaming platforms. Related [ **Slowly but surely, AI music is carving out a place for itself in video game music** AI music is quietly infiltrating the world of VGM. From solo devs using it for efficiency to mysterious studios farming fraudulent streams with "fake" soundtracks, the line between… ](https://nowplaying.cool/slowly-but-surely-ai-music-is-carving-out-a-place-for-itself-in-video-game-music/) You could argue that 16 out of nearly a thousand OSTs isn't a huge deal, but I spotted 11 AI soundtracks in August alone, which feels concerning enough to me. It shows that studios relying on AI for their music now feel confident enough to distribute their soundtracks on streaming services—even though these are instantly flagged by DSPs like Deezer or Tidal. Suffice to say, I'm only talking about AI-generated soundtracks that actually make it to Spotify and the like; most game devs obviously use tools like Suno or Udio to generate low-effort music for their game without any plan to ever release it. Find more VGM data over at [my dedicated website](https://nwpl.ing/data), and support me [on Patreon](https://patreon.com/nowplayingvgm) to get access to exclusive playlists, and my ever-growing video game soundtracks database, in which I log every single OST I listen to, daily. ### MOUSE: P.I. For Hire vinyl finds a new home at iam8bit URL: https://nowplaying.cool/mouse-pi-for-hire-vinyl-iam8bit/ Last updated: 2026-09-01T16:51:43.000Z In an unexpected twist for Fumi Games' retro FPS, the 1930s rubber hose-style shooter couldn't pass up a proper vinyl reissue. Plans have indeed changed: originally released through Mondo last June, the vinyl will now be distributed by US boutique label iam8bit. Indeed, Mondo's parent company Funko [appears](https://www.reddit.com/r/VGMvinyl/comments/1vyfbr9/mondo%5Fclosing%5Ftheir%5Fvinyl%5Fdivision/) to be winding down its vinyl operations entirely. Audiophiles won't lose out in the swap, as this new pressing—expected in Q4 2026—upgrades from a 140g to a heavyweight 180g LP. It features the same 18 tracks composed by Patryk Scelina, alongside the track "Good Mouse" performed by Caravan Palace. This single LP is [listed at $31.99 on iam8bit](https://www.iam8bit.com/products/mouse-p-i-for-hire-original-game-soundtrack-vinyl-reissue-180-gram-edition), and is also available for pre-order in Europe [via Black Screen Records for €34.](https://blackscreenrecords.com/products/mouse-p-i-for-hire) > This is the **MOUSE: P.I. For Hire Original Game Soundtrack Vinyl Reissue (180 Gram Edition)**, a 1xLP packed with the best of composer **Patryk Scelina**’s jazzy music. It’s pressed on thick, hefty **180 Gram Black Vinyl** for the best listening experience imaginable. *MOUSE* might be a stylish throwback, but we’ve spared no expense to give this release its truly modern quality. > > Chilled-out string sections pair with sweet-as-molasses horns and razzy snares for a soundtrack that evokes smoky clubs, red leather diner booths, and long nights spent poring over clues spread across a messy desk, steaming cup of fondue in hand. > > The album art features an all-new piece from the **Fumi Games** team, fancied up with foil embellishments that are sure to make you say “This thing is gouda!” > > \- iam8bit To sample the soundtrack for yourself, it's available across all major streaming platforms via the links below. ### Dash n Cry: Bursting is a platformer that doesn't even try to sound like Celeste—and that's kind of refreshing URL: https://nowplaying.cool/dash-n-cry-bursting-is-a-platformer-that-doesnt-even-try-to-sound-like-celeste-and-thats-kind-of-refreshing/ Last updated: 2026-08-31T12:41:50.000Z More often than not, when a studio wants to take its own crack at a hit game, it makes the mistake of sticking too closely to the source material. How many *Celeste* clones have we seen blatantly copying either the art style or Lena Raine's beloved OST? Fortunately, *Dash n Cry: Bursting* cannot be filed under this category. Boasting colorful visuals, this precision platformer released last month by Painful Smile and Burning Goat Studio handed over its music to Brazilian composer Mariano Telles—someone I hadn't encountered before. A trained guitarist, Telles is certainly a skilled player, but he doesn't limit the sound palette of the *Dash n Cry: Bursting* OST to six-string melodies alone. Despite drawing clear inspiration from *Celeste*, the game really doesn't sound anything like it—which is a win, if you ask me! Finding its own voice is even more important in a world where thousands of games drop each month. Mariano Telles' music heads in unexpected directions, such as on "Rainbow Palette," a track that marries a blissful steelpan sound with twirling guitars and a syncopated drum pad rhythm. It's a welcome surprise for a game that looks just as fun as it sounds playful. You can try the demo for free on Steam if that piques your interest! Find all listening links for **Dash n Cry: Bursting (Original Soundtrack)** by **Mariano Telles** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The long-awaited Final Fantasy XIV: Dawntrail soundtrack finally hits streaming URL: https://nowplaying.cool/the-long-awaited-final-fantasy-xiv-dawntrail-soundtrack-finally-hits-streaming/ Last updated: 2026-08-30T22:00:06.000Z You've waited long enough. Almost two years after the expansion's debut in July 2024, the soundtrack to *Final Fantasy XIV: Dawntrail* has finally landed on streaming services. Listen now on Spotify, Apple Music, YouTube, and more. Unfortunately for Qobuz users, Square Enix is giving you the cold shoulder once more. Composed, as always, by the tireless Masayoshi Soken (and arranged by a host of talented composers), this new album comprises 66 cuts from the 7.0 patch of the popular MMORPG. With a runtime of 4.5 hours, it sits among the lengthiest additions to the game's music since its original release back in 2010\. You can find more information about the sound team and musicians [over at VGMdb](https://vgmdb.net/album/141647). Masayoshi Soken is also known for composing the soundtrack to *Final Fantasy XVI* in 2023\. Quick reminder that the *Final Fantasy VII Rebirth* soundtrack, released back in January, is still the longest VGM album of 2026, with 175 tracks. [More video game music data available here](https://nwpl.ing/data). Last May, [Square Enix released *GROWING LIGHT: FINAL FANTASY XIV*](https://nowplaying.cool/square-enix-finally-drops-the-final-fantasy-xiv-growing-light-soundtrack-on-spotify/), a collection of tracks spanning patches 6.1 to 6.5\. *Evercold*, the sixth expansion for *Final Fantasy XIV*, was unveiled last April, and is set to release in January 2027\. See the trailer below. In more recent Square Enix news, the publisher went on a release spree last week by putting out seven albums from its dormant series, *SaGa*. [Check them out right here!](https://nowplaying.cool/square-enix-massive-saga-ost-drop/) Find all listening links for **DAWNTRAIL: FINAL FANTASY XIV (Original Soundtrack)** by **Masayoshi Soken** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### ATLUS reveals the first track from Persona 4 Revival URL: https://nowplaying.cool/persona-4-revival-first-single-out/ Last updated: 2026-08-29T17:27:20.000Z Titled "Prime Time Golden Hour Show", this lead track is a high-energy rock song in true series tradition, performed by vocalist [Shiori Sasaki](https://vgmdb.net/artist/23031). Her voice can be heard across countless anime series, as well as games like *The Centennial Case: A Shijima Story*, *PHANTASY STAR ONLINE 2 NEW GENESIS*, and more recently, the *Dawntrail* expansion for *Final Fantasy XIV*. [Listen on your favorite streaming platforms right here](https://nex-tone.lnk.to/cVYQyt). Although credited here under the generic moniker ATLUS GAME MUSIC, [Ryota Kozuka](https://vgmdb.net/artist/5293) steps back into his role as lead composer on *Persona 4 Revival*—a natural fit, given he worked on the original 2008 game's soundtrack. And *Persona 5* fans need not worry: Shoji Meguro won't be far away, contributing to the project with several exclusive arrangements. *Persona 4 Revival* is set to launch on PC, PS5, and Xbox Series X|S on February 18\. It's a sweet treat to tide fans over until the arrival of the highly anticipated *Persona 6*, which was finally officially revealed last June during Summer Game Fest. Earlier this year, ATLUS celebrated the 30th anniversary of its flagship franchise by releasing [the original game's OST](https://nowplaying.cool/atlus-drops-the-original-persona-soundtrack-to-kick-off-the-series-30th-anniversary-2/) on all major streaming platforms. ### CD Projekt drops 5 tracks from The Witcher 3: Songs of the Past OST URL: https://nowplaying.cool/the-witcher-3-songs-of-the-past-gamescom-ep/ Last updated: 2026-08-29T16:58:57.000Z Who could have imagined a game released 11 years ago would still generate this much buzz? A month ahead of *The Witcher 3: Remastered* hitting all platforms, and as a teaser before the launch of *Songs of the Past*—the cult RPG's surprise third DLC—CD Projekt dropped a five-track EP on August 29 featuring music from next year's expansion. For now, these tracks are exclusively available on YouTube. While the studio has yet to credit any composers in the video description, it was revealed at Gamescom that Marcin Przybyłowicz will be joined by Magda Urbańska for this new installment. A senior composer at CD PROJEKT (*Gwent*, *Cyberpunk 2077*), Urbańska is also a violinist whose work can notably be heard on the *Thronebreaker: The Witcher Tales* soundtrack. You can learn more about her in a Q&A session streamed earlier this afternoon [on the studio's Twitch channel](https://www.twitch.tv/videos/2859520138) (starting at the 6:30 mark). While there is still no official confirmation regarding the involvement of Mikołaj Stroiński and Piotr Musiał (who notably contributed to the first two DLCs), it has been confirmed by Magda Urbańska that Percival Schuttenbach will indeed be part of the journey—which feels only natural given the impact of their music on *The Witcher 3*'s sonic identity. One thing is certain: *The Witcher 3: Songs of the Past* isn't reinventing the wheel, delivering exactly what fans expect from the franchise's soundscape. Expect galloping Slavic folk tunes, gut-wrenching vocal choruses, and dizzying string arrangements. In a few days, fans of the genre will also get to check out *The Blood of Dawnwalker*, the debut title from Rebel Wolves—a studio founded by CD PROJEKT veterans—which many already consider a spiritual successor to *The Witcher 3*. At the very least, [its soundtrack is already holding its own](https://nowplaying.cool/the-blood-of-dawnwalker-first-singles-are-giving-major-witcher-vibes/). ### Victor Butzelaar delivers his most delicate soundtrack to date with Servant of the Lake URL: https://nowplaying.cool/servant-of-the-lake-is-victor-butzelaar-most-intimate-soundtrack-to-date/ Last updated: 2026-08-28T13:25:14.000Z Bizarre, unsettling, and sometimes dreadful, the *Rusty Lake* games are one-of-a-kind puzzle titles that have flooded both the Google Play Store and the App Store on mobile over the past decade. Since the early 2020s, though, the eponymous Dutch studio has adopted a slower pace, releasing more thoughtful, carefully crafted experiences on smartphones and PC alike. I have fond memories of the time I spent playing *The Past Within*, for instance, and I'm really eager to finally jump into *Servant of the Lake* when I get the chance. All this to say that, despite not having played it yet, I'm already in awe listening to the gorgeous new soundtrack composer Victor Butzelaar released across all platforms today. Building on a full decade of previous entries, the musician sounds more intimate, delicate, and ethereal than ever before. Spanning 27 tracks across roughly 46 minutes of runtime, *Servant of the Lake* hits right in the feels with its longer cuts, like the Main Theme, "Searching the Attic" or "Looking for the Cat". I love how Butzelaar lets his instruments breathe—how you can sometimes hear his foot on the piano pedal and all the little imperfections that come with live recordings. Find all listening links for **Servant of the Lake (Original Game Soundtrack)** by **Victor Butzelaar** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Here are all the songs you heard in the GTA VI extended trailer URL: https://nowplaying.cool/here-are-all-the-songs-youve-heard-on-the-gta-vi-extended-look-trailer/ Last updated: 2026-09-08T12:16:33.000Z Don't trust everything you see on social media. Since the *GTA VI* extended gameplay trailer dropped yesterday, I've seen a flurry of low-effort, misleading posts on what songs were actually showcased. Let me set things right with the actual list of featured songs we've heard so far. Update 09/08/2026 Journalist **Mat Ombler** has published a detailed breakdown on his MusicEXP newsletter tracking the growth of the songs featured in the GTA VI trailer. On average, the featured artists saw their monthly listeners shoot up by **670%** following the trailer's release. [Check out his full analysis here](https://musicexp.substack.com/p/gta-vi-music-deep-dive-analysis?utm%5Fcampaign=email-half-post&r=aasx6&utm%5Fsource=substack&utm%5Fmedium=email). [![](https://nowplaying.cool/content/images/2026/08/maxresdefault--4-.webp)](https://www.youtube.com/watch?v=tJbzMqJGH4k) The GTA VI Extended Look Trailer is now playing on Netflix and YouTube. **Birdman - Pop Bottles (ft. Lil Wayne)** **Sexyy Red, Tay Keith - Pound Town** **Kodak Black - Skrilla** **The Bellamy Brothers - Let Your Love Flow** **Def Leppard - Love Bites** **Depeche Mode - People Are People** **Captain & Tennille - But I Think It's A Dream** **Prefab Sprouts - Cars and Girls** **!!!, Meah Pace - Off The Grid** **Cliff Richard - Devil Woman** **Chimbala, Omega - Se Me Nota (Agarrame)** **Phil Collins - Against All Odds (Take a Look at Me Now)** **Aluna, Jayda G - Mine O' Mine** **Elderbrook, Bob Moses - Inner Light** *Grand Theft Auto VI* releases on November 19 for PS5 and Xbox Series X/S. While few details have been shared yet regarding the featured music and original soundtrack, I'd wager we're looking at something historic here. Previous *GTA* entries weren't shy about striking incredible licensing deals with major labels, even bringing in famous guest composers like Tangerine Dream, The Alchemist, Tyler, The Creator, Flying Lotus, and more. It's safe to say Rockstar aims to go off the charts with *GTA VI*, and I'm sure the complete setlist will easily surpass *Forza Horizon 6* in terms of track count. Related [ **The ultimate Forza Horizon 6 Drum & Bass station is now on Spotify & Apple Music** Drum and Bass anyone? ](https://nowplaying.cool/the-ultimate-forza-horizon-6-drum-bass-station-is-now-on-spotify-apple-music/) As for the original score, details remain scarce. However, judging by the shooting and chase sequences in the trailer, longtime collaborator Woody Jackson seems to be back on board for *GTA VI*, perhaps alongside Michael Hunter, who composed the unforgettable theme for *Grand Theft Auto IV*, "Soviet Connection". In other video game music news, today brought an unstoppable wave of new releases, with Sony dropping soundtracks for [both *Marvel Tōkon*](https://nowplaying.cool/marvel-tokon-fighting-souls-original-video-game-soundtrack/) and the upcoming [*Marvel's Wolverine*](https://nowplaying.cool/marvel-wolverine-ps5-ost-out-early/) on streaming platforms. ### Synthwave producer Makeup And Vanity Set is back with Brigador Killers soundtrack URL: https://nowplaying.cool/synthwave-herald-makeup-and-vanity-set-is-back-with-brigador-killers-soundtrack/ Last updated: 2026-08-28T09:54:17.000Z I've been waiting for this one to hit streaming services ever since I saw it drop on Steam a few days ago. Veteran American synthwave producer Makeup And Vanity Set has teamed up again with Stellar Jockey to provide *Brigador Killers* with a fittingly killer new score. The game entered early access earlier this month, and the full, 43-track OST is now streaming wherever you get your music. OG fans will find their footing in no time with this new batch of music, built around the mean synths, pounding beats, and retro, eighties-infused drum kits the composer is known for. On his Bandcamp page, he writes: “With the expansion of scope and gameplay, the music also expands into new levels of aggressive intensity and icy cold digital synthesis—a perfect background as you inflict maximum vengeance upon the shadowy figures of a corporate dystopian wasteland.” Today has been huge for VGM releases: the soundtracks for both [*Marvel Tōkon*](https://nowplaying.cool/marvel-tokon-fighting-souls-original-video-game-soundtrack/) and [*Marvel's Wolverine*](https://nowplaying.cool/marvel-wolverine-ps5-ost-out-early/) have hit streaming platforms, the [highly anticipated *Fire Emblem: Three Houses*](https://nowplaying.cool/nintendo-music-fire-emblem-three-houses-ost-drop/) OST finally dropped on Nintendo Music, and Square Enix quietly released [a batch of missing *SaGa* soundtracks](https://nowplaying.cool/square-enix-massive-saga-ost-drop/) on its channels. Find all listening links for **Brigador Killers (Original Game Soundtrack)** by **Makeup And Vanity Set** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Sony beats the clock: Marvel's Wolverine soundtrack drops early URL: https://nowplaying.cool/marvel-wolverine-ps5-ost-out-early/ Last updated: 2026-08-28T06:54:55.000Z Remember when I wrote just a few hours ago [in my *Marvel Tōkon* piece](https://nowplaying.cool/marvel-tokon-fighting-souls-original-video-game-soundtrack/) that we'd be hearing more about Marvel's stable of superheroes soon? Little did I know I was talking about a matter of hours. Unexpectedly, Sony has dropped the full soundtrack of the upcoming *Marvel's Wolverine* on all streaming platforms—two weeks ahead of the game's release on September 15! Listen now on your preferred DSP. Unlike with the *Spider-Man* games, Insomniac has teamed up this time with composer David Fleming, who recently made waves with his work on the Apple TV series *Widow's Bay* and the latest *Superman* film. You might also recognize his compositions from the second season of *The Last of Us* adaptation. A true Hollywood heavy-hitter, then, who had already won me over [with the first single from this *Wolverine* OST](https://nowplaying.cool/the-wolverines-first-single-is-a-gritty-introduction-to-logan/), which coincidentally opens this (relatively brief) 21-track album. We are naturally looking at another deeply cinematic, orchestral score, but I feel like Fleming goes the extra mile and infuses it with refreshing sounds and melodies. More so, at least, than John Paesano's work on the *Marvel's Spider-Man* games. Earlier this month, French composer Olivier Derivière also chose to give its OST for the exceptional *Resonance: A Plague Tale Requiem* a head start. [Read my review of the game right here.](https://nowplaying.cool/resonance-a-plague-tale-legacy-review/) Find all listening links for **Marvel's Wolverine (Original Video Game Soundtrack)** by **David Fleming** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Long-awaited Fire Emblem: Three Houses OST finally arrives on Nintendo Music URL: https://nowplaying.cool/nintendo-music-fire-emblem-three-houses-ost-drop/ Last updated: 2026-08-28T05:57:24.000Z Good things come to those who wait, it seems. A few weeks after teasing first looks at the upcoming entry, [*Fire Emblem: Fortune's Weave*](https://nowplaying.cool/nintendo-music-just-dropped-10-tracks-from-the-upcoming-fire-emblem-fortunes-weave-ost/), Nintendo is finally giving *Three Houses* the royal treatment it deserves. Spanning 103 tracks and nearly six hours of music, the full soundtrack is now [available to stream on Nintendo Music](https://share.music.nintendo.com/en-US/FR/officialPlaylists/3883fa0c-d0b6-4e17-94a9-01bb8740b7d7) (Nintendo Switch Online subscription required). Composed by Takeru Kanazaki, Hiroki Morishita, and Rei Kondoh, the score for *Fire Emblem: Three Houses* features grandiose orchestral tracks, electronic-driven melodies, vocal themes in English and Japanese, as well as lighter pieces suited for down time during the campaign. Fan-favorite track "God-Shattering Star" is naturally included in all its eight-minute glory, and should quickly climb the ranks of the app's most-streamed pieces from this massive OST. Last week, Nintendo [added the SNES soundtrack for *SimCity*](https://nowplaying.cool/for-some-reasons-sim-city-is-the-nintendo-music-drop-of-the-week/), following the arrival of [*Donkey Kong: Bananza*'s](https://nowplaying.cool/a-year-of-bananza-nintendo-celebrates-donkey-kong-with-a-massive-229-track-ost/) mammoth OST a few weeks earlier. ### Square Enix stealth-releases a massive wave of SaGa game soundtracks URL: https://nowplaying.cool/square-enix-massive-saga-ost-drop/ Last updated: 2026-08-31T18:54:59.000Z Safe to say, today is going to be anything but boring. Square Enix is digging into its archives to fix one of the most egregious omissions from its streaming catalogue. On August 28, the Japanese publisher is shining a spotlight on one of its most iconic—yet often overlooked—JRPG series: *SaGa*. Starting today, you can find the first three volumes of [*Romancing SaGa Re;univerSe*](https://nwpl.ing/romancing-saga-reuniverse-vol-1), the soundtrack to the latest entry [*SaGa Emerald Beyond*](https://nwpl.ing/saga-emerald-beyond), and the score for the remake of [*Romancing SaGa 2: Revenge of the Seven*](https://nwpl.ing/romancing-saga-2-revenge-of-the-seven) across all major music services. These albums were almost entirely composed by legendary composer Kenji Ito—though eagle-eyed listeners will spot a guest appearance from none other than his fellow video game music icon, Nobuo Uematsu. A new, 10-tracks bonus album for [*SaGa Frontier 2 Remastered*](https://nwpl.ing/saga-frontier-2-remastered-bonus) by Masashi Hamauzu has also been released, along with the "Revival Disc" for *SaGa Frontier*. You’ll also find [some arrangement albums right here](https://bio.to/bPqEhuTW). Earlier this month, Square Enix released the fourth volume of the *Romancing SaGa Re;univerSe* soundtrack on physical CD, [available to purchase here](https://www.jp.square-enix.com/music/lineup/item/SQEX-11254.html). Following the publisher's usual release playbook, this new volume should land on digital streaming platforms next summer. Kenji Ito's music stands out for its acute theatrical flair and exhilarating orchestrations that evoke a true sense of adventure. Like many of his peers, Ito isn't afraid to dive into bombastic, hard-hitting rock to pack a real punch during battle sequences. A knowledgeable musician, Ito frequently incorporates unexpected instruments like the accordion into jazz-fusion tracks, crafting a soundscape as intricate as it is distinctive. It's a genuine treasure trove of video game music, well worth discovering—or revisiting—on your preferred streaming service. *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Marvel Tōkon: Fighting Souls original soundtrack lands on major music platforms URL: https://nowplaying.cool/marvel-tokon-fighting-souls-original-video-game-soundtrack/ Last updated: 2026-08-28T09:20:20.000Z Roughly three weeks after its PC and PS5 launch, the *Marvel Tōkon: Fighting Souls* original soundtrack has finally hit (almost) all major streaming platforms. Clocking in at nearly four hours across 59 tracks, the score is expected to expand over time with future content updates, much like other fighting games in the genre—particularly those from Arc System Works. While the soundtrack features contributions from a collaborative lineup, it was primarily composed by Toma Otowa, whose work was highlighted last year in *Ghost of Yōtei*—a score that earned a [BAFTA Game Award](https://nowplaying.cool/ghost-of-yotei-wins-the-2026-bafta-game-music-award/) earlier this year. The album kicks off with the certified metal banger "Stronger as One," performed by Keiko Terada and Mayu, which was first unveiled a few weeks back. The *Tōkon* OST isn't tied to a single genre though, blending drum and bass, high-octane EDM, orchestral sweeps, and much more. And, before you ask, the legendary *Guilty Gear* composer Daisuke Ishiwatari is indeed part of the lineup. Marvel gaming news doesn't stop here, either: *Marvel's Wolverine* is set to launch exclusively on PS5 on September 15\. Composed by David Flemming, [the soundtrack actually dropped this very morning, too!](https://nowplaying.cool/marvel-wolverine-ps5-ost-out-early/) Find all listening links for **Marvel Tōkon: Fighting Souls (Original Video Game Soundtrack)** by **Toma Otowa, Dan Arnold, Liam Black, Norichika Sato, Shunsuke Takizawa, Bryan Mantia, Melissa Reese, Shuhei Tsubota, Daisuke Ishiwatari, Meg, Takt** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Here are the World Soundtrack Awards nominees for Best Game Music URL: https://nowplaying.cool/here-are-the-world-soundtrack-awards-nominees-for-best-game-music/ Last updated: 2026-08-27T09:45:10.000Z The 26th edition of the World Soundtrack Awards will take place on October 10 and will celebrate a wide range of composers, spanning film, TV, and, of course, video games. Yesterday, the academy released [the full list of nominees on its website](https://www.worldsoundtrackawards.com/these-are-the-nominees-for-the-26th-world-soundtrack-awards-2026). Let's take a look at the Game Music Award nominees' shortlist. - *Cthulhu: The Cosmic Abyss* \- Nicolas Garcia - *Crimson Desert* \- Hwiman Ryu, Inro Joo, Hyoung Woo Roh, Jiyoon Kim, Dongjune Oh - *Dispatch* \- Andrew Arcadi - *Marathon* \- Ryan Lott - *UNBEATABLE* \- rj lake, Vasily Nikolaev, Rachel Lake, and Clara Maddux (D-CELL SOUND TEAM) I'm thrilled to see *Marathon* getting proper recognition for its outstanding soundtrack, but, deep down, I'm rooting for *UNBEATABLE*, if only for the cultural impact D-CELL's game seems to have on its players. The studio has recently released all four of the game's soundtracks on streaming services—[have a listen right here](https://nowplaying.cool/unbeatable-ost-disc-three/). *Dispatch* is another obvious choice for the Academy, with its 1980s, synth-pop-infused score, elevated by on-point licensed tracks such as Bershy's "Radio," which has already racked up over 45 million streams on Spotify alone. I also want to highlight the stellar music French composer Nicolas Garcia crafted [for *Cthulhu: The Cosmic Abyss*](https://nowplaying.cool/star-cellist-tina-guo-lends-a-dramatic-touch-to-cthulhu-the-cosmic-abyss-out-now-on-all-platforms/), which features star cellist Tina Guo across most of the tracks. I'm bummed the game didn't attract more attention, even more since Big Bad Wolf Studio was shut down by Nacon last June. Related [ **Dispatch soundtrack heads to vinyl via Lost in Cult with signed editions and game bundles** Featuring Andrew Arcadi and Skyler Barto's melancholic score alongside Bershy's breakout hit "Radio", the Dispatch soundtrack is getting a massive 3LP vinyl pressing. ](https://nowplaying.cool/dispatch-3lp-vinyl-bershy-radio/) Finally, even though the game is extremely popular and Pearl Abyss is doing remarkable work smoothing out rough edges and rolling out new content, I wasn't particularly moved by *Crimson Desert*'s music. Don't get me wrong: it works well in context, but I believe a soundtrack worthy of an award must be compelling enough to enjoy even when the game is turned off. Decide for yourself with [the first volume of the OST](https://nowplaying.cool/the-crimson-desert-soundtrack-is-now-available-on-all-platforms/) on your favorite streaming platform. It's now up to the World Soundtrack Academy to choose who will follow in the footsteps of Lorien Testard, who deservedly won the award last year for his outstanding score on *Clair Obscur: Expedition 33*. Speaking of award-winning composers, Gordy Haab has just released his new soundtrack for *Star Wars: Zero Company*. [Have a listen right here](https://nowplaying.cool/the-star-wars-zero-company-soundtrack-by-grammy-winning-gordy-haab-is-now-streaming/)! ### The Ace Combat 8 main theme debuts on YouTube ahead of its streaming release URL: https://nowplaying.cool/the-ace-combat-8-main-theme-debuts-on-youtube-ahead-of-its-streaming-release/ Last updated: 2026-08-27T08:54:04.000Z Rev your engines: *Ace Combat 8: Wings of Theve* is only 36 days away! The highly anticipated new entry in the beloved series is set to release on October 2 for PC, PS5, and Xbox Series X|S—and Bandai Namco is teasing us with a first listen of its main theme, performed live by the Tokyo Philharmonic Orchestra. The track is slated to hit all streaming platforms on September 19, but you can get an early listen on YouTube below. Recorded last January as part of the ACE COMBAT/S THE SYMPHONY 30TH ANNIVERSARY CONCERT, the theme (presumably titled "Wings of Theve") features vocals by Haruna Minato, backed by a full orchestra and the ACE COMBAT special band, consisting of Takanori Goto on lead guitar, Yosuke Iwai on rhythm guitar, Keigo Hoashi and Emi Kawaji on keyboards, Tatsuhiko Kashima on bass, and Shoji Hirakawa on drums. The album is available to purchase [over at CD Japan](https://www.cdjapan.co.jp/product/NEODAI-291058) and other retailers. Over the past few months, Bandai Namco has been busy dusting off older *Ace Combat* soundtracks to bring them to streaming services. In late June, [it was *Ace Combat 04*'s turn](https://nowplaying.cool/the-cult-classic-ace-combat-04-shattered-skies-ost-has-landed-on-spotify/) to hit Spotify and other platforms. ### Listen to the official Star Wars: Zero Company soundtrack by Grammy-winning Gordy Haab URL: https://nowplaying.cool/the-star-wars-zero-company-soundtrack-by-grammy-winning-gordy-haab-is-now-streaming/ Last updated: 2026-08-27T07:00:01.000Z In my circles, Gordy Haab is often described as "the best John Williams imitator"—a label that is as flattering as it is reductive toward the composer's own distinct touch. Yes, it is impossible not to hear echoes or recognize classic motifs from the *Star Wars* movies. But Haab is much more than a copycat, and his new score for *Star Wars: Zero Company* is another compelling case in point. Building on the main theme [unveiled a month ago](https://nowplaying.cool/award-winning-gordy-haab-drops-the-first-single-for-star-wars-zero-company/), this new OST shines with thrilling orchestrations and ominous synths. With the game now available on PC, PS5, and Xbox Series X|S, the original soundtrack makes its debut across all streaming platforms, courtesy of Lucasfilm. Set during the Clone Wars, this tactical, turn-based action game reminiscent of the *XCOM* franchise has been warmly received by critics. Sitting comfortably at an 89 on OpenCritic, the game will undoubtedly please both franchise fans and strategy veterans looking for a fresh challenge to sink their teeth into. This marks Haab's ninth score for a *Star Wars* video game. The Grammy and Ivor Novello Award-winning composer previously co-wrote music for *Star Wars Battlefront & Battlefront II*, the *Star Wars Jedi* series alongside Stephen Barton, and, more recently, *Indiana Jones and the Great Circle*. Scheduled for release on October 6, *Star Wars: Galactic Racer* has yet to reveal its composer. Find all listening links for **Star Wars: Zero Company (Original Video Game Soundtrack)** by **Gordy Haab** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Jesper Kyd returns to Warhammer 40,000: Darktide with a massive new soundtrack drop URL: https://nowplaying.cool/step-back-into-warhammer-40-000-darktide-with-a-brand-new-soundtrack-by-jesper-kyd/ Last updated: 2026-08-26T22:02:29.000Z Launched in 2022, *Warhammer 40,000: Darktide* is still getting regular content updates. Back in June, the latest expansion introduced a new class, the Skitarii — a highly customizable breed of operatives “zealously devoted to the Machine God,” according to the official Steam description. While I don't play the game myself, I'm guessing this latest music drop is closely tied to that recent update, given that the album's opening track is titled "Skitarii." *Warhammer 40,000: Darktide Vol. 5* is an uncommonly long album by Jesper Kyd's standards for this franchise. Featuring 16 new cuts, it is considerably more substantial than previous releases — Vol. 4 featured 7 tracks, while Vol. 2 and Vol. 3 only added six apiece. Either way, you're in for another heavy dose of industrial techno. Jesper Kyd remains unmatched when it comes to layering mean synths, roaring bass, and pounding war drums. While some tracks lean more into ambient territory, you'll still get your fair share of absolute bangers with standouts like "Skitarii Deployment" and "Lightning Storms." If you need even more Jesper Kyd on your playlists, as a quick reminder, the legendary composer recently [scored the GTA-like *Samson*](https://nowplaying.cool/legendary-vgm-composer-jesper-kyd-is-back-with-the-samson-original-soundtrack-now-available-globally/) back in April. Find all listening links for **Warhammer 40,000: Darktide Vol. 5 (Original Soundtrack)** by **Jesper Kyd** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Diablo's historic 30th anniversary concert is now streaming on Spotify and all major platforms URL: https://nowplaying.cool/diablo-30th-anniversary-concert-streaming/ Last updated: 2026-08-26T22:00:13.000Z This is one concert I regret missing every single day, especially after scrolling through endless Instagram stories from fans who were actually there. Just under two months after the event took place, Blizzard Entertainment has released *Diablo: The Infernal Symphony* across all major streaming platforms—the complete live recording of the June 6 show at London’s Southbank Centre Royal Festival Hall. Currently available for streaming only, it should soon join [Blizzard's Bandcamp](https://nowplaying.cool/the-diablo-soundtracks-are-finally-available-on-bandcamp/) catalog if you're looking to own a copy of this gem for your personal collection. Performed by the London Mozart Players, the recording runs just over an hour and a half, split across eight sprawling movements. Each acts as a flawlessly executed medley tracing the franchise's musical history, from the original *Diablo* all the way to the latest expansion, *Diablo IV: Lord of Hatred* (and I highly recommend checking out the behind-the-scenes video—it's fantastic). Given that Blizzard previously released a vinyl box set for the 20th-anniversary *World of Warcraft* concert, I sincerely hope this *Infernal Symphony* gets the same treatment. The track arrangement is masterfully crafted, building a spine-chilling narrative through heretical choirs and gut-wrenching strings. And speaking of concerts, here is a quick reminder that you can still claim a free [4K recording of *The Witcher 3* live concert on GOG](https://nowplaying.cool/claim-your-free-4k-the-witcher-3-orchestral-concert-now-on-gog/). Find all listening links for **Diablo: The Infernal Symphony (Official 30th Anniversary Live Concert)** by **Diablo** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### How Olivier Derivière's thrilling score elevates Resonance: A Plague Tale Legacy into the series' best entry yet URL: https://nowplaying.cool/resonance-a-plague-tale-legacy-review/ Last updated: 2026-08-26T16:00:37.000Z Asobo Studio has a thing for rodents. In another life, [I profiled the studio for Red Bull Gaming](https://www.redbull.com/fr-fr/a-plague-tale-innocence-asobo-studio), recounting how long before depicting the Black Death and its rat swarms in *A Plague Tale: Innocence*, the Bordeaux-based developer was adapting a far less pestilent mascot: *Ratatouille*. Like a sneaky little mouse, Asobo (who also happens to develop the astonishing *Microsoft Flight Simulator*, lest we forget) never pops up where you expect them. That unpredictability is on full display again this summer with the release of ***Resonance: A Plague Tale Legacy***—a prequel that, four years after the epic conclusion of Amicia and Hugo's journey, steps forward as a game nobody really saw coming. A new lead character (Sophia, whom players first met in *Requiem*), a fresh setting, and reimagined mechanics: if the franchise name weren't written in black and white across the title screen, you might question *Resonance*'s lineage. That is, until you recognize the studio's signature artistic flair—and above all, its soundtrack. Driven once again by an on-fire Olivier Derivière, the OST ([which has already been available on streaming platforms for over a week](https://nowplaying.cool/the-soundtrack-for-resonance-a-plague-tale-legacy-is-available-now-on-streaming-platforms/)) takes a welcome side-step alongside the game itself. It invites us into a martial, hostile, yet strangely familiar world that I had the privilege of exploring early for this review. Take my word for it: *A Plague Tale Legacy* has everything it takes to win over die-hard fans while seamlessly onboarding complete newcomers. If *Legacy* hadn't been in active development for years, you could almost accuse Asobo of chasing trends. Pirate lore and Greek mythology are certainly having a moment this summer. Take a pinch of *The Odyssey*, mix in generous cuts of the *Assassin's Creed Black Flag* remake, give it a good shake... Nah. That formula is far too reductive and fails to do justice to the French team's creative prowess. I harbored my own doubts about *Resonance: A Plague Tale Legacy*. But now that the credits have rolled, I can say it without hesitation: this is my favorite entry in the entire franchise. Even though I'm not a sucker for prequels, the structure allows the developers to pull off a neat trick: shocking us with novelty while comforting us with familiar touches. It's a delicate balancing act, yet Asobo's alchemists have perfected it to deliver a memorable new adventure that serves as the studio's finest artistic showcase to date. *Resonance: A Plague Tale Legacy* is the story of a calling. It centers on a mysterious island at the edge of the Aegean Sea that has beckoned Sophia ever since childhood. Her father is convinced that the Minotaur's island holds the key to curing her terrifying visions of incomprehensible myths, nightmarish creatures, and Greek tragedies. And if they happen to pocket a few treasures along the way, who's complaining? Sophia and her kin are plunderers, after all. They form a ragtag band—the literal village that raised Sophia while her father sailed the seas in search of the elusive island. Yet the young woman is abruptly torn away from them following a thrilling prologue that sets up both narrative and gameplay stakes with flawless pacing. ![](https://nowplaying.cool/content/images/2026/08/20260811181330_1.jpg) Resonance has no right to look this good. In its opening hours, *Resonance: A Plague Tale Legacy* fondly recalled vintage action titles like *The Witcher 2* (a game I hold dear to my heart). If you played previous installments (which is by no means a prerequisite here), you already know that melee combat wasn't historically the studio's strongest suits. Wisely self-aware, Asobo keeps things lean and mean: movement feels tight, parries feel responsive, and executions are as bloody as they are gratifying. Yet the studio doesn't reduce *Legacy* to a budget *Assassin's Creed*. Instead, the game quickly evolves into a compelling bootleg *Uncharted* or the latest *Tomb Raiders*. Once Sophia touches down on the island, the adventure—while remaining comfortably linear—opens up alongside breathtaking vistas, enticing players to comb every corner for passive-buffing trinkets, shiny weapons, or lore-expanding artifacts. *Resonance: A Plague Tale Legacy* marks a dramatic departure from its predecessors. Yet that underlying familiarity reveals itself across multiple layers from the very first minute. As if pulling us back into its grip, Asobo opens the narrative inside a somber convent where Sophia is held against her will by The Order that sees immense power in her visions. Instantly, Éric Maria-Couturier's cello sends shivers down your spine. Make no mistake: this is undeniably a *Plague Tale* game. Despite the sun-drenched settings and Sophia's rogueish charm, the soundtrack constantly reminds us of where we are, the looming threat, the hidden stigma, and the darkness that even the midday sun cannot pierce. While brighter overall, *A Plague Tale Legacy*'s score represents exactly that: an heritage. Repeating himself was out of the question for Olivier Derivière, so *Resonance*'s soundtrack feels refreshingly unique—due in large part to vocalist Vasiliki Anastasiou and the Cypriot ensemble Amalgamation Choir she's conducting. Where *Innocence* leaned into dissonant sound design and *Requiem* introduced a full orchestra paired with an Estonian choir embodying Hugo, Anastasiou's fiery voice here becomes a direct extension of Sophia's inner soul. The track "Patera" (meaning "father") stands as the prime example, with the game expertly interweaving it at key narrative beats to heighten emotional impact. [Resonance: A Plague Tale Legacy de Olivier Deriviere](https://olivierderiviere.bandcamp.com/album/resonance-a-plague-tale-legacy) ![](https://nowplaying.cool/content/images/2026/08/20260819170648_1.jpg) Yeah, this is A Plague Tale alright. More aggressive, assertive, and percussive ("The Fight of the Braves"), the music acts like a guide for Sophia's blade, driving forward like a war drum to rally the player after every setback. It also mirrors the environmental design brilliantly. Just as the cello symbolized the rat threat in the first two games, the carnyx serves a similar purpose here. This Celtic Bronze Age horn was historically used as a psychological war weapon to intimidate enemies. Without spoiling when this striking instrument appears, suffice it to say it hits its mark with devastating effect. *Resonance: A Plague Tale Legacy* never shies away from ambition, showcasing colossal panoramas that demand you hit the screenshot button. These vistas are bolstered by sweeping audio textures that amplify awe, dread, and helplessness in equal measure. *Legacy* delivers the most stunning imagery the series has ever seen, matched by a soundtrack that has never been more vital or affecting. Hearing Vasiliki Anastasiou's voice break into a rasping breath during crucial story turns ("Father and Daughter", "The Depart") gave me goosebumps time and again. It's no coincidence that Derivière [chose to share "The Land" as the lead single months ago](https://nowplaying.cool/listen-to-the-land-the-first-track-from-resonance-a-plague-tale-legacy/). As the main theme, the track stands as a statement of intent—a gateway opening up an uncharted world that attracts us as much as it frightens us. I had my doubts before booting up *Resonance: A Plague Tale Legacy*, fearing it might be one game too many or questioning what a prequel could add to Amicia and Hugo's self-contained story. Who could have guessed it would result in Asobo Studio's most impressive game to date? ### I'm mad I missed the FlipWitch - Forbidden Sex Hex vinyl URL: https://nowplaying.cool/im-mad-i-missed-the-flipwitch-forbidden-sex-hex-vinyl/ Last updated: 2026-08-26T09:15:05.000Z Perhaps I was just too focused on [covering the Dispatch 3LP announcement](https://nowplaying.cool/dispatch-3lp-vinyl-bershy-radio/) over at Lost In Cult, but I totally missed out on the *FlipWitch* pressing, revealed just 18 hours ago by Canadian label Very Ok Vinyl. *Flip*\-what now? Yeah, I get it, this is a niche game—and a smutty one, to boot. But ever since I discovered it back in 2023, I've been obsessed with Momo Games' quirky, joyful take on city pop. In hand and ready to ship, the 200 copies of the *FlipWitch - Forbidden Sex Hex* vinyl have already sold out. You can sign up to be notified if a repress ever happens, though I wouldn't hold my breath for the foreseeable future. Priced at just $29, the pressing consists of a single LP featuring 11 of the 27 tracks composed by MomoJams. > Throw on your transformation pants and witch/wizard hat, we're releasing Flipwitch by @momoeroge.bsky.social and MomoErogeMusic! Limited to 180 normal copies, and 20 copies that are signed by the developer! Don't wait, or it might go \*POOF\* right out of your hands. buff.ly/lFtR6Ti #ost #vinyl > > [\[image or embed\]](https://bsky.app/profile/did:plc:galm3hmu5kfec7xw362tiu7x/post/3mtwc75dnjb2p?ref%5Fsrc=embed) > > — Very Ok Vinyl ([@veryokvinyl.com](https://bsky.app/profile/did:plc:galm3hmu5kfec7xw362tiu7x?ref%5Fsrc=embed)) [25 août 2026 à 19:00](https://bsky.app/profile/did:plc:galm3hmu5kfec7xw362tiu7x/post/3mtwc75dnjb2p?ref%5Fsrc=embed) You can still listen to the album on your favorite streaming service or support the artist with a purchase on Bandcamp. Fair warning: expect a few moans and lewd sounds scattered across a few tracks. Earlier this year, the composer released an arrangement album of their tracks for *FlipWitch*, dubbed *FlipWitch: Mixtape*, which is also streaming across all DSPs. ### Grab a free 4K recording of The Witcher 3's live orchestral concert on GOG URL: https://nowplaying.cool/claim-your-free-4k-the-witcher-3-orchestral-concert-now-on-gog/ Last updated: 2026-08-26T09:12:06.000Z The year is 2026, but 2015's *The Witcher 3: Wild Hunt* is still making headlines. Mind you, the reveal of its third upcoming expansion was actually the "one more thing" of Gamescom 2026 Opening Night Live yesterday. This new DLC is set to bridge the narrative gap with *The Witcher IV*, which is expected to launch on all platforms sometime in 2028\. Along with the announcement, CDPR also revealed *The Witcher 3: Wild Hunt - Remastered*; a free upgrade to the base game that will bring gameplay improvements and visual enhancements, along with *loads* of new content across all platforms on September 29\. Oh, and it even includes the DLCs — yes, for free! That's not all. To celebrate the 10th anniversary of the very first *The Witcher 3* orchestral concert in Kraków, Poland, back in June 2016, CD Projekt is giving away the full recording on GOG. You can claim the video before the offer expires on August 28 [right here](https://www.gog.com/en/game/video%5Fgame%5Fshow%5Fthe%5Fwitcher%5F3%5Fwild%5Fhunt%5Fconcert%5F2016). Once added to your library, you can download the performance in low or high resolution, up to 4K. Should you choose the full quality option, note that it will take up about 20 GB of storage space. > Experience the award-winning music of **The Witcher 3: Wild Hunt** and both its expansions, Hearts of Stone & Blood and Wine, in a never-before-seen way, performed live during **Film Music Festival 2016** in Kraków, Poland. > > Video Game Show — The Witcher 3: Wild Hunt concert was organized by **CD PROJEKT RED** in cooperation with **Kraków Festival Office**. > > **The Witcher 3: Wild Hunt Suite** > > 00:00:30 - Geralt of Rivia > 00:01:50 - Eredin, King of the Hunt > 00:04:13 - Commanding the Fury > 00:06:23 - Wake Up, Ciri > 00:07:58 - The Wolf and the Swallow > 00:10:30 - Fate Calls > 00:12:29 - Farewell, Old Friend > 00:15:25 - Ladies of the Woods > 00:17:52 - Spikeroog > 00:20:56 - Bonny at Morn > 00:23:28 - On Thin Ice > 00:25:51 - Witch Hunters > 00:28:29 - The Tree We Sat Once > 00:31:05 - I Name Thee Dea and Embrace Thee as My Daughter > 00:32:23 - King's Bran Final Voyage > 00:34:35 - Welcome, Imlerith > 00:37:21 - The Hunt is Coming > 00:39:25 - Kaer Morhen > 00:41:57 - Aen Seidhe > 00:45:11 - Silver for Monsters > 00:47:22 - Geralt of Rivia (reprise) > > > **The Witcher 3: Wild Hunt — Hearts of Stone Suite** > > 00:50:05 - Hearts of Stone > 00:53:03 - Mystery Man > 00:55:40 - The Temple of Lilvani > 00:58:00 - A Gifted Man Brings Gifts Galore > > > **The Witcher 3: Wild Hunt — Blood and Wine Suite** > > 01:02:20 - Blood and Wine > 01:05:20 - The Banks of the Sansretour > 01:09:18 - Fanfares and Flowers > 01:12:30 - Lady of the Lake > 01:13:42 - The Slopes of the Blessure > 01:15:58 - Beyond Hill and Dale... > 01:19:02 - The Moon Over Mount Gorgon > 01:21:04 - Tesham Mutna > 01:23:15 - Lullaby of Woe In case you missed it, *The Witcher 3* concert is currently on tour, with Dublin, Ireland as its next stop on October 21\. Tickets are still available on [the official website](https://www.thewitcher.com/in/en/concert). In the meantime, if you're craving more *Witcher*\-inspired music, keep an eye out for the upcoming release of *The Blood of Dawnwalker* on September 3, [whose soundtrack was composed by veterans of *The Witcher 3*](https://nowplaying.cool/the-blood-of-dawnwalker-first-singles-are-giving-major-witcher-vibes/). ### Dispatch soundtrack heads to vinyl via Lost in Cult with signed editions and game bundles URL: https://nowplaying.cool/dispatch-3lp-vinyl-bershy-radio/ Last updated: 2026-08-25T17:35:21.000Z Should we expect big announcements from AdHoc Studio tonight at Gamescom Opening Night Live? In any case, Lost in Cult is turning up the heat, announcing physical editions of the narrative game that set the standard for the genre last year. Even more exciting, at least for me, the boutique publisher is also opening pre-orders for a [gorgeous 3LP vinyl set](https://www.lostincult.co.uk) featuring over 30 of the 78 tracks composed by Andrew Arcadi and Skyler Barto, as well as numerous licensed highlights like Bershy's now-cult hit "Radio." The tracklist also includes tunes from THOT SQUAD, Caroline Kingsbury, and BADBADNOTGOOD. The vinyl is available on classic black or in an "Astral" variant sporting the colors of Mecha Man, Invisigal, and Blonde Blazer. Slated for release in December 2026, it is priced at £59.99\. A 10% discount is available if you opt for a bundle that includes a physical copy of the game on your platform of choice (£84.99). > It's time to synergise our acquisitions and take this offline! 📈 Clock in for the Dispatch: The Album, a 3xLP vinyl set from @adhocstudio.com featuring Andrew Arcadi & Skyler Barto's incredible score score & the licensed soundtrack🎵 500 signed editions and physical game bundles too! ✍️🔗⤵️ > > [\[image or embed\]](https://bsky.app/profile/did:plc:paryquvoaigmmrqzmw5c2tli/post/3mtwbmfvzao2j?ref%5Fsrc=embed) > > — Lost In Cult ([@lostincult.co.uk](https://bsky.app/profile/did:plc:paryquvoaigmmrqzmw5c2tli?ref%5Fsrc=embed)) [25 août 2026 à 18:50](https://bsky.app/profile/did:plc:paryquvoaigmmrqzmw5c2tli/post/3mtwbmfvzao2j?ref%5Fsrc=embed) Spread across four digital albums, the *Dispatch* soundtrack hit streaming platforms last December, showcasing the work of two composers relatively new to the video game scene. Its blend of electronic music and synth-pop vibes heavily contributes to the melancholic tone of this story, where players take on the role of a washed-up superhero dispatching fellow heroes on missions across Los Angeles. This eight-part game captures the finest legacy of Telltale, elevated by an all-star voice cast featuring Aaron Paul, Laura Bailey, Jeffrey Wright, and more. The game also gave Bershy's career a major boost thanks to the pitch-perfect placement of her hit track "Radio" at the end of Episode 6\. On that note, I highly recommend checking out Mat Ombler's interview in [his MusicEXP newsletter](https://musicexp.substack.com/p/how-a-sync-in-dispatch-changed-bershys-life?utm%5Fsource=substack&utm%5Fmedium=email). In recent weeks, Lost in Cult has also announced vinyl pressings for [the phenomenal *Demon Tides* OST](https://nowplaying.cool/banger-warning-the-outstanding-demon-tides-ost-is-coming-to-vinyl/), [*Flock*](https://nowplaying.cool/wild-at-heart-amos-roddy-vinyl-stumpy-frog/), and prior to that, [*Caves of Qud*](https://nowplaying.cool/the-ominous-sounds-of-caves-of-qud-are-coming-to-vinyl-in-late-2026/). ### Go behind the scenes with Nintendo's live recording sessions for Mario Kart World URL: https://nowplaying.cool/mario-kart-world-behind-the-scenes-mario-kart-band/ Last updated: 2026-08-25T09:16:02.000Z Things move fast with *Mario Kart World*. After all, this is a racing game we're talking about. Roughly two months after the [soundtrack's debut on Nintendo Music](https://nowplaying.cool/the-long-awaited-mario-kart-world-soundtrack-has-finally-arrived-on-nintendo-music-and-you-can-listen-to-it-on-your-web-browser-now/), the Big N finally crossed the finish line on Tuesday with the latest music drop on its streaming service. You can now stream this monstrous OST, featuring 348 tracks spanning over 14 hours of music, [directly on Nintendo Music](https://music.nintendo.com/en-US/game/dbadc5dd-73a5-482d-9aaa-c87b1b64d7dd/) (Nintendo Switch Online subscription required). To celebrate, Nintendo also highlighted two specific tracks on its YouTube channel with exclusive live recording sessions for the title theme and Crown City. It's a rare chance to get a look behind the scenes of one of the most exceptional soundtracks ever produced for a video game. However, Nintendo is teasing us mercilessly here, as these are mere clips lasting less than two minutes each. Come on, Nintendo! I know there must be a hard drive stacked with hours of footage just sitting on someone's desk. Just release the full sessions already! Another classic, nerve-wracking Nintendo habit is the complete absence of musician credits in the video descriptions. Who are these guys? Where was the soundtrack recorded, and when? Nintendo missed a golden opportunity to give well-deserved recognition to the composers and performers who brought the Switch 2's most striking soundtrack to life. Here is what we do know: the *Mario Kart World* soundtrack was composed primarily by Atsuko Asahi, Maasa Miyoshi, Takuhiro Honda, and Yutaro Takakuwa—largely the same team behind *Mario Kart 8 Deluxe*. Most of the tracks were recorded live by Nintendo's in-house studio group, the Mario Kart Band, “made up of internal composers and session players from some of the biggest jazz fusion bands in the world,” as noted by VGM expert Mat Ombler on LinkedIn. Keen-eyed fans might even recognize a few returning faces from the *MK8* recording sessions. This kind of behind-the-scenes footage is immensely refreshing. Just seeing these stellar musicians having a blast shredding on guitars, pounding on drums, and shaping synths with a talkbox made my day. I truly hope Nintendo has more vault footage to share soon—and given their recent focus on music initiatives, there's reason to be optimistic. Speaking of which, those *The Legend of Zelda: Breath of the Wild* vinyl boxsets should start shipping any day now! ### CICADAMATA" is the Neon White successor you've been craving URL: https://nowplaying.cool/cicadamata-is-the-neon-white-worthy-heir-youve-been-waiting-for/ Last updated: 2026-08-23T11:54:14.000Z Few guest composers have left as indelible a mark on video game music history as Machine Girl did in 2022 with *Neon White*, whose vinyl pressings sell out in mere minutes whenever they drop. Released this very week, *CICADAMATA"* is a fast-paced FPS that bears an unmistakable resemblance to Angel Matrix's hit. But instead of playing cards in a roguelike fashion, you blast your way through otherworldly levels via relentless bunny hopping. In that sense, it immediately brought to mind *Don't Stop, Girlypop!*, a title that severely flew under the radar last year (you can read [my interview with composer Sarah Wolfe right here](https://nowplaying.cool/metal-and-hyperpop-music-have-a-lot-in-common-sarah-wolfe-tells-us-about-dont-stop-girlypop/)). As the artwork for the soundtrack's first volume suggests, *CICADAMATA"* draws heavy inspiration from *Marathon*'s aesthetic, mixed with a dash of cyber-Y2K flair reminiscent of the *WipEout* series. Clearly, this isn't your average boomer shooter; it's as striking to look at as it is thrilling to listen to. I wasn't familiar with crisp beforehand, but I can already tell the producer has impeccable taste. Their soundtrack doesn't feel like a cheap Machine Girl ripoff—it stands proudly on its own, boasting a distinctive, dreamy edge while keeping die-hard breakbeat fans well-fed. We'll undoubtedly be hearing more soon, as this release is explicitly dubbed "Volume 1." I can't wait! Find all listening links for **CICADAMATA" Original Sound Collection VOL. I + TEAR FLESH FROM BONE** by **crisp** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### For its delightful chiptune alone, Juke's Quest for Harmony deserves your full attention URL: https://nowplaying.cool/rien-que-pour-sjukes-quest-for-harmony-demo-original-game-soundtrack/ Last updated: 2026-08-21T06:20:39.000Z There aren't many things I love more than discovering new artists. There is always some apprehension, of course—that I might miss the mark, or simply not enjoy the music. But more often than not, my Friday morning music curation puts immensely talented musicians on my radar. Case in point: Canadian composer Ian Aisling, who seems to be making his video game soundtrack debut here. Raised on late '90s Nintendo OSTs, as he notes on [his website](https://ianaisling.com/about), Aisling delivers an energetic, bouncy chiptune score for the *Juke's Quest for Harmony* demo, overflowing with optimism and hope. It is a refreshing contrast to Jake Kaufman's occasionally oppressive melodies [in the still fresh *Mina the Hollower*](https://nowplaying.cool/mina-the-hollower-ost-out-now/), for instance! Both the composer and the game are definitely worth keeping on your radar. Find all listening links for **Juke's Quest for Harmony (Demo Original Game Soundtrack)** by **Ian Aisling** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### For some reason, SimCity is the Nintendo Music drop of the week URL: https://nowplaying.cool/for-some-reasons-sim-city-is-the-nintendo-music-drop-of-the-week/ Last updated: 2026-08-21T05:53:09.000Z Nintendo sure has its own way of picking the next addition to its music streaming service. Deep down, I'm pretty sure its publishing strategy involves a giant spinning wheel filled with random games, and they go with whichever title the needle lands on. And here we are, on August 21, 2026, opening our Nintendo Music app, excited to learn what soundtrack was just added to the service, only to see [it's that SNES *SimCity* game from 1991](https://music.nintendo.com/en-US/playlist/5439735f-af61-4033-8f26-b46be322461d/?redirectTo=lp). Okay, I'm just playing the smartass right now—it actually is kind of a big deal. Mind you, the series original entry debuted on PC back in the day, but this console port holds a special place in gaming history. Don't even ask me how you're supposed to play that kind of game with a controller, let alone an SNES pad. Yet, the inaugural video game by Maxis paved the way for countless entries up to 2013\. That's right: we haven't seen any trace of *SimCity* for thirteen years. Anyhoo, the nostalgic and the curious can now dive into the soundtrack, which comprises 21 tracks for about 23 minutes of music. Even if the SNES had its limitations regarding sound quality, you can already guess the overall musical direction the American studio would follow later on with *SimCity 2000* and, much later, *The Sims*. However, the score wasn't actually written by American composers for that port, but by Nintendo's own Soyo Oka, who had just been hired by the publisher back then. Last week, Nintendo released [the full soundtrack to *Super Mario Sunshine*](https://nowplaying.cool/heatwave-alert-the-super-mario-sunshine-ost-lands-on-nintendo-music/) as the game was added to the GameCube games collection for Nintendo Switch Online subscribers. ### S.T.A.L.K.E.R. 2: Cost of Hope OST brings nearly three hours of dark ambient soundscapes to streaming URL: https://nowplaying.cool/return-in-the-zone-with-the-s-t-a-l-k-e-r-2-cost-of-hope-ost-now-playing-on-spotify-and-more/ Last updated: 2026-08-20T18:50:17.000Z It’s been a long, winding road since *S.T.A.L.K.E.R. 2* was first announced back in 2010\. Standing stronger than ever, developer GSC Game World has just launched an ambitious DLC for its survival FPS, releasing its accompanying soundtrack across all major streaming platforms in the process. This impressive 34-track release delivers nearly two hours and 40 minutes of music, stacking on top of the base game's whopping 50-track, seven-and-a-half-hour soundtrack—which you can check out via the link above. Crafted once again by the same quartet of Ukrainian composers, the *Cost of Hope* soundtrack builds directly on the foundations of the main game’s score. This is ambient music that repeatedly blurs the line between sound design and musique concrète—less a collection of catchy melodies and more an oppressive sonic landscape designed to instill a harsh, unforgiving atmosphere. In short: the music is the Zone itself. It’s certainly not the most cheerful album you’ll stream today, but it stands as a brilliant exercise in artistic cohesion for GSC Game World. Find all listening links for **S.T.A.L.K.E.R. 2: Cost of Hope (Original Game Soundtrack)** by **Kyrylo Borisov, Andrew Luchanko, Yaroslav Odryn, Valentine Parkhomenko** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The Eclipsium soundtrack sounds like nothing you've heard before, but it belongs on your vinyl shelf URL: https://nowplaying.cool/eclipsium-ost-vinyl-materia/ Last updated: 2026-08-20T18:16:54.000Z It’s a big day for boutique game vinyl. Following Stumpy Frog’s [announcement of *The Wild at Heart* OST](https://nowplaying.cool/wild-at-heart-amos-roddy-vinyl-stumpy-frog/) earlier today, the striking soundtrack for psychological horror walking sim *Eclipsium* is also heading to vinyl via Materia Collective. Slated for release later this year, the 2LP is now available for pre-order at $39, alongside a CD edition for $15\. [Check out all the details right here](https://materia.store/pages/search-results-page?q=eclipsium). A surreal exploration game driven by a low-poly PS1-meets-FMV aesthetic, *Eclipsium* is—unsurprisingly—published by Critical Reflex, the indie darling behind hits like *Arctic Eggs*, *Mouthwashing*, and *Buckshot Roulette*. These titles boast unmistakable aesthetics, to put it mildly, setting themselves apart through both visual charm and bold musical direction. That holds especially true for *Eclipsium*'s score, composed by newcomer Hudson Bikichky in his debut indie project. Way to go, Hudson! Drifting between ambient textures, pillowy post-rock, and crushing industrial noise, *Eclipsium*’s soundtrack is at least as memorable as the trip it accompanies. It’s a great grab for Materia, continuing their run of niche pressings tailored to dedicated collectors, much like their recent reveal for [*YIIK I.V & Y2K: Benevolent Psychosis*](https://nowplaying.cool/the-postmodern-rpg-yiik-is-coming-to-vinyl-via-materia-collective/). ### Amos Roddy's gorgeous The Wild at Heart soundtrack is finally getting a vinyl release URL: https://nowplaying.cool/wild-at-heart-amos-roddy-vinyl-stumpy-frog/ Last updated: 2026-08-20T17:53:15.000Z *The Wild at Heart* is a delightful hand-drawn adventure game released in 2021\. While it received a warm reception from critics and players alike, it remains a niche success for developer Moonlight Kids (who will release *Echo Weaver* on October 8). As a result, I had almost given up hope of ever seeing its memorable soundtrack by Amos Roddy (*Citizen Sleeper*, *Kingdom: Two Crowns*) pressed on vinyl. But that was without counting on the exquisite taste and unmatched curation of Stumpy Frog—the indie label that has already brought us the OSTs for *Citizen Sleeper*, as well as more recently *Arctic Egg*, *Caves of Qud*, *Night in the Woods*, and many others. Available in stock [directly from Stumpy Frog](https://stumpyfrog.com/sfr12a-the-wild-at-heart-2lp/) and UK-based Lost in Cult, the 2LP release of *The Wild at Heart* features all 31 tracks composed by the American musician, which are also available across all streaming platforms. “This particular tale deserves a soundtrack that captures the childlike spirit of adventure without ever feeling patronizing,” says the label on its press release. “Composer Amos Roddy (*Citizen Sleeper*, *In Other Waters*, *Cloud Gardens*, *Kingdom* series) delivers music that emphasizes the mystical nature of the Deep Woods, its strange inhabitants, and its unique mechanics. Evocative synths and woodland-inspired instrumentation create a world that balances joy and mystery, danger and delight across 31 tracks.” At the same time, Lost in Cult has also announced a vinyl release for the soundtrack to *Flock*, composed by the brilliant Eli Rainsberry. A bundle featuring both vinyl records is available with a 10% discount. [All details are available here](https://www.lostincult.co.uk). ### The One Fish soundtrack captures the breezy charm of the Wii era URL: https://nowplaying.cool/the-one-fish-original-game-soundtrack/ Last updated: 2026-08-19T10:13:43.000Z I couldn't have put it better myself: the score for the co-op fishing game *The One Fish* is inspired “by the sounds of a simpler era in gaming,” writes American composer Garrett Williamson on the album's Bandcamp page. It's hard to be any more accurate, as the OST condenses, across a brisk half-hour, the very essence of what one might call "Wii Music." Sitting halfway between quirky '80s pop and vintage American mall muzak, the soundtrack to *The One Fish* only disappoints on a single front: track lengths—rare are the cuts that stretch past the two-minute mark. Anyhoo, consider this particular fish hooked. Find all listening links for **The One Fish (Original Game Soundtrack)** by **Garrett Williamson** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Orbitals taps anime legend Mami Ayukawa for a striking opening theme URL: https://nowplaying.cool/orbitals-opening-anime-mami-ayukawa/ Last updated: 2026-08-18T09:27:35.000Z Particularly anticipated by co-op gaming fans, *Orbitals* is gearing up for launch by revealing its opening theme, “\~Accelerating Destiny\~ (加速する運命).” This announcement might have seemed routine were it not for a name as prestigious as Mami Ayukawa! The Japanese singer, who lent her voice to countless iconic anime openings in the 1980s—including *Mobile Suit Zeta Gundam*—makes her grand return for both the opening and the yet-unveiled ending theme of *Orbitals*. You can listen to the track right now [on your favorite streaming platform](http://lnk.to/orbitals-single)! Shapefarm’s game makes no secret of its love and inspiration for 1980s Japanese anime, and securing Ayukawa-san for the soundtrack confirms that the studio is pulling out all the stops to appeal to millennials who grew up on those classics. “I’m truly happy and honored to have had the opportunity to sing the theme song for *Orbitals*,” Ayukawa shares in a press release. “I poured all of the soul and love that I’ve woven into my music since the 1980s into this song. I sincerely hope that these feelings will reach the hearts of everyone who enjoys the game.” “Collaborating closely with Mami Ayukawa throughout the creation of *Orbitals*' opening and ending themes has been an incredible honor,” says Shapefarm’s Audio Director Christian Wellbo. “Among all the amazing anime music of the era that inspired our game, her songs stand among its most iconic. I hope this collaboration resonates with longtime fans while also opening the door for a new generation to discover her extraordinary music.” Alongside the single's release, label Laced Records has already opened pre-orders for [a 7-inch vinyl](https://www.lacedrecords.co/collections/orbitals) featuring both tracks performed by Mami Ayukawa. *Orbitals* (featuring a score crafted by Falk & Klou) launches on September 3, exclusively for the Nintendo Switch 2. ### The NO ENTRY soundtrack is a chaotic, genre-mashing triumph URL: https://nowplaying.cool/no-entry-soundtrack-chaotic-genre-mashing-triumph/ Last updated: 2026-08-17T09:06:38.000Z Jeistar never does things by the book. The New York-based developer, best known for *Liminal Void* and *Landmine Princess*, released *NO ENTRY* earlier this year—a nightclub bouncer sim wrapped in his signature aesthetic. Think *Papers, Please* on ketamine, filtered through the low-poly lens of a beat-up original PlayStation: the game is as vulgar as it is captivating, serving up a parade of characters only big-city nightlife could spit out. A true jack-of-all-trades, the developer composed the soundtrack himself, delivering what is arguably his best album to date. Hyperactive, uncompromising, abrasive yet inspiring, the score zigzags through breakcore, metal, hyperpop, new wave, and beyond. Spiritually, it feels a bit as if rj lake took over the *Neon White* OST (and speaking of which, [don't miss the *UNBEATABLE* soundtracks](https://nowplaying.cool/unbeatable-ost-disc-three/), now available for streaming). Find all listening links for **NO ENTRY (The Soundtrack)** by **jeistar** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Takeover 2 demo OST delivers high-octane synthwave action URL: https://nowplaying.cool/takeover-2-original-steam-demo-soundtrack/ Last updated: 2026-08-17T06:42:50.000Z Francisco Cerda, the composer behind the brilliant *Protocorgi* and, more recently, [the excellent *Fast Fusion*](https://nowplaying.cool/fast-fusions-soundtrack-is-worthy-of-being-featured-in-an-f-zero-game/) is already back in action to accompany the release of the *Takeover 2* demo—an ambitious beat 'em up slated for release later this year. Highlighted by a striking cel-shaded art style, Pelikan13's title also shines thanks to a synthwave OST that perfectly fits its crime-ridden alleyways. What we get here is a punchy eight-track EP that further proves the Chilean composer knows his craft inside out, never missing an opportunity to channel his sharp melodic sensibility into high-voltage games. I can't wait to hear more! Find all listening links for **Takeover 2 (Original Steam Demo Soundtrack)** by **Francisco Cerda** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### More UNBEATABLE music is now available to stream on Spotify, Apple Music and other services URL: https://nowplaying.cool/unbeatable-ost-disc-three/ Last updated: 2026-08-17T19:02:25.000Z ***Update: the second volume has been added shortly after the initial publication, and the full score is now streaming on (almost) all streaming platforms. Enjoy!*** Punk music is all about defying conventions, right? That might explain why the team at D-CELL decided to release the third and final volume of the [*UNBEATABLE* soundtrack](https://nowplaying.cool/the-first-volume-of-unbeatable-ost-is-now-streaming/) before the second. In an inexplicable move, "DISC THREE" just landed on streaming platforms while "DISC TWO" remains nowhere to be found. To top it off, its metadata lists a release date preceding the first volume. Talk about punk rock ethos. Pending the arrival of the missing disc, this new 34-track collection spans everything from "HARM ASSAULT" to "brain poison (demo)". As a reminder, the full soundtrack has been available on Bandcamp since last year, along with the EP from the Jamie Paige DLC—which is also strangely absent from Spotify and other major streaming services. "ALBUM.", featuring all the tracks performed in-game by the protagonists, [also hit streaming platforms a few weeks ago](https://nowplaying.cool/unbeatable-album-soundtrack-available/). Meanwhile, US publisher iam8bit has opened pre-orders for physical editions of the game, alongside [vinyl and CD](https://nowplaying.cool/iam8bit-brings-unbeatable-to-physical-media-pre-order-the-vinyl-and-cd-now/) releases of the soundtrack. Find all listening links for **unbeatable (ost) - DISC TWO & DISC THREE** by **D-CELL SOUND TEAM** on their dedicated pages: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The soundtrack for Resonance: A Plague Tale Legacy is available now on streaming platforms URL: https://nowplaying.cool/the-soundtrack-for-resonance-a-plague-tale-legacy-is-available-now-on-streaming-platforms/ Last updated: 2026-08-17T09:33:32.000Z Get a head start on *Resonance: A Plague Tale Legacy* through its music. Olivier Derivière, the composer behind this new entry in Asobo's franchise, has just released the soundtrack he's been cooking up alongside Vasiliki Anastasiou and her Amalgamation Choir. It is now streaming across all major platforms, including Spotify, Apple Music, and Deezer. Slated for release on PC, PS5, and Xbox Series X|S on August 27th, *Resonance: A Plague Tale Legacy* is a prequel to both *A Plague Tale: Innocence* (2019) and *A Plague Tale: Requiem* (2022). Set 15 years before the events of the first game, the story follows Sophia, the pirate Hugo and Amicia met during their journey in Provence. The blade-wielding character quickly became a fan favorite thanks to her sassy personality and iconic look. Asobo felt she would be the perfect fit for a new, more combat-heavy adventure. As hinted [in the three snippets](https://nowplaying.cool/war-drums-and-dizzying-choirs-the-new-a-plague-tale-legacy-single-is-a-heavy-hitter/) the composer shared earlier this summer, the music takes a radical turn. The all-women Amalgamation Choir led by Vasiliki Anastasiou adds tremendous atmosphere without ever compromising the series' signature, ominous use of strings. I'll leave things here for now, as I'm fortunate enough to have received a review code for *Resonance: A Plague Tale Legacy*. I'm currently working my way through the Minotaur's island, and let me tell you, the music sounds even better in-game. Stay tuned for more! Earlier this summer, [Black Screen Records opened pre-orders for the *Resonance: A Plague Tale Legacy* 2LP.](https://nowplaying.cool/resonance-a-plague-tale-legacy-is-already-bound-to-vinyl-via-black-screen-records/) Find all listening links for **Resonance: A Plague Tale Legacy (Original Game Soundtrack)** by **Olivier Deriviere** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Desktop Explorer’s unsettling soundtrack is now available on streaming platforms URL: https://nowplaying.cool/the-desktop-explorer-soundtrack-is-a-liminal-trip-you-can-now-experience-on-streaming-services/ Last updated: 2026-08-13T08:26:49.000Z Interface-based games are a niche subgenre, but one with a dedicated following. Hits like *Her Story*, *The Operator*, and *Hypnospace Outlaw* immediately come to mind, and we can now add the excellent *Desktop Explorer* to that list. Since launching on PC on July 17, it has already amassed nearly 1,500 positive reviews on Steam. *Desktop Explorer* offers the simple (and subtly creepy) pleasure of snooping through your uncle's computer files and browser history. While the mere mention of Windows 98 might give some readers nightmares, the real horror lies deeper: as you sift through notes and decipher his most secret files, an unsettling family drama unfolds before eyes weary from the flicker of the CRT display. All of this is elevated by Jorge Noel Flores's debut OST, which delivers lo-fi in its truest sense: crackling static, slow-moving synths, and barely tuned acoustic guitars. The composer evokes a rich tapestry of analog horror and liminal imagery—making him a talent to keep a close eye on. Find all listening links for **Desktop Explorer (Original Soundtrack)** by **Jorge Noel Flores** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Heatwave alert: The Super Mario Sunshine OST lands on Nintendo Music URL: https://nowplaying.cool/heatwave-alert-the-super-mario-sunshine-ost-lands-on-nintendo-music/ Last updated: 2026-08-13T06:00:50.000Z Nintendo is switching up its release schedule on the Nintendo Music app once again, dropping the full soundtrack for *Super Mario Sunshine*—the iconic (yet divisive) GameCube 3D platformer—this Thursday. [Listen to it now on Nintendo Music](https://music.nintendo.com/shared/en-US/FR/officialPlaylists/ebe74b3d-9763-4271-88ad-c0dc078e92f0/) (Nintendo Switch Online membership required). Released in 2002, *Super Mario Sunshine* immediately brings back fond memories for me. Perhaps less for its pure gameplay mechanics than for being the first *Mario* game I ever truly played (I was nine years old). In this inverse *Splatoon* (think about it: your goal is literally cleaning up the mess on Isle Delfino!), players explore a colorful, sun-drenched, yet refreshing world accompanied by gentle melodies crafted—as you've probably guessed—by master composer Koji Kondo. As usual for Nintendo Music, you can choose between a curated "best-of" selection featuring 30 tracks from *Super Mario Sunshine* or dive straight into the full 58-track release, clocking in at around an hour and a half. Last week, Nintendo offered subscribers a sneak peek at [the promising soundtrack for *Fire Emblem: Fortune's Weave*](https://nowplaying.cool/nintendo-music-just-dropped-10-tracks-from-the-upcoming-fire-emblem-fortunes-weave-ost/). As a reminder, the official soundtracks for *Super Mario Galaxy 1 & 2* remain [available to stream on Spotify](https://nowplaying.cool/super-mario-galaxy-1-2-official-soundtracks-are-now-streaming-exclusively-on-spotify/). ### So long, 8Beats Radio URL: https://nowplaying.cool/so-long-8beats-radio/ Last updated: 2026-08-12T08:24:59.000Z I don't really know how popular [8Beats Radio](https://8beats.co) actually is. All I know is that what Lucas and Jesse created five years ago holds a truly special place in my heart. Launched in 2021, 8Beats Radio is a 24/7 web radio station entirely focused on airing video game music through its resident shows (I host one of them). Yesterday, [we learned](https://www.instagram.com/p/Db6F-FRDLoG/?img%5Findex=4) that it will be shutting down on August 31st. That's a huge loss for video game music fans, but also for the creators who contributed to the platform to share some VGM goodness. ![](https://nowplaying.cool/content/images/2026/08/CleanShot-2026-08-12-at-10.23.20@2x.jpg) The decision makes a lot of sense, though, and Jesse's motives for shutting the radio down are as understandable as they are relatable. For years, 8Beats Radio was a one-man operation, and I can only imagine the sheer amount of time required to manage over 50 shows, upload them all to the website, and promote them properly on social media. It's just not sustainable, and while his passion never faded, “what I don't have anymore is the time and resources to give it what it deserves,” he wrote in his Instagram post. “A sustainable business model was never found, and despite all the projects we had to grow the station, the path forward always stayed limited.” Even though my contributions were modest and I was never deeply involved in 8Beats' growth and development, I'll always be grateful for the trust Lucas and Jesse put in NOWPLAYING since day one. I started [my show](https://nwpl.ing/podcast) in 2022, and their support meant the world to me as I felt like the smallest fish in a pond of already well-established VGM creators like Hammock, ElFamosoDemon, moonflowersoft, Professor Tom, and many more. It opened many doors, and I feel really lucky to have been part of this project—all the more so because it's French! All I can do now is encourage you to stream the shit out of 8Beats Radio while it lasts, and to give all these wonderful creators a follow on social media. Not all of them are as active as they once were, but rest assured that the VGM flame is kept ablaze for many of them. Thank you for everything, 8Beats. Until next time. ### Helldivers 2's new soundtrack EP is pure sci-fi orchestral dread URL: https://nowplaying.cool/the-new-helldivers-2-soundtrack-will-make-your-spine-chill/ Last updated: 2026-08-12T07:50:53.000Z Lock and load—things are about to get ugly. Award-winning composer Wilbert Roget, II is back on duty with a short EP dedicated to *Omens of Tyranny*, the second content expansion for *Helldivers 2* released a little over a year ago. These three orchestral tracks will send shivers down your spine, driven by martial percussion, dissonant strings, and sweeping brass worthy of Hollywood's grandest space operas—or even a terrifying FromSoftware boss fight! Find all listening links for **Helldivers 2: Tracks of Tyranny (Original Game Soundtrack EP)** by **Wilbert Roget, II** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Less dooming, more gardening: the Grounded 2 soundtrack debuts on streaming URL: https://nowplaying.cool/legrounded-2-official-game-soundtrack/ Last updated: 2026-08-11T06:07:49.000Z When you're a video game composer, part of the job is adaptability—leaving personal preferences behind to deliver what the client needs. Few studios have proven to be as versatile guns for hire as Finishing Move, Inc. They're true chameleons. Just a couple of months after the American studio returned to heavy metal with [the killer soundtrack for the *DOOM: The Dark Ages* DLC](https://nowplaying.cool/as-id-software-is-being-slain-the-new-doom-soundtrack-sounds-as-bittersweet-as-it-is-empowering/), Finishing Move is back with the score to another Microsoft-owned IP, *Grounded 2*. It's hardly a surprise, given that the composers had already crafted music for additional content in the first game. The new release features 35 tracks—obviously far lighter than *DOOM*, but charming in their own right. While the game is still in early access, it has already convinced players that this sequel is well worth their time. As for *Grounded*, its live-service nature ensures that new content (and thus new music) will continue to pour in as development progresses. Finishing Move will undoubtedly be there for the ride. Find all listening links for **Grounded 2 (Official Game Soundtrack)** by **Finishing Move Inc.** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Hitoshi Sakimoto's Veritas Tales soundtrack hits major streaming platforms URL: https://nowplaying.cool/veritas-tales-witch-of-the-dark-castle-debuts-on-spotify-apple-music-deezer/ Last updated: 2026-08-09T04:52:16.000Z As previously announced by Basiscape—the music production studio founded by Sakimoto himself—the original soundtrack for *Veritas Tales: Witch of the Dark Castle* is now available for purchase on Steam and iTunes, as well as streaming across all major platforms (though Tidal and Qobuz are unfortunately missing from the lineup). Developed solo over six years by former Vanillaware art director Yoshio Nishimura, *Veritas Tales* isn't your typical retro JRPG. Hand-drawn from top to bottom, the game wears its Choose Your Own Adventure influences proudly on its sleeve as an homage to classic tabletop fantasy RPGs. While overlooked by major outlets upon its release on July 9, *Veritas Tales: Witch of the Dark Castle* shines brightest through its music, composed by Nishimura's longtime friend and collaborator, Hitoshi Sakimoto. Best known to gamers for his iconic work on *Final Fantasy Tactics*, *Vagrant Story*, and his masterclass score for *Final Fantasy XII*, Sakimoto is also the mastermind behind Basiscape, the studio responsible for nearly every Vanillaware soundtrack (*Odin Sphere*, *13 Sentinels: Aegis Rim*, *Unicorn Overlord*...). True to form, Sakimoto delivers 13 intricate, Celtic-infused orchestral tracks that give full flight to his melodic mastery. Once again, this is far from your typical JRPG soundtrack. This release caps off a stacked week for video game music drops. Hit indie games [*Look Outside*](https://nowplaying.cool/hit-indie-game-look-outside-finally-makes-its-debut-on-spotify/) and [*UNBEATABLE*](https://nowplaying.cool/the-first-volume-of-unbeatable-ost-is-now-streaming/) both made their streaming debuts, while Nintendo finally [shared preview tracks from the upcoming *Fire Emblem: Fortune's Weave* on its dedicated app](https://nowplaying.cool/nintendo-music-just-dropped-10-tracks-from-the-upcoming-fire-emblem-fortunes-weave-ost/). Find all listening links for **Veritas Tales: Witch of the Dark Castle (Original Soundtrack)** by **Hitoshi Sakimoto (Basiscape)** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Masafumi Takada’s slick Digimon Story: Cyber Sleuth OSTs hit streaming services at last URL: https://nowplaying.cool/masafumi-takadas-slick-digimon-story-cyber-sleuth-osts-hit-streaming-services-at-last/ Last updated: 2026-08-07T09:30:08.000Z *Digimon* fans and VGM enthusiasts have good reason to celebrate this week. Composer Masafumi Takada announced on X that his original soundtracks for *Digimon Story: Cyber Sleuth* and its companion entry, *Digimon Story: Cyber Sleuth – Hacker's Memory*, are now available on Spotify, Apple Music, YouTube Music—basically wherever you stream music. [Thanks to RPG Site for the tip!](https://www.rpgsite.net/news/21065-digimon-story-cyber-sleuth-hackers-memory-original-soundtracks-are-now-available-on-digital-platforms) If Takada’s name sounds familiar, it’s because his distinct sonic footprint is stamped across modern cult classics, from the gritty score of *killer7* and *No More Heroes* to the chaotic energy of *Danganronpa*. For the neon-lit, digital world of the *Cyber Sleuth* games—which trade traditional anime tropes for a modern detective mystery—he crafted a remarkably sleek soundscape. The music blends crisp synthwave, driving club beats, and subtle jazz-infused harmonies that fit the games' cyberpunk aesthetic perfectly. With the original game's music split into two separate volumes and *Hacker’s Memory* getting its own dedicated release, there are hours of top-tier VGM ready to dive into. Find all listening links for **Digimon Story: Cyber Sleuth O.S.T.1, O.S.T.2** and **Hacker's Memory** by **Masafumi Takada** on their dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The UNBEATABLE score begins its streaming rollout with Disc One URL: https://nowplaying.cool/the-first-volume-of-unbeatable-ost-is-now-streaming/ Last updated: 2026-08-07T08:29:37.000Z As promised alongside the late-July release of *UNBEATABLE* on Switch 2, the game's various soundtracks from D-CELL Sound Team are finally making their way to streaming platforms. Last week saw the [streaming release of the soundtrack simply titled "ALBUM."](https://nowplaying.cool/unbeatable-album-soundtrack-available/) Now, it's the score's turn to expand beyond Bandcamp, where it was previously available as an exclusive. As you'll quickly notice, this new release is subtitled "DISC ONE" and includes just 44 of the 118 tracks composed by rj lake, Clara Maddux, and Vasily Nikolaev, featuring vocals performed by Rachel Lake. Consider this a teaser: more albums are on the way, including the new collaborative EP with Jamie Paige featured in *UNBEATABLE*'s latest DLC. Rest assured, I'll keep you updated on upcoming releases from the D-CELL team, who have managed to build a thriving online fanbase in just a few short months. Ever since launching on Bandcamp, the *UNBEATABLE* OSTs have been camping out at the top of the platform's best-selling soundtrack charts. On that note, don't miss [my top video game soundtrack recommendations to grab during the next Bandcamp Friday!](https://nowplaying.cool/bandcamp-friday-is-back-the-best-vgm-to-pick-up-today/) Find all listening links for **unbeatable (ost) - DISC ONE** by **D-CELL SOUND TEAM** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Bandcamp Friday is back: The best VGM to pick up today URL: https://nowplaying.cool/bandcamp-friday-is-back-the-best-vgm-to-pick-up-today/ Last updated: 2026-08-07T10:12:09.000Z It's been a minute since Bandcamp last hosted one of these—[four months, to be exact](https://nowplaying.cool/today-is-bandcamp-friday-heres-the-best-vgm-soundtracks-you-can-grab/). Time flies, right? As you know, here at NOWPLAYING, my main focus is on game soundtracks hitting major streaming platforms. But let's be real: artists, and video game composers in particular, can't make a decent living on streaming royalties alone. That's precisely why I *always* include Bandcamp [in my nwpl.ing links](https://nwpl.ing/collection), and why Bandcamp Fridays matter so much. Today—and today only—the platform is waiving its revenue share, sending 100% of all sales straight to the artists. Did you know that for most independent composers, a single album purchase on Bandcamp earns them as much as roughly a year's worth of streams on Spotify? Support the artists you love. Now, let's dive in. We've got a ton of incredible VGM to get through today! ## My Bandcamp Friday VGM Recommendations You can click on headers to read the associated article on the website if there is one (purple links). ### [Deified - Alexis Laugier](https://nowplaying.cool/with-the-deified-ost-alexis-laugier-reveals-his-darkest-side/) [Deified (Original Soundtrack) de Alexis Laugier](https://alexislaugier.bandcamp.com/album/deified-original-soundtrack) ### [Code Breach OST - Eric Guenther](https://nowplaying.cool/the-keyboardist-of-the-prog-metal-band-the-contortionist-makes-his-vgm-debut-with-the-soundtrack-to-code-breach/) [Code Breach OST de Eric Guenther](https://ericguenther.bandcamp.com/album/code-breach-ost) ### Wax Heads OST - Gina Loughlin [Wax Heads OST de Gina Loughlin](https://ginaloughlin.bandcamp.com/album/wax-heads-ost) ### [Greenhearth Necromancer - Devin Vibert](https://nowplaying.cool/bring-dead-plants-back-to-life-with-the-chilled-out-ost-to-greenhearth-necromancer/) [Greenhearth Necromancer de Devin Vibert](https://devinvibert.bandcamp.com/album/greenhearth-necromancer) ### Thrifty Business - Marie Havemann [Thrifty Business (Original Game Soundtrack) de Marie Havemann](https://mariehavemann.bandcamp.com/album/thrifty-business-original-game-soundtrack) ### [Skigill - Noé Guitton](https://nowplaying.cool/battle-your-way-through-a-giant-skill-tree-with-amazing-16-bit-music-in-skigill/) [Skigill (Original Game Soundtrack) de Noé Guiton](https://noeguiton.bandcamp.com/album/skigill-original-game-soundtrack) ### [Spirit of the North 2 - Pav Gekko](https://nowplaying.cool/spirit-of-the-north-2-93-tracks-ost/) [Spirit of the North 2 (Original Soundtrack) de Pav Gekko](https://lacedrecords.bandcamp.com/album/spirit-of-the-north-2-original-soundtrack-1) ### [Warhammer 40,000: Mechanicus II - Guillaume David](https://nowplaying.cool/guillaume-david-strikes-again-with-the-gorgeous-soundtrack-to-warhammer-40k-mechanicus-ii/) [Warhammer 40,000: Mechanicus II (Complete Original Soundtrack) de Warhammer](https://warhammermusic.bandcamp.com/album/warhammer-40000-mechanicus-ii-complete-original-soundtrack) ### [Mina the Hollower - Jake Kaufman](https://nowplaying.cool/mina-the-hollower-ost-out-now/) [Mina the Hollower Original Soundtrack de Jake Kaufman](https://virt.bandcamp.com/album/mina-the-hollower-original-soundtrack) Also available on vinyl via iam8bit. [More about that right here](https://nowplaying.cool/iam8bit-announces-the-mina-the-hollower-3lp-vinyl/). ### [HITMAN World of Assassination - Niels Bye Nielsen](https://nowplaying.cool/the-hitman-world-of-assassination-soundtrack-is-finally-out/) [HITMAN World of Assassination (Original Score) de Niels Bye Nielsen](https://lacedrecords.bandcamp.com/album/hitman-world-of-assassination-original-score) Also available on vinyl via Laced Records. [More about that right here.](https://nowplaying.cool/laced-records-opens-pre-orders-for-the-hitman-world-of-assassination-vinyl-boxset/) ### [Virtue and a Sledgehammer (EP) - fingerspit](https://nowplaying.cool/virtue-and-a-sledgehammer-might-just-be-fingerspits-most-intriguing-work-yet/) [Virtue and a Sledgehammer False Awakening (Demo Soundtrack EP) de fingerspit](https://fingerspit.bandcamp.com/album/virtue-and-a-sledgehammer-false-awakening-demo-soundtrack-ep) ### [Alone in the Dark - Philippe Vachey](https://nowplaying.cool/after-34-years-philippe-vacheys-iconic-alone-in-the-dark-score-gets-a-proper-release/) [Alone In The Dark (Original Game Soundtrack) de Philippe VACHEY](https://philv.bandcamp.com/album/alone-in-the-dark-original-game-soundtrack) ### [Diablo IV: Lord of Hatred - Ted Reedy, Ryan Amon](https://nowplaying.cool/blizzard-drops-diablo-iv-lord-of-hatred-ost/) [Diablo IV: Lord of Hatred (Original Soundtrack) de Diablo](https://diablo.bandcamp.com/album/diablo-iv-lord-of-hatred-original-soundtrack) Related [ **Diablo IV: Lord of Hatred's behind-the-music video is a masterclass, and every publisher should take notes** I listen to dozens of albums a week, and I rarely expect to be touched or moved by the soundtrack of a game I don't even play — let alone an expansion or additional content. Yet, t… ](https://nowplaying.cool/diablo-iv-lord-of-hatreds-behind-the-music-video-is-a-masterclass-and-every-publisher-should-take-notes/) ### [Momento - Mikey O'Neil](https://nowplaying.cool/cozy-game-momento-has-the-perfect-laid-back-ost-to-get-you-through-your-day/) [Momento (Original Game Soundtrack) de Mikey O'Neil](https://mikeyoneil.bandcamp.com/album/momento-original-game-soundtrack) ### [33 Immortals - Max LL](https://nowplaying.cool/the-33-immortals-soundtrack-is-like-a-stripped-down-version-of-god-of-war-and-im-all-for-it/) [33 Immortals (Original Soundtrack) de Max LL](https://maxll.bandcamp.com/album/33-immortals-original-soundtrack) ### [Phonopolis - Floex](https://nowplaying.cool/amanita-design-phonopolis-floex-ost/) [Phonopolis (Original Game Soundtrack) de Floex](https://store.floex.cz/album/phonopolis-original-game-soundtrack) [Read my interview with the composer right here!](https://nowplaying.cool/channelling-boards-of-canada-floex-on-his-nesting-doll-spellbinding-score-for-phonopolis/) ### [VA-11 HALL-A: 10th Memory Sound - Garoad](https://nowplaying.cool/celebrate-10-years-of-mixing-drinks-and-changing-lives-with-va-11-hall-a-10th-memory-sound/) [VA-11 HALL-A: 10th Memory Sound de Garoad](https://garoad.bandcamp.com/album/va-11-hall-a-10th-memory-sound) ### [Deer & Boy - Corentin Brasart](https://nowplaying.cool/the-deer-boy-soundtrack-is-the-perfect-blend-of-innocence-and-ominous-soundscapes/) [Deer & Boy (Original Game Soundtrack) de Corentin Brasart](https://corentinbrasart.bandcamp.com/album/deer-boy-original-game-soundtrack) [Read my interview with the composer right here!](https://nowplaying.cool/deer-and-boy-soundtrack-corentin-brasart-interview/) ### [Gensokyo Odyssey: Kakkoi's Laundromat - Kronington](https://nowplaying.cool/the-gensokyo-odyssey-kakkois-laundromat-ost-is-like-a-jazz-club-you-never-wanna-leave/) [Gensokyo Odyssey: Kakkoi's Laundromat Soundtrack de Kronington](https://kronington.bandcamp.com/album/gensokyo-odyssey-kakkois-laundromat-soundtrack) ### Duppy Detective Tashia - Chase Bethea [Duppy Detective Tashia Original Soundtrack de Chase Bethea](https://chasebethea.bandcamp.com/album/duppy-detective-tashia-original-soundtrack) ### [Easy Delivery Co. 104.9 FM - Sohaoying](https://nowplaying.cool/easy-delivery-co-gets-a-free-update-and-new-jungle-tracks/) [Easy Delivery Co. 104.9 FM (Original Soundtrack) de Sohaoying](https://sohaoying.bandcamp.com/album/easy-delivery-co-1049-fm-original-soundtrack) ### [Denshattack! - Tee Lopes, Sean Bialo, Andrew One](https://nowplaying.cool/denshattack-soundtrack-release/) [Denshattack! (Original Game Soundtrack) de Tee Lopes, Sean Bialo, Andrew One](https://kidkatanarecords.bandcamp.com/album/denshattack-original-game-soundtrack) Related [ **“I Actually Started With Music for PS1”: Inside Andrew One’s Journey to Denshattack!** From learning how to compose on PS1 to mixing a monster 80-track OST, Andrew One opens up about his journey, working alongside VGM legends, and surviving the biggest challenge of h… ](https://nowplaying.cool/denshattack-composer-andrew-one-interview/) ### [Silicon Scars - Kyle Misko](https://nowplaying.cool/kyle-miskos-heavy-beats-bring-pure-thrill-to-silicon-scars/) [Silicon Scars (Original Game Soundtrack) de Kyle Misko](https://kylemisko.bandcamp.com/album/silicon-scars-original-game-soundtrack) [Read my interview with the composer right here!](https://nowplaying.cool/i-was-absolutely-convinced-that-i-could-nail-writing-music-for-this-game-kyle-misko-on-the-case-of-the-golden-idol/) ### [Moss: The Forgotten Relic - Jason Graves](https://nowplaying.cool/moss-the-forgotten-relic-is-out-and-jason-graves-just-gave-his-soundtracks-a-fresh-polish-and-17-bonus-tracks/) [Moss: The Forgotten Relic (Original Game Soundtrack) (Expanded & Remastered) de Jason Graves](https://polyarcgames.bandcamp.com/album/moss-the-forgotten-relic-original-game-soundtrack-expanded-remastered) ### StarFlight - Lucas Ricciotti [StarFlight (Original Game Soundtrack) de Lucas Ricciotti](https://lucasricciotti.bandcamp.com/album/starflight-original-game-soundtrack) ### [ChainDive - TECHNOuchi, Hideyuki Eto](https://nowplaying.cool/the-cult-techno-soundtrack-of-chaindive-finally-hits-streaming/) [ChainDive -O.S.T.- de TECHNOuchi / Hideyuki Eto](https://elementsofsouls.bandcamp.com/album/chaindive-o-s-t) ### [Fading Echo - Maxwell Sterling](https://nowplaying.cool/fading-echos-industrial-soundtrack-is-making-me-delightfully-uncomfortable/) [Fading Echo (Original Soundtrack) de Maxwell Sterling](https://g4frecords.bandcamp.com/album/fading-echo-original-soundtrack) ### [Half Step Princess - In Love With a Ghost](https://nowplaying.cool/the-soundtrack-to-yuri-half-step-princess-is-exactly-what-youd-expect-from-an-artist-named-in-love-with-a-ghost/) [Half Step Princess (Original Soundtrack) de In Love With A Ghost](https://inlovewithaghost.bandcamp.com/album/half-step-princess-original-soundtrack) ### [Grim Dawn: Fangs of Asterkarn - Steve Pardo](https://nowplaying.cool/grim-dawn-finally-gets-a-new-expansion-and-a-heart-pounding-soundtrack-from-steve-pardo/) [Grim Dawn: Fangs of Asterkarn (Original Video Game Soundtrack) de Steve Pardo](https://stevepardo.bandcamp.com/album/grim-dawn-fangs-of-asterkarn-original-video-game-soundtrack) ### [Scarlett Deer Inn - Sukuba Ensemble](https://nowplaying.cool/the-stunning-scarlet-deer-inn-comes-with-your-new-favorite-gwent-ost/) [Scarlet Deer Inn Demo de Sukuba Ensemble](https://sukubaensemble.bandcamp.com/album/scarlet-deer-inn-demo) ### [Esoteric Ebb, Vol. 2 - Anders Bach, Brian Batz, Kristian Paulsen](https://nowplaying.cool/the-esoteric-ebb-soundtrack-is-now-finally-complete-stream-it-now-on-spotify-apple-music-and-more/) [Esoteric Ebb, Vol. 2 (Original Soundtrack) de Anders Bach, Brian Batz & Kristian Paulsen](https://andersbachbrianbatzkristianpaulsen.bandcamp.com/album/esoteric-ebb-vol-2-original-soundtrack-2) ### [Mahou Arms - Dale North](https://nowplaying.cool/mahou-arms-finally-hits-1-0-and-dale-norths-full-ost-is-a-vibe/) [Mahou Arms (Original Game Soundtrack) de Dale North](https://dalenorth.bandcamp.com/album/mahou-arms-original-game-soundtrack) ### HELIX Descent N Ascent - Jim Guthrie [HELIX - Descent N Ascent (Original Game Soundtrack) de Jim Guthrie](https://jimguthrie.bandcamp.com/album/helix-descent-n-ascent-original-game-soundtrack) ### Dinoblade - Blue Jo Kelpie [Dinoblade Official Soundtrack - Boss Theme Collection de Blue Jo Kelpie](https://bluejokelpie.bandcamp.com/album/dinoblade-official-soundtrack-boss-theme-collection) ### [Viral Reload EX - floopy](https://nowplaying.cool/the-chiptune-infused-viral-reload-ex-soundtrack-will-get-your-groove-on/) [Viral Reload EX Original Soundtrack de floopy](https://floopy.bandcamp.com/album/viral-reload-ex-original-soundtrack) ### Turnip Mountain - IsabelleChiming [Turnip Mountain - Original Soundtrack de IsabelleChiming](https://isabellechiming.bandcamp.com/album/turnip-mountain-original-soundtrack) ### UNBEATABLE: The Jamie Paige Content Companion's Official Companion Content - Jamie Paige, D-CELL SOUND TEAM [The Jamie Paige Content Companion's Official Companion Content de jamie paige x D-CELL SOUND TEAM](https://dcellgames.bandcamp.com/album/the-jamie-paige-content-companions-official-companion-content) ### [StarBreed - Wishful Simping](https://nowplaying.cool/you-had-no-idea-nsfw-games-soundtracks-could-hit-so-hard-did-you/) [StarBreed (Original Video Game Soundtrack) de Wishful Simping](https://wishfulsimping.bandcamp.com/album/starbreed-original-video-game-soundtrack) ### [Big Walk - aksfx](https://nowplaying.cool/the-music-of-big-walk-is-just-one-of-its-many-selling-points/) [Big Walk Theme (Jumping Voices) de aksfx](https://aksfx.bandcamp.com/track/big-walk-theme-jumping-voices) ### [Sovereign Tower - Nicolas Gaborel, Hildegard Von Blingin'](https://nowplaying.cool/featuring-hildegard-von-blingin-the-sovereign-tower-soundtrack-is-your-next-bardcore-fix/) [Sovereign Tower (Original Soundtrack) de Nicolas Gaborel, Hildegard von Blingin'](https://nicolasgaborel.bandcamp.com/album/sovereign-tower-original-soundtrack) ### Truck-kun is Supporting Me From Another World?! - David Mason [Truck-kun is Supporting Me From Another World?! (Original Game Soundtrack) de David Mason](https://davidmasoncomposer.bandcamp.com/album/truck-kun-is-supporting-me-from-another-world-original-game-soundtrack) ### [Look Outside - Eric Schumaker](https://nowplaying.cool/hit-indie-game-look-outside-finally-makes-its-debut-on-spotify/) [Look Outside (Original Soundtrack) de Eric Shumaker](https://lacedrecords.bandcamp.com/album/look-outside-original-soundtrack) According to Bandcamp Friday's official page, the next installment will take place on September 4th. You can already mark your calendars, and expect me to share some more VGM goodies with you all! ### Sofia in Exchange for Lies: A captivating electronic score shrouded in mystery URL: https://nowplaying.cool/sofia-in-exchange-for-lies-original-soundtrack/ Last updated: 2026-08-07T05:42:31.000Z Released last summer, this intriguing visual novel tasks players with watching Sofia, the prime suspect in the assassination of a presidential candidate, through surveillance cameras in her holding cell. Mentally volatile, Sofia harbors multiple opposing personalities that players must navigate using a keyword system to separate fact from fiction—much like *Her Story*. To back its interrogative drama, the game features a surprisingly refreshing electronic OST blending downtempo and chillhop. Unfortunately, information regarding the composer remains scarce; they are simply credited as DJ MOTIVE on streaming platforms and Steam. Rest assured, this isn't AI-generated content—just an artist committed to their anonymity. Find all listening links for **Sofia in Exchange for Lies (Original Soundtrack)** by **DJ MOTIVE** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Hit indie game Look Outside finally makes its debut on Spotify URL: https://nowplaying.cool/hit-indie-game-look-outside-finally-makes-its-debut-on-spotify/ Last updated: 2026-08-07T04:14:16.000Z It's one of 2025's most acclaimed indie titles — despite only being available on Steam. Developed in Quebec by Francis Coulombe and published by Devolver, *Look Outside* is a retro horror RPG that blends turn-based combat with surprising finesse. Garnering nearly 10,000 positive reviews on Steam and a Metascore above 80, it has cultivated a dedicated fanbase, largely thanks to its soundtrack inspired by late '80s 16-bit classics. Composed by game creator Francis Coulombe alongside Eric Shumaker, Noncollision Obj, and Jacob J. Ritz, the original soundtrack was previously available for purchase on Steam. This new release across streaming platforms — including Spotify, Apple Music, Qobuz, and Tidal — comes with two bonus tracks not included in the original Steam release. It marks another strong addition to the Laced Records catalog, which is handling digital distribution for the *Look Outside* OST. The album should also drop on Bandcamp later today — just in time for Bandcamp Friday! Find all listening links for **Look Outside (Original Soundtrack)** by **Eric Shumaker, Noncollision Obj, Francis Coulombe, Jacob J. Ritz** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The Last Guardian's composer returns with the Planet of Lana II soundtrack URL: https://nowplaying.cool/the-last-guardian-composer-is-back-with-the-planet-of-lana-ii-soundtrack/ Last updated: 2026-08-06T22:00:22.000Z You might have missed it if you blinked: *Planet of Lana* has a sequel, which landed on all platforms earlier this year. Still visually stunning, *Planet of Lana II* was unfortunately overshadowed at launch by a wave of heavy hitters (*Marathon*, *Slay the Spire 2*, *Pokopia*…). That being said, the follow-up was warmly received by critics and players alike, holding a metascore above 80\. Five months later, we can finally listen to the marvelous score Takeshi Furukawa composed for the game. The Japanese composer, praised for his unforgettable soundtrack to *The Last Guardian* ([which is back on vinyl, by the way](https://nowplaying.cool/ico-shadow-of-the-colossus-and-the-last-guardian-are-finally-back-on-vinyl/)), once again proves he is a master of gut-wrenching orchestral music. Running at roughly an hour long, the *Planet of Lana II* OST introduces some truly ominous textures, such as the chilling choir work on "Gratto Crystal". Despite bringing back both Lana and her companion Mui, this soundtrack remains strictly instrumental, as vocalist Siobhan Wilson did not return for this installment. Set roughly two years after the original title, *Planet of Lana II* maintains its cinematic platforming roots while introducing richer level design and a more expansive cast of characters. Find all listening links for **Planet of Lana II (Original Video Game Soundtrack)** by **Takeshi Furukawa** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Banger warning: the outstanding Demon Tides OST is coming to vinyl URL: https://nowplaying.cool/banger-warning-the-outstanding-demon-tides-ost-is-coming-to-vinyl/ Last updated: 2026-08-06T15:41:51.000Z Always on the lookout for niche or overlooked soundtracks, Lost in Cult has announced that [pre-orders are open for a gorgeous *Demon Tides* 2LP](https://www.lostincult.co.uk/demontides?mc%5Fcid=0327013575), slated for a Q1 2027 release. It'll set you back £39.99 and ships globally. But be quick: the *Crisp Blue Waves* variant showcased in the header is a limited edition of just 300 units. I'm keeping my fingers crossed for a Black Screen Records distribution because, between conversion rates and shipping, I nearly gasped when I saw it would cost roughly €90 to order directly from Lost in Cult. “*Music has always been incredibly important to our work. I think few things can trigger nostalgia for a game more than hearing a certain piece of music from it!*” says *Demon Tides* creator Fabraz in the press release. “*With each of our games, we've aimed to create strong bops, but in Demon Tides in particular, we wanted to absolutely ensure that they also create strong memories. The type of tracks that transport you back to that moment in time and stir your emotions… As well as making you dance to the beat, of course. Everyone on the team is incredibly proud of this album, and having it immortalised on vinyl is a privilege we don't take for granted!*” The release features all 40 tracks from this killer, genre-bending, neoretro-infused OST composed by Fat Bard and 2 Mello. If, like me, you [can't get enough of *Denshattack!* music](https://nowplaying.cool/sitting-between-sonic-jet-set-radio-and-splatoon-denshattack-is-on-track-to-leave-its-mark-on-video-game-music/) lately, the *Demon Tides* soundtrack will be right up your alley. You can stream the entire album on your favourite platform right now. ### Get your bardcore fix with Hildegard von Blingin' on the Sovereign Tower soundtrack URL: https://nowplaying.cool/featuring-hildegard-von-blingin-the-sovereign-tower-soundtrack-is-your-next-bardcore-fix/ Last updated: 2026-08-06T07:19:48.000Z Today marks the big day for French studio Wild Wits (*Crown Gambit*), which launches its new roundtable management RPG *Sovereign Tower* on PC—once again elevated by Gobert's marvelous art direction. Presented like a visual novel, the game challenges players to recruit knights with diverse aspirations (and oversized egos) and dispatch them across the countryside to spread the realm's glory. The soundtrack, available now on all streaming platforms, is composed by Nicolas Gaborel, who seems even more inspired than on *Crown Gambit*. Gaborel had the brilliant idea to team up with the incredible Hildegard von Blingin' to bring a distinct bardcore flavor to several songs. While having the singer on more tracks would have been a treat, the two previews shared ahead of launch by G4F Records serve as a fantastic entry point into the vibrant universe crafted by Wild Wits. > The original soundtrack of **Sovereign Tower** immerses players in a strikingly authentic medieval world torn between celebration and warfare. Faithful to the spirit of the Middle Ages, each track tells the story of a bygone era. > > Two tracks stand out thanks to the spellbinding vocals of bardess **Hildegard von Blingin'**, delivering melodies worthy of the grandest courts and taverns. Throughout the album, the atmosphere swings between the festive warmth of banquets and the raw tension of the battlefield, evoking mud, clashing steel, and the epic fury of combat. > > \-- G4F Records Find all listening links for **Sovereign Tower (Original Soundtrack)** by **Nicolas Gaborel, Hildegard von Blingin'** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Zofia Domaradzka blends country and synths in Survival Machine—listen to the soundtrack now URL: https://nowplaying.cool/zofia-domaradzka-blends-country-and-synths-in-survival-machine-listen-to-the-soundtrack-now/ Last updated: 2026-08-05T11:22:23.000Z If you spent hours humming to her music in *Timberborn*, you might already be spending your evenings with friends defending your moving base in *Survival Machine*, driven by Zofia Domaradzka's fresh tunes. Joined here by guitarist Krzysiek Łochowicz—who adds a country flair echoing both *Red Dead Redemption* and *Hearthstone*—the composer delivers whimsical, ambient-leaning tracks that perfectly complement the laid-back, pure fun of Grape Pickers’ co-op title. “The music combines Americana inspirations with synths, some darker and 'morning coffee' vibes changing from track to track,” Domaradzka [explained on Instagram](https://www.instagram.com/p/DZpqN7Js8nW/). After a lengthy stint in Early Access, *Survival Machine* officially hit 1.0 last June. Unfortunately for the studio, heavy AI usage allegations clouded the launch, forcing them to issue a [clarification on Steam](https://store.steampowered.com/news/app/1601330/view/689760714281192201?l=english). The team assured players that AI was only used to design achievements and as a crutch for certain localized translations. Find all listening links for **Survival Machine (Original Game Soundtrack)** by **Zofia Domaradzka** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Palworld’s official soundtrack hits streaming platforms after record-breaking 1.0 launch URL: https://nowplaying.cool/palworlds-official-soundtrack-hits-streaming-platforms-after-record-breaking-1-0-launch/ Last updated: 2026-08-05T04:21:34.000Z Just days after *Palworld* officially rolled out its 1.0 release, composer Tatsuya Yano’s complete original soundtrack has finally landed on major streaming platforms. What initially launched amidst intense plagiarism allegations quickly transformed into a record-breaking Steam phenomenon, winning over millions of players despite the early internet skepticism. Yano, bringing his sharp instincts from the anime industry, crafts a score that fully embraces the game's wild energy. Rather than settling for generic open-world background music, the album relies on grand orchestral reminiscent of what you would find in a proper J-RPG. This blend gives the survival-crafting loop a surprisingly potent momentum, turning routine base-building and high-stakes Pal hunts into cinematic moments. With developer Pocketpair already eyeing the future—having recently announced a mobile MMORPG spin-off scheduled for 2026—Yano’s work establishes a confident sonic identity for the expanding franchise, even if the composer presence on the future projects is yet to be confirmed. Find all listening links for **Palworld (Original Video Game Soundtrack)** by **Tatsuya Yano** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Nintendo Music just dropped 10 tracks from the upcoming Fire Emblem: Fortune's Weave OST URL: https://nowplaying.cool/nintendo-music-just-dropped-10-tracks-from-the-upcoming-fire-emblem-fortunes-weave-ost/ Last updated: 2026-08-04T15:08:21.000Z This has become standard operating procedure for Nintendo: as a new game's launch approaches, the publisher kicks things off by dropping a ten-track soundtrack sampler. We saw it [recently with *Splatoon Raiders*](https://nowplaying.cool/splatoon-raiders-debuts-on-nintendo-music/), and right before that [with *Star Fox*](https://nowplaying.cool/10-tracks-from-the-upcoming-star-fox-have-been-added-to-nintendo-music/)—now it's *Fire Emblem Fortune's Weave's* turn to make its debut on Nintendo Music. You can [stream the first 10 tracks right now on the service](https://share.music.nintendo.com/en-US/FR/officialPlaylists/8bb455e8-5312-4bd2-b098-795bacd38950) (Nintendo Switch Online membership required). Developer Intelligent Systems has yet to disclose any details about the composition team behind the game's score. However, it's safe to assume we'll see at least the return of Hiroki Morishita and Rei Kondoh, the key duo behind Fire Emblem: Three Houses. Slated for release on September 17, 2026, exclusively for Nintendo Switch 2, Fire Emblem: Fortune's Weave takes place in the Dagda Empire. It follows four protagonists with distinct motivations—Cai, Dietrich, Theodora, and Leda—competing in the Heroic Games in the capital city of Dagsion to claim a wish. Between battles, players can strengthen their forces through training, recruitment, and exploration beyond the city walls. ### The music of Big Walk is just one of its many selling points URL: https://nowplaying.cool/the-music-of-big-walk-is-just-one-of-its-many-selling-points/ Last updated: 2026-08-04T14:33:12.000Z It might just be this summer’s sleeper hit: the new title from House House, the creators of *Untitled Goose Game*, is already making serious waves. Broadly speaking, *Big Walk* is a "friendslop" hiking simulator where up to 12 players can join forces to wander around, marvel at the scenery, and solve cryptic puzzles. It’s a game that defies easy categorization—a feeling only amplified by an evocative soundtrack that refuses to make things simple for us. Spread across nine (yes, nine!) separate EPs, [all available on Bandcamp](https://aksfx.bandcamp.com) and [major streaming services](https://open.spotify.com/playlist/3NcKFlqBYdHVpFw1vY1fmE?si=a72d0151fe244e62), the score by Australian duo aksfx acts like a guide, holding our hand without ever revealing the destination. It feels a bit like walking blindly with your hands over your eyes before finally uncovering a landscape as unexpected as it is gorgeous. Playful, buoyant, and intoxicating, the music of *Big Walk* has virtually nothing in common with Dan Golding’s work on *Untitled Goose Game*. Debussy has no place in this quirky universe, yet all the playfulness of the developer shines through aksfx’s compositions. Those in the know might catch a similar kinetic energy echoing the soundtrack of *Humanity*, Enhance’s surprising Lemmings-like game for PlayStation VR. Related [ **Lumines Remastered soundtrack hits streaming just in time for your Friday party** Now available on mobile, the classic, mind-bending puzzle game from Tetsuya Mizuguchi shines even more thanks to its banging soundtrack. ](https://nowplaying.cool/lumines-remastered-soundtrack-hits-streaming-just-in-time-for-your-friday-party/) *Big Walk* is out now on PC, PS5, and Nintendo Switch 2\. Sitting at an impressive 87 on OpenCritic, House House’s latest venture is already establishing itself as one of the standout indie hits of the year. ### You had no idea NSFW games soundtracks could hit so hard, did you? URL: https://nowplaying.cool/you-had-no-idea-nsfw-games-soundtracks-could-hit-so-hard-did-you/ Last updated: 2026-08-03T09:35:25.000Z Longtime followers know how much I respect composers who specialize in adult games. Truth be told, I spent years raised on [The Last Wave podcast](https://www.kvgmradio.com), which never misses a chance to spin a track from some obscure Japanese eroge. This week brought the aptly named Wishful Simping across my radar, scoring the brand-new *StarBreed*. “Warning, girls with dicks!” reads the Steam store page, making it abundantly clear that this is full-blown futanari adult material—definitely for mature audiences. Sitting somewhere between an NSFW Star Fox parody and an unapologetic dating sim, Regulus NSFW’s latest release boasts a rock-infused neo-retro soundtrack crafted by the composer behind the studio’s previous title, *Spunkstock: Music Festival*. While I do mind a few lazy fade-outs at the end of certain tracks, the artist delivers a stellar album that easily stands on its own, whether you're aware of the game’s explicit nature or not. Find all listening links for **StarBreed (Original Video Game Soundtrack)** by **Wishful Simping** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### With over 130 new releases, July sure was a monster month for video game music URL: https://nowplaying.cool/with-over-130-new-releases-july-sure-was-a-monster-month-for-video-game-music/ Last updated: 2026-08-03T12:37:35.000Z I haven't been great at sharing video game music data lately. I can't believe I launched this site [four months ago](https://nowplaying.cool/welcome-to-nowplaying-video-game-music-curated-daily/). I've been focusing on sharing news ever since, but I think not enough people here realize I also keep track of every single new VGM album dropping on DSPs to feed the absolute monster of a database that lives rent-free in my pinned tabs. Anyway, here's the rundown on July, the third most packed month of 2026 for new VGM so far. ## July 2026 in VGM data Over the last four weeks, I've tracked down exactly **133 new albums** (over 4 tracks) on Spotify and other streaming services. That's 43 more compared to July 2025, which was one of the quietest months of last year. Some things never change, though: Japan remains the most productive country, racking up 23 new albums in July. The US trails right behind with 22 new releases, followed by China (16), France (9), and the UK (6). Among the many genres video game music spans, orchestral is still the most common. 39 of all releases fall under that category, followed closely by what I call "downtempo" (calm, chill tunes) and more energetic electronic music. The longest album of July is [*THE IDOLM@STER 20th Anniversary Piano Collection*](https://open.spotify.com/intl-fr/album/7miJ0CWZy8UGkJu7chYqLv?si=nNRwvtCWTKeT92KzXPB5HQ), which boasts a massive 119 tracks. However, even months later, no soundtrack has topped the sheer track count of *Final Fantasy VII Rebirth*, which remains the longest OST of the year with a staggering 175 tracks. ![](https://nowplaying.cool/content/images/2026/08/vgmdata_2026_july_16x9--1-.png) Explore more VGM insights over at [nwpl.ing/data](https://nwpl.ing/data), and support me [on Patreon](https://www.patreon.com/c/nowplayingvgm/membership) to unlock the monthly playlist and the full database for tier 3 subscribers. ## July 2026's best video game music If you missed out on new VGM this month, don't fret—I've kept tabs on everything. Here are my 5 standout OSTs from July. - [Denshattack! by Tee Lopes, Sean Bialo, Andrew One](https://nowplaying.cool/denshattack-soundtrack-release/) — Denshattack! is a hype train in its own right. Featuring 20 VGM legends like Kohta Takahashi, Shoji Meguro, and Takenobu Mitsuyoshi, this soundtrack was bound to make waves. ([Check out my interview with composer Andrew One right here](https://nowplaying.cool/denshattack-composer-andrew-one-interview/)). - [DOOM: The Dark Ages - Revelations by Finishing Move, Inc. ](https://nowplaying.cool/as-id-software-is-being-slain-the-new-doom-soundtrack-sounds-as-bittersweet-as-it-is-empowering/)— Even if I'm not the biggest fan of *The Dark Ages* OST, I must say Finishing Move smoothed things over nicely with this DLC, which sounds as empowering as it is bittersweet in light of id's layoffs. - [Virtue and a Sledgehammer by fingerspit](https://nowplaying.cool/virtue-and-a-sledgehammer-might-just-be-fingerspits-most-intriguing-work-yet/) — Deconstructeam is easily one of my favorite indie studios, and fingerspit's music is always a delight. A little more experimental than her previous work on The Cosmic Wheel Sisterhood ([read my interview with her right here](https://nowplaying.cool/some-of-the-tracks-were-more-inspired-by-my-feelings-fingerspit-on-scoring-the-cosmic-wheel-sisterhood/)), this first EP has me even more hyped for the game. - [ChainDive by TECHNOuchi](https://nowplaying.cool/the-cult-techno-soundtrack-of-chaindive-finally-hits-streaming/) — It took 23 long years for this legendary house/techno soundtrack to finally hit all music platforms. Already available on Bandcamp and CD, the ChainDive OST and its companion arrangement album are now streaming everywhere. - [Break My Case, Vol. 9 by Various](https://nowplaying.cool/the-new-break-my-case-soundtracks-are-criminally-catchy/) — My favorite gacha game never falls short of bangers. Studio coly dropped two new volumes in July, and Volume 9 is easily my absolute favorite, packed with catchy tunes bordering on funk and disco. Browse through all my favorites over at [nwpl.ing/collection](https://nwpl.ing/collection), and listen to my monthly podcast (it's in French, but who cares!) [right here](https://nwpl.ing/podcast). As a final note, I also wanted to express my deepest gratitude to you all, for July was the biggest month for NOWPLAYING. The site had more visitors in 30 days than between April and June combined. Thank you very much for stopping by! ### Jake Kaufman's retro soundscapes get a fresh spin with new complete Shovel Knight soundtracks URL: https://nowplaying.cool/jake-kaufmans-retro-soundscapes-get-a-fresh-spin-with-new-complete-shovel-knight-soundtracks/ Last updated: 2026-07-31T22:01:15.000Z Just weeks after dropping [some of his finest work yet on *Mina the Hollower*](https://nowplaying.cool/mina-the-hollower-ost-out-now/), veteran composer Jake Kaufman is already back with the complete official soundtracks for *Shovel Knight Dig* and *Shovel Knight Pocket Dungeon*. While these companion releases only add a handful of fresh cuts—six new tracks for *Dig* and two for *Pocket Dungeon*—they cement two very different stylistic offshoots of Yacht Club Games' flagship indie franchise. Stepping away from the traditional platforming of the original *Shovel of Hope*, both spin-offs demanded a shift in musical pacing. *Shovel Knight Dig* trades slow-burn exploration for a frantic, downward-scrolling roguelike descent, and Kaufman's score matches that relentless momentum with punchy, high-energy chiptunes. Meanwhile, *Shovel Knight Pocket Dungeon* leans into puzzle mechanics with a bouncy, hypnotic groove often bordering on jungle, that keeps you locked into its falling-block chaos without wearing out its welcome. I take this enchanting news as an opportunity to remind you that iam8bit is currently taking [pre-orders for the *Mina the Hollower* 3LP vinyl](https://nowplaying.cool/iam8bit-announces-the-mina-the-hollower-3lp-vinyl/). Considering the *Shovel Knight* vinyls have been out of stock for years, I'd advise you to act quickly if you'd like to add this one to your collection. Find all listening links for **Shovel Knight Dig and Shovel Knight Pocket Dungeon \[Complete Edition\]** by **Jake Kaufman** on their dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Taiko no Tatsujin keeps the rhythm alive with three fresh OST drops URL: https://nowplaying.cool/taiko-no-tatsujin-keeps-the-rhythm-alive-with-three-fresh-ost-drops/ Last updated: 2026-07-31T22:00:05.000Z Bandai Namco is finally giving our streaming playlists the update they needed. Dropping three distinct soundtracks at once—Pop Songs Collection, Melody of Eternal Darkness Collection, and Road to Master Collection—the publisher is making up for lost time since the last major digital OST release back in 2022. For a franchise that thrives on relentless beat-matching, this massive drop showcases the immense stylistic range of its composers. Veteran names like Yuji Masubuchi and Junichi Nakatsuru sit alongside a powerhouse roster featuring Torine, Kakeru Ishihama, and Takafumi Sato, delivering everything from high-energy arcade burners to moody, intricate melodies. All three albums are available now on major streaming platforms. If you need a palate cleanser after grinding those master charts, Bandai Namco also dropped the [surprisingly stunning soundtrack to *Shadow Labyrinth*](https://nowplaying.cool/shadow-labyrinth-bandai-namco-just-dropped-the-ost-to-the-weirdest-pac-man-spin-off-ever/)—a not-so-brilliant metroidvania PAC-MAN spin-off where the music really steals the show. Find all listening links for **Taiko no Tatsujin "Pop songs collection", "Melody of Eternal Darkness Collection", and "Road to Master Collection"** by **Bandai Namco Game Music** on their dedicated page: → ### The latest Nintendo Music drop is all about Virtual Boy URL: https://nowplaying.cool/the-latest-nintendo-music-drop-is-all-about-virtual-boy/ Last updated: 2026-07-31T09:32:32.000Z You know the drill: every Friday, Nintendo populates its music streaming platform with either new games' OSTs, or unpacks older stuff in the hope of engaging a new audience. The sheer mention of Virtual Boy should tell you immediately which one it is this week. [Boot up your Nintendo Music app](https://music.nintendo.com/en-US/section/2833a2d0-a044-4dbd-9c0d-d02121d9a28f/) to discover the original soundtracks from *Virtual Boy Wario Land*, *Mario Clash*, *Galactic Pinball*, *Teleroboxer* and *Mario's Tennis*. Each of these games has already been available on Switch as part of the Nintendo Switch Online + Expansion Pack subscription. Today, Nintendo also announced that new exclusive games will soon join the ever-growing "Virtual Boy Classics" catalog, such as *D-Hoppers* and *Zero Racer*. Two games that actually never saw the light of day — they were canceled before release back in 1996. In typical Nintendo fashion, you won't find any credits on the Music app. Head over to [VGMdb](https://vgmdb.net/product/8866) to learn more about the people behind the music of those games! A couple of weeks ago, Nintendo made waves by finally releasing the colossal OST to one of the first Switch 2 hits, [*Donkey Kong Bananza*](https://nowplaying.cool/a-year-of-bananza-nintendo-celebrates-donkey-kong-with-a-massive-229-track-ost/). ### ArenaNet reveals the Guild Wars 3 main theme and opens an exciting new chapter URL: https://nowplaying.cool/arenanet-reveals-the-guild-wars-3-main-theme-and-opens-an-exciting-new-chapter/ Last updated: 2026-07-31T08:32:46.000Z ArenaNet just gave us our very first glimpse into the future of *Guild Wars 3*, and it already sounds breathtaking. Even though the game’s full release remains a long way off on the horizon, the studio has officially unveiled its main theme alongside a fascinating behind-the-scenes video detailing its creation. The monumental task of opening this new chapter was handed to composer Kazuma Jinnouchi—whom you probably know for his celebrated work on *Suzume* and *Batman: Arkham Shadow* last year. Jinnouchi’s arrangement seamlessly blends sweeping, pulse-pounding orchestrations with delicate, contemplative textures that capture the vast scope of Tyria. Even if this first track begins a tad safely, composer Kazuma Junnouchi explains that it's very much intentional. “Knowing the story takes place a thousand years before Guild Wars 1, I was naturally turning to solo strings \[…\] I wanted to make it feel like someone's reading your tale.” For longtime fans wondering about musical continuity, the news gets even better: veteran series composer Maclaine Diemer has [officially confirmed](https://www.instagram.com/p/DbbO6pLpumh/) his return to help shape the score. Head over to YouTube to watch ArenaNet's deep dive and stream the main theme today. Know, we just have to be patient and to trust in the studio's vision for their upcoming MMORPG. ### The new score from Assassin's Creed Black Flag Resynced is now available as a standalone OST URL: https://nowplaying.cool/the-assassins-creed-black-flag-resynced-new-score-soundtrack/ Last updated: 2026-07-31T05:43:31.000Z Just a quick one to inform you all that the new tracks from the hit remake of *Assassin's Creed Black Flag* (which has already sold over 3.5 million copies) are now streaming on all music platforms. Composer Stephen Lukach (*Skull & Bones*) provided 23 new tracks for *Assassin's Creed Black Flag Resynced*, which play before the original soundtrack by Brian Tyler in [the album released by Ubisoft Music just a few weeks ago](https://nowplaying.cool/set-sail-with-23-exclusive-new-tracks-the-assassins-creed-black-flag-resynced-soundtrack-hits-spotify-and-more/). Nothing new here, really. Just know that, if you don't want to mix the new tracks with the old ones, you can add this particular album, dubbed "New Score Soundtrack", to your favorites. Related [ **NOWPLAYING Video game music** Tracking new VGM releases since 2022. ](https://nowplaying.cool/tag/feature/) Too bad those new tracks aren't included in [the 4LP vinyl](https://nowplaying.cool/the-assassins-creed-black-flag-vinyl-will-set-sail-next-january/) Laced Records is currently taking pre-orders for. Find all listening links for **Assassin's Creed Black Flag Resynced (New Score Soundtrack)** by **Stephen Lukach** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### 007 First Light soundtrack premieres on Spotify, Apple Music and more URL: https://nowplaying.cool/007-first-light-soundtrack-premieres-on-spotify-apple-music-and-more/ Last updated: 2026-07-30T22:00:03.000Z On top of featuring [an opening theme composed by David Arnold and performed by Lana Del Rey](https://nowplaying.cool/lana-del-reys-video-games-era-finally-gets-real-with-007-first-light/), IO Interactive's latest smash hit brought in the British (of course) duo The Flight to score *007 First Light*. Across 38 tracks and roughly two hours of music, Joe Henson and Alex Smith brilliantly build upon the Bond legacy. They bring a fresh, modern edge to the sleek image of the Crown's young spy without ever dulling its gloss. It is a score packed with personality that avoids the trap of pastiche—reminiscent of the incredible attention to detail Gordy Haab brings when channeling John Williams for the *Star Wars* games. Related [ **Award-winning Gordy Haab drops the first single for Star Wars Zero Company** The whole soundtrack will be released on August 27th. ](https://nowplaying.cool/award-winning-gordy-haab-drops-the-first-single-for-star-wars-zero-company/) That being said, British duo Chase & Status have yet to release the exclusive track they composed for the game, which plays in the background during an early nightclub mission. Just, come on guys! Since its release on May 27, *007 First Light*—currently available on PC, PS5, Xbox Series X/S, and coming soon to Switch 2—has already received a steady stream of extra content. It will soon welcome a bonus mission centered around the character Bawma, played by Lenny Kravitz. Critically acclaimed across the board, the game currently sits at a cool 87/100 on OpenCritic. Find all listening links for **007 First Light (Original Video Game Soundtrack)** by **The Flight** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Lumines Remastered soundtrack hits streaming just in time for your Friday party URL: https://nowplaying.cool/lumines-remastered-soundtrack-hits-streaming-just-in-time-for-your-friday-party/ Last updated: 2026-07-30T21:11:45.000Z A few months after the soundtrack release of its spiritual successor, [*Lumines Arise*](https://nwpl.ing/lumines-arise), the original *Lumines* is getting a fresh coat of paint. Originally released in 2004 for the PSP and in 2018 for PC and modern consoles, the tile-matching game that laid the groundwork for *Tetris Effect* is hitting mobile. Naturally, it’s the perfect opportunity to finally release its trance soundtrack—composed jointly by Takayuki Nakamura and Katsumi Yokota—across all platforms. Listen to *Lumines Remastered* now on Spotify, Apple Music, Tidal, Deezer, Qobuz, and YouTube, or buy it on Steam and Bandcamp. Clocking in at 39 tracks and just under two hours of electronic music, the *Lumines* soundtrack has kept its pioneering edge, cementing its place as a true showcase for Sony’s handheld console. Even 22 years later, the sounds crafted by the two producers haven't aged a bit—especially amidst the current Y2K aesthetic revival. > Takayuki Nakamura and Katsumi Yokota's original score from the groundbreaking synesthetic puzzle game LUMINES REMASTERED is available digitally for the very first time, featuring 39 timeless tracks across a variety of genres and rhythms. Go on a sonically electronic journey from deep house to progressive trance and everything in between, even while you're away from your controller. > > \-- Bandcamp page The past few days have been packed with nostalgic announcements: last week, Nakamura and Yokota’s contemporary, TECHNOuchi, also dropped the legendary *ChainDive* OST on Spotify and other platforms, [which you can check out right here](https://nowplaying.cool/the-cult-techno-soundtrack-of-chaindive-finally-hits-streaming/). Find all listening links for **Lumines Remastered (Original Score)** by **Takayuki Nakamura, Katsumi Yokota** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Ico, Shadow of the Colossus and The Last Guardian are finally back on vinyl URL: https://nowplaying.cool/ico-shadow-of-the-colossus-and-the-last-guardian-are-finally-back-on-vinyl/ Last updated: 2026-07-30T20:51:35.000Z Following a teaser that left no room for doubt, iam8bit has officially lifted the curtain on the Team Ico Collection. The drop features a repress of the long-sought-after *Shadow of the Colossus* and *The Last Guardian* vinyls, along with the first-ever vinyl release for 2001 PS2 classic *Ico*. [Pre-orders for individual LPs and bundles](https://www.iam8bit.com/collections/team-ico-trilogy) are open until August 31, with prices ranging from $31.99 to $42.99\. European fans can also pre-order [through Black Screen Records](https://blackscreenrecords.com/collections/team-ico-trilogy) for €35 to €45\. Deliveries are expected to ship in Q4 2026\. > ICO. Shadow of the Colossus. The Last Guardian. Three iconic games, three iconic soundtracks, now all on vinyl from iam8bit. Dive into the rich and inventive soundtracks for these classics! https://bit.ly/8bit-team-ico > > [\[image or embed\]](https://bsky.app/profile/did:plc:4nwd4d33o3hw6b5b3syxokii/post/3mruss6kvwp2d?ref%5Fsrc=embed) > > — iam8bit ([@iam8bit.com](https://bsky.app/profile/did:plc:4nwd4d33o3hw6b5b3syxokii?ref%5Fsrc=embed)) [30 juillet 2026 à 18:01](https://bsky.app/profile/did:plc:4nwd4d33o3hw6b5b3syxokii/post/3mruss6kvwp2d?ref%5Fsrc=embed) It’s a massive blow to scalpers, who have spent years flipping these grails for eye-watering prices on the secondary market. According to Discogs, the *Shadow of the Colossus* 2LP was trading for an average of €115 prior to this announcement. As of this writing, I'm even seeing listings hitting €250 to €330 on a popular French resale platform (where I live). While we wait for more news on Fumito Ueda’s next project, *Gen Atlas*, which was teased during Summer Game Fest, fans of the legendary Japanese studio can find solace in adding these iconic scores to their shelves. The albums were composed, respectively, by pentagon & Michiru Oshima, Kow Otani, and Takeshi Furukawa. As a quick reminder, all three soundtracks have also been streaming on major platforms since last year. It’s a busy season for iam8bit, which just last week [opened pre-orders for the *Mina the Hollower* soundtrack on vinyl](https://nowplaying.cool/iam8bit-announces-the-mina-the-hollower-3lp-vinyl/). ### The chiptune-infused Viral Reload EX soundtrack will get your groove on URL: https://nowplaying.cool/the-chiptune-infused-viral-reload-ex-soundtrack-will-get-your-groove-on/ Last updated: 2026-07-30T09:07:08.000Z I’ve never really bothered to look into what "EX" actually means at the end of a game's title. I just know it brings two things to mind: retro games and an absolute banger of an OST. *Viral Reload EX* hits the nail on the head as an old-school shmup powered by relentless melodies from floopy—a composer and arranger who specializes in exactly this kind of music. If I had one complaint about the album, it’s that some tracks are just too short (it's honestly a crime that "The Groovy" or "Trusted Companions" lasts under a minute). Then again, that's just a great excuse to put the soundtrack on repeat. Driven by a bouncy bassline, floopy’s music transports us straight back to the early 90s. Oh, and by the way, I advise you to take a look at the artist bio on Spotify. Informative stuff. By the way, the game is criminally underrated and lacks visibility, so if you like what you hear, show it some love on Steam! Chiptune nerds have been blessed recently with [the soundtrack to *Mina the Hollower*](https://nowplaying.cool/mina-the-hollower-ost-out-now/), which is [coming soon to vinyl](https://nowplaying.cool/iam8bit-announces-the-mina-the-hollower-3lp-vinyl/) thanks to iam8bit. Find all listening links for **Viral Reload EX (Original Soundtrack)** by **floopy** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Celebrating 35 years of GP Rider: The cult arcade soundtrack is now streaming URL: https://nowplaying.cool/gp-rider-35th-anniv-album/ Last updated: 2026-07-30T07:13:22.000Z Originally hitting arcade cabinets in June 1990, *GP Rider* eventually made its way to the Master System three years later, securing its place as one of SEGA’s most mythic soundtracks for speed-hungry gamers. Composed by Takenobu Mitsuyoshi ([who recently graced *Denshattack!*](https://nowplaying.cool/made-my-day-tona-takenobu-mitsuyoshi-will-sing-his-heart-out-in-the-upcoming-denshattack/)), Hiro, Yasuhiro Takagi, Koichi Namiki, and George Gershwin, the soundtrack is now available on Spotify, Apple Music, Deezer, and other platforms. A CD is also available [via Japanese import](https://diskunion.net/gamemusic/ct/detail/1009260898). As is often the case with these kinds of projects, the album features tracks from various versions of the game. We start by discovering the arcade versions of cult favorites like "Time Attack" or "The Perfect Power," before diving into the Master System and Game Gear arrangements (where the game launched in 1994). It is an absolute marvel of electronic music that squeezed every last drop out of the era’s audio chips to deliver a diverse, high-octane score with a top-notch production. Last month, SEGA celebrated another milestone: the 35th anniversary of Sonic, who was also treated to a gift album—a retrospective of the most legendary tracks from the franchise's latest games. Find all listening links for **GP Rider - 35th Anniv. Album -** by **SEGA GAME MUSIC** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The soundtrack to Key's latest VN, anemoi, is now streaming worldwide URL: https://nowplaying.cool/the-soundtrack-to-keys-latest-vn-anemoi-is-now-streaming-worldwide/ Last updated: 2026-07-29T12:33:15.000Z A household name in the visual novel world, VISUAL ARTS / Key has spent the year filling streaming platforms with cult favorites like *Air*, *Clannad* or *Kannon*. *anemon* (lowercase) is the studio's latest offering, and while the game remains locked behind Japan's borders for now, you can finally get a taste of its atmosphere thanks to its soundtrack. Listen now on Spotify, Apple Music, Qobuz — basically everywhere. Composed by Ryō Mizutsuki, Shūhei Ōhashi, Taisuke Takanashi, Hayato Asano, Shōyu and Hisashi Tenkyū under the direction of Key's founder, Shinji Orito, you're looking at a 63-track long album, featuring over 3 hours of music. In classic Key fashion, the *anemoi* OST leans into evocative melodies, fiddle-led ballads, and introspective electronic soundscapes. Related [ **The legendary visual novel studio Key is back with the soundtrack to Kousai Toshi** Released in 2025 and slated for a console release this year, the "kinetic novel" from the legendary studio behind titles like Kanon, Air, and Clannad is finally dropping its origin… ](https://nowplaying.cool/the-legendary-visual-novel-studio-key-is-back-with-the-soundtrack-to-kousai-toshi/) In *anemoi*, you follow the journey of Mugi and his sister Rikka as they return to their hometown ten years after burying a time capsule. Before opening it, the siblings must reconnect with old friends and, of course, navigate the romantic possibilities with the girls of the village. Find all listening links for **anemoi (Original Soundtrack)** by **VISUAL ARTS / Key, Shinji Orito, Ryo Mizutsuki, Shuhei Ohashi, Shoyu, Hayato Asano, Hisashi Tenkyu, Yuiko Ohara, Taisuke Takanashi** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Stellar Blade: BLOOD RAIN teases me with some R&B—and I'm here for it URL: https://nowplaying.cool/stellar-blade-blood-rain-teases-me-with-some-r-b-and-im-here-for-it/ Last updated: 2026-07-28T09:40:14.000Z I find myself in a bit of a tough spot regarding *Stellar Blade*, and even more so with its sequel, *BLOOD RAIN*, teased via a provocative trailer last June. We're introduced to Evie, a (very) young member of an anti-terrorist unit in a futuristic city inspired by Chongqing, China. My discomfort stems from the fact that the trailer raised some very legitimate questions regarding the protagonist's juvenile appearance, showcased in an excessively tight outfit and highlighted by voyeuristic camera angles. The game's director has [waved away](https://www.ign.com/articles/shift-up-ceo-explains-design-of-stellar-blade-blood-rains-new-main-character) the critics, insisting that the heroine's personality will outweigh her appearance... all while promising outfits even more "appealing" than those in *Stellar Blade*. Coming from the studio behind *Goddess of Victory: NIKKE*, should we even be surprised? That said, it is with a healthy dose of caution that I invite you to check out the first two tracks of the "Summer Game Fest EP" shared yesterday by SHIFT UP. Composed by Youngjee Lee—who was already heavily involved in the massive soundtrack of the first game—these pieces showcase two very different sides of the *BLOOD RAIN* atmosphere. The first, "Make up my mind," is an absolute R&B/soul delight that hits my feels perfectly thanks to its relentless groove and the singer's sustained vocals. "Off the line," on the other hand, shifts gears completely from the *Stellar Blade* OST by leaning into a heavy rock sound flirting with Drum and Bass—an epic track that makes you imagine yourself slicing through enemies in the heat of battle. Ultimately, everyone is free to take *Stellar Blade: BLOOD RAIN* however they like. The original game's soundtrack remains an anomaly in the industry—boasting over 200 tracks and 10+ hours of music. Earlier this year, the British label Laced Records opened pre-orders for [a vinyl edition](https://www.lacedrecords.co/collections/stellar-blade). A release that is criticized by fans for its meager tracklist—only 44 tracks were selected, following what I imagine was a hell of a curation headache. ### Ben Starr stans, assemble: a new Soulframe track features your favorite voice URL: https://nowplaying.cool/ben-starr-stans-assemble-a-new-soulframe-track-features-your-favorite-voice/ Last updated: 2026-07-28T08:48:35.000Z Digital Extremes—the studio behind *Warframe*—is cranking out progress on their fantasy action RPG, and the latest updates from TennoCon have the fanbase cheering. While the game is already accessible in alpha for those who grabbed a founder's pack, the studio has already begun teasing the vibe with various musical snippets. Today, a new track joins the jukebox: "Silver Eyes," first revealed [on the "Warsongs" trailer](https://www.youtube.com/watch?v=WiGRu3SQ-ZY), performed by singer Lorelei Marcell and featuring a guest verse from voice actor Ben Starr. The single is now playing on all streaming platforms. Starr is a household name in the industry, having voiced main characters in *Final Fantasy XVI* and *Clair Obscur: Expedition 33*. In *Soulframe*, he’s set to play the primary antagonist, Tempest Bayor. It’s a powerhouse cast, especially with Jennifer English (*Clair Obscur*, *Baldur's Gate 3*) joining the lineup recently. Those two really are inseparable, eh? You can head over to the [official *Soulframe* page](https://www.soulframe.com/en/news/page/1) to check out the roadmap, though it looks like we won’t be seeing a full 1.0 release for a long, long time. ### Make yourself at home : the World of Warcraft housing soundtrack has arrived URL: https://nowplaying.cool/make-yourself-at-home-the-world-of-warcraft-housing-soundtrack-has-arrived/ Last updated: 2026-07-28T00:43:57.000Z Finally introduced in *World of Warcraft* for the latest expansion, *Midnight*, the famous MMORPG’s housing system allows anyone to acquire a plot of land and decorate it to their liking. It’s essentially a game within a game, featuring its own mechanics and, naturally, a bespoke soundtrack. Blizzard Entertainment has reunited with its favorite composers—notably David Arkenstone, a veteran of the game’s tavern music—to provide this alternative game mode with a relaxing yet rigorously authentic Azerothian soundscape. You can expect to hear motifs and instruments that evoke the game's various factions and environments, all wrapped in a cozy atmosphere designed to let you take your time perfecting your interior design. Full soundtracks for *World of Warcraft* and other Blizzard titles are available on streaming platforms as well as for purchase [on Bandcamp](https://worldofwarcraft.bandcamp.com). For those following my previous piece on naming conventions for video game OSTs, you'll note that the American studio has once again shifted its naming style with this latest album. Related [ **Why nobody can agree on what to call video game music** Despite the roughly 1,200 soundtracks released every year on streaming platforms, there doesn't seem to be a fixed convention for album naming. ](https://nowplaying.cool/why-nobody-can-agree-on-what-to-call-video-game-music/) Find all listening links for **World of Warcraft: Azeroth Housing (Soundtrack)** by **David Arkenstone, Adam Burgess, Leo Kaliski, Jake Lefkowitz** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### UNBEATABLE’s high-voltage post-punk soundtrack finally hits streaming URL: https://nowplaying.cool/unbeatable-album-soundtrack-available/ Last updated: 2026-07-27T17:39:28.000Z The rhythm game/visual novel from D-CELL Games is making waves. [Alongside news of a vinyl release at iam8bit](https://nowplaying.cool/iam8bit-brings-unbeatable-to-physical-media-pre-order-the-vinyl-and-cd-now/) and a fresh DLC (complete with its own Bandcamp soundtrack), the high-octane post-punk OST of *UNBEATABLE* has officially landed on Spotify, Apple Music, YouTube, Tidal, Deezer, and Qobuz. You can find all the links above. Note that it's still really fresh, and that you may have to wait a couple of hours for the rollout to be completed on your favorite streaming service. In line with the studio's [Steam announcements](https://store.steampowered.com/news/app/2240620/view/686386184730970840?l=english), the album featuring the diegetic tracks—performed by the game's own characters—is now available outside of Bandcamp. A second album, dubbed \[ost\], is expected in the coming days; this one serves as the game's actual score, providing the music for narrative beats and the atmospheric backdrop for the adventure's progression. While not yet official, it’s a safe bet that the recently released *BREAKOUT* and the newcomer *The Jamie Paige Content Companion's Official Companion Content* will also land on streaming platforms at some point. As the studio reminded fans in their Steam post, "Of course, the best way you can support the SOUND TEAM and ensure we're able to continue making more tracks for the game is to purchase the soundtrack directly." I can’t stress this enough: streaming is convenient, but it doesn’t put food on the artists' tables. Buy the music you love! *UNBEATABLE* is available on PC and, as of today, on Switch 2. Find all listening links for **UNBEATABLE - ALBUM** by **UNBEATABLE** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The Wolverine's first single is a gritty introduction to Logan URL: https://nowplaying.cool/the-wolverines-first-single-is-a-gritty-introduction-to-logan/ Last updated: 2026-07-27T14:55:41.000Z San Diego Comic-Con has delivered its usual haul of juicy intel on Insomniac's next project, *Marvel's Wolverine*. Still slated for a September 15 release, this high-octane action game is getting a soundtrack from David Flemming—the composer who recently made waves with the score for the *Superman* film and the hit Apple TV series *Widows Bay*. The first preview, aptly titled "Logan," serves as a compelling statement of intent for the game's musical direction. You can add it to your streaming platforms right now. Clocking in at over six minutes, this long track acts as a sweeping introduction to the protagonist, shifting through several movements to showcase the various facets of his personality. For me, it’s a first taste that leaves you craving more, especially after (and this is a personal take) the somewhat "safe" scores by John Paesano for *Marvel's Spider-Man* and its sequel. Moving away from the more open structure of the Spider-Man titles, *Wolverine* leans heavily into the gory, visceral nature of its combat. Speaking of which, Sony shared a new gameplay sequence during SDCC that is absolutely drenched in hemoglobin. [You can check it out here](https://youtu.be/3Z42tBfBLJY). ### Mahou Arms finally hits 1.0, and Dale North’s full OST is a vibe URL: https://nowplaying.cool/mahou-arms-finally-hits-1-0-and-dale-norths-full-ost-is-a-vibe/ Last updated: 2026-07-27T08:34:48.000Z After six long years in the early access trenches, Dischan Media’s action game is finally entering its 1.0 era. While the community has been steadily warming to it throughout development, *Mahou Arms* makes its mark by blending a heavy anime aesthetic with gameplay vibes reminiscent of *NieR: Automata*. To celebrate the official launch, composer Dale North teamed up with singer Pernelle (known for *Stellar Blade* and *NIKKE*) to deliver a high-octane opening cinematic. You can check it out below. But the hype doesn't stop there: the full soundtrack, boasting 21 tracks, has officially landed on all streaming platforms. It’s a polished piece of work that feels deeply "J-RPG"—balancing sublime orchestration with electronic textures that perfectly drive the heroine through her combat sequences. It’s a fitting evolution for North, who first put himself on the map with the *Wizard of Legend* OST back in 2018. On a side note: if Pernelle’s vocals have your name written all over them, you’ll want to check out [her first EP with her band Paon](https://scarletmoon.to/philosophiedusoi/?utm%5Fsource=ig&utm%5Fmedium=social&utm%5Fcontent=link%5Fin%5Fbio). It sounds like a lost soundtrack from a *Persona* game that never actually made it to the shelves. Find all listening links for **Mahou Arms (Original Game Soundtrack)** by **Dale North** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Award-winning Gordy Haab drops the first single for Star Wars Zero Company URL: https://nowplaying.cool/award-winning-gordy-haab-drops-the-first-single-for-star-wars-zero-company/ Last updated: 2026-07-26T10:08:10.000Z *XCOM* and *Star Wars* fans will have to sit tight for one more month before diving into this new tactical action game from Bit Reactor—a studio founded in 2022 under the leadership of Greg Foertsch, former art director at Firaxis Games (*Civilization*, *XCOM*...). Safe to say this team knows what they're doing, making a natural pair with EA's go-to *Star Wars* veteran, composer Gordy Haab. Grammy winner for the score of *Star Wars Jedi: Survivor*, along with numerous other accolades for his work on *Star Wars: Battlefront II* and *Indiana Jones and the Great Circle*, Haab brings us the very first, self-titled track from the *Zero Company* soundtrack. Clocking in at just 1:17, this brief piece sets the tone for this tactical game set during the Clone Wars, complete with a motif that fans will easily recognize. The track is also available on your favorite streaming platform. It's now official: the full OST will drop alongside the game on August 27\. *Star Wars Zero Company* is heading to PC, PS5, and Xbox Series X/S. ### Bargain with fate with the Schrödinger's Call soundtrack URL: https://nowplaying.cool/bargain-with-fate-with-the-schrodingers-call-soundtrack/ Last updated: 2026-07-25T13:22:45.000Z Unless you're deep into visual novels, you might not have heard of it yet, but *Schrödinger's Call* currently stands as the 4th highest-rated game of 2026, sitting ahead of titles like *Pokopia* and *Resident Evil Requiem*. In this narrative adventure, you play as Mary, "the world's last confidant," who sits right on the threshold between life and death. Her goal is to bring a semblance of peace to her fellow souls by listening to their grief and regrets—even if it means bending a few rules along the way. While the game's fascinating story is occasionally weighed down by somewhat tedious design choices, it truly shines through its striking art style and, of course, the score by Seishi Irimajiri. The Japanese composer delivers a generous 76-track album—mostly short pieces—that blends seamlessly with the game's Tim Burton-esque aesthetic and German expressionist vibes. You can stream it right now on Spotify, Apple Music, and other major platforms, or support the studio directly by grabbing a copy on Steam. *Schrödinger's Call* is also available on Nintendo Switch. Find all listening links for **Schrödinger's Call (Original Soundtrack)** by **Seishi Irimajiri** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The ultimate Forza Horizon 6 Drum & Bass station is now on Spotify & Apple Music URL: https://nowplaying.cool/the-ultimate-forza-horizon-6-drum-bass-station-is-now-on-spotify-apple-music/ Last updated: 2026-07-25T06:36:27.000Z A few weeks after Hospital Records launched its album on Bandcamp and [opened pre-orders for the vinyl release](https://nowplaying.cool/drum-bass-galore-the-forza-horizon-6-hospital-records-radio-station-is-coming-to-vinyl/), the full lineup is now available on Spotify, Apple Music, Deezer, and other streaming platforms. You can find all the links in the embed below or via the link at the bottom of the page. This marks the British D&B label's fifth contribution to the *Forza Horizon* franchise, delivering no fewer than 24 high-octane tracks to blast through your speakers as you tear across the Japanese countryside behind the wheel of a high-powered machine. Here is the full tracklist: 1. Hoax, So What, Dynamite MC - Thread The Needle 2. Metrik, Subsonic - Dawnbreaker (Subsonic Remix) 3. P Money, Whiney - Photo Finish 4. TANTRON, Nakamura Minami - Turbo Fire 5. Logistics - Hyperspace 6. IYRE, Makoto - SKYLINE FEVER 7. Winslow, Gabriella Bongo, Elsa - Pieces Of Me 8. Fred V - Vortex 9. Urbandawn - Superhiem 10. S.PY, Alibi - Rock Da House (Alibi Remix) 11. TANTRON - Trigger Sequence 12. Hugh Hardie - Challenger 13. Inside Info, Kemal - Iceberg 14. Nu:Logic - Chromium 15. Bop, Subwave - Elastic Dreams 16. Waeys - U & Me 17. Sudley, Degs - Breathe Again 18. Nu:Tone, SOLAH - Clarity 19. Nixxy Rain - Salsa Stepper 20. Makoto, Elle Shimada - Astral Travelling 21. Fonts - Falling 22. Unglued - Wrong Phase, Right Time 23. hayve, Anaïs, Laminar, Skyelle - Redline 24. Formula - Stone Cold Also on the *Forza Horizon 6* front, Microsoft released a short EP a few weeks back featuring select tracks composed exclusively for the game's launch. [Check it out here](https://nowplaying.cool/the-for/). Find all listening links for **Hospital Records: Forza Horizon 6** by **Various Artists** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Resonance: A Plague Tale Legacy is already bound to vinyl via Black Screen Records URL: https://nowplaying.cool/resonance-a-plague-tale-legacy-is-already-bound-to-vinyl-via-black-screen-records/ Last updated: 2026-07-24T18:28:03.000Z The new entry in Asobo’s franchise isn't even out yet, but its musical roll-out is already locked in. Just like with all his previous soundtracks, composer Olivier Derivière (*Streets of Rage 4*, *South of Midnight*) is teaming up with German label Black Screen Records for a gorgeous 2LP release for *Resonance: A Plague Tale Legacy*. The game is set to launch on PC and consoles on August 27, with the vinyl following in November. [It’s available for €45](https://blackscreenrecords.com/products/resonance-a-plague-tale-legacy?variant=53374397776138) as a signed edition by the composer. In the US, [Very Ok Vinyl](https://www.veryokvinyl.com/products/resonance-a-plague-tale-legacy) will handle distribution for $47. > We’ve teamed up with AMEO Prod to bring Olivier Derivière's soundtrack to Resonance: A Plague Tale Legacy to vinyl! 🌀 The soundtrack of the 3rd installment of the highly acclaimed “A Plague Tale” series will be available on 2xLP Minonan Sphere Vinyl. Pre-order now at: buff.ly/hNLDHA9 > > — [Black Screen Records (@blackscreenrecords.com)](https://bsky.app/profile/did:plc:axqarynozq3gtzrbni7mufd4?ref%5Fsrc=embed) [2026-07-24T16:01:38.051Z](https://bsky.app/profile/did:plc:axqarynozq3gtzrbni7mufd4/post/3mrfpyhb35n2w?ref%5Fsrc=embed) Marketing for this spin-off centered on the character of Sofia is picking up speed with just a few weeks left before launch. Alongside plenty of gameplay footage, we’ve already [gotten a taste of three tracks](https://nowplaying.cool/war-drums-and-dizzying-choirs-the-new-a-plague-tale-legacy-single-is-a-heavy-hitter/) from the OST of *A Plague Tale Legacy*, which takes a very different direction from the series' first two installments. Olivier Derivière teamed up with the Amalgamation Choir—a 20-woman choir led by Vasiliki Anastasiou—to ground the game’s score in the Cretan setting of Sofia’s journey. I’ll take this opportunity to remind you that the vinyl soundtracks for *A Plague Tale: Innocence* and *A Plague Tale: Requiem* are [still available](https://blackscreenrecords.com/collections/a-plague-tale) on Black Screen Records’ website. ### The Esoteric Ebb soundtrack is now finally complete — stream it now on Spotify, Apple Music and more URL: https://nowplaying.cool/the-esoteric-ebb-soundtrack-is-now-finally-complete-stream-it-now-on-spotify-apple-music-and-more/ Last updated: 2026-07-24T11:03:36.000Z As promised to Bandcamp supporters by the composing trio, the second installment of the soundtrack for the fantasy CRPG *Esoteric Ebb* is now available worldwide. Rather than releasing it separately, the artists have combined both volumes into a single album, available on Spotify, Apple Music, YouTube, Deezer, Tidal, and Qobuz. A deeply atmospheric soundtrack, driven by delightful woodwinds, clean reverb-soaked guitar, and even a new feature with singer MØ, who lends her vocals to the track "Revel in Urth". The Danish singer previously appeared on several tracks from the first volume, which you can still listen to via the link above. The 500-unit vinyl press of the *Esoteric Ebb* soundtrack is [still available for pre-order on Bandcamp](https://andersbachbrianbatzkristianpaulsen.bandcamp.com/album/esoteric-ebb-vol-1-original-soundtrack). Keep in mind that this 2LP set only includes tracks from the first volume — the artists haven't announced a potential second vinyl for collectors just yet. Find all listening links for **Esoteric Ebb, Vol. 1 & 2** by **Anders Bach, Brian Batz, Kristian Paulsen** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Dutch DJ Daniel Wanrooy turns HypnoTiles into a worthy Tetris Effect successor URL: https://nowplaying.cool/dutch-dj-daniel-wanrooy-turns-hypnotiles-into-a-worthy-tetris-effect-successor/ Last updated: 2026-07-24T10:08:20.000Z It's a big day for electronic music. Following [the release of the *ChainDive* OST](https://nowplaying.cool/the-cult-techno-soundtrack-of-chaindive-finally-hits-streaming/), we're turning our attention to an even lesser-known title: *HypnoTiles*. Released last month on PC, this *Tetris* offspring flew completely under the radar... but trust me, giving its soundtrack a listen might just convince you to check it out. Composed by Dutch DJ Daniel Wanrooy (known for remixing Tiësto, Armin van Buuren, and other EDM legends), the *HypnoTiles* original soundtrack doesn't pull any punches. True to the game's name, it throws you into a near-hypnotic state of trance. Heart-pounding bass, melodic synths, and eerie pads are just some of the ingredients the producer uses to put you in an altered state. Senile Team's inspiration for their game is pretty obvious: *Tetris Effect*. Even if *HypnoTiles* doesn't go quite as far or look quite as polished as its role model, the puzzle game relies on synesthesia to literally mesmerize its players. If you're a fan of Hydelic's musical work, the *HypnoTiles* soundtrack is very likely to strike a chord. Find all listening links for **HypnoTiles (Video Game Soundtrack)** by **Daniel Wanrooy** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The cult techno soundtrack of ChainDive finally hits streaming URL: https://nowplaying.cool/the-cult-techno-soundtrack-of-chaindive-finally-hits-streaming/ Last updated: 2026-07-24T04:50:16.000Z As announced by its main composer, Yuji "TECHNOuchi" Takenouchi, on his social media, the original soundtrack for the PS2 game *ChainDive* and its official arrangement album have finally arrived on Spotify, Apple Music, Deezer and the likes. The album was originally published in 2022 on CD and Bandcamp. Ranked among the top 10 PS2 game OSTs [by DJ Dedeco](https://youtu.be/zMfoB9IPevs?list=RDzMfoB9IPevs&t=1613) (who sampled the soundtrack extensively for his mixes), *ChainDive* is a lesser-known title in Sony's catalog. Released exclusively in Japan and developed by the studio Alvion, it is an action side-scroller where you play as a sharp-bladed mecha ridding the planet of a monstrous invasion. The gameplay is exhilarating, but the soundtrack, which mixes techno and house music, is even more so. Composed mainly by TECHNOuchi (*Metal Gear Solid 2: Solid Snake*, *Circadia*) and Hideyuki Eto (*Armored Core* series), the *ChainDive* original soundtrack has vastly outgrown the popularity of the game itself, and even 23 years later, it hasn't lost any of its club-worthy appeal. It sits way up here, just beside the legendary *Ghost in the Shell* PS1 soundtrack. Find all listening links for **Chaindive (Original Soundtracks & Arrange)** by **TECHNOuchi** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### iam8bit announces the Mina the Hollower 3LP vinyl URL: https://nowplaying.cool/iam8bit-announces-the-mina-the-hollower-3lp-vinyl/ Last updated: 2026-07-23T16:44:59.000Z It was only a matter of time before the announcement dropped: just days after a teaser left no room for doubt, the American label iam8bit has officially [opened pre-orders for a stunning 3LP vinyl](https://www.iam8bit.com/products/mina-the-hollower-3xlp) soundtrack to Yacht Club Games' latest smash hit, *Mina the Hollower*. It'll set you back $64.99, with shipping scheduled for Q4 2026\. In Europe, distribution is handled as usual by Germany's Black Screen Records, [where it’s listed at €68](https://blackscreenrecords.com/products/mina-the-hollower?variant=53405851877642). Composed by Jake Kaufman—a composer who built a rock-solid reputation on the chiptune scene thanks to his work on *Shovel Knight*—the soundtrack to *Mina the Hollower* fits the Game Boy aesthetic of this deliciously retro Zelda-like like a glove. [More about it right here](https://nowplaying.cool/mina-the-hollower-ost-out-now/). > ***Mina the Hollower***’s old-school soul is alive and well in its stellar soundtrack. Composers **Jake Kaufman and Yuzo Koshiro** cooked up a chiptune-tastic feast using some pretty OG hardware; the original Game Boy sound chip, with just a sprinkling of the Konami Sound Cartridge (from the MSX) added to taste. > > The result is one of the best soundtracks of the year, video game or otherwise. Equal parts creepy and cozy, the music of *Mina* sets the perfect mood for its brilliantly-realized gothic world. > > **iam8bit** is proud to partner with the fine folks at **Yacht Club Games** to bring *Mina*’s soundtrack to life with a very special release. This is the **Mina the Hollower 3xLP**, pressed on rich, gorgeous **Velvet Purple Splatter Vinyl**. > > For the album artwork, we once again turned to Mina’s retro roots for inspiration. The center labels feature a **zoetrope-inspired design** with Mina herself in action, a celebration of Yacht Club’s devotion to the craft of pixel art and animation. The jacket, with art from our friend **Nimit Malavia**, boasts **3D-enhanced details** — and in the spirit of everything throwback, we’ve included special *Mina*\-themed **3D glasses** that actually work with the artwork! The result is a release that feels like a truly unique piece of video game history. > > \-- iam8bit On top of the vinyl, iam8bit is also offering a keychain set and a notebook featuring artwork from the game. The entire collection is available [at this address](https://www.iam8bit.com/collections/mina-the-hollower) (as well as in Europe via Black Screen Records). A few weeks ago, iam8bit also announced pre-orders for[ the vinyl and CD editions of the indie title *Unbeatable*](https://nowplaying.cool/iam8bit-brings-unbeatable-to-physical-media-pre-order-the-vinyl-and-cd-now/). ### Splatoon Raiders debuts on Nintendo Music URL: https://nowplaying.cool/splatoon-raiders-debuts-on-nintendo-music/ Last updated: 2026-07-23T08:39:58.000Z Just in time for its Switch 2 exclusivity debut, Nintendo has shaken up its usual schedule to host nine previews of the *Splatoon Raiders* soundtrack. You can stream them right now [on Nintendo Music](https://share.music.nintendo.com/en-US/FR/officialPlaylists/24a45f85-81e2-467d-a4cd-8a7bcb14f932) (requires a Nintendo Switch Online subscription). Staying true to the franchise’s lineage, the *Splatoon Raiders* music reeks of hot sand, palm trees, and sun-tanned skin. These first snippets are relatively chill—even if they still carry that signature musical quirkiness that defines this "not-your-average" TPS. While we're still waiting on the official word regarding the composers, let’s assume Nintendo has once again tapped the same crew that handled *Splatoon 3*: Shiho Fujii, Masato Ohashi, Kairi Hamada, Yumi Takahashi, Toshiyuki Sudo, Asuka Hayazaki, Toru Minegishi, and Ryo Nagamatsu (the latter of whom puts his name on [this year’s best OST, *Denshattack!*](https://nowplaying.cool/sitting-between-sonic-jet-set-radio-and-splatoon-denshattack-is-on-track-to-leave-its-mark-on-video-game-music/)). Last week, Nintendo also highlighted one of the most critically acclaimed titles of its catalog, releasing the insanely packed [soundtrack of *Donkey Kong Bananza*](https://nowplaying.cool/a-year-of-bananza-nintendo-celebrates-donkey-kong-with-a-massive-229-track-ost/) on its streaming platform. *Splatoon Raiders* is available today as a Switch 2 exclusive. ### Grim Dawn finally gets a new expansion—and a heart-pounding soundtrack from Steve Pardo URL: https://nowplaying.cool/grim-dawn-finally-gets-a-new-expansion-and-a-heart-pounding-soundtrack-from-steve-pardo/ Last updated: 2026-07-23T07:41:35.000Z After the wonderful departure that was *Farthest Frontier* (which remains one of my absolute favorite OSTs to this day), Steve Pardo is returning to his roots. To mark the release of *Fangs of Asterkarn*, an ambitious new campaign for the hack-and-slash game *Grim Dawn* (its first since 2019!), the American composer is picking back up his war drums for a dark, desperate soundtrack that is, as always, superbly produced. Alternating between ambient, atmospheric pieces that still have plenty going on in the background, and thunderous, war-like tracks ('Sins of the Past' and its 8-minute runtime are a must-listen!), Steve Pardo never misses a chance to enhance his orchestral compositions with an ever-welcome electric guitar, adding a gritty edge to *Grim Dawn*’s music. Find all listening links for **Grim Dawn: Fangs of Asterkarn (Original Video Game Soundtrack)** by **Steve Pardo** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The stunning Scarlet Deer Inn comes with your new favorite Gwent OST URL: https://nowplaying.cool/the-stunning-scarlet-deer-inn-comes-with-your-new-favorite-gwent-ost/ Last updated: 2026-07-22T09:39:49.000Z It’s impossible to look away from the visuals of the latest title from Czech studio Attu Games. Following in the footsteps of its previous experiments, *Scarlet Deer Inn* (now available on Steam) is a cinematic platformer with a truly unique aesthetic—where every character is meticulously embroidered. To dress the occasion, the studio teamed up with some seriously talented musicians. Composed by a troupe of experts in Slavic folk music, the soundtrack spans 16 tracks that will transport you straight into the atmosphere of *The Witcher* or, more recently, *Kingdom Come: Deliverance II*. Knowing it's a winner, the studio also announced the release of a vinyl, distributed by Xzone. You can pre-order your copy (on the *Kingdom Come* store, no kidding) for €37.99 [at this link](https://www.kingdomcome-store.com/en/official-soundtrack-scarlet-deer-inn-lp). Shipping is slated to begin in Q4 2026. Find all listening links for **Scarlet Deer Inn (Original Game Soundtrack)** by **Lukáš Navrátil, Sukuba Ensemble, Strigôň** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The soundtrack to yuri Half Step Princess is exactly what you'd expect from an artist named In Love With a Ghost URL: https://nowplaying.cool/the-soundtrack-to-yuri-half-step-princess-is-exactly-what-youd-expect-from-an-artist-named-in-love-with-a-ghost/ Last updated: 2026-07-22T09:10:31.000Z Some games and artists just click. Released last week [on itch.io](https://monicacallaghan.itch.io/half-step-hime) as part of a jam, the yuri title *Half Step Princess* stands out for its remarkable, sketch-like art direction and polished writing. But it’s the soundtrack—crafted by the French composer In Love With a Ghost—that really steals the show. After a brief exclusive stint on [Bandcamp](https://inlovewithaghost.bandcamp.com/album/half-step-princess-original-soundtrack), the OST has officially landed on all the major streaming platforms. The soundscape is a mood: reverb-soaked clean guitars, languid rhythms, and electronic pads that drift like bubbles caught in the wind. It’s a compact but complete world packed into a relaxing 20-track album. Even though the transitions can be a bit abrupt, it’s the kind of record you can lose yourself in. > *It's 2011 in Ontario. We're all growing up. The future is bright. The sun is going down. Girls take the bus home. Blades are drawn.* > > **Gwendolyn Baker**, grade ten, is the new student in her fencing club. Shy and petite, an only child, she's never been very talented at sports, and she finds herself lost and frozen in the shadow of a city which seems to be fading away. > > Despite her anxieties, delinquent **Charlotte** (club ace and her upperclassman), **Joanna** (standoffish private school princess), and **Hannah Abigail** (know-it-all beauty) all set eyes on her. A haze of suburban angst and foiled romances hangs over the autumn landscape while Gwen falls into a canopy of bitter rivalries. > > \-- itch.io game description Find all listening links for **Half Step Princess (Original Soundtrack)** by **In Love With a Ghost** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### A few months after a false start, REANIMAL soundtrack is available in all its gory URL: https://nowplaying.cool/a-few-months-after-a-false-start-reanimal-soundtrack-is-available-in-all-its-gory/ Last updated: 2026-07-21T16:17:04.000Z Covering video game music news on a daily basis means I often witness some odd moves from certain studios. Take Tarsier Studios, for instance. On February 21st, just a few days after releasing their latest horror game, *REANIMAL*, the Swedish studio dropped a 21-track album on streaming platforms, composed by house musicians Christian Vasselbring, Jacob Carlsson, and Stefan Almqvist. Shortly after, the album was abruptly taken down, leaving only [the link](https://open.spotify.com/intl-fr/album/5MLLUrklIMstRrYHykdkf2) I had generated at the time as proof of its existence. Out of nowhere, five months later, the original soundtrack has finally resurfaced across all major platforms—this time in an expanded version. It now boasts 33 tracks, all listed under the artist name "Reanimal" (though individual composer credits remain properly documented). All this to say, if you enjoyed *REANIMAL* as much as I did and want to sit back and re-experience what Tarsier Studios brewed up on the musical front, you can now stream it on your platform of choice. Find all listening links for **REANIMAL (Original Game Soundtrack)** by **Christian Vasselbring, Jacob Carlsson, Stefan Almqvist** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Fading Echo's industrial soundtrack is making me delightfully uncomfortable URL: https://nowplaying.cool/fading-echos-industrial-soundtrack-is-making-me-delightfully-uncomfortable/ Last updated: 2026-07-21T15:16:38.000Z French studio Emeteria is dropping *Fading Echo* today, a third-person action game that I could probably introduce as "Splatoon meets Solar Ash." You play as One, a warrior determined to stop a mysterious corruption from destroying her planet by manipulating water and triggering spectacular chain reactions. It’s a vibrant, colorful game that stands in stark contrast to its soundtrack—a heavy, electronic score with deep industrial undertones. This marks British producer Maxwell Sterling’s first foray into video game music, despite a career primarily rooted in cinema. A double bassist by trade, Sterling knows how to set a mood; he layers textures, blending analog and digital sounds to craft a cohesive, stifling atmosphere that is—inevitably—barely melodic. It is a percussive work that is occasionally insidious in its sonics, surprising the listener with its sheer coldness (especially since the album artwork suggests something far brighter). The result is a remarkable body of work, which you can also snag on vinyl through the French label G4F. [Pre-orders are already open](https://g4f-records.myshopify.com/products/fading-echo-vinyl-edition), starting at €39 (approx. $41). Just a heads-up: only 17 of the 23 tracks are slated for this 1LP, which is expected to drop by the end of the year. > The original soundtrack of Fading Echo, first Action-Adventure game from the New Tales Studio : Emeteria, is a score that mirrors this ever-shifting world, where water crashes, lava burns, and time itself is unraveling. > > From delicate, flowing textures that echo One’s aquatic grace to surging, kinetic compositions that ignite the heat of combat, the music bends between serenity and chaos, tracing every form-shift and elemental reaction with visceral precision. > > Composed by Maxwell Sterling, the score captures the emotional core of a dying world and the resilience of its last Legend, with “Little Boxes”, the album’s first single, performed by the iconic Matthew Mercer, setting the tone for a soundtrack as bold and uncompromising as the world it brings to life. > > \-- G4F Records Find all listening links for **Fading Echo (Original Soundtrack)** by **Maxwell Sterling** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Tasty Bits gives a voice to VGM artists we all too rarely hear URL: https://nowplaying.cool/tasty-bits-gives-a-voice-to-vgm-artists-we-all-too-rarely-hear/ Last updated: 2026-07-18T09:24:46.000Z Yesterday, my YouTube feed blessed me with a great-looking video about how video game soundtracks are made over at Capcom. It features a full interview with composer Nao Sato (*Resident Evil Village, Monster Hunter Rise*), and has barely over 120 views. Now go ahead and boost those numbers up, thank you very much! Rudy, a fellow Frenchman and former video game journalist now living in Tokyo, shares his passion on his podcast, [Tasty Bits](https://www.youtube.com/@tastybitspod). There are already six episodes, and most of them are about VGM. The vibes are very chill— the interviews always happen in cozy cafés, and guests are asked to pass along a playlist to the next guest, which is really sweet. As mentioned above, the latest episode is about how the Capcom Sound Team actually works, and Nao Sato (whom I really envy for his fluent English, damn) provides some really valuable insights. I loved learning that, for *Resident Evil*, they almost never expect musicians to play their instruments the "normal" way. They have to make them screech, verging on sound design territory to build a massive sound library arrangers can then dip into. Capcom also relies heavily on foley to add texture and ruggedness to their music — which is particularly evident in *Resident Evil*. Other episodes feature the delightful Asuka Sakai (*Katamari Damacy*, *Ridge Racer Type-4*), singer Chloe Kibell (*Final Fantasy*), rapper Sagawa Don (*SONOKUNI*), singer Imani J. Dawson (*Foamstars*), and Dmitry Cluev (*inKONBINI*). Be sure to check those out, too! ### The new BREAK MY CASE soundtracks are criminally catchy URL: https://nowplaying.cool/the-new-break-my-case-soundtracks-are-criminally-catchy/ Last updated: 2026-07-18T07:27:32.000Z Come for the pretty faces, stay for the music. Like so many other gachas of its kind, *Break My Case* is primarily out for your money. That being said, the studio coly quickly reinvests that cash into something that speaks to me deeply: the music. I will say this as calmly as possible: *Break My Case* has some of the most impressive music you'll ever hear in a video game — let alone a mobile game. I was already blown away last year by the release of volume 8 of the OST, especially with two prog rock tracks that straight-up reference Polyphia. Volumes 9 and 10, however, dive headfirst into an impeccable acid jazz, neo-soul, and funk vibe, conjuring up a sonic whirlwind where *Persona*, *VA-11 HALL-A*, and Jamiroquai meet. You absolutely have to listen to this. ### “I Actually Started With Music for PS1”: Inside Andrew One’s Journey to Denshattack! URL: https://nowplaying.cool/denshattack-composer-andrew-one-interview/ Last updated: 2026-07-17T21:19:59.000Z Here’s a game I’ve been talking your ear off about for months, but what can I do? It’s not every day that composers behind *Persona*, *Ace Combat*, *Daytona*, *Sonic*, *TMNT*, *Splatoon*, and many more come together on the same project. While *Denshattack!* is shaping up to be my Game of the Year, its soundtrack has already earned a spot in my personal hall of fame—it’s an absolute no-skip album, and [I’m convinced it will leave a lasting mark on video game music history](https://nowplaying.cool/sitting-between-sonic-jet-set-radio-and-splatoon-denshattack-is-on-track-to-leave-its-mark-on-video-game-music/). Case in point: it's currently the second best-selling soundtrack on Bandcamp. Yet out of all the composers on the project (around twenty!), one of the lesser-known names blew me away the most. Andrew One isn’t a complete newcomer, but until now, [he mostly worked](https://vgmdb.net/artist/62132) behind the scenes as a mixing engineer on incredible projects like the *Streets of Rage 4* DLC or *Teenage Mutant Ninja Turtles: Shredder's Revenge*. On *Denshattack!*, the Portuguese composer flexes his muscles with 17 tracks, each more spectacular than the last. Easily my biggest surprise from this monstrous 80-track OST. Naturally, I wanted to chat with him about the massive workload behind it all! **Hi Andrew! Thanks so much for taking the time to do this interview. Out of the three composers behind *Denshattack!*, you’re the one I’m least familiar with. Could you tell me a bit about your musical background and how you got into video game music?** **Andrew One :** My pleasure!! And thank you for your passion and interest! Well, I've always had music in my mind and I've been playing around with music since I was a kid, when I got my hands on the arranger keyboards my grandmother, who used to play a lot, had. I actually started composing my own stuff with the *Music* software for PlayStation 1 and a bit later *Music 2000*, which lets you sample. This was life-changing to me. I actually formed a hip-hop band back then for which I made the beats and sang, and we as kids actually got on radio shows and a couple of concerts, with music recorded live from PlayStation to minidisc, and then from minidisc to cassette with added backing vocals. Good times! I first got into video games around 2009-2010 when a guy who knew me from making those hip-hop songs asked me to create music for a game. These were the first mobile games appearing back then. And I did a few years of this, actually scoring some big mobile game hits, like *Gravity Guy* and *Fragger*. I also wanna add that I ALWAYS loved video game music. *Streets of Rage 1 & 2*, *The Revenge of Shinobi*, *Sonic 1*, *2*, *3*, *CD*, *3D* (Saturn version), *Sonic R*, *Castlevania: Symphony of The Night*, *Nights Into Dreams*, *Project Gotham Racing*, *Jet Set Radio*, (among many others) are some of my favorites of all time. **Did you know the Undercoders team before? When did you join the project?** **AO :** I honestly did not! I was the 2nd composer to join the project, right at the beginning. **I was in the chat during the album’s listening party, and I was cracking up at the banter between you, Tee (Lopes), and Sean (Bialo). Do you know them well in real life?** **AO :** Well, Tee is a long-time close friend. Me and this guy have been speaking (and insulting each other) daily for 23+ years now! Sean, I met while working on *Penny's Big Breakaway* and quickly realized he's as silly as me. We actually gave him a nickname in private back then, which is "The Comedian". He's also the young kid in the group, so the banter just evolved naturally, because he obviously needs to control his chord OCD problem, amongst many other problems he so obviously has. **On that note, how exactly did you guys split up the workload for this massive 80-track OST?** **AO :** Well, there wasn't a specific split on the workload, besides the tracks each one of us had to make. However, some things did happen naturally. For example, me and Tee regularly spoke about how each track sounded and maybe I would suggest he do some touch-ups (since he was the main guy) or say something in private. Other times I would do it myself or actually speak with the artist in question. Some collabs happened precisely like this, because even though there was total freedom, sometimes some tracks would be way too off in sound and style, or maybe needed some boost in production. Sean also naturally ended up helping on some tracks in this regard. **I learned during the listening party that you not only composed 17 tracks for the game, but you also mixed and mastered the entire album. That side of the job rarely gets the spotlight when people talk about game soundtracks, so I’m super curious about what kind of challenge that was for you.** **AO :** That's true, it's a very technical side of the whole picture, that a lot of people just don't know about, but matters a lot for getting a cohesive sound and a balanced listening experience. This one was the biggest challenge I've ever faced and honestly I wasn't really ready for the gargantuan amount of work it was, so it was an incredible learning experience, but also meant dealing with the stress of super tight deadlines and very little sleep for long weeks. This happened for several reasons: the sheer amount of music there was, the sheer amount of completely different styles, the large number of different artists, the different sound they all have and organizing all of this, while trying to make them sound like they belong in the same place. All of this while also making my own songs and also composing all the cutscenes of the game alongside Tee, near the end of the project! It was something, let me tell you! **The OST is absolute fire, especially with its impressive list of featured artists. Were you intimidated at the thought of working on and tweaking tracks from some of these big names?** **AO :** These are very interesting questions! And the answer is a resounding YES. The way this worked on the game was pretty unique - each of the artists had their own "room" on Discord to show their music and talk with devs about it. But the rooms were public to everyone, so everyone could check out the stuff everybody was putting out, including the reactions to it. When I came in, it was just me and Tee, and we have worked a lot together. All good. Then came Sean, I thought "yeah, super talented kid, gotta give it my all! Let's go!". But then other names started appearing, like Ryo Nagamatsu, Kohta Takahashi... and yeah I definitely felt the pressure strongly. Also, to be completely open and honest, I knew I was one of the least known artists there, so in my mind I have to over-deliver, I have to show why I'm there! You know how it is. In the end, I think this made us all better, which is what friendly competition is good for. It elevated our game that bit higher, and maybe took us to places we wouldn't go if it didn't happen like this. Also, having spoken about this with many of the artists, they all went through the exact same feelings! **Which track was the biggest challenge to mix?** **AO :** Probably the track by Harumi Fujita. Reason being it hasn't got a defined structure, has a lot of bass-heavy drums and bass-heavy sounds colliding, and sometimes it was hard to define what should stand out. [Denshattack! (Original Game Soundtrack) de Harumi Fujita](https://kidkatanarecords.bandcamp.com/album/denshattack-original-game-soundtrack) **On top of all the guest artists credited on the OST, there are also all the session musicians playing guitar, saxophone, and other instruments. Could you introduce us to them?** **AO :** Regarding my tracks: on "Dead Ball Run" I had Daan Demmers playing distorted guitars. On "Sunshine in Seto Nakai" I had Daan on electric and acoustic guitar, Sam Silva on Saxophone and cartridj on Trumpet. On "Still Playing", I got Emma Rose Williamson to sing the chorus I had written, and Daan again, on funky guitar. Daan is an incredibly talented young guy who I became friends with recently and we just clicked and started doing stuff together. I invited him for this game and he delivered on all fronts with one full track, his guitars on my tracks and a little something in a cutscene. Sam Silva I had mixed his saxophone on a *TMNT: Shredder's Revenge* song and so I got him to do some real life juicy sax on my track. He nailed it. As per usual! cartridj is a guy I knew recently through Daan, and is also a super talented composer. One afternoon he just said "Hi" and sent me an unrequested pack, with some trumpet playing over my "Sunshine" track which I wholeheartedly appreciated. It's this type of passionate people every musician wants to surround himself with! Emma Rose Williamson is the sister of Garret Williamson, another incredible composer, and I just absolutely love her voice and singing. We needed that in like 1 day, so I spoke with Garrett and they delivered what you hear. Fantastic work. Also on Tee's "Unstoppable" track, he brought Johnny Atma to play drums and guitar. Johnny Atma is an unreal virtuoso. A true master of his craft, and once again, he delivered the goods. What a surprise! There are more, but these are the ones I remember off the top of my head. [Denshattack! (Original Game Soundtrack) de Tee Lopes, Ryo Nagamatsu](https://kidkatanarecords.bandcamp.com/album/denshattack-original-game-soundtrack) **What role did Kid Katana Records play in bringing everyone together?** **AO :** Kid Katana are great, fun, dynamic people and great to talk to, with a lot of movement in them, they make things move and keep them moving! They are masters of networking and connecting with other artists, and I would say they were crucial in getting this enormous cast of artists assembled and maintaining a smooth experience for everyone! It wouldn't have happened without them. **80 tracks, almost 4 hours of music, an incredible variety of genres… and yet, the whole thing sounds amazingly cohesive. How did you guys manage to lock in THE signature sound for *Denshattack!*?** **AO :** I take that as a big compliment. Like I said before, that's a big part of the mastering and especially mixing process, and one of the things I almost lost my mind trying to achieve. Regarding us three in particular, I think that we naturally influenced and molded each other's music, through that friendly competition I spoke about earlier. Maybe Sean tried to make his music HIT more, be a little heavier and crazier? Maybe Tee tried going a bit more off the wall with styles and production techniques? Maybe I tried pushing myself out of the box completely and exploring unique things? Yeah, I think all those things happened! But nothing was pre-programmed, besides all the talks we had during production. **Am I crazy, or is the guitar melody on Glow Up a nod to the sax line in** [**Tadow by FKJ and Masego**](https://youtu.be/hC8CH0Z3L54?list=RDhC8CH0Z3L54&t=41)**? Even if it’s not, are there any cheeky little references hidden throughout the tracks?** **AO :** You know that's funny. I must have listened to that track 1000 times. I remember when it came out, the long session they had in the studio just playing. I loved that, shared it everywhere back then. Then the song version came out and I listened to it again repeatedly. However, any similarity is completely unconscious as I didn't think about *Tadow* while making it. Regarding cheeky little references, oh yeah..... there are quite a few, especially between me and Tee. [Denshattack! (Original Game Soundtrack) de Andrew One](https://kidkatanarecords.bandcamp.com/album/denshattack-original-game-soundtrack) **Your tracks often feature vocals (I’m thinking of "Sunshine in Seto Naikai", which I love, or "I Like The Way"). Do you use samples, sing them yourself, or bring in friends to record them?** **AO :** Those 2 tracks in particular are me singing the leads, exactly as you hear them, but I used software to change my voice tone, in the case of "I Like The Way" to a woman's voice. It actually became a little joke in our development Discord. "Here comes our favorite singer's new track" referencing me singing with a woman’s voice. But I also have my original voice spread out throughout a lot of my tracks. Some examples: in the OST version of Sunshine I actually added a 2nd verse with a lot of new harmonies and accents with my vocals. Also, on my collab track with Noble Demon, I scream from the top of my lungs in a kind of "Opera" tone. On Tee's "Densha ni notte ne!" the English gentleman speaking is me, and of course on the Bonus track, I rap in Portuguese, which takes me back to my origins. [Denshattack! (Original Game Soundtrack) de The Noble Demon, Andrew One](https://kidkatanarecords.bandcamp.com/album/denshattack-original-game-soundtrack) **Speaking of vocals, I need to know more about that incredible bonus track at the very end of the album. I’m familiar with Liqid’s rap career, but I definitely wasn't expecting so many surprises packed into one track! What’s the story behind the scenes?** **AO :** Liqid came to me a few times in private, months before the end of the project, saying he wanted to rap on a track of the game, maybe my track, in French. I said let's do it! After speaking about this a few times I told Tee about it and he was interested too. By this point, I had already made a version of the main map track with me rapping on it, in English, with a chorus of me singing (as a girl), which everyone really enjoyed. But this only got going when it was really close to the deadline of the whole thing. So when Liqid actually sent me his finished verse (really close to final delivery) I knew we had to make this. So I started making a special instrumental version of "Whenever You're Ready", assembled everyone quickly, told them what was needed, contacted Emma and Garrett, sent them the chorus I did with me singing, they returned it perfectly, got 2 Mello's verse, did my verse, got Tee's verse, cut everything as needed, asked Dan to quickly lay down some guitars, actually sang the guitar parts I had in mind to him, he gave them back perfectly and added some of his own, mixed it all, and there we have it! We got a multilingual worldwide funky hip-hop track! [Denshattack! (Original Game Soundtrack) de Andrew One, Liqid, 2 Mello, Tee Lopes, Emma Rose Williamson](https://kidkatanarecords.bandcamp.com/album/denshattack-original-game-soundtrack) **To wrap things up, got any recommendations for us? What would you suggest listening to for anyone who fell in love with the *Denshattack!* OST?** **AO :** Well, we have the obvious OSTs of the *Jet Set Radio* games, *Bomb Rush Cyberfunk*, some *Persona*. Maybe some 90's Prodigy albums from which I took a bit of inspiration, some UK garage (or 2-step as it used to be called). Some Jungle and Liquid Drum and Bass. But in all honesty, the *Denshattack!* soundtrack is so unique and varied that I could probably name 100 different things and still not cover the whole spectrum of music this OST covers. So, what I recommend is, keep listening to the *Denshattack!* soundtrack (which is equivalent to like 7 albums anyway) until the next one comes out..............! Maybe............?!!!!? ![NOWPLAYING](https://nowplaying.cool/assets/images/logo-np.png) ### Support independent VGM journalism NOWPLAYING is a publication dedicated to video game music news and the people who make it. If you enjoy my work, consider making a donation — it makes a real difference. [ Ko-Fi ](https://ko-fi.com/peterline6) [ Patreon ](https://patreon.com/nowplayingvgm) ### War drums and dizzying choirs: the new A Plague Tale Legacy single is a heavy hitter URL: https://nowplaying.cool/war-drums-and-dizzying-choirs-the-new-a-plague-tale-legacy-single-is-a-heavy-hitter/ Last updated: 2026-07-17T05:28:47.000Z With just over a month to go before the release of *Resonance: A Plague Tale Legacy*, Olivier Derivière continues to unveil the game's soundtrack, one track at a time. [Two previews](https://nowplaying.cool/olivier-deriviere-unveils-patera-from-the-a-plague-tale-legacy-soundtrack/) are already out, but "The Fight of the Braves", which just dropped, is by far the heaviest yet. Listen now on YouTube and soon on all streaming platforms. I love the rhythm shifts, the time signature changes, and the raw power of the vocals. Once again, Derivière called upon the Amalgamation Choir, led by Vasiliki Anastasiou—who was also the soloist [on the first single, "The Land"](https://nowplaying.cool/listen-to-the-land-the-first-track-from-resonance-a-plague-tale-legacy/), released a few weeks ago. According to the new behind-the-scenes video posted by the composer on his YouTube channel, the choir recorded this new track in a single take, showing the sheer talent of these 20 women. *Resonance: A Plague Tale Legacy* is expected on August 27 for PC, PS5, and Xbox Series. As a reminder, this is a prequel to the first two *A Plague Tale* games, following Sofia's coming-of-age story in a more action-RPG-oriented game. ### A year of Bananza: Nintendo celebrates Donkey Kong with a massive, 229-track OST URL: https://nowplaying.cool/a-year-of-bananza-nintendo-celebrates-donkey-kong-with-a-massive-229-track-ost/ Last updated: 2026-07-17T04:49:14.000Z We saw this one coming. For the first anniversary of *Donkey Kong Bananza*, Nintendo has added the massive, 229-track OST to its streaming service. [Listen now](https://share.music.nintendo.com/en-US/FR/officialPlaylists/eff298b9-f36d-4573-91e4-e7a365653456) on your smartphone, in your car or via a web browser (Nintendo Switch Online subscription required). As usual, it's available in both full and condensed versions (still a hefty 140 tracks). This monster soundtrack composed by Naoto Kubo (*Captain Toad*, *Super Mario Odyssey*) obviously includes the songs performed in-game by Pauline (and by Jenny Kidd in real life). Since Nintendo still refuses to properly credit its artists on Nintendo Music, you'll have to head over to [VGMdb](https://vgmdb.net/product/20372) to learn more about the people behind one of the standout games of the young Switch 2 era. As a heads-up, Nintendo warns that certain tracks may contain spoilers regarding DK's journey, and recommends enabling the spoiler prevention feature in the app's settings. Last week, [Nintendo Music added the *F-Zero 99* OST](https://nowplaying.cool/one-more-lap-the-f-zero-99-soundtrack-debuts-on-nintendo-music/). Meanwhile, Bandai Namco is also celebrating an anniversary today: that of *PAC-MAN*'s [quirky spin-off, *Shadow Labyrinth*](https://nowplaying.cool/shadow-labyrinth-bandai-namco-just-dropped-the-ost-to-the-weirdest-pac-man-spin-off-ever/). ### Shadow Labyrinth: Bandai Namco just dropped the OST to the weirdest PAC-MAN spin-off ever URL: https://nowplaying.cool/shadow-labyrinth-bandai-namco-just-dropped-the-ost-to-the-weirdest-pac-man-spin-off-ever/ Last updated: 2026-07-17T04:22:12.000Z Calling *Shadow Labyrinth* an anomaly would be an understatement. Released exactly a year ago, this fairly dark metroidvania where you play as "Swordsman No. 8" is actually a follow-up to the "Circle" episode from the *Secret Level* anthology series. A bit of a messy background, to say the least, which ultimately led to a rather lukewarm reception from both critics and players. But one thing is for sure: Bandai Namco didn't skimp on the music. Helmed by Katsuro Tajima (*Klonoa 2*, *Ace Combat 4*, *Ace Combat 5*, *Tekken 7*...), the OST spans nearly four and a half hours and boasts impressive variety. Katsuro Tajima, Satoshi Okubo, Chami Ishi, Kayoko Naoe, Hitomi Koto, Kanaya Oki, Mei Osawa, Takeshi Watanabe are all also credited on the album. Bombastic orchestrations, unhinged electric guitars, frantic synths, chilling choirs... *Shadow Labyrinth* covers the entire atmospheric spectrum. While I have to admit I still don't quite see how any of this connects to *PAC-MAN*, I thoroughly enjoyed discovering what this insanely talented team put together. Find all listening links for **Shadow Labyrinth (Original Soundtrack)** by **Bandai Namco Game Music** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Moss: The Forgotten Relic is out, and Jason Graves just gave his soundtracks a fresh polish (and 17 bonus tracks) URL: https://nowplaying.cool/moss-the-forgotten-relic-is-out-and-jason-graves-just-gave-his-soundtracks-a-fresh-polish-and-17-bonus-tracks/ Last updated: 2026-07-16T14:41:06.000Z Quill the little mouse is back on PC, PS5, Xbox Series, and Switch! To celebrate the release of *Moss: The Forgotten Relic*—which gathers both of Polyarc's games in a polished package—composer Jason Graves has given a fresh coat of paint to the *Moss* and *Moss: Book II* OSTs. On top of that, he added no fewer than 17 bonus tracks, including a brand-new song performed by Malukah. Give it a listen right now on Spotify, Deezer, Qobuz, and other streaming platforms! Originally exclusive to PS VR, this adventure game was a charming change of pace for the *Dead Space* composer, who is mostly known for his ability to craft terrifying, suffocating musical atmospheres. For *Moss*, the American musician softened his approach, offering a more bucolic soundtrack packed with woodwinds. It is also far more melodic, as heard on the franchise's most iconic track, "Twofolds." This collection will finally allow everyone to appreciate Polyarc's talent—a studio that, unfortunately, recently laid off two-thirds of its workforce. With 200,000 wishlists since the announcement of this "flat" version of *Moss*, we wish the team all the very best! Find all listening links for **Moss: The Forgotten Relic (Original Game Soundtrack) \[Expanded & Remastered\]** by **Jason Graves** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Hell Maiden soundtrack has more to offer than just a Mili opening URL: https://nowplaying.cool/hell-maiden-soundtrack-has-more-to-offer-than-just-a-mili-opening/ Last updated: 2026-07-16T13:06:45.000Z AstralShift’s new game launches in Early Access today, giving the Portuguese studio another chance to try its hand at a new genre: the survivors-like. Despite its contrasting title, *Hell Maiden* is indeed a bullet heaven where you have to survive waves of enemies by creating the most broken build possible through deck-building mechanics. That said, storytelling remains at the heart of the game’s ambitions—and the first part of the soundtrack clearly sets the tone for the dramatic stakes in this modern retelling of Dante’s *Divine Comedy*. "Hell Maiden is more than a reimagining of the classic poem — it is the exciting continuation of its events!", promises the studio in its description of the game. AstralShift has once again teamed up with French composer Donovan "Skyleo" Sama, who delivers a deeply moving 14-track first volume. Occasionally channeling Basiscape’s signature sound, the musician surprises with gothic orchestral tracks driven by choirs and organ, alongside high-BPM, combat-ready themes that drive the action forward. As if that weren't enough, *Hell Maiden*’s Early Access launch also comes with a brand-new opening track by Mili, the band behind last year’s spellbinding *ENDER MAGNOLIA* soundtrack. Find all listening links for **Maidens' Discothèque \~ Vol. I (Hell Maiden Official Game Soundtrack)** by **Donovan "Skyleo" Sama** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Magin: The Rat Project Stories’ score is practically screaming for a spot in a Diablo game URL: https://nowplaying.cool/magin-the-rat-project-stories-score-is-practically-screaming-for-a-spot-in-a-diablo-game/ Last updated: 2026-07-16T09:37:36.000Z Don't let the somewhat underwhelming name of this narrative card game put you off. Beautifully highlighted by an art style that immediately brings to mind *Darkest Dungeon*, the game (published last April by Daedelic Entertainment) boasts a soundtrack of unbelievable depth. Driven by a sophisticated orchestration, it serves a heavy, almost desperate atmosphere. Tom Acrofear is a young Polish composer who is actually making his debut with *Magin: The Rat Project*. While his music has appeared in commercials and various other projects, this collection of 50 tracks undoubtedly represents the first highlight of a very promising career. While not every tune is a showstopper, Tom avoids the trap of repetitiveness by giving every piece its own identity and intention. As the title suggests, some of these tracks would fit perfectly in a forgotten *Diablo* opus. Find all listening links for **Magin: The Rat Project Stories (Original Soundtrack)** by **Tom Acrofear** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Dive into the haunting atmosphere of the Looking for Fael soundtrack URL: https://nowplaying.cool/dive-into-the-haunting-atmosphere-of-the-looking-for-fael-soundtrack/ Last updated: 2026-07-16T07:32:39.000Z Your roommate calls you in a panic: they're lost... inside your own apartment, or so they say. An intriguing premise, somewhere between *Blue Prince* and *House of Leaves*, for the latest game from ARTE France, Swing Swing Submarine, and La Poule Noire. A "knowledgevania," as they call it, releasing today on PC—and you can already enjoy its original soundtrack, composed by Yann Van Der Cruyssen. A name you probably recognize if you played *Stray*. The French composer ([whom we also heard earlier this year in *Hozy*](https://nowplaying.cool/stray-composer-yann-van-der-cruyssen-is-behind-the-hozy-soundtrack-now-available-globally/)) reconnects with several of his favorite styles here. On one side, highly melancholic piano tracks; on the other, haunting electronic tracks that I assume are tailored for puzzle-solving moments. You immediately recognize some of the composer’s signature sounds—who also goes by the moniker Morusque for certain projects (most notably *Tetrobot & Co*). A lovely 20-track album that wraps up with a sweet French pop song performed by singer Billie Bird. Find all listening links for **Looking for Fael (Original Soundtrack)** by **Yann Van Der Cruyssen** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Sitting between Sonic, Jet Set Radio and Splatoon, Denshattack! is on track to leave its mark on video game music URL: https://nowplaying.cool/sitting-between-sonic-jet-set-radio-and-splatoon-denshattack-is-on-track-to-leave-its-mark-on-video-game-music/ Last updated: 2026-07-15T15:00:07.000Z Here we are: the 2026 soundtrack of the year [has dropped this morning](https://nowplaying.cool/denshattack-soundtrack-release/), and it has the excellent sense to accompany a game that pushes the fun factor to the absolute limit. Crafted by Undercoders, *Denshattack!* is a skate game where you ride a train (yes), chaining tricks together across a post-apocalyptic Japan that hasn’t lost a shred of its vibrant glow. I had the absolute pleasure of getting early access to the game to hear how the music sounded in situ, and with the soundtrack now landing on all streaming platforms, I’m taking the opportunity to tell you a little bit about it. The hype train has been running at full steam for months now. Kid Katana clearly worked their contact list to invite what I like to call **the Avengers of VGM** to join the collective effort. Spearheaded by Tee Lopes (*Sonic Mania*, *TMNT: Shredder's Revenge*), Sean Bialo (*Penny's Big Breakaway*, *Mighty Morphin Power Rangers*) and Andrew One (*Wrath of Cobra*), the OST shines even brighter thanks to its star-studded guest list. Hold onto your seats; the name-dropping goes choo-choo: Harumi Fujita, Miyachi, 2 Mello, Milkyprism, The Noble Demon, Junky58%, Tony Leys, The Do Do Do's, Richard Jacques, Takenobu Mitsuyoshi, Kohta Takahashi, Shoji Meguro, Lotus Juice, Alice Peralta, Yunosuke, Ryo Nagamatsu, Ironmouse. That is an outstanding lineup, featuring the composers behind *Persona*, *Daytona USA*, *Ace Combat*, and *Sonic*, alongside personalities like the VTuber Ironmouse and video creator/rapper Miyachi. Even Liqid, Kid Katana's boss and co-founder, grabs the mic for a bonus track! Related [ **Made my Day…tona: Takenobu Mitsuyoshi will sing his heart out in the upcoming Denshattack!** If you are a proper gamer, simply reading the word "Daytona" should conjure up a wild Takenobu Mitsuyoshi in the back of your mind for the rest of the day. "Daytona, let's go away,… ](https://nowplaying.cool/made-my-day-tona-takenobu-mitsuyoshi-will-sing-his-heart-out-in-the-upcoming-denshattack/) The way the music is integrated into the game is beautifully straightforward: each stage gets its own track. In *Denshattack!*, you play as Emi, a rookie densha rider with a lot of grit, who is rebelling against Miraidō—a megacorporation that built domes across the archipelago following a climate catastrophe to house "first-class citizens." As you explore Japan’s distinct regions one by one, you clash with the colorful local gangs, giving the game the perfect excuse to deliver one memorable musical theme after another. [Denshattack! (Original Game Soundtrack) de Andrew One](https://kidkatanarecords.bandcamp.com/album/denshattack-original-game-soundtrack) I have a confession to make: I am absolutely terrible at *Denshattack!*. High-score games aren't my strong suit, and I’ve rarely gotten better than a bronze medal on any of the game's many stages. But that didn't stop me from having an absolute blast every single time I tried to beat my personal best. That’s also where the soundtrack acts as an incredible crutch: sometimes, you just want to go for another run to vibe to the music a little longer. It’s a soundtrack that’s actually quite challenging to put under a single umbrella, blending a bit of everything and rooting in basically every arcade racing game from your childhood. The primary inspirations are obviously *Sonic,* *Jet Set Radio* (basically everything SEGA), with a future funk flavor laced with hip-hop that perfectly matches the colorful urban aesthetic created by Undercoders. Breakbeat music is also heavily featured, pushing you forward like a tailwind while you try to make your combo counter go wild. Rock, occasionally verging on metal and punk music, are other genres the *Denshattack!* OST juggles effortlessly without ever breaking the cohesion of the album. Nods to the music of *Splatoon* are also everywhere, which makes total sense given the game’s setting and the presence of Ryo Nagamatsu and Alice Peralta on the lineup. ![](https://nowplaying.cool/content/images/2026/07/20260713-01KXDTW51TN1KKXPFF04GTPWNJ-036BC14D-1649-4A08-9D35-CC0739267B82.jpeg) Denshattack! has a surprisingly catchy story. *Denshattack!* is pure *nekketsu* through and through. Emi is a fighter with serious attitude who never backs down in the face of adversity. Her warmth and determination become magnetic as she proves her worth to her rivals, slowly winning their respect. Undercoders' game is steeped in classic manga tropes, and its story plays out like a plot-twist-heavy anime. Behind its facade as a "simple" trick game, *Denshattack!* never stops surprising you, rolling out wildly absurd new ideas and piling on dizzying gameplay mechanics. At times, it's almost overwhelming, yet you just keep coming back for more. **You find that exact same uncompromising energy in the music**: just when you think you've heard the best track on the OST, the next stage proves you wrong. While it is demanding—and maybe a bit unfair for people like me who clearly suffer from high brain-ping—*Denshattack!* is never punitive. It stays consistently fun, even during its most spectacular and cognitively intense moments. I’m thinking specifically of the boss fights (oh yes, there are boss fights), which are always high-tension sequences where, paradoxically, you just can’t wipe the smile off your face. *Denshattack!* is a rollercoaster; it's a celebration. A never-ending party where every moment is just the buildup to the next explosion. It's an oversweet piece of candy hiding a shockingly sour center that keeps you reaching back into the bag for more. This is a game, but even more so a soundtrack, that will stand the test of time in the video game music landscape for its biggest achievement: synthesizing the most flawless auditory drug, engineered to hijack your playlists for the rest of the summer. Now, if you'll excuse me, I need my fix. *Denshattack!* is now available on PC, PS5, Xbox Series, Nintendo Switch & Switch 2. ### About time indeed: the Crash Bandicoot 4 soundtrack finally hits Spotify URL: https://nowplaying.cool/about-time-indeed-the-crash-bandicoot-4-soundtrack-finally-hits-spotify/ Last updated: 2026-07-16T06:36:25.000Z Sometimes, you just have to be patient, I guess. Six years after the game's release, the soundtrack to *Crash Bandicoot 4: It's About Time* has finally landed on all streaming platforms. You can now give it a spin on Spotify, Apple Music, Tidal, Deezer, YouTube Music, and Qobuz. While the original trilogy featured the musical signature of Josh Mancell, this time we’re dealing with Walter Mair—who might ring a bell if you’ve tuned into his work on *Killzone: Mercenary*, *Total War Battles: KINGDOM*, or *Call of Duty: Modern Warfare III*. The Austrian composer has done a stellar job honoring the musical legacy of the cult license originally dreamed up by Naughty Dog 30 years ago (yeah, that hurts). Today also marks [the release of the *Crash Team Racing Nitro-Fueled* OST](https://open.spotify.com/intl-fr/album/4iSjUylMLWXzGbJ7gTKDZA?si=PAeMGYRdQLGAilL3kqFGTw) on all streaming platforms. Earlier this year, composer Marc Baril also dropped the soundtracks for *Crash Tag Team Racing*, *Crash: Mind Over Mutant*, and *Crash of the Titans* on Spotify, Apple Music and such. Find all listening links for **Crash Bandicoot 4: It's About Time (Official Soundtrack)** by **Walter Mair, Toys For Bob Audio** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Clocking in at 4 hours with an all-star lineup, the Denshattack! soundtrack is now streaming! URL: https://nowplaying.cool/denshattack-soundtrack-release/ Last updated: 2026-07-15T15:02:53.000Z The wait is over. Just a few hours before Undercoders' ambitious *Denshattack!* finally drops on PC, PS5, Xbox Series, and Nintendo Switch 2, Kid Katana Records has released the game's massive OST across Spotify, Apple Music, Tidal, Deezer, YouTube Music, Qobuz, and Bandcamp. As you might know, this soundtrack is absolutely stacked with top-tier guest artists. Spearheaded by Tee Lopes, alongside Sean Bialo and Andrew One, this train-skating game's OST turns heads even further thanks to its star-studded roster: Shoji Meguro, Takenobu Mitsuyoshi, Ironmouse, 2 Mello, Kohta Takahashi, Richard Jacques, and many others all stepped up to contribute to this gigantic 80-track, nearly four-hour soundtrack. It’s as wildly unexpected as it is genuinely impressive for a studio of this size. I won't ramble on any longer—see you this afternoon! I was lucky enough to get a review key, so I'm saving my detailed thoughts for a full article coming out in just a few hours 👀. Find all listening links for **Denshattack! (Original Game Soundtrack)** by **Tee Lopes, Sean Bialo, Andrew One** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Black Screen Records honors 22 years of Lineage II with a new 2LP URL: https://nowplaying.cool/black-screen-records-honors-22-years-of-lineage-ii-with-a-new-2lp/ Last updated: 2026-07-14T16:31:04.000Z Black Screen Records has announced an exclusive partnership with NC Soft to properly celebrate the 22nd anniversary of its cult MMORPG, *Lineage II*. It’s a bit of a weird birthday to celebrate, but they’re doing it in style with a 2LP set set to drop next November. [Pre-orders are now live for €39](https://blackscreenrecords.com/products/lineage-ii?variant=52778663346442), and international distribution is [available at the following address](https://ffm.blackscreenrecords.com/lineage-ii). Condensing 22 years of heritage into just 40 tracks is no small feat—especially when the series' soundtrack features heavy hitters like Bill Brown, Jamie Christopherson, and Inon Zur. To give you a flavor of what’s to come before you reach for your credit card, Black Screen Records has curated a Spotify playlist to put your memory to the test and, perhaps, stir up some nostalgic memories. ### Join the Kid Katana Bandcamp listening party for Denshattack! URL: https://nowplaying.cool/join-the-kid-katana-bandcamp-listening-party-for-denshattack/ Last updated: 2026-07-14T07:12:54.000Z This might be my most-anticipated release of the entire summer. *Denshattack!*, the train-skating game and rightful heir to the *Jet Set Radio* series, is set to drop tomorrow, July 15th, on PC, PS5, Xbox Series, and Switch 2\. For those who’ve been following me lately, you know the French label Kid Katana Records [has been cranking up the hype](https://nowplaying.cool/tee-lopes-teams-up-with-vtuber-ironmouse-for-the-last-denshattack-single-before-release/) for the killer soundtrack accompanying the game. But what if you could get a sneak peek at it all just one day before everyone else? Here’s your invitation to hop onto Kid Katana Records' Bandcamp page this afternoon at 3 PM UTC+2 for [a full-on listening party](https://kidkatanarecords.bandcamp.com/merch/denshattack-original-game-soundtrack-listening-party). Grab a snack and, most importantly, your best pair of headphones: the album boasts 80 tracks and even features a bonus track with Liqid—Kid Katana’s boss in the flesh! Related [ **Why nobody can agree on what to call video game music** Despite the roughly 1,200 soundtracks released every year on streaming platforms, there doesn't seem to be a fixed convention for album naming. ](https://nowplaying.cool/why-nobody-can-agree-on-what-to-call-video-game-music/) The *Denshattack!* original soundtrack is slated for release tomorrow across all streaming platforms. Given the stellar lineup KKR has been teasing over the past few months, it would be a tragedy if the label passed on a vinyl release. Please, let’s make it happen! ### One more lap: the F-Zero 99 soundtrack debuts on Nintendo Music URL: https://nowplaying.cool/one-more-lap-the-f-zero-99-soundtrack-debuts-on-nintendo-music/ Last updated: 2026-07-10T07:08:20.000Z We can't exactly call *F-Zero* Nintendo's most active license. In fact, *F-Zero 99*—the free-to-play title launched in 2023 on Switch—remains the official latest entry in the series (and the only one since 2004). Anyway, here's the kicker: the Japanese giant is finally dusting off the archives to drop the full *F-Zero 99* soundtrack on its streaming platform. [You can give it a spin right here](https://music.nintendo.com/en-US/playlist/3321c257-0b34-4ffa-862e-b21f2f762b09/) (Switch Online subscription required). For the most part, this racing battle royale soundtrack features the franchise's iconic anthems, such as 'Mute City', 'Big Blue', 'Death Wing', and several others. The collection boasts 44 tracks in total, with several of them compatible with Nintendo Music's extended track feature to create longer loops. Related [ **Fast Fusion's soundtrack is worthy of being featured in an F-Zero game** It is one of the Switch 2 launch exclusives that everyone forgot a bit too quickly. Fast Fusion, the successor to Fast RMX and still developed by Shin'en Multimedia (the studio beh… ](https://nowplaying.cool/fast-fusions-soundtrack-is-worthy-of-being-featured-in-an-f-zero-game/) In typical Nintendo fashion, we’re left wondering who actually composed these tracks. However, since *F-Zero 99* borrows heavily from the inaugural opus released on SNES back in 1990, it’s a safe bet that these are just barely modernized arrangements composed by Yumiko Kanki and Naoto Ishida. I’d like to take this new addition to Nintendo Music to give a shout-out to the incredible archiving work [Polley01](https://bsky.app/profile/polley001.bsky.social) does daily to keep the music service updated. You can [find a complete and up-to-date database](https://docs.google.com/spreadsheets/d/1kjn-BwrGzB1JCKdccSBmvoH3tGZiAlsz8wHC1vZJlQ4/edit?gid=641428363#gid=641428363) of everything the platform offers at this address. Thanks for the heavy lifting, Polley! ### Set sail with 23 exclusive new tracks: The Assassin's Creed Black Flag: Resynced soundtrack hits Spotify and more URL: https://nowplaying.cool/set-sail-with-23-exclusive-new-tracks-the-assassins-creed-black-flag-resynced-soundtrack-hits-spotify-and-more/ Last updated: 2026-07-09T22:00:23.000Z Have you already succumbed to the charm of the *Assassin's Creed IV: Black Flag* remake? If not, you can still treat your ears to the new album Ubisoft just dropped on Spotify, Apple Music, YouTube Music, Deezer, Qobuz, and Tidal. While the original source material remains intact—signed by Brian Tyler (who penned the scores for *Super Mario Bros.* and *Far Cry 3,* among many more)—Edward Kenway’s adventure also features new tracks composed by Stephen Lukach. A name that might ring a bell for those who waded through the waters of *Skull & Bones*, as the American composer handled the music for that game’s additional content. Among the 23 extra tracks, you’ll also find an extended version of the sea shanty "Leave Her Johnny" by Woodkid. I should also mention that a complete edition of the *Assassin's Creed Black Flag: Resynced* sea shanties was already released on all streaming platforms two weeks ago. [You can find the album at this address](https://nowplaying.cool/ubisoft-will-make-a-pirate-out-of-ya-with-a-huge-collection-of-sea-shanties-for-assassins-creed-black-flag-resynced/). Meanwhile, the British label Laced Records has [opened pre-orders for a vinyl](https://nowplaying.cool/the-assassins-creed-black-flag-vinyl-will-set-sail-next-january/) edition of the *Assassin's Creed IV: Black Flag* soundtrack. This 4LP will exclusively feature the original tracks composed by Brian Tyler, omitting his peer's newer additions. *Assassin's Creed Black Flag: Resynced* is now available on PC, PS5 and Xbox Series. Find all listening links for **Assassin's Creed Black Flag: Resynced (Original Game Soundtrack)** by **Stephen Lukach, Brian Tyler** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Kyle Misko’s heavy beats bring pure thrill to Silicon Scars URL: https://nowplaying.cool/kyle-miskos-heavy-beats-bring-pure-thrill-to-silicon-scars/ Last updated: 2026-07-09T16:04:59.000Z It might not be the most popular 90s FPS, but Bungie's *Marathon* is getting quite an unexpected successor this month. The debut title from KaadNet and KaiserKlay, *Silicon Scars*, is a good old-fashioned boomer shooter with a unique twist: it's married to a visual novel. Well, figuratively speaking. Let's just say the lore is mostly digested by diving into the many text logs scattered along your path, between two assault rifle magazines. The game's original soundtrack was handled by composer Kyle Misko, whom you might know for his *Soul Reaver* covers, or even more so for *The Case of the Golden Idol* OST. The musician takes a welcome side step here with an electronic-leaning score, where you'll immediately recognize his penchant for dissonance and unsettling soundscapes. Dynamic by design, the music in *Silicon Scars* ramps up right alongside the in-game action. This is reflected in the tracklist, where each piece comes in a different variation to match those shifts in gears. It’s heavy, percussive music—some tracks feel like they were pulled straight out of Jesper Kyd’s demo drawer. Hailing from Ukraine, Kyle Misko shared his fascinating story with me in an interview published a few years ago. [An inspiring journey that you can check out right here!](https://nowplaying.cool/i-was-absolutely-convinced-that-i-could-nail-writing-music-for-this-game-kyle-misko-on-the-case-of-the-golden-idol/) Find all listening links for **Silicon Scars (Original Game Soundtrack)** by **Kyle Misko** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Mythwrecked: Ambrosia Island’s chill tunes are exactly what I needed today URL: https://nowplaying.cool/mythwrecked-ambrosia-islands-chill-tunes-are-exactly-what-i-needed-today/ Last updated: 2026-07-09T05:41:51.000Z Sometimes, my morning routine boils down to a quiet "Oh really? You're showing up now?" when I suddenly discover that the OST for a game released over two years ago has just hit streaming platforms. That was the case this morning for *Mythwrecked: Ambrosia Island*—originally released in December 2024—which finally dropped its sweet OST everywhere today. Composed by the duo Aether (about whom I could find frustratingly little online, much to my regret), the soundtrack for *Mythwrecked* consists of 18 very gentle tracks driven by acoustic guitar and airy vocals that accompany Alex as she explores the wondrous island she’s been shipwrecked on. The tracks swing between relaxing and mesmerizing, making you just want to tilt your head back and close your eyes. Developed by Polygon Treehouse, the creators of *Röki*, *Mythwrecked* received widespread praise upon release, particularly for its contemplative feel. Alex Kanaris-Sotiriou, co-founder of the studio, is one of the most active voices for indie dev [on Bluesky](https://bsky.app/profile/kanaratron.bsky.social), where he passionately shares behind-the-scenes insights into his games and comments on the (gloomy) state of the industry. *Mythwrecked: Ambrosia Island* is currently 45% off on Steam. It is also available on PS5, Switch and Xbox. Find all listening links for **Mythwrecked: Ambrosia Island (Original Game Soundtrack)** by **Aether** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Tee Lopes teams up with VTuber Ironmouse for the last Denshattack! single before release URL: https://nowplaying.cool/tee-lopes-teams-up-with-vtuber-ironmouse-for-the-last-denshattack-single-before-release/ Last updated: 2026-07-08T14:54:34.000Z Just a week before the highly anticipated release of *Denshattack!*, Kid Katana Records has unleashed one final single—and it’s a heavy hitter. "Unholy Melody" features a collaboration between the game’s lead composer Tee Lopes, producer milkyPRiSM, and the VTuber Ironmouse. It’s a pairing as unexpected as it is fitting for a game that leans so hard into its offbeat anime-pop aesthetic. [You can stream the track right now on your platform of choice](https://kidkatana.ffm.to/unholy-melody). This is a full-blown rock banger, fueled by the over-caffeinated energy of its guest stars—a track I just can't wait to hear inside the game. It’s a stellar addition to the already flawless *Denshattack!* lineup, which teased one of its guests just last week: [the fantastic Takenobu Mitsuyoshi](https://nowplaying.cool/made-my-day-tona-takenobu-mitsuyoshi-will-sing-his-heart-out-in-the-upcoming-denshattack/). Originally slated for a June 17th release, the title from Undercoders and Fireshrine Games took an extra month of polish to get it just right. In *Denshattack!*, we’re engaging in high-speed urban racing at the helm of a train hurtling along tracks in a fantasy Japan, where the ultra-rich live in domes shielded from climate catastrophes. A proud heir to *Jet Set Radio*, it’s a game that will also delight fans of any high-speed skating title. *Denshattack!* launches on July 15th across PC, PS5, Xbox Series, and Nintendo Switch 2. ### iam8bit brings UNBEATABLE to physical media: pre-order the vinyl and CD now URL: https://nowplaying.cool/iam8bit-brings-unbeatable-to-physical-media-pre-order-the-vinyl-and-cd-now/ Last updated: 2026-07-07T16:54:05.000Z The American label iam8bit has announced the "UNBEATABLE Collection," featuring physical versions of D-CELL’s game—alongside a CD (36 tracks) and a 3LP vinyl (34 tracks). [Pre-orders for the various items in the collection](https://www.iam8bit.com/collections/unbeatable) are open until August 10, with deliveries expected toward the end of the year. [The vinyl](https://www.iam8bit.com/products/unbeatable-album-3xlp-vinyl-soundtrack-180-gram) will set you back $59.99, [while the CD](https://www.iam8bit.com/products/unbeatable-album-cd-soundtrack) is priced at $24.99\. The full collection is also available in Europe [through Black Screen Records](https://blackscreenrecords.com/collections/unbeatable/). > A game where music is illegal and you do crimes sounded like a perfect fit for us, which is why we're AMPED to announce the all new UNBEATABLE collection! With a physical game release (Switch 2, PS5, Xbox), vinyl, a CD, and more, we're all in. Preorder now! > > — [iam8bit (@iam8bit.com)](https://bsky.app/profile/did:plc:4nwd4d33o3hw6b5b3syxokii?ref%5Fsrc=embed) [2026-07-07T16:02:13.561704799Z](https://bsky.app/profile/did:plc:4nwd4d33o3hw6b5b3syxokii/post/3mq2y3vmfn32m?ref%5Fsrc=embed) Imagine a world where music is illegal… it’s no surprise that the heroines of *UNBEATABLE* are fighting back. A manifesto of modern punk, the game’s soundtrack was crafted in-house and helmed by rj lake, who has already made his mark over the last few years with *I AM YOUR BEAST* and *El Paso, Elsewhere*. The score strikes a balance between vocal-led tracks performed by Rachel Lake and more instrumental, ambient pieces that underscore the game's cinematic and narrative beats. > **UNBEATABLE** is a raucous tale of rebellion, a hand-drawn rhythm adventure that seamlessly blends arcade-perfect gameplay with emotional, touching, funny storytelling inspired by anime classics. > > And since *UNBEATABLE* imagines a world where music itself is illegal, music lives at the heart of its rebellion. The game’s soundtrack is like a long-lost modern punk classic: Loud drums, nasty riffs, and hot-blooded, fierce vocals abound. Developer **D-CELL** and their sound team crafted a warped classic of a soundscape that transports you back to days of dingy basement shows and acid-stained cutoffs. > > \- iam8bit Available [exclusively on Bandcamp](https://dcellgames.bandcamp.com/album/album) and Steam, the *UNBEATABLE* soundtrack will soon be bolstered by a new album titled *Breakout*, which will accompany the namesake update. This bonus OST will feature tracks by Jamie Paige, Lena Raine, MEMODEMO, and past remixers DOG\_NOISE, SoundCirclet, and Lumena-Tan. ### Why nobody can agree on what to call video game music URL: https://nowplaying.cool/why-nobody-can-agree-on-what-to-call-video-game-music/ Last updated: 2026-07-09T17:30:02.000Z I've been tracking VGM releases on the internet for four years now, and I’ve seen a dizzying array of naming conventions for original soundtrack albums. "Soundtrack", "Original Game Soundtrack", "Official Game Soundtrack", "Score", "Official Score", "Music From…". In Japanese releases, I even regularly spot "Sound Track" or "SoundTracks"—sometimes with parentheses, sometimes without, and sometimes trapped inside weird brackets like 「this」. Clearly, there are no rules. You only need to glance at Spotify’s official "Video Game Soundtracks" playlist to see the chaos. It’s a complete potpourri where everything I just mentioned coexists, alongside plenty of other variations. Just look at this example: the soundtrack for the game *The Last of Us* doesn't carry any label on streaming platforms. Yet, its artwork clearly specifies 'Original Score.' On the other hand, *The Last of Us - Vol. 2*—the second volume of the first game's soundtrack—is categorized as 'Video Game Soundtrack' on those very same platforms. Intrigued by this beautiful mess, I decided to knock on a few doors. I wanted to understand how studios, composers, and labels actually choose to name their soundtracks when pushing them to streaming platforms. ![](https://nowplaying.cool/content/images/2026/07/spotify-vgm-playlist.jpg) Screenshot of some tracks from the official Spotify "Video Game Soundtracks". ## A Fuzzy Distinction In the film industry, things seem a bit more straightforward. I always assumed that an "original soundtrack" gathered the songs used throughout the movie, while the "score" represented the instrumental tracks specifically composed to serve as a backdrop. For instance, we easily differentiate the *score* Tyler Bates composed for *Guardians of the Galaxy* from the *Awesome Mix* albums, which compile Star-Lord’s favorite tracks. But even in cinema, directors like Quentin Tarantino blur the lines. The *Reservoir Dogs* Original Motion Picture Soundtrack features both licensed tracks (like Stealers Wheel’s iconic "Stuck in the Middle with You") and original audio snippets from Harvey Keitel and other cast members. The same goes for *The Big Lebowski*, where an original track by Carter Burwell slips right in among hits by Nina Simone, Bob Dylan, and the Gipsy Kings. In short, we haven't even scratched the surface of video games yet, and we’re already lost. What’s even weirder is that composers themselves don't seem entirely sure of the exact definition separating a "score" from an "original soundtrack". Take the 2022 game ***We Are OFK***, which perfectly illustrates this duality. The game, created by Teddy Dief, dives into the origin story of a virtual pop band called OFK. Naturally, original songs were written for the occasion and compiled into an EP simply titled *We Are OFK* on streaming platforms. However, on Steam, the exact same album is listed as *We Are OFK - Pop E.P. by OFK*. On top of the vocal tracks, the game features instrumental pieces used as background music. Composed by Omniboi, these are grouped on Spotify under *We Are OFK (Original Soundtrack)*. But on Steam, that very same album becomes… *We Are OFK - Original Score by Omniboi*. The terms are swapped with no apparent reason, as if there were no difference at all. ![](https://nowplaying.cool/content/images/2026/07/weareofk.jpg) Like, pick a lane already! **Award-winning composer Christopher Tin somewhat confirmed this to me**. The maestro behind the *Civilization* themes recently released the soundtrack for *Aether & Iron*, [which I highly recommend checking out](https://nowplaying.cool/aether-iron-soundtrack-composed-by-christopher-tin-civilization-is-out-now-2/). The album is labeled as an "Original Video Game Soundtrack" on his artist page. But what actually differentiates it from the music he composed for *Old World*, which is categorized as a "Score" in his discography? “I'd say a score only refers to the background music composed by composers like me, whereas soundtrack often refers to collections of licensed songs used in a game (like in *GTA*),” he told me during on Instagram. Yet, he acknowledges how porous the terms are, admitting that “soundtrack could also refer to background music composed for the game, or a mix of both background music and licensed songs.” ## Different Names to Avoid Confusion? Since I was still in the dark, I reached out to the people whose actual job is to worry about these details. Laced Records is one of the biggest video game music labels around. Every year, they press dozens of soundtracks to vinyl and help major studios distribute their music digitally. I was particularly curious because [Laced recently handled the release of *Hitman: World of Assassination*](https://nowplaying.cool/the-hitman-world-of-assassination-soundtrack-is-finally-out/) on both vinyl and streaming platforms. They labeled it a "Score", even though the soundtracks for the previous games in the series are all called "Original Soundtrack" on Spotify. “\[Game Name (Original Soundtrack)\] tends to be the conventional title across vinyl and digital; however, we'll sometimes get a request for a specific title,” Tom Quillfeldt, A&R and Production Manager at Laced Records, explained to me. “That could be because of the personal preference of the composer, for instance, or to ensure that the soundtrack album can't be confused with a show or movie soundtrack within the same IP.” ![](https://nowplaying.cool/content/images/2026/07/hitman-ost.jpg) A little bit of everything. “For *Zenless Zone Zero Original Soundtrack*, miHoYo preferred this without parentheses. For *HITMAN World of Assassination (Original Score)*, there was some excluded additional music by other composers, so this felt more reflective of the album's content (similarly, *Assassin's Creed Shadows (Original Score)* sets The Flight's work apart from other in-game music). For *ARK Genesis: Part Two (Original Game Soundtrack)*, they had an animated show in the works at the time; similarly, *Borderlands 4 (Original Game Soundtrack)* helps reduce confusion with the movie soundtrack.” It all comes back to a desire to separate background music from tracks meant for pivotal narrative moments. Take *Assassin's Creed Shadows*, where bands like TEKE::TEKE, Thunderdrum, and Tiggs Da Author composed exclusive songs. Shoving those under a "score" umbrella might have caused some serious confusion. ## Guidelines? What guidelines? Over at Kid Katana Records—a label known for its ruthless consistency in naming—I was told they simply follow Spotify's guidelines. “We play the good students and decided to follow platform guidelines, which recommend using 'Original Game Soundtrack',” says Tarafa Sahloul, co-founder of the French label. “Everyone does their own thing, but we chose the most common format.” Still, he admits these are just recommendations. “I think indie composers putting their music out there via TuneCore just go with their gut, swapping between 'original soundtrack', 'soundtrack', or even 'OST.” On Apple Music, [a detailed style guide](https://help.apple.com/itc/musicstyleguide/en.lproj/static.html) seemingly gives us all the information we need. According to the article, a score is "The instrumental music on a soundtrack. A score can have one or more tracks on an album. Score is a subgenre of soundtracks but should be the Primary genre when appropriate." Conversely, a soundtrack is "A collection of audio recordings used in another media. It can be used in a motion picture, television show, stage performance, internet stream, or video game. It can also be music made to accompany a book or graphic novel. A soundtrack can be part instrumental score, part songs with vocals, and a musical." After my article was published, composer Corentin Brasart ([whom I recently interviewed about his great work on *Deer & Boy*](https://nowplaying.cool/deer-and-boy-soundtrack-corentin-brasart-interview/)) explained to me that if he didn't specify "Original Game Soundtrack" when uploading his music, his distributor (DistroKid, which is by far the most popular platform for indie composers) could reject his submission. > Personally, I prefer the simple 'Original Soundtrack,' but I have been forced to use 'Original Game Soundtrack' for a while to prevent the album from being rejected by the distributor. > > — Corentin Brasart ([@73touches.bsky.social](https://bsky.app/profile/did:plc:bmubr4a7v3xtrx74ysaz3kve?ref%5Fsrc=embed)) [7 juillet 2026 à 19:21](https://bsky.app/profile/did:plc:bmubr4a7v3xtrx74ysaz3kve/post/3mq34jhxtis2l?ref%5Fsrc=embed) The rabbit hole goes deep, and I'm starting to realize that... I might be the only person who actually cares. **Case in point: even a massive publisher with over 30 years of history doesn't always know which foot to stand on**. Related [ **Diablo IV: Lord of Hatred's behind-the-music video is a masterclass, and every publisher should take notes** I listen to dozens of albums a week, and I rarely expect to be touched or moved by the soundtrack of a game I don't even play — let alone an expansion or additional content. Yet, t… ](https://nowplaying.cool/diablo-iv-lord-of-hatreds-behind-the-music-video-is-a-masterclass-and-every-publisher-should-take-notes/) ## The Rule Is That There Are No Rules Charlotte Pyle is the Principal Music Producer at Blizzard Entertainment. She oversees music production for the studio behind *World of Warcraft*, *Diablo*, *Overwatch*, and all their spin-offs. Yet, looking through their catalog, no two releases follow the same naming scheme. “Obviously, having 30 years of music, there is some inconsistency with naming,” she admitted over DMs. *Diablo II* is an "Original Soundtrack", but *Diablo III* is just a "Soundtrack". For *Diablo IV*, Blizzard seemingly agreed on "(Original Soundtrack)" with parentheses—except for the latest expansion, *Diablo IV: Vessel of Hatred*, which drops them again (though they are present on the Bandcamp version). *World of Warcraft* is even more chaotic: some albums are clearly labeled as "(Original Soundtrack)", while others have no tag at all, like the *World of Warcraft: Dragonflight* expansion. That one was just an oversight, Charlotte Pyle assured me, adding that she would try and update the album to fix it. ![](https://nowplaying.cool/content/images/2026/07/CleanShot-2026-07-02-at-15.28.41.jpg) Blizzard soundtracks have adopted various naming conventions throughout the years. And what about Stephen Barton, who labeled his *SMITE 2* release an "(Official Game Soundtrack)" but his work on *Star Wars Jedi: Survivor* an "(Original Video Game Soundtrack)"? Does making a composition "original" make it any less "official"? The same goes for Inon Zur. Why is his music for *Fallout 4* an "(Original Game Soundtrack)" while *Fallout 76* is an "(Original Game Score)"? I reached out to both composers, but they didn't get back to me in time for publication, leaving me alone with my stupid questions. After doing this minor investigation, I have to face reality: while "Original Game Soundtrack" is definitely the reigning champ of VGM naming, you can pretty much play with the vocabulary however you want without upsetting anyone—except me. ### The hauntingly addictive CloverPit is coming to vinyl this fall URL: https://nowplaying.cool/the-hauntingly-addictive-cloverpit-is-coming-to-vinyl-this-fall/ Last updated: 2026-07-07T08:51:24.000Z Only days after Stumpy Frog and Lost in Cult announced [the upcoming release of the *Caves of Qud* vinyl](https://nowplaying.cool/the-ominous-sounds-of-caves-of-qud-are-coming-to-vinyl-in-late-2026/), the indie label is back at it with *CloverPit*. This gambling game—which mashed up *Balatro*’s mechanics with the deeply uncomfortable vibes of *Buckshot Roulette*—sold over 750k copies in just two weeks back in October. Limited to 500 units, the *CloverPit* vinyl is slated to drop for the game's first anniversary next fall. [You can pre-order it directly on PayPal for €29](https://www.paypal.com/webapps/shoppingcart?flowlogging%5Fid=f256497683296&mfid=1783414219234%5Ff256497683296). Composed by Clément Panchout, the ominous soundtrack to *CloverPit* is relatively short, comprising only three tracks. That’s why Stumpy Frog made sure to include the extended versions instead, and threw in the banging 'The Pulse of the Pit' track from the *Unholy Fusion* DLC to round out the mix. > This one sounds absolutely decadent on vinyl. I find myself coming back to the test pressing for CloverPit again and again. It just gets me fired up, and the bass is absurd. Love it. > > Not to bore you with unnecessary lore, but everyone involved in this release has been particularly kind. Composer Clement Panchout (who you might know from their many contributions to PUPPET COMBO games) was great, Future Friends Games bent over backwards to assist, and artist Franck Besançon was so gracious in providing even more assets for the release. > > This one just gives me good feels... and then the music terrifies you. > > \- Stumpy Frog In their email, Stumpy Frog teased that they have one more vinyl announcement coming in the next few months. Judging by their niche tastes, it’s anyone’s guess what’s cooking. ### As id Software is being slain, the new DOOM soundtrack sounds as bittersweet as it is empowering URL: https://nowplaying.cool/as-id-software-is-being-slain-the-new-doom-soundtrack-sounds-as-bittersweet-as-it-is-empowering/ Last updated: 2026-07-07T05:37:33.000Z XBOX certainly has a sense of timing. Just 24 hours before the release of *DOOM: The Dark Ages - Revelations*—the DLC for the latest installment in the franchise, announced just last month at the Summer Game Fest—id Software's parent company announced a massive restructuring. Over the coming months, 3,200 positions will be cut across XBOX studios, including 1,600 effective immediately. The *DOOM* developers are part of the carnage. My heart goes out to the teams who poured years of passion into reviving the legacy of the grandfather of fast-paced FPS games. You can read more about the layoffs over [on Aftermath](https://aftermath.site/microsoft-xbox-layoffs-2026-bethesda-obsidian-activision-blizzard/). As a result, *Revelations* is the first, and likely only, DLC that *DOOM: The Dark Ages* will receive. It is a beefy expansion that sends the Slayer into a purgatory from which he can only escape, as you might expect, by turning demons into mincemeat with the help of new weapons and new allies. For this DLC, id Software once again called upon Finishing Move Inc., the studio already behind the music for *The Dark Ages*. The quartet delivers a slightly more sophisticated performance on *Revelations*, featuring more electronic textures and a tighter production. While I am still not entirely sold on the drum parts—which feel pretty bland overall—I can already see exactly how this energy will fuel the frantic action of the Slayer's new adventure. *DOOM: The Dark Ages - Revelations* launches later today on PC, PS5, and Xbox Series X|S. Find all listening links for **DOOM: The Dark Ages | Revelations (Original Game Soundtrack)** by **Finishing Move Inc.** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Virtue and a Sledgehammer might just be Fingerspit's most intriguing work yet URL: https://nowplaying.cool/virtue-and-a-sledgehammer-might-just-be-fingerspits-most-intriguing-work-yet/ Last updated: 2026-07-08T13:54:35.000Z Deconstructeam has built a reputation not only for the narrative strength and distinct aesthetics of their games, but also for the raw power of fingerspit’s soundtracks. Highly anticipated for release this year, the studio's latest title—developed alongside Selkie Harbour, who previously teamed up with Deconstructeam on the unforgettable *Many Nights A Whisper*—recently caught everyone's attention with an incredibly promising demo. And now, we have the soundtrack to go with it. Released exclusively on Bandcamp late last week, this initial 8-track EP for *Virtue and a Sledgehammer* offers a fascinating glimpse into the direction fingerspit is taking for the game's OST. Despite the violence implied by the title, the music is deeply ambient, atmospheric, and carries an almost liminal quality. It is a far cry from the sweeping post-rock crescendos of her previous work, *The Cosmic Wheel Sisterhood*. I won't sugarcoat it: this album is less immediate, but it beautifully unveils its many layers with each repeat listen. Fingerspit has never been afraid to take her time, readily stretching tracks to nearly eight minutes. It is hardly surprising for an artist who counts bands like Bark Psychosis among her influences. I was lucky enough to chat with her back when *The Cosmic Wheel Sisterhood* dropped in 2023\. You can [read the interview right here](https://nowplaying.cool/some-of-the-tracks-were-more-inspired-by-my-feelings-fingerspit-on-scoring-the-cosmic-wheel-sisterhood/)! In other news, fingerspit also composed [the soundtrack for the latest *Minecraft* update](https://nowplaying.cool/the-red-strings-club-composer-brings-her-unique-touch-to-the-latest-minecraft-update/). And, believe me, it's really, really good. *Virtue and a Sledgehammer* is slated for release on PC later this year. Find all listening links for **Virtue and a Sledgehammer False Awakening (Demo Soundtrack)** by **fingerspit** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Easy Delivery Co. gets a free update and new jungle tracks URL: https://nowplaying.cool/easy-delivery-co-gets-a-free-update-and-new-jungle-tracks/ Last updated: 2026-07-06T09:12:10.000Z It’s one of my favorite soundtracks from 2025, and it just got a six-track expansion. Powered by an absolutely stellar jungle soundtrack, the low-poly delivery game *Easy Delivery Co.* is rolling out a free update today. This drop includes a new rally mode and an EP composed by Sohaoying, now streaming on Spotify, Apple Music, Deezer… basically everywhere. Sohaoying, who previously penned tracks for the first volume of the *Easy Delivery* OST, returns to provide some additional pieces for the game's new 104.9 FM radio station, joining the lineup of Oro Interactive’s title. These breakbeat tracks fit the game’s neo-retro vibe perfectly—though they don’t exactly eclipse the formidable 101.7 FM album released late last year, which I consider nothing short of a jungle music masterclass. [I actually had the pleasure of interviewing pr0te, the composer behind that album, just a few months ago](https://nowplaying.cool/jungle-fits-the-ps1-aesthetic-quite-well-pr0te-talks-easy-delivery-co/). Announced as a surprise last week, the *Easy Delivery Co.* update will be live today on PC, Xbox Series, PS5, and Nintendo Switch. Check out the trailer below. Find all listening links for **Easy Delivery Co. 104.9 FM (Original Soundtrack)** by **Sohaoying** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Contrast, candor, and crucial twists: inside the music of Deer & Boy with composer Corentin Brasart URL: https://nowplaying.cool/deer-and-boy-soundtrack-corentin-brasart-interview/ Last updated: 2026-07-03T14:20:30.000Z Sometimes, a game trailer alone doesn't quite convey its true intent. That was my impression of **Deer & Boy**, the debut title from Paris-based studio LifeLine. When I first saw footage of it four years ago during the AG French Direct, I merely saw a polite, on-rails *Planet of Lana*—a game whose plot and ending could be guessed in minutes. Yet, listening to its soundtrack last week told a completely different story. While you can find highly candid orchestral tracks reminiscent of childhood cartoons, it’s the duality of the pieces that surprises. Some tracks are genuinely chilling, establishing a mysterious, unsettling atmosphere. What if *Deer & Boy* had something else to say? Since then, I’ve bought the game, and I can confirm that LifeLine has delivered a truly singular cinematic platformer; academic yet inspired, touching but never cheesy. It’s a matter of balance, ultimately, which owes a great deal to Corentin Brasart’s music. Naturally, I reached out to him to get a look behind the scenes. **Corentin, thank you so much for accepting my invitation. Could you tell us a bit about yourself and your background as a musician before we dive into the heart of the matter? How did you get into video game composition?** **Corentin Brasart:** Thanks for having me! To start with, I’m lucky enough to have two musician parents; my mother was a pianist before becoming a dance teacher, and my father was a bassist before becoming a composer/arranger, then a music educator. I think that played a huge part in my sensibility and in the realization that "this is a real job, and I can do it!". I started making music on computers back in middle school. I was a massive Daft Punk fan and wanted to do exactly what they did (a miserable failure), but I was also into sample-based music in general. I listened to a lot of the French House revival at the time (Kartell, The Phantom’s Revenge, Cherokee, Louis La Roche…), but also a good dose of trip-hop (DJ Shadow, Chinese Man, Wax Tailor…) and instrumental hip-hop like Nujabes. I was completely fascinated by the idea of creating something new out of pre-existing sound materials! After high school, I hesitated between sound and cinema. I initially chose a cinema degree at La Sorbonne Nouvelle, but I wasn't really thriving there. I ended up quitting to join the Music & Sound Design program at ISART Digital in Paris. That’s where everything really clicked for me, and I also discovered a passion for sound effects. In my final year, I was lucky enough to be contacted by Anthony Jauneaud, a long-time friend, to pitch for a small project that was just starting development back then: *Night Call*. I got the job, and that allowed me to keep working as a freelance composer & sound designer ever since! Related [ **France's got talent: video game school ISART DIGITAL drops the soundtracks to its students' projects** With campuses in Paris, Nice, Montreal, and Tokyo, the "Best Video Game School in the World" (as proudly stated on its website) is putting its students under an even brighter spotl… ](https://nowplaying.cool/frances-got-talent-video-game-school-isart-digital-drops-the-soundtracks-to-its-students-projects/) **How did you get in touch with the LifeLine team? Is it common for you to help emerging studios release their debut games? (I'm thinking of *Decarnation*, *Tales Up*, *Flat Eye*…)** **CB:** LifeLine and its creative director, Jayson Houdet, contacted me in September 2025\. They needed to restart the project’s musical direction from scratch, and there was very little time left before the release, which was planned for a bit earlier than June 2026 at that point. We jumped on a call so he could present the game, we hit it off immediately, and I started working pretty quickly after that. I hadn't really thought about the fact that I regularly work on debut games for emerging studios, but looking back, it does happen quite often! I think it comes down to two things: Creative industries rely heavily on recommendations to build trust between people, and I feel that’s even more true for music. Emerging studios also have a greater need to build these new professional relationships, unlike veteran studios where connections are already established. That was the case for *Decarnation*, *Tales Up*, or *Deer & Boy*, for instance. This doesn't mean we start working together right away; there’s often a recruitment process or a pitch with several composers, but it creates a first point of contact. Secondly, my career is relatively young (I started working around 2017-2018), so studios' first projects often match the budding level of experience I had at the time. *Flat Eye*, for example, was Monkey Moon's second game after *Night Call*. When a project goes well and schedules align, it’s common to work with the same teams again. **How was *Deer & Boy* presented to you? Did you feel instantly inspired by the project?** **CB:** Jayson presented the project quite conventionally, talking about the creative intentions behind the game's creation and its narrative. He told me about his vision for the music, and we discussed what I had in mind on my end for the sound direction. The unique thing about this project was that I came in very late in production, practically during the final stretch before release. The downside was that we had very little time to think about dynamic music systems, compose the music, and test it in-game. But the advantage was that the game was already completely finished—or nearly so—visually and mechanically. It was very easy to project myself into it using the game's visuals or the pacing of a sequence. Often, you start composing by imagining things through concept art, untextured levels, or a conceptual sequence. On *Deer & Boy*, I could be "in situ" right away, which helped me quickly compose cues that matched the game's various environments. I was inspired very quickly by the project just from its graphic style; the game is visually gorgeous, which instantly makes you want to dive in! It’s also always a pleasure to write music for projects where narrative is central. It's creatively stimulating and allows you to create music that drives the project forward. Finally, Jayson proposed a sound vision that perfectly aligned with what I love to create: a mix of cues with ambient and electronic pads, combined with orchestral instrumentation to closely follow the journey of the young boy and the deer. The joy of this kind of project with someone as talented as Jayson is that once the first bricks of the musical direction were laid, I had broad creative freedom to implement the ideas I had in mind. There’s nothing more inspiring than that kind of mutual trust in a creative partnership! **If I'm not mistaken, *Deer & Boy* is the first cinematic platformer you've composed for. Is it a genre you are particularly fond of?** **CB:** It is indeed the first cinematic platformer I’ve worked on! I don’t know if I’d say I’m particularly fond of the genre itself, but as a player, I really enjoy games where narrative is the pillar of the experience, whether they are cinematic platformers, walking sims, or similar genres. On the cinematic platformer side, I was deeply marked—like many people—by *Limbo* and *Inside*. In my personal experience, they brought a totally new way of thinking about game direction, while offering a sound direction that was both strong and fresh. **The game design of *Deer & Boy* brings to mind obvious references like *Inside*, *Planet of Lana*, or *Little Nightmares*. I imagine you had to study what your fellow composers did on those games before tackling the music?** **CB:** Regarding musical creative direction, the only cinematic platformer we referenced was *Inside*. That was actually Jayson's most important starting point; he didn't want the soundtrack to be solely orchestral. He really wanted segments where the music blends into the background with discreet atmospheric pads, though obviously adapting the intent so it sounds less horrifying and stressful than *Inside*. I didn't really listen to *Little Nightmares* because the projects felt too far apart thematically to reference ideas. I did listen to the *Planet of Lana* OST, which I love, but it served more as a counter-example: the orchestral direction there is very "grand," with a sense of scale and epicness that would have been too overwhelming for *Deer & Boy*. We wanted to stay at shoulder-height with the two young protagonists, rather than accompanying the gigantism of the environments or the narrative surrounding them. Among game music references, I went back to the two *Ori* soundtracks by Gareth Coker, which are masterfully composed and offer a beautiful balance between light and dark—an oscillation you can find in *Deer & Boy*. Otherwise, we drew from film references, since the game feels a lot like an animated movie. Jayson specifically mentioned John Powell’s *How to Train Your Dragon* for the relationship between the boy and the dragon, and *Stranger Things* for sequences where we needed more pronounced electronic textures, without "dating" them to the 80s like the show does. Related [ **At long last, the 1000xRESIST soundtrack hits Spotify, Apple Music, Tidal, and more** Just 24 hours after releasing the "dark mode" remix of "Fixer's Song," Sunset Visitor has finally dropped the full original soundtrack for their hit game 1000xRESIST on all streami… ](https://nowplaying.cool/at-long-last-the-1000xresist-soundtrack-hits-spotify-apple-music-tidal-and-more/) **Aside from perhaps the two volumes of *Tales Up*, the *Deer & Boy* OST is the longest you’ve composed for a game (at least in terms of track count). Paradoxically, it might also be the shortest game! Much like the gameplay, the music seems to enrich itself as we progress, as if it evolves to mirror the relationship between the two characters. Was this requested, or did it just feel natural to do?** **CB:** Yes, I wrote a lot of music for *Deer & Boy*, and there’s still a good 20 to 25 minutes of music that didn't make it onto the OST release. Without the project's time constraints, I think there was room for another thirty minutes of music! The main reason for this is that the game is barely systemic: there are very few places where it would make sense to reuse music (like a combat or exploration theme). The environments and situations change constantly throughout the game, so unique sound material was needed almost everywhere, much like scoring a film. Regarding progression, yes, it was both requested and natural for the music to evolve with the protagonists. Thematically, the relationship between the little boy and the deer changes greatly throughout the game, and we needed to highlight those deep shifts: the initial encounter, the budding friendship, the fluctuating codependency... And instrumentally, because the work transforms visually quite strongly across the adventure, we had to translate the radical nature of certain atmospheric changes into the sound as well. [Deer & Boy (Original Game Soundtrack) de Corentin Brasart](https://corentinbrasart.bandcamp.com/album/deer-boy-original-game-soundtrack) **The music of *Deer & Boy* splits between enchanting, candid orchestral tracks and mysterious, sometimes heavy electronic tracks. Do you enjoy this kind of duality?** **CB:** Yes, it’s very pleasant to have access to a wide palette of tones and instruments when writing a soundtrack. You have to be careful to frame the sounds you choose to avoid going all over the place, but it also allows for great freedom in how you approach scenes. Since I enjoy composing in both genres equally, it’s perfect for me! **I know your love for electronic music, especially Tangerine Dream. We can actually find traces of them in 'The Quiet Echoes of Abandoned Spaces'. Is it a challenge you set for yourself, to quote them in each of your OSTs?** **CB:** Hahaha \[reading this question made me laugh out loud\], I know we jokingly said that in each of my OSTs, there was at least one track referencing *Mass Effect* or Tangerine Dream… but honestly, that wasn't the case for *Deer & Boy*, at least not intentionally! I think it’s simply that I love those sounds and tend to gravitate toward them naturally. **I mentioned this to you off-record: I'm a big fan of the track 'Path to Closure'. Can you tell me a bit about how that track came together?** **CB:** This track comes in at a moment of introspection for the boy in the game; the primary intention was obviously to fit the narrative at that specific point. We had to find something dark and heavy with gravitas, but at the same time, it shouldn't feel anxious or negative—it needed to keep a bright aspect and a sense of moving forward. As is often the case for this kind of ambient atmospheric track, I work with a video capture of the gameplay sequence looping on a second screen to find a drone or texture that fits the game environment perfectly. Once I find that foundation, I try to develop the composition across different layers before refining the arrangement later on. [Deer & Boy (Original Game Soundtrack) de Corentin Brasart](https://corentinbrasart.bandcamp.com/album/deer-boy-original-game-soundtrack) The element I love most in this track, which came quickly and carried the rest of the writing, is the repetitive sound that rings almost like a large bell, coming and going throughout the piece. I love its timbre, and I find it brings something solemn that anchors the track in its environment. For the record, two of the influences I thought about while writing this track, and more broadly for the game sequence it’s in, were Jonathan Glazer's *The Zone of Interest* soundtrack ("Ears First"). I was totally blown away by the music (and the movie, obviously). There’s a bit of that darkness I wanted to capture here, but also the repetitive aspect, the sound texture, like a scratched CD degrading, which made sense to me given the sequence in our game. The other, more surprising influence is... the OST of the first *Drakengard* ("Twelfth Chapter - In the Sky"), which I discovered very recently without having played the game. It completely blew my mind, and I’ve been listening to it a lot since. It shares the same thematic desire for a repetitive, strange structure with simple, recognizable elements and the ambiguous emotions that these kinds of textures provoke. **Your turn to tell me about your favorite track: which piece are you most proud of?** **CB:** I’m going to cheat (sorry) and give you two (and a half): The title track "Deer & Boy" \[featured above\], which contains the main motif of the game. I’ve always wanted to write a theme like that, and it’s the first time I’ve had the chance to work on a game that allowed me to do it, so I’m thrilled! The diptych "Deep Underground" / "The Quiet Echoes of Abandoned Spaces", which are actually the arrangements of all the ambient layers from one single sequence. I love when video game music gives the feeling of inhabiting a space, and that’s what I tried to do here. [Deer & Boy (Original Game Soundtrack) de Corentin Brasart](https://corentinbrasart.bandcamp.com/album/deer-boy-original-game-soundtrack) [Deer & Boy (Original Game Soundtrack) de Corentin Brasart](https://corentinbrasart.bandcamp.com/album/deer-boy-original-game-soundtrack) ***Deer & Boy* is a silent game, and its music is instrumental. However, it also features two beautiful songs produced by Quentin Malapel and performed by Louise Dissous. I’m curious to know what motivated this departure from the main musical direction.** *\[Corentin asked the person concerned directly for this question, thanks to Quentin for his answer!\]* **Quentin Malapel**: Thanks for the question, Pierre, and thanks to my friend Corentin for letting me take this one. I came onto the project a bit after Corentin, mainly to handle the integration of the interactive music and the sound design for the game's numerous cutscenes. Jayson initially aimed to collaborate with an artist he really liked to write a song for one of the game's landmark cutscenes. Unfortunately, for a variety of reasons, that didn't work out. We had to find a solution. Since Corentin was already buried in writing the OST and time was running short, I offered to write and produce the songs myself, alongside my friend Louise Dissous. Louise and I have been friends since we were in the same band over fifteen years ago, and we often talked about collaborating again. This was the perfect opportunity to reunite. By blending her talents as a singer and pianist with my experience in songwriting and video games, plus Corentin’s delicate orchestral arrangements, we wrote, composed, arranged, recorded, and mixed these two songs in a very short window of time. The two songs appear at two crucial moments in the game: "I Am By Your Side" plays during a cinematic montage where the deer and the boy grow up together, inspired by *The Lion King* and *Brother Bear*. "The Words I'd Wish to Say" plays at the very end of the game, bridging the final cutscene and the credits. The two tracks were written as mirrors of each other. The first is carefree and light, featuring a bright orchestration driven by an open-tuning guitar, with lyrics calling for adventure—the deer reassuring the boy, finding the courage to move forward through this new friendship. The other is more solemn and intimate, a stripped-back piano-vocal piece, singing those words to the boy like a comforting lullaby. [Deer & Boy (Original Game Soundtrack) de Quentin Malapel feat. Louise Dissous](https://corentinbrasart.bandcamp.com/album/deer-boy-original-game-soundtrack) **Are you a big gamer yourself? Are there any soundtracks that have left a mark on you recently?** **CB:** I play quite a bit, yes, though not as much as I’d like… I mentioned the *Drakengard* OST earlier, which is absolutely brilliant in the radical nature of its proposition—I’m crazy about it! Recently, I finally played *Abzû*, and it’s obviously phenomenal (like everything Austin Wintory produces). I’m a fan of the series and really enjoyed the new tracks and arrangements in *Persona 3 Reload*. More recently, I fell in love with the sweetness of the *Hozy* OST by Yann van der Cruyssen, whose work on *Stray* I already liked a lot. Finally, I’d also highlight the fantastic instrumentation of the *Herdling* OST by Joel Schoch. ![](https://nowplaying.cool/content/images/2026/07/proxy-image--28-.jpg) Deer & Boy © LifeLine **I visited the** [**VGM exhibition at the Philharmonie de Paris**](https://nowplaying.cool/video-games-music-exhibition-kicks-off-in-paris/) **the other day, and your OST for *Night Call* is actually featured in one of the videos shown in the central room. Is it a source of pride that your work can be appreciated by a curious general public rather than just passionate connoisseurs?** **CB:** It’s truly an immense source of pride. I had been approached by the exhibition organizers a few months ago about the possibility of *Night Call* appearing there, but hadn't received any confirmation since. So I jumped for joy when reading your question and learning that you can actually see the game there! I plan to visit the exhibition during the summer, once we can step outside again without being instantly vaporized by the sun, and I can’t wait to see *Night Call* in it! **Let's finish with some recommendations. What are you listening to at the moment that isn't VGM?** **CB:** I recently discovered the [shimmering funk of Antoine Bourachot with "Sailing Away"](https://youtu.be/BfQkXC3bfmc?list=RDBfQkXC3bfmc) and ["Ace"](https://youtu.be/h-6zBeQsRI0), which perfectly accompany late summer evenings with a warm breeze and cold drinks. Along the same vibes, there’s the track ["Floating on Silence (Panorama Version)" by Tour-Maubourg Ensemble](https://youtu.be/6YIzMBS%5FhCo?list=RD6YIzMBS%5FhCo), which reminds me of the best days of St Germain, and "Jazzed Up" from Bellaire’s recent debut album to keep the night going—its bassline will have me dancing until retirement. To try and keep it brief, I'll just mention the minimalist electronic album [*In Parallel* by Salamanda](https://8salamanda8.bandcamp.com/album/in-parallel), which I discovered recently and really enjoy, especially the tracks "Paper Labyrinth" and "Sun Tickles". On the jazz side, anything produced by HARRISON: [his single "All About Us"](https://youtu.be/9eoXdOUt24Q?list=RD9eoXdOUt24Q) and his recent album *Quiet Miles*. And finally, on the pop side, right now I’m completely hooked on the production of the chorus in [the track "NAIL" by YVES](https://youtu.be/04l%5FGY%5Fv5Wk?list=RD04l%5FGY%5Fv5Wk)! ![NOWPLAYING](https://nowplaying.cool/assets/images/logo-np.png) ### Support independent VGM journalism NOWPLAYING is a publication dedicated to video game music news and the people who make it. If you enjoy my work, consider making a donation — it makes a real difference. [ Ko-Fi ](https://ko-fi.com/peterline6) [ Patreon ](https://patreon.com/nowplayingvgm) ### Lumentale: Memories of Trey boasts a gorgeous score of almost 150 tracks, which is now available URL: https://nowplaying.cool/lumentale-memories-of-trey-boasts-a-gorgeous-score-of-almost-150-tracks-which-is-now-available/ Last updated: 2026-07-03T10:05:15.000Z Released at the end of last May, this charming creature-collection RPG (think *Pokémon*\-like) won players over with its delightful unique style, engaging storyline, and rich gameplay. In the background unfolds a beautifully retro orchestral score that perfectly channels classic JRPG vibes, crafted by a highly talented trio of Italian composers. While an initial EP dropped back in 2023 alongside the game's demo, *Lumentale*’s full original soundtrack is on a whole different level. Split across three volumes—Mythos, Logos, and Battle+Extra—it boasts a whopping 148 tracks spanning nearly five and a half hours of music. It is a massive undertaking, especially for a debut game. I love how the soundtrack occasionally veers off the beaten path to match the shifting tone of certain scenes, like with "Iris Hamlet Destroyed," where you almost expect an MC to drop a rap verse. All in all, it is an inspired, diverse score that will allow anyone who has already finished the adventure to extend their journey in Talea just a little longer. Oh, and did I tell you the ending credit song features Emi Evans from *NieR*? Find all listening links for **Lumentale: Memories of Trey - Vol. 1 Mythos (Original Soundtrack)** by **Tiziano Bellu, Giovanni Santolla, Lorenzo Varriano, Lorenzo Varr** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Dome Keeper’s final OST lands on Spotify and other streaming platforms URL: https://nowplaying.cool/the-fdome-keeper-vol-4-the-beastmaster-original-soundtrack/ Last updated: 2026-07-03T06:15:02.000Z Launched in September 2022, *Dome Keeper* continues to deliver regular content to its fans. This one-of-a-kind roguelike tower defense game rolled out a fantastic multiplayer mode last April, alongside a duo of new keepers. Among them is the Beastmaster, who takes center stage in this new OST, once again composed by Cameron Paxton. Already released last month on Bandcamp, this fourth volume of the stellar *Dome Keeper* OST is now available on Spotify, Apple Music, Deezer, Tidal, YouTube Music, and Qobuz. To mark the occasion, the Texan composer gave away around twenty codes to download the game's soundtracks for free on Bandcamp. After a quick check, [there are still a few left at this address](https://docs.google.com/spreadsheets/d/16UDJ5dXu3y82f44gtrdYj5CeIkHrYu4yzTK3syNjxKg/edit?gid=0#gid=0)! Call me crazy, but I seem to remember reading an Instagram story from the composer explaining that this would be the final *Dome Keeper* soundtrack. This matches up perfectly with Bippinbits' announcement last April, which stated that the release of *The Lost Keepers* “will be the capstone of about 3.5 years of free updates on *Dome Keeper*.” While we aren't completely safe from a surprise twist, for now, this is it. As a reminder, [a vinyl edition of volumes 1 and 2 of the *Dome Keeper*](https://nowplaying.cool/black-screen-records-opens-pre-orders-for-the-dome-keeper-2xlp-vinyl/) original soundtrack is coming this August via Black Screen Records. You can pre-order it [right here](https://blackscreenrecords.com/products/dome-keeper?%5Fpos=1&%5Fsid=8d1cc1b25&%5Fss=r&variant=52364198740234). Find all listening links for **Dome Keeper, Vol. 4: The Beastmaster (Original Soundtrack)** by **Cameron Paxton** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### CHUNITHM X-VERSE soundtrack will send your heart rate through the roof URL: https://nowplaying.cool/chunithm-x-verse-soundtrack-will-send-your-heart-rate-through-the-roof/ Last updated: 2026-07-02T12:02:14.000Z Yep, it’s that time of the year again. Almost exactly a year after the *CHUNITHM VERSE* OST hit streaming services, it’s now time for the upgraded version of Sega’s hit arcade game to land on Spotify, Apple Music, Tidal, and more. We are looking at 40 tracks and just as many absolute bangers, cooked up by a massive lineup of composers from all walks of life. Their only common ground? An inability to produce anything ticking under 180 BPM. A literal cardio coach and weight-loss ally, *CHUNITHM* stands out as one of the most demanding rhythm games on the market. This fresh batch of tracks—which also packs the exclusives from the *CHUNITHM X-VERSE-X* edition—should give the fittest players a serious run for their money. From EDM and bass music to metal, jazz fusion, and techno, there is something for everyone. Much like *Guitar Hero*, the game requires players to hit the right note at the right time using a unique 16-key touch panel. Published by SEGA, most entries in this flagship franchise are exclusively distributed as arcade cabinets. Find all listening links for **CHUNITHM X-VERSE (ORIGINAL SOUND TRACK)** by **Various Artists** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Rhythm Heaven Groove makes its debut on Nintendo Music URL: https://nowplaying.cool/rhythm-heaven-groove-makes-its-debut-on-nintendo-music/ Last updated: 2026-07-02T08:50:51.000Z It is the big Nintendo release of the week: *Rhythm Heaven Groove* (known as *Rhythm Paradise Groove* in Europe) is finally out on Nintendo Switch. To celebrate, the Nintendo Music app has added its first seven tracks from a soundtrack once again crafted by the mastermind behind the franchise, the charismatic Tsunku♂. [Stream it now on Nintendo Music](https://music.nintendo.com/shared/en-US/FR/officialPlaylists/d594984a-04ff-4972-9856-c27a39953002/). Expect the usual bright, upbeat, and synth-heavy tracks that instantly put a smile on your face. As a reminder, the unique twist of the series is that it teaches you the tempo through the characters' actions on screen, rather than just having you blindly tap along to notes sliding across the interface. It is the perfect music game for anyone who thinks they have no rhythm, and you can jump in right now via a [free demo available on the eShop](https://www.nintendo.com/fr-fr/Jeux/Jeux-a-telecharger-sur-Nintendo-Switch/Rhythm-Paradise-Groove-2786371.html). As usual with Nintendo, we will likely have to wait a few months before getting the full *Rhythm Heaven Groove* soundtrack. In fact, none of the OSTs from the previous games in the franchise are currently available on Nintendo’s streaming service. Who knows? Maybe tomorrow's weekly drop will fix that. ### Olivier Deriviere Unveils "Patera" From the A Plague Tale: Legacy Soundtrack URL: https://nowplaying.cool/olivier-deriviere-unveils-patera-from-the-a-plague-tale-legacy-soundtrack/ Last updated: 2026-07-02T08:37:15.000Z Olivier Deriviere is keeping the hype alive for *Resonance: A Plague Tale Legacy*. Just a few weeks after [dropping a first teaser](https://nowplaying.cool/listen-to-the-land-the-first-track-from-resonance-a-plague-tale-legacy/), the French composer—and long-time collaborator with Asobo Studio—has released the track "Patera" across all streaming platforms. You can listen to it right below. This piece is more intimate than "The Land", putting the spotlight on singer Vasiliki Anatasiou and her Amalgamation choir. They are expected to be featured heavily throughout the *Resonance: A Plague Tale Legacy* original soundtrack. Premiered exclusively via [GameSpot](https://www.gamespot.com/articles/resonance-a-plague-tale-legacys-score-features-a-touching-tribute-to-fathers/) a few days ago, the track—whose name means "father" in Greek—explores one of the game's core themes. “The lyrics and music speak to a strong yet invisible connection with \[Sophia's\] own father,” says composer Olivier Deriviere. “That said, I believe the song reaches far beyond the game’s narrative. It can powerfully evoke the experiences that many children carry with them throughout their lives. Vasiliki’s performance as the female soloist is incredibly touching and intimate, while the choir provides both emotional and musical support that feels truly essential.” Set 15 years before the events of *A Plague Tale* and its sequel, *Resonance* is an action game that seems to draw heavy inspiration from early *Assassin's Creed* gameplay. Several gameplay clips are already available on YouTube to give you a solid idea of what to expect before the game hits PC, PS5, and Xbox Series X|S on August 27. ### Metallica, Chappell Roan and BTS all get the marching band treatment in EA SPORTS College Football 27 URL: https://nowplaying.cool/metallica-chappell-roan-and-bts-all-get-the-marching-band-treatment-in-ea-sports-college-football-27/ Last updated: 2026-07-01T14:05:26.000Z I'll be honest with you: I absolutely detest marching bands with every fiber of my being. Every single weekend in my city, a local band energetically covers pop hits in a warm, family-friendly atmosphere, but it’s no use—I just want to throw things at them to make it stop. All this to say that, for some completely inexplicable reason... I absolutely love the soundtracks for *EA SPORTS College Football*. The latest installment just dropped, and as usual, it comes with a companion album of pop hits reimagined with that distinct marching band flavor. I was already pretty blown away by last year's lineup, but I’m thrilled with the 2027 edition, which features a genuinely jaw-dropping tracklist. From Rosé and Bruno Mars's "APT." and Metallica's "Sad But True" to Chappell Roan's "Pink Pony Club" and Kid Cudi's "Day 'n' Nite"—the playlist is flawless, and it somehow even manages to put me in a great mood. **Here is the full tracklist:** 1. "Sad But True", Metallica 2. "24k Magic", Bruno Mars 3. "APT.", ROSÉ & Bruno Mars 4. "Appetite", Zach Bryan 5. "Rehab", Amy Winehouse 6. "Trap Queen", Fetty Wap 7. "Take On Me", a-ha 8. "Levitating", Dua Lipa 9. "Dynamite", BTS 10. "Love Somebody", Maroon 5 11. "The Next Episode", Dr. Dre 12. "Shape of You", Ed Sheeran 13. "Back in the Saddle", Aerosmith 14. "Pink Pony Club", Chappell Roan 15. "Don't Start Now", Dua Lipa 16. "Day 'n' Nite", Kid Cudi 17. "Since U Been Gone", Kelly Clarkson 18. "I Write Sins Not Tragedies", Panic! At The Disco 19. "Right Above It", Lil Wayne 20. "Tears", Sabrina Carpenter In case you want more, you can find two other albums by the same band from last year's game on the same streaming platforms. Find all listening links for **EA SPORTS College Football 27: Halftime (Original Soundtrack)** by **EA SPORTS College Football Marching Band** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The cult-classic Ace Combat 04: Shattered Skies OST has landed on Spotify URL: https://nowplaying.cool/the-cult-classic-ace-combat-04-shattered-skies-ost-has-landed-on-spotify/ Last updated: 2026-06-30T05:33:48.000Z As the franchise celebrates its 31st birthday, Bandai Namco continues to release the missing *Ace Combat* soundtracks, enriching its catalog today with a legendary installment: *Ace Combat 04: Shattered Skies* (titled *Distant Thunder* in Europe). The 48-track soundtrack (about 2 hours of music) is now available to stream on Spotify, Apple Music, Deezer, and YouTube Music. A truly foundational title, *Shattered Skies* laid the groundwork for the narrative style of subsequent entries. It is particularly remembered for its stunning graphic-novel-style cutscenes, which help add depth to the antagonists of Yellow Squadron. Musically, *Ace Combat 04* is equally legendary. Its quartet of composers (Tetsukazu Nakanishi, Keiki Kobayashi, Hiroshi Okubo, and Katsuro Tajima) built the foundations of the orchestral and electronic approach found in the rest of the franchise. This style would continue to be developed in later games by the same team, united under the Project Aces banner. Fun fact: on streaming platforms, Bandai Namco seems to have misspelled the name of their own game. "Shattered Skies" has thus become "shettered sky" on Spotify and other music services. *Ace Combat 8: Wings of Theve* was announced at the latest Game Awards. It will be available on PC, PS5, and Xbox Series on October 2nd. Find all listening links for **ACE COMBAT 04: Shattered Skies (Original Soundtrack)** by **Tetsukazu Nakanishi, Hiroshi Okubo, Keiki Kobayashi, Agustin Barrios Mangore, Katsuro Tajima** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### At long last, the 1000xRESIST soundtrack hits Spotify, Apple Music, Tidal, and more URL: https://nowplaying.cool/at-long-last-the-1000xresist-soundtrack-hits-spotify-apple-music-tidal-and-more/ Last updated: 2026-06-29T22:00:31.000Z Just 24 hours after releasing [the "dark mode" remix of "Fixer's Song,"](https://nowplaying.cool/as-the-full-1000xresist-soundtrack-approaches-the-fixers-song-remix-is-now-streaming/) Sunset Visitor has finally dropped the full original soundtrack for their hit game *1000xRESIST* on all streaming platforms. Since the game's release in May 2024, the OST had remained a Bandcamp and Steam exclusive. Earlier this year, the soundtrack—co-composed by Drew Redman and Line Katcho—was also [pressed onto vinyl by Very Ok Vinyl](https://www.veryokvinyl.com/products/1000xresist-soundtrack-selections). Spread across three volumes, the *1000xRESIST* soundtrack spans 85 tracks and over 4.5 hours of music. It is a two-headed musical beast, playing out like a dialogue between Drew Redman's deeply melodic, melancholy-tinged piano pieces and Line Katcho's intoxicating electronic loops. "The challenge is writing music that can loop seamlessly," [Drew told me during our interview](https://nowplaying.cool/the-challenge-is-writing-music-that-can-be-listened-to-on-a-loop-drew-redman-talks-1000xresist/) published last year. Meanwhile, his co-composer shared some behind-the-scenes insights [into the creation of one of my personal favorite tracks](https://nowplaying.cool/i-wanted-to-put-a-dramatic-emphasis-on-what-is-revealed-line-katcho-talks-1000xresist/), "Guest." A Peabody Award winner, *1000xRESIST* is one of the most breathtaking narrative games I have ever played, and simply listening to some of its themes is enough to bring tears to my eyes. I am thrilled that the Canadian studio took the initiative to bring the OST to streaming platforms, giving it a second life and making it much easier to share on social media. *Prove You're Human*, the studio's new game announced a few weeks ago, does not have a release date yet. However, we already know that Drew and Line will team up once again for the music—a brief snippet of which can already be heard in the announcement trailer below, as well as in the [behind-the-scenes video](https://www.youtube.com/watch?v=XxcfmkMvlYo) uploaded by the studio a few weeks back. Find all listening links for **1000xRESIST, Vol.1, Vol.2 and Vol.3** by **sunset visitor 斜陽過客, Drew Redman and Line Katcho** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Megabonk is coming to vinyl next winter URL: https://nowplaying.cool/megabonk-is-coming-to-vinyl-next-winter/ Last updated: 2026-06-29T17:29:43.000Z The latest bullet heaven sensation is treating itself to a vinyl release. Vedinad's game, which came out last October, sold over a million copies in just two weeks. The soundtrack, crafted by composer MIGUELANGELL960, has already been available on streaming platforms for several months. Pressed on a single LP featuring the colors of the low-poly game, the *Megabonk* soundtrack is a treat of neo-retro music with heavy rock overtones. Highly energetic—perfectly matching the frantic action of the game where you face wave after wave of enemies—the Mexican composer's music will easily hit the mark for fans of the genre. [Pre-orders are now open at Channel 3 Records](https://ch3records.com/products/megabonk?variant=48469544304894) for €25.95, with shipping set to begin this coming December. You can also reserve a copy over at [Black Screen Records](https://blackscreenrecords.com/products/megabonk?variant=53272990286090) for €30. ### ### France's got talent: video game school ISART DIGITAL drops the soundtracks to its students' projects URL: https://nowplaying.cool/frances-got-talent-video-game-school-isart-digital-drops-the-soundtracks-to-its-students-projects/ Last updated: 2026-06-29T08:31:22.000Z With campuses in Paris, Nice, Montreal, and Tokyo, the "Best Video Game School in the World" (as proudly stated on [its website](https://www.isart.com)) is putting its students under an even brighter spotlight. It is part of a subtle trend I’ve noticed over the last few months: ISART DIGITAL is updating its music catalog on streaming platforms almost weekly. Today, no fewer than nine games are being highlighted across its Spotify, Apple Music, Tidal, Deezer, and Qobuz pages. These relatively short albums are tied to student projects that are all now [available for free on Steam](https://store.steampowered.com/developer/isart) via the school’s official publisher page. It is a remarkable initiative by ISART DIGITAL, showcasing the work of junior developers who, now more than ever, will have to prove their worth to find their footing in an industry that has become increasingly hostile to new hires. Last March, the hack-and-slash game [*Candellum*](https://www.isart.com/showcase/video-games/cadellum/) won the 2026 Pégase Award for Best Student Game at the eponymous ceremony celebrating French video game creation. ![](https://nowplaying.cool/content/images/2026/06/CleanShot-2026-06-29-at-09.46.20.jpg) ISART DIGITAL has dropped the soundtracks to its students projects. As I work my way through the various projects while writing these lines, I highly recommend checking out the narrative game ***Isle Be There*** and its wonderfully subtle ambient soundtrack; the gorgeous twin-stick shooter ***Echoes of Above*** with its epic folk-orchestral music; ***Kinetic Twinz*** and its groovy rock-infused breakbeat; the sweet melodies of ***The Light That Binds Us***, carried by the enchanting voice of Aeralie Brighton; and the urban house vibes of ***Off Gridders***. It's no secret that France has been on top of the VGM world since last year, thanks to a newcomer nobody saw coming—Lorien Testard and his already cult soundtrack for *Clair Obscur: Expedition 33*, which has racked up over 50 million streams on Spotify. [According to my data](https://nwpl.ing/data?year=2025), in 2025, France was the fifth-largest producer of video game music in the world, trailing only the United Kingdom, China, Japan, and the United States. ### The Gensokyo Odyssey: Kakkoi's Laundromat OST is like a jazz club you never wanna leave URL: https://nowplaying.cool/the-gensokyo-odyssey-kakkois-laundromat-ost-is-like-a-jazz-club-you-never-wanna-leave/ Last updated: 2026-06-29T05:54:51.000Z Released last April, this DLC for the *Touhou*\-inspired visual novel has finally dropped its soundtrack on streaming platforms after a brief period of Steam exclusivity. While I'm not familiar with the game at all, I was completely blown away by the groove of these 15 tracks, which swing between a cozy, low-key jazz vibe and swaying bangers like the irresistible "Straight Outta Wonderland." Composed by the game's developer, Kronington, the soundtrack for *Gensokyo Odyssey: Kakkoi's Laundromat* follows directly in the footsteps of the original game's OST, which has been available on all streaming services since April 2024\. If you're craving more, you know exactly where to head after giving these new tracks a listen! *Gensokyo Odyssey* and its DLC are currently on sale on Steam for less than 5 bucks. Find all listening links for **Gensokyo Odyssey: Kakkoi's Laundromat (Original Game Soundtrack)** by **Kronington** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### As the full 1000xRESIST soundtrack approaches, the "Fixer's Song" remix is now streaming URL: https://nowplaying.cool/as-the-full-1000xresist-soundtrack-approaches-the-fixers-song-remix-is-now-streaming/ Last updated: 2026-06-29T04:19:05.000Z Sunset Visitor continues to tease us with the upcoming release of the official soundtrack for their hit game *1000xRESIST* on streaming platforms. A week [after a first EP featuring the different versions of "Fixer's Song"](https://nowplaying.cool/1000xresist-makes-its-debut-on-spotify-and-more-but-youll-have-to-wait-a-little-longer-for-the-whole-thing/) was uploaded to Spotify, Apple Music, and other platforms, it's now time for the "dark mode" remix to make its streaming debut. The track was previously released exclusively on Bandcamp and Steam back in November 2025. Since the release of that first EP last week, I've been able to confirm with the studio that the complete *1000xRESIST* soundtrack, composed by Drew Redman and Line Katcho, is indeed about to land on your favorite streaming service. > 👀 > > — [sunset visitor 斜陽過客 | Prove You're Human - Wishlist Now! (@sunsetvisitor.studio)](https://bsky.app/profile/did:plc:r3nrysx4ddakwnpunxr3c5iu?ref%5Fsrc=embed) [2026-06-22T09:21:39.120Z](https://bsky.app/profile/did:plc:r3nrysx4ddakwnpunxr3c5iu/post/3moukprczws22?ref%5Fsrc=embed) I'd like to remind fans of Sunset Visitor's superb game that I had the chance to [interview Line Katcho](https://nowplaying.cool/i-wanted-to-put-a-dramatic-emphasis-on-what-is-revealed-line-katcho-talks-1000xresist/) and [Drew Redman](https://nowplaying.cool/the-challenge-is-writing-music-that-can-be-listened-to-on-a-loop-drew-redman-talks-1000xresist/) about their unforgettable soundtrack. The Canadian studio's new game, *Prove You're Human*, was revealed in recent weeks and is set to be released soon. Find all listening links for **1000xRESIST: Fixer's Song \~dark mode\~ (Original Game Soundtrack)** by **Alex Mah, Drew Redman** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Of course Ice Nine Kills teamed up with Dead By Daylight for their latest single URL: https://nowplaying.cool/of-course-ice-nine-kills-teamed-up-with-dead-by-daylight-for-their-latest-single/ Last updated: 2026-06-26T17:01:01.000Z The Boston metalcore band joins the growing list of groups to pen a track for Behaviour Interactive’s asymmetrical survival game. Listen to "Play Dead" now on YouTube and [all major streaming platforms](https://link.iceninekills.com/playdead). A bunch of exclusive cosmetics has also launched in the game to celebrate the release. It's an effective new anthem, released to mark the 10th anniversary of the game that pits a group of survivors against a killer drawn from the world's most iconic survival horror franchises. This is fertile ground for metal bands, particularly Ice Nine Kills, who love to cultivate a gore-drenched horror image. The music video actually ties into the game's lore and wraps up with a short skit featuring skateboarding legend Tony Hawk alongside actors Devon Sawa (*Final Destination*) and Krsy Fox (*Terrifier 3*). “Ice Nine Kills has always lived somewhere between menace and mischief. ‘Play Dead,’ our take on *Dead by Daylight*, is a collision of hooks, horror and total chaos,” said the band's vocalist Spencer Charnas in a statement shared with [NME](https://www.nme.com/news/gaming-news/ice-nine-kills-dead-by-daylight-tony-hawk-new-single-play-dead-3953467?utm%5Fsource=rss&utm%5Fmedium=rss&utm%5Fcampaign=ice-nine-kills-dead-by-daylight-tony-hawk-new-single-play-dead). “Collaborating with *Dead by Daylight* gave us the chance to step into a world that feels deeply aligned with our creative instincts. The game has an incredible legacy, and that chaotic, eerie, immersive energy is something we respect and admire. We wanted the song to feel like a real extension of that universe, not just inspired by it, but genuinely part of it.” Related [ **Korn drops a new Diablo IV-inspired track** American nu-metal band Korn has teamed up with Blizzard Entertainment to celebrate next week's release of the upcoming Diablo IV expansion — Lord of Hatred. Titled "Reward The Sca… ](https://nowplaying.cool/korn-drops-a-new-diablo-iv-inspired-track/) Earlier this month, Bohemian Interactive opened pre-orders for the *Dead by Daylight 10th anniversary* vinyl box set, [which you can grab right here](https://shop.deadbydaylight.com/fr/products/dead-by-daylight-10th-anniversary-picture-disc-collector-vinyl-box-set). ### The ominous sounds of Caves of Qud are coming to vinyl in late 2026 URL: https://nowplaying.cool/the-ominous-sounds-of-caves-of-qud-are-coming-to-vinyl-in-late-2026/ Last updated: 2026-06-26T15:30:42.000Z Always incredibly sharp with their collaborations, Stumpy Frog is teaming up with Kitfox Games to deliver the 24th vinyl release in their catalog: *Caves of Qud*. A monumental project developed over nearly twenty years (beginning back in 2007), *Caves of Qud* finally launched its 1.0 version in late 2024, cementing itself as a definitive classic among roguelike and tabletop RPG fans. The game is backed by a soundtrack as minimalist as its visual aesthetic. Craigory Hamill delivers 32 ambient tracks driven by rich sound design and quiet acoustic guitars that inevitably call to mind its spiritual cousin, *Dwarf Fortress*. The 3LP will be available in the fourth quarter of 2026 and can be pre-ordered right now at Lost in Cult for £59.99\. Keep in mind that this is a time-limited pre-order window—so don't wait too long. ![](https://nowplaying.cool/content/images/2026/06/3c8a5d1a366aaf16b9849dc286b9730c0901f8458cf5a1e460c3f84a1fa71d75.webp) ### > **Lost In Cult Records Presents, Caves of Qud by Kitfox Games & Stumpy Frog Records.** > > **Caves of Qud encompasses universes and lifetimes. A simulation of worlds not yet in being, events not yet fathomed, and actions not yet imagined. This is the music of those lives.** > > Do anything and everything in Freehold Games’ Hugo Award-winning roguelike, giving you the vast tools to create a character ready to brave a retrofuturistic world. Or, more likely, die embarrassingly to something bizarre. With its minimalist graphics, the project has become unconstrained by the usual parameters of game design, leading to an epic journey nearly 20 years in the making. Come climb inside the layer cake of its history and experience it yourself. > > Stumpy Frog Records now presses to wax the sounds of infinite possibility, in collaboration with Kitfox Games and distributed exclusively through Lost In Cult Records. An expansive tracklist spanning 3LP, composed and selected by Craigory Hamilton and mixed by audio engineer Ohad Nissim. This release’s triple gatefold is adorned with newly commissioned art by Filip Ugrin aka Saint Vulture. > > \- Lost in Cult Unavailable on streaming platforms, the *Caves of Qud* original soundtrack can be bought on Steam for about 7 bucks. ### Nintendo Music welcomes more music from Animal Crossing: New Horizons URL: https://nowplaying.cool/nintendo-music-welcomes-more-music-from-animal-crossing-new-horizons/ Last updated: 2026-06-26T15:08:42.000Z Nintendo is playing it safe for its weekly drop. While *Star Fox* has just been released on Switch 2 ([a selection of tracks is available here](https://nowplaying.cool/10-tracks-from-the-upcoming-star-fox-have-been-added-to-nintendo-music/)), the Kyoto giant is further expanding the massive OST of its best-seller, *Animal Crossing: New Horizons*. This time around, it's a batch of new tracks from *Happy Home Paradise*, the DLC that lets you decorate vacation homes for your favorite villagers. [You can listen to it here](https://share.music.nintendo.com/en-US/FR/officialPlaylists/01e94bf8-038e-4c10-ad9c-cdafd49953a3). With this new addition, the *Animal Crossing: New Horizons* OST now features exactly 442 tracks, totaling over 13 hours and 40 minutes of music. Suffice it to say, it is probably the largest soundtrack currently available on the platform! However, according to the sharp ears of [fans on Reddit](https://www.reddit.com/r/nintendomusic/comments/1ufs76v/25%5Fsongs%5Ffrom%5Fthe%5Fhappy%5Fhome%5Fparaside%5Fexpansion/), a few tracks still seem to be missing, notably the DJ KK remixes exclusive to the DLC. Material for a future drop, perhaps? Still overseen by Kazumi Totaka, the music for *Animal Crossing: New Horizons* and its additional content is composed by Yasuaki Iwata, Shinobu Nagata, Masato Ohashi, Yumi Takahashi, and Sayako Doi. Last April, [the soundtrack for the first installment of the franchise, *Animal Crossing*](https://nowplaying.cool/the-original-animal-crossing-ost-has-been-added-to-nintendo-music/)*,* also made its debut on Nintendo Music. ### Capcom drops the MEGAMAN STAR FORCE Legacy Collection on streaming platforms URL: https://nowplaying.cool/capcom-drops-the-megaman-star-force-legacy-collection-on-streaming-platforms/ Last updated: 2026-06-26T08:20:42.000Z Originally released on the Nintendo DS in the late 2000s, the *Mega Man Star Force* series stands out from the main franchise by reinventing its tactical gameplay. Last March, Capcom released the *Mega Man Star Force Legacy Collection* on PC and consoles, compiling no fewer than seven games for the enjoyment of nostalgic fans and newcomers alike. The soundtrack (a massive 121-track collection) has just landed on streaming platforms and is available for purchase on Steam for a hefty 30 euros. Split into several discs, this compilation reworks the original tracks by Yoshino Aoki, Marika Suzuki, and Mitsuhiko Takano through modernized arrangements. These were created by Shigeyuki Kameda, Yuna Hiranuma, and Hana Kimura—composers who have worked on other Capcom franchises like *Resident Evil, Monster Hunter*, and *Dragon's Dogma*. > You’re never alone when the music stays with you. > > Experience the arranged soundtrack of the Mega Man Star Force Legacy Collection. > > Featuring pulse-pounding rock tracks that amplify the thrill of battle, ambient electronic pieces that evoke a bond with the cosmos, and moving piano and orchestral compositions, this collection brings together beloved songs in a new form. Reimagined as Kizuna Re:mix arrangements, this soundtrack will carry you back to the world of Mega Man Star Force. > > With the music that shaped so many unforgettable scenes, shoot through the stars once more. > > \- Steam page Always quick to share its game soundtracks, Capcom has been making headlines in recent weeks with [the release of the *Pragmata*](https://nowplaying.cool/one-week-and-1-million-sales-later-the-pragmata-ost-hits-spotify-and-more/) and [*Monster Hunter Stories 3*](https://nowplaying.cool/capcom-drops-massive-102-track-ost-for-monster-hunter-stories-3/)OSTs. Find all listening links for **MEGAMAN STAR FORCE Legacy Collection (Original Soundtrack)** by **Capcom Sound Team** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Ubisoft will make a pirate out of ya with a huge collection of sea shanties for Assassin's Creed Black Flag: Resynced URL: https://nowplaying.cool/ubisoft-will-make-a-pirate-out-of-ya-with-a-huge-collection-of-sea-shanties-for-assassins-creed-black-flag-resynced/ Last updated: 2026-06-25T22:03:14.000Z With only a few days left before the release of the *Assassin's Creed IV: Black Flag* remake, Ubisoft Music is teasing us with an "Ultimate Collection" of the game's sea shanties. This album is quite a bit beefier than the two volumes released alongside the original game back in 2013, which featured a total of 41 tracks. Ubisoft has brought back the original artists while also introducing some new faces to deliver on their promise of an ultimate collection, packed with 57 tracks. It is a massive album, kicked off by a haunting rendition of "Leave Her Johnny" by Woodkid. It is fun to see the French singer back with the franchise that helped put him on the map 15 years ago—his hit song "Iron" was used in the promotional campaign for *Assassin's Creed: Revelations*. While largely driven by Irish singer Sean Dagher, this is very much a collaborative album, featuring numerous contributions from Nils Brown, Michiel Schrey, and Charlotte Cumberbirch, all of whom were already featured in the original Black Flag. If you are craving more sea shanties, don't forget that Ubisoft Music also released two similar albums for *Skull and Bones*. [You can find them right here](https://ubisoftmusic.ffm.to/songsoftheseavol2). Laced Records also opened up pre-orders for the *Assassin's Creed Black Flag: Resynced* [vinyl box set](https://nowplaying.cool/the-assassins-creed-black-flag-vinyl-will-set-sail-next-january/) some weeks ago. Find all listening links for **Assassin's Creed Black Flag: Resynced – Sea Shanties Ultimate Collection (Original Game Soundtrack)** by **Sean Dagher** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Made my Day…tona: Takenobu Mitsuyoshi will sing his heart out in the upcoming Denshattack! URL: https://nowplaying.cool/made-my-day-tona-takenobu-mitsuyoshi-will-sing-his-heart-out-in-the-upcoming-denshattack/ Last updated: 2026-06-25T18:29:17.000Z If you are a proper gamer, simply reading the word "Daytona" should conjure up a wild Takenobu Mitsuyoshi in the back of your mind for the rest of the day. "*Daytona, let's go away*," belted out the legendary SEGA SOUND TEAM collaborator a whopping 32 years ago. We will have the pleasure of hearing him this coming July 15th on one of the tracks of *Denshattack!*’s massive soundtrack, French label Kid Katana Records has announced. > When brainstorming names for Denshattack! music, Takenobu Mitsuyoshi was the first one that came to our mind, at the very first meeting with Fireshine and Undercoders. We messaged him with no expectations, and he was immediately interested in the game. The rest is history! > > \- Fireshrine Games The legendary singer, who worked on *Virtua Fighter, SEGA Rally*, and *Shenmue*, has officialized his participation in Fireshrine's new title—his very first outside of SEGA, and even more notably, for an indie game. He will lend his vocals to a track titled "Infinite Sky," composed by Sean Bialo, one of the biggest names in contemporary neo-retro music alongside Tee Lopes. The two producers previously worked together on *Penny's Big Breakaway*, which is [available to stream and on vinyl at this link](https://kidkatana.ffm.to/PennysBigBreakaway-ost). *Denshattack!*, which was initially scheduled for release on June 17th, is expected to be one of the highlights of video game music this year. This completely wild game, in which you pull off crazy stunts with a subway train in a highly stylized Japan, is generating a huge buzz thanks to the absolutely insane lineup invited for the soundtrack. Here are the names revealed so far: - Tee Lopes (*Sonic Mania, TMNT: Shredder's Revenge, Marvel Cosmic Invasion*) - Andrew One (*GI Joe: Wrath of Cobra*) - Harumi Fujita "Okanp" (*Mega Man 3, Final Fight Series, Tomba!, Streets of Rage 4*) - Miyachi (Japanese-American hip hop artist) - 2 Mello (*Bomb Rush Cyberfunk, Sackboy: A Big Adventure, Celeste B-sides, Demon Tides*) - Milkyprism (*Vitamin Connection*, *The Sound of Yars*) - The Noble Demon (*Nightmare Kart*, *Vampire Survivors: Ode to Castlevania*) - Junky58% (Japanese-US punk rock) - Tony Leys (*Super Farming Boy, Go Slimey Go, Rugrats: Adventures in Gameland*) - The Do Do Do's (J-Rock band) - Richard Jacques (*Jet Set Radio, Headhunter, 007 Blood Stone, Marvel's Guardians of the Galaxy*) - Sean Bialo (*Mighty Morphin Power Rangers: Rita's Rewind, TMNT Revenge Radical Remixes, Penny's Big Breakaway*) - Takenobu Mitsuyoshi (*Daytona USA, Virtua Fighter, Sega Rally*) - Kohta Takahashi (*Ridge Racer, Ace Combat 2, Tekken 5*) - Shoji Meguro (*Persona series, Metaphor: Refantazio*) - Lotus Juice (*Persona 3 series, Jojo, Soul Eater*) - Alice Peralta (VA of Marina in *Splatoon 2* and *3*) - Yunosuke (EDM/Vocaloid producer) - Ryo Nagamatsu (*Splatoon* series, *Mario Kart* series, *The Legend of Zelda series*) ![](https://nowplaying.cool/content/images/2026/06/image-2.png) According to Kid Katana Records, even more artists are yet to be revealed. You can already listen to a few tracks from *Denshattack!* [on your favorite streaming platform.](https://kidkatana.ffm.to/fashion-overdrive-denshattack) *Denshattack!* will be released on July 15th on PC, PS5, Xbox Series and Nintendo Switch 2\. ### The Mixtape score is out, just in time for your summer road trips URL: https://nowplaying.cool/the-mixtape-score-is-out-just-in-time-for-your-summer-road-trips/ Last updated: 2026-06-25T05:03:36.000Z I haven't played *Mixtape* yet, but it's bound to happen since everything about this narrative game speaks to me. A 90s teen coming-of-age story centered around music... it's right up my alley! In addition to the many licensed tracks featured in the game by Australian developer Beethoven and Dinosaurs ([playlist here](https://open.spotify.com/playlist/15Tz8zP3DV5FRR8HQ88Mem)), we also get to enjoy a score composed by Josh Abrahams, who previously worked on the studio's last title, *The Artful Escape*. It is a soundtrack perfectly tailored to this nostalgic teenage trip, moving away from guitars to favor retro-sounding synthesizers. While Johnny Galvatron, the mastermind behind the project, co-signed a few tracks, you won't find any original songs in this score—the studio likely preferred to let DEVO, The Smashing Pumpkins, or Joy Division set the tone for the highlights of Stacey Rockford and her friends' adventures. Josh Abrahams, who composed most of the tracks for *Mixtape*, is an Australian musician who actually cut his teeth back in the 90s. As the founder of the duo Future Sound of Melbourne (FSOM), he, like Johnny Galvatron, pursued ahead with a solo music career before transitioning into scoring for films, television, theater, and, ultimately, video games. *Mixtape* is available now on PC, PS5, Xbox Series and Nintendo Switch. Find all listening links for **Mixtape (Original Soundtrack)** by **Josh Abrahams** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### DELTARUNE Chapter 5 is out now along with a new soundtrack URL: https://nowplaying.cool/deltarune-chapter-5-is-out-now-along-with-a-new-soundtrack/ Last updated: 2026-06-24T17:02:43.000Z The wait is finally over for fans of Toby Fox's work. As announced during the last Nintendo Direct, the antepenultimate chapter of the *Undertale* spin-off drops today on all platforms. True to form, the jack-of-all-trades developer is also releasing the companion soundtrack on all streaming platforms via Materia Collective. This means a new 40-track compilation, with a relatively compact runtime of just one hour of music. It features the composer's usual hallmarks, as he manipulates MIDI like nobody else and has fun weaving in the iconic leitmotifs of his magnum opus here and there. This new musical effort also features guest appearances, such as Japanese producer Camellia (rhythm game fans will appreciate this), saxophonist insaneintherainmusic, pianist Trevor Alan, and more. Toby Fox seems to have hit his stride with *Deltarune*, and we can hope to welcome the final chapter in the summer of 2028, a full 10 years after the release of the first episode. Find all listening links for **DELTARUNE Chapter 5 (Original Game Soundtrack)** by **Toby Fox** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The Adventures of Elliot: The Millennium Tales debuts on Spotify, Apple Music and more (but only with a preview) URL: https://nowplaying.cool/the-adventures-of-elliot-the-millennium-tales-debuts-on-spotify-apple-music-and-more-but-only-with-a-preview/ Last updated: 2026-06-24T08:38:49.000Z It has become a habit for Square Enix: a few days after a new game is released, its soundtrack launches for purchase on CD and on digital storefronts, while a short teaser drops on streaming platforms. Once again, this is the path chosen by the Japanese publisher for *The Adventures of Elliot: The Millennium Tales*. The full 105-track OST isn't expected to hit Spotify, Apple Music, and others until 2027 at the earliest. Square has indeed made a habit of giving its soundtracks time to sell before making them available everywhere else. In the meantime, we now have 7 tracks to sink our teeth into to discover, or rediscover, the work of Tomohiro Nakamachi and Yuto Moritani. The latest RPG from Team Asano calls on relative newcomers, so to speak. Specifically, two members of the studio IMAGINE, who mostly cut their teeth on games like *THE IDOLM@STER* and *PRINCESS CONNECT!,* or even *Umamusume* for Bandai Namco and Cygames. You can read more about [their work over at VGMdb](https://vgmdb.net/artist/49065). Much like *The Adventures of Elliot* itself, the soundtrack recycles many tropes of the genre—though not without a certain talent, of course. The string section and Kei Sakamoto's flutes give these few excerpts a sense of adventure and a musical flavor that wouldn't feel out of place in the *Octopath Traveler* franchise. If you want to grab the full OST, head over to Steam, iTunes, or retailers like [CD Japan](https://vgmdb.net/redirect/389439/www.cdjapan.co.jp/product/SQEX-11222). Find all listening links for **The Adventures of Elliot: The Millennium Tales (Original Soundtrack Preview)** by **Tomohiro Nakamachi, Yuto Moritani** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The Deer & Boy soundtrack is the perfect blend of innocence and ominous soundscapes URL: https://nowplaying.cool/the-deer-boy-soundtrack-is-the-perfect-blend-of-innocence-and-ominous-soundscapes/ Last updated: 2026-06-23T12:32:56.000Z It's release day for the debut game from Paris-based studio Lifeline. *Deer & Boy*, which can be seen as a marriage of *Blanc* and *Planet of Lana*, is a cinematic platformer where a boy and a fawn must work together to progress through environments that alternate between bucolic and imbued with fantasy. The music is composed by French artist Corentin Brasart, whose work I absolutely adore. After catching people's attention with *Night Call*, he impressed me with his sophisticated electronic influences on *Flat Eye*, and even more so with his tortured tracks in the unforgettable *Decarnation*. Corentin embraces the dual nature of *Deer & Boy*'s environments, delivering a long album (53 tracks) that oscillates between cheerful, gently naive orchestral pieces and ominous electronic soundscapes that urge the protagonists to be cautious. Since this adventure game has no dialogue, the music is absolutely vital! Find all listening links for **Deer & Boy (Original Game Soundtrack)** by **Corentin Brasart** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### 1000xRESIST makes its debut on Spotify and more (but you’ll have to wait a little longer for the whole thing) URL: https://nowplaying.cool/1000xresist-makes-its-debut-on-spotify-and-more-but-youll-have-to-wait-a-little-longer-for-the-whole-thing/ Last updated: 2026-06-22T22:54:09.000Z ***Update: I can now confirm that the full OST is on its way to all streaming platforms. Stay tuned!*** Good things come to those who wait. Nearly two years after the game's release, a few iconic tracks from *1000xRESIST* have finally landed on all streaming platforms. This is the ***Fixer’s Song EP***, composed by Drew Redman and performed by Alex Mah. Until today, the music from Sunset Visitor's game was only available on Bandcamp, Steam, and on vinyl [courtesy of Very Ok Vinyl](https://www.veryokvinyl.com/products/1000xresist-soundtrack-selections). I don't know yet if the rest of the game's rich soundtrack will make it to Spotify and company, but the creation of the artist profile "sunset visitor 斜陽過客" on these platforms for the EP's release is definitely a strong sign. I have reached out to the studio to learn more, and will update this article accordingly if I hear back. Spanning 85 tracks, the *1000xRESIST* soundtrack features wonderful piano melodies and hypnotic electronic tracks that guide players on their quest for truth. Released in 2024, *1000xRESIST* instantly made it into my top three favorite video games. Its music has a lot to do with it—so much so that I had the chance to [interview its two composers, Drew Redman](https://nowplaying.cool/the-challenge-is-writing-music-that-can-be-listened-to-on-a-loop-drew-redman-talks-1000xresist/) and [Line Katcho](https://nowplaying.cool/i-wanted-to-put-a-dramatic-emphasis-on-what-is-revealed-line-katcho-talks-1000xresist/). The duo will also be back for the studio's next game, *Prove You’re Human*, which has been showcased several times over the last few weeks. Find all listening links for **1000xRESIST: Fixer's Song EP (Original Game Soundtrack)** by **sunset visitor 斜陽過客, Drew Redman, Alex Mah** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Drum & Bass galore: the Forza Horizon 6 Hospital Records radio station is coming to vinyl URL: https://nowplaying.cool/drum-bass-galore-the-forza-horizon-6-hospital-records-radio-station-is-coming-to-vinyl/ Last updated: 2026-06-21T08:39:02.000Z Just as the label did with the previous two installments of the open-world racing game, Hospital Records is opening pre-orders for *Forza Horizon 6: Hospital Records*. This compilation features the best Drum & Bass tracks from the eponymous in-game radio station in the Microsoft title. [Secure your copy on the label’s website for £32](https://www.hospitalrecords.com/products/forza-horizon-6-hospital-records) or on [Bandcamp for £29](https://hospitalrecords.bandcamp.com/album/forza-horizon-6-hospital-records). Pressed on three translucent pink vinyl records, this release showcases the 24 tracks featured on Hospital Records radio in *Forza Horizon 6*. Here is the tracklist: > A1 S.PY - Rock Da House (Alibi Remix) > A2 TANTRON - Trigger Sequence > A3 Nu:Tone, SOLAH - Clarity > A4 Unglued - Wrong Phase, Right Time > > B1 Inside Info, Kemal - Iceberg > B2 Winslow, Gabriella Bongo, Elsa - Pieces Of Me > B3 Hugh Hardie - Challenger > B4 Sudley, Degs - Breathe Again > > C1 Bop, Subwave - Elastic Dreams > C2 Nu:Logic - Chromium > C3 Makoto, Elle Shimada - Astral Travelling > C4 Nixxy Rain - Salsa Stepper > > D1 Hoax, So What, Dynamite MC - Thread The Needle > D2 Fred V - Vortex > D3 Waeys - U & Me > D4 P Money, Whiney - Photo Finish > > E1 Logistics - Hyperspace > E2 Fonts - Falling > E3 Formula - Stone Cold > E4 hayve, Anaïs, Laminar, Skyelle - Redline > > F1 IYRE, Makoto - SKYLINE FEVER > F2 Urbandawn - Superhiem > F3 Metrik - Dawnbreaker (Subsonic Remix) > F4 TANTRON, Nakamura Minami - Turbo Fire Related [ **The Forza Horizon 6 soundtrack is only 5 tracks long, but it's now streaming** It’s hard to believe that the seemingly complete (?) soundtrack for Microsoft's latest racing game only features five short tracks. To be fair, Forza Horizon 6 relies heavily on it… ](https://nowplaying.cool/the-for/) The vinyl release is scheduled for July 24th, the same day the compilation drops on Bandcamp and all other streaming platforms. In the meantime, previous editions are still available to stream on your favorite service. Unfortunately, the vinyl records for *Forza Horizon 4* and *5* have been sold out for quite a while. [Forza Horizon 5: Hospital Soundtrack de Various Artists](https://hospitalrecords.bandcamp.com/album/forza-horizon-5-hospital-soundtrack) ### Celebrate 10 years of mixing drinks and changing lives with VA-11 Hall-A: 10th Memory Sound URL: https://nowplaying.cool/celebrate-10-years-of-mixing-drinks-and-changing-lives-with-va-11-hall-a-10th-memory-sound/ Last updated: 2026-06-21T08:18:00.000Z Yeah, this is probably the moment you tell me, "What do you mean, 10 years? 2016 was just yesterday." Well, I've got bad news for you: just like *DOOM* a few months ago, the cyberpunk mixology visual novel *VA-11 Hall-A* is indeed blowing out its ten candles. Quite unexpectedly, American composer Garoad is joining the party bearing gifts: a brand-new EP featuring 10 unreleased tracks that fit right into the musical DNA of the Sukeban Games title. Speaking of which, the studio is currently gearing up for the highly anticipated summer launch of their next game, *.45 Parabellum Bloodhound*. This anniversary is also the perfect opportunity for the game's creator to open up in a nostalgic, long-form blog post. I highly recommend giving it a read [right here](https://sukeban.moe/index.php/2026/06/21/10-years-of-va-11-hall-a/) while vibe-checking the latest bangers from Michael "Garoad" Kelly—whose signature style I’ve seriously missed since *Bushiden* dropped back in 2022. It's worth noting that Garoad won't return for *.45 Parabellum Bloodhound* since [Juneji was already outed](https://www.youtube.com/watch?v=V1oTmDGYbI8&list=RDV1oTmDGYbI8&start%5Fradio=1) as the composer for the "cyberpunk active time action" game. Find all listening links for **Va-11 Hall-A: 10th Memory Sound** by **Garoad** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### "I think there is an apparent shift from my usual style": Floex on his nesting-doll, spellbinding score for Phonopolis URL: https://nowplaying.cool/channelling-boards-of-canada-floex-on-his-nesting-doll-spellbinding-score-for-phonopolis/ Last updated: 2026-06-25T12:02:58.000Z It’s funny, I have to admit: I’ve never actually played an Amanita Design game in my life. Yet, every new release from this Czech artisan studio feels like a major event to me. The reason? I know for a fact I’m going to discover a sensational soundtrack. My first encounter with the music of **Tomáš Dvořák, aka Floex**, was—like many others—with the *Machinarium* soundtrack back in 2009\. It was an absolute masterpiece of electronica, arriving at the perfect moment just as I was drowning in the music of Jon Hopkins. Then came *Samorost 3* and its lively electronic jig; *Papetura*, with its cottony soundscapes. And now, *Phonopolis*, which likely represents a crowning achievement for an artist whose career began 30 years ago. The fruit of a long-term development cycle (started nearly a decade ago), this fantastic narrative puzzle game with its distinct cardboard look tells a story of escape, struggle, and resistance. It does so to the backdrop of a dizzyingly rich electronic score, whose nesting-doll style of production reveals something new with every single listen. **Tomáš! Thank you so much for agreeing to this interview. I’d love to learn more about you and your background. How did you get into music, and more specifically, video game music?** **Floex:** I’ve been drawn to music ever since my childhood. I wasn’t the type of child who had to be forced to play an instrument or anything like that. I actually started learning the clarinet when I was six. Later, during my teenage years, we got our first PC and I started messing around with a primitive tracker program—I think it only had a maximum of four tracks available. Either way, that first experience of the creative process—of making music and creating something entirely new out of nothing—completely changed my life. I haven't been able to leave it alone since. Around that same time, I was discovering pioneers of electronic music like Aphex Twin, Orbital, Future Sound of London (FSOL), and The Black Dog. It was a completely new 'sound universe' and a whole new concept of music-making: music you could create entirely on your own, without needing to be in a band or being a classical composer relying on a full orchestra. I knew immediately that this was exactly what I wanted to do. **You’ve been a loyal collaborator with Amanita Design since 2005, starting with *Samorost 2*. How did you first connect with Jakub Dvorský?** **F:** It's an interesting story. I released my first album in 2001, and Jakub basically liked it and was a fan of it. When he started to develop his project—which was originally only for the internet, made in Flash—he got this idea that my sound world could fit his projects, so he simply wrote to me. On my end, I already knew his work because I was studying visual arts at the Academy of Visual Arts in Prague at that time, and our studio assistant had shown me his creations. I was incredibly excited to join because I really liked what he was doing. ![](https://nowplaying.cool/content/images/2026/06/FloexJezevec01.jpg) **Amanita Design is a boutique studio that releases few games but creates truly memorable experiences. The development of *Phonopolis* started over 10 years ago—at what point did you join the project?** **F:** I joined the project around four or five years ago, but I’ve been really actively working on it for these last four years. Even for me, it’s a massive amount of time and work. Needless to say, we are not the kind of studio that does fast, easy work; we try to create something deeper, and that takes time. In my case, the work isn't just about composing the music. There is a huge amount of work regarding the implementation and the interactive aspect of the soundtrack: you have to work out how the music will dynamically shift, integrate the assets directly into the game engine, and test different possibilities of how the music interacts with the actual gameplay and visual cues. It is a much deeper process than just creating a linear track for a scene. ***Phonopolis* marks an aesthetic shift for the studio, featuring a cardboard style that stands out from Amanita's usual 2D look. How did this aesthetic influence your music?** **F:** Of course, it’s a different project because it was actually made by a completely different team. Amanita basically works by providing a supportive environment for different groups of creators to develop their own projects through production, infrastructure, funding, but mainly a kind of artistic guidance—mostly from Jakub Dvorský, the director, who gives his opinion and guidance to the people he works with. So, this game was made by totally different people that Amanita took under their wing. In the case of my work, it’s definitely a different style of music. Although I read comments on the internet saying it’s "typical Floex," I think there is an apparent shift from my usual style. A very important aspect of this music is the sound quality itself. It’s not really about 3D or 2D; it’s more about the unique aesthetic, the story, and the time period where this game takes place. **How would you describe the music you composed for *Phonopolis*? Did this game give you the opportunity to try new things or experiment more?** **F:** I tried to capture a very early electronic music style, even though I'm using sophisticated modern production means. There is a feeling on the surface that it's a very old, ancient, almost primitive electronica. I also tried to approach this style by making it a bit more sample-based. I didn't use that many live instruments because I thought it fit this world better—it's a very technocratic society where people do repetitive work and struggle with the theme of humanity versus a mechanical regime. I tried to reflect that directly through a more mechanical style of music. At the same time, the music is a bit more theatrical, avant-garde, and comic. There are also different time levels at play. You have the main mechanical world, but there is also an ancient, classical era which is reflected in the music through more traditional instruments, giving it a symphonic, classical sound with strings and an orchestra. **While listening to the soundtrack, I noticed similarities between your music and that of Amos Roddy (*Citizen Sleeper*) and Cristobal Tapia de Veer (the series *Utopia* and *The White Lotus*). Are these conscious influences for you?** **F:** No, the artists you mention are not direct references. The music world is very vast, and different people will project different associations onto your music. There is no intentional connection there, though I can understand why people relate it to certain acts. If I had to name any real relation, a few songs were loosely inspired by the music of Boards of Canada; I think that's quite apparent, and that’s probably the only direct reference I would claim. Beyond that, there is a very abstract reference to Russian romantic music in some of the classical pieces. The main influence comes from the dawn of the electronic era, even down to the instrumentation—using primitive instruments like the xylophone, vintage percussive tools, and hardware effects like the Space Echo, spring reverbs, tape recorders, and various lo-fi distortions. ![](https://nowplaying.cool/content/images/2026/06/Floex2@TomasJakubec.jpg) **What is your favorite track on *Phonopolis*, and why? Personally, I’m a big fan of 'Prison Escape'—I absolutely love the production. There’s so much going on in it that just tickles my brain.** **F:** Speaking about the track "Prison Escape" it’s a song which isn't totally typical for the game; it’s not a core theme. The core songs are the ones I created right at the beginning of development as pilot tracks, which then serve as a reference throughout the game, carrying recurring motifs (like Felix’s theme or the motif for the policemen chasing him). For "Prison Escape" the production went in a slightly different direction. I deliberately did it differently because I started to have a feeling that the songs on the soundtrack were becoming a little bit too similar to one another, and I felt it was really important to incorporate some novelty. To balance that shift, I actually tried to inject certain motifs or instruments that were more common across the rest of the game's music to tie it back together, but I built them into a completely different context. [Phonopolis (Original Game Soundtrack) de Floex](https://store.floex.cz/album/phonopolis-original-game-soundtrack) I tried to construct a distinct beat, using atypical elements for the percussion just to shift the perspective of the song—especially since I wouldn't normally use traditional drums in this soundtrack. In the track *"*Anton*"*, for instance, I don't use a standard kick drum; I actually use a tone from a percussive organ to give it a static feel. On "Prison Escape", instead of a regular snare, I used a strange, tonal percussive element generated through virtual acoustic synthesis, a technique I used heavily across the soundtrack. I also featured a saxophone tuned a full octave down, which makes it sound incredibly creepy, strange, and lo-fi. It's also an unusual track for this project because I relied much more on live instruments, with a bass guitar entering at the end. It's a slow and more melancholic track, but I worked hard to make it fit into the world in the end. If I had to name my other personal favorites, they would be "Dance of the Houses" and "Inside of the Leader's Monument". I also really love the collaboration with my friend, the pianist Michal Šupák, who recorded the piano for the main menu. It's a motif used across the game as Rachel's motif. He actually recorded about seven different versions of it. I gave him the initial score, which he played perfectly, but then he started to improvise on that theme in different ways. When you open the game and land on the menu, the system randomly chooses one of those seven versions, so the intro is never exactly the same. Lastly, I worked with the opera singer Kristýna Kůstková, who did a fantastic job recording the initial theme played from the in-game record player. [Phonopolis (Original Game Soundtrack) de Floex](https://store.floex.cz/album/phonopolis-original-game-soundtrack) **The nature of a video game composer is to be versatile and adapt to the project they're working on. Yet, every single one of your albums remains incredibly cohesive within your discography. You are one of the few who have a clearly identifiable, inimitable signature style. Is this something you actively cultivate?** **F:** That’s an interesting and hard question to answer. Actually, I am constantly struggling with the opposite! Just recently, I tried to consolidate my entire catalogue under one name, Floex. I've always felt the need to make people understand that the music I make on my own albums is emotionally different from game soundtracks. The music I do for games is often much more playful, sometimes even akin to music for children. When you play a festival and the first track people see on your Spotify profile is *"*Mushroom Picker Dance*"* from *Samorost 3*, it's not exactly the side of your work you want to showcase first—especially when you have studio albums like *Portrait of John Doe* with Tom Hodge, which is a completely different musical space. But I guess there is a similar kind of creative structure behind everything I do—the way I think about sound worlds and song structures inherently creates my signature style, and I'm very happy that people perceive it that way. It’s not a highly conscious choice; it’s just natural. You can’t really force that kind of cohesion consciously. ![NOWPLAYING](https://nowplaying.cool/assets/images/logo-np.png) ### Support independent VGM journalism NOWPLAYING is a publication dedicated to video game music news and the people who make it. If you enjoy my work, consider making a donation — it makes a real difference. [ Ko-Fi ](https://ko-fi.com/peterline6) [ Patreon ](https://patreon.com/nowplayingvgm) **You are well-known for the soundtracks of *Samorost*, *Machinarium*, and *Phonopolis*, but you also have a rich career in music production and scoring for films, series, and various art installations. Does video game music hold a special place for you, or do you treat it like any other composition job?** **F:** I'm trying mainly not to forget about my own solo music; it's vital for me to maintain that original output and keep developing it. But game music is truly what I enjoy the most, especially with studios like Amanita Design or Petums (whom I worked with on Papetura). Their worlds are pure art—beautiful, visually original, and absolutely incredible to compose for. They really allow you to push yourself into a highly original creative space. I definitely prefer working with indie game studios over other industries. The movie world is often quite sickening—there is an immense amount of time pressure, directors frequently have incredibly rigid opinions, and there isn't the same level of trust. On top of that, you often have a lot of people who have nothing to do with the music (like marketers or producers) stepping in to give their opinions. I recently worked on a film called *9 Million Colors* where the cooperation was actually very nice, but in general, you have much more creative space, time, and mutual respect when working with indie game studios. **You recently launched your newsletter to connect more directly with your fans. Why now, after a 30-year career?** **F:** Actually, I had a newsletter before, but it was deleted because I didn't use it for some time. I don't like to spam people with every little thing, but I had the free version of Mailchimp and they simply deleted it without notice, which was very frustrating. But I took that opportunity to create a new mailing list and newsletter, and I want to use it in a different way because I want to make it like a club for people who want to support me more, so I can give something back. Social media nowadays is becoming a pretty sick place, especially for artists who don't have much money and are just trying to promote their work. You are fully in the hands of companies like Meta who don't show your content unless you pay for it. Instagram is maybe a little bit better, but Facebook is the worst nightmare in terms of trying to control how you reach people. [Subscribe to Floex's newsletter here.](https://floex.ecomailapp.cz/public/subscribe/1/43c2cd496486bcc27217c3e790fb4088) **The *Phonopolis* soundtrack will soon be released on vinyl—just like Machinarium and Papetura. Is this connection to a physical object important to you?** **F:** It is going to be released very soon, in just a few weeks. Video game soundtracks are so tightly connected to beautiful visual worlds, so it's always a pleasure to turn them into a physical object for people to hold. I started releasing vinyl a long time ago with *Machinarium*, back when it wasn't nearly as popular as it is now, simply because I found the format interesting for that specific soundtrack. I found a great collaborator, Dan Dudarec from Minority Records, who established a record label focusing directly on high-quality vinyl releases. Thanks to that partnership, all of my game soundtracks have been pressed to vinyl, though some of the older ones are completely sold out by now. [Pre-order the vinyl here.](https://merch.amanita-design.net/products/pre-order-phonopolis-soundtrack-by-floex) ![](https://nowplaying.cool/content/images/2026/06/image-1.png) **You are a major figure in the Czech music scene. Could you recommend any artists or bands whose work you particularly enjoy?** **F:** I'm not entirely sure if I'm a major figure on the local Czech scene, as my audience has always been more international. However, there are a lot of fantastic projects happening across the electronic music scene in the Czech Republic right now. I highly recommend checking out Aid Kid and [his project called Nivva](https://nivva.bandcamp.com). I also really love the work of my colleague [Jan Šikl](https://jansikl.bandcamp.com/?search%5Fitem%5Fid%3D2292375471%26search%5Fitem%5Ftype%3Db%26search%5Fmatch%5Fpart%3D%253F%26search%5Fpage%5Fid%3D5497265917%26search%5Fpage%5Fno%3D0%26search%5Frank%3D1), with whom I am actually preparing a collaborative album right now, as well as his project with the [Zabelov Group](https://zabelovgroup.bandcamp.com/track/dive). More emerging names from the modern classical scene are equally interesting - check album [Monodie 2 by Beata Hlavenkova](https://beatahlavenkova.com/en/monodie-2/), clarinet ensemble “[Clarinet Factory](https://www.clarinet-factory.cz)”, or composer [Jiří Trtik](https://www.jiritrtik.com). ### This Middle Eastern-inspired fantasy shopkeeping game deserves your attention even if only for its music URL: https://nowplaying.cool/this-middle-eastern-inspired-fantasy-shopkeeping-game-deserves-your-attention-even-if-only-for-its-music/ Last updated: 2026-06-19T11:15:41.000Z Released in early access last February, *Soukh* is a Middle Eastern market shop management game that is struggling to attract players. Personally, I had a great time discovering the soundtrack (which is exactly what you would expect with a title like that), composed by Indian musician Gautham Prasad. It features the usual array of instruments for an OST of this genre, including a mesmerizing ney, a qanun, and darbuka rhythms that instantly set the mood. If you like what you hear, don't hesitate to give a little boost to the studio Noctis Tide, as this is their first game Find all listening links for **Soukh (Original Game Soundtrack)** by **Gautham Prasad** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Here's your first look at the CONTROL Resonant soundtrack URL: https://nowplaying.cool/heres-your-first-look-at-the-control-resonant-soundtrack/ Last updated: 2026-06-19T09:20:40.000Z While *Control's* music is remembered less for its ambient tracks than for the unforgettable Ashtray Maze sequence, Petri Alanko nevertheless delivered a gritty, unsettling ambient OST that flirted with musique concrète on multiple levels. For the sequel, the composer—whose reunion with Martin Stig Andersen has yet to be confirmed—seems to be leaning more into an ethnic techno-pop vibe. This closely echoes [the banger "Manalan Mailla,"](https://nowplaying.cool/control-resonant-is-shaping-up-to-be-just-as-striking-on-its-music-front-as-with-its-visuals/) featured in the latest *CONTROL Resonant* trailer, which has already racked up nearly 800,000 streams on Spotify. "Obsessive Compulsive Order" is actually the track we heard back in December 2025 during the announcement trailer for Remedy’s new game. For now, it is only available on YouTube, but it will likely hit other streaming platforms soon. Yesterday on his Bluesky account, Petri Alanko teased the massive length of his latest soundtrack. Remedy's in-house composer mentioned over four hours of music, with some tracks stretching up to 18 minutes. > Here. Tracks that matter & have a special meaning for the game + the plot, people, events, Resonants… I never have had this much trouble leaving out something - this is kill-your-darlings industry, as some say. Almost 4 h of mayhem & beauty. Stuff redacted, because #controlresonant. @remedygames.com > > — [Petri Alanko (@peppepappa.bsky.social)](https://bsky.app/profile/did:plc:trsmi6oht54pa3nltqffff7e?ref%5Fsrc=embed) [2026-06-18T16:26:18.999Z](https://bsky.app/profile/did:plc:trsmi6oht54pa3nltqffff7e/post/3molalgyh4c2s?ref%5Fsrc=embed) CONTROL Resonant will come out on PC, PS5 and Xbox Series on September 25th. ### Now playing on Nintendo Music: Hyrule Warriors: Age of Imprisonment is a MONACA joint URL: https://nowplaying.cool/now-playing-on-nintendo-music-hyrule-warriors-age-of-imprisonment-is-a-monaca-joint/ Last updated: 2026-06-19T09:00:59.000Z I was really looking forward to finally being able to properly listen to the OST of Koei Tecmo's latest Musou game, which serves as a prequel to *The Legend of Zelda: Tears of the Kingdom*. Released on Switch 2 in late 2025, Hyrule Warriors: Age of Imprisonment turned heads notably for its soundtrack, composed by **Keiichi Okabe** and many of his peers from MONACA. In other words: the very people who moved you in *NieR* and *NieR:Automata*. It is a massive 69-track OST, spanning over three and a half hours of music, which unfolds like a majestic storybook. It naturally features musical nods to Manaka Kataoka and her team's work on the latest *Zelda*, but also brings that sense of drama typical of MONACA's signature style. A marriage as unexpected as it is worth celebrating, which you can [now stream on Nintendo Music](https://music.nintendo.com/en-US/playlist/35f05251-ddf6-4f23-9db4-27e93ceacf2d/). A Switch Online subscription is required, but here is a quick reminder that you can now enjoy the Nintendo Music catalog right from your web browser! Earlier this week, Nintendo also expanded [the Mario Kart World soundtrack](https://nowplaying.cool/the-long-awaited-mario-kart-world-soundtrack-has-finally-arrived-on-nintendo-music-and-you-can-listen-to-it-on-your-web-browser-now/) with tracks from the touring mode. This looks set to become a weekly routine, given how many songs are still missing from the lineup. ### Planet Coaster & Planet Zoo composer returns with the score for this very popular Roblox game URL: https://nowplaying.cool/planet-coaster-planet-zoo-composer-returns-with-the-score-for-this-very-popular-roblox-game/ Last updated: 2026-06-18T11:42:55.000Z Yesterday, I was telling you how much I enjoy the sheer diversity in certain composers' catalogs, using [Austin Wintory's latest album](https://nowplaying.cool/grammy-winner-austin-wintory-is-the-composer-behind-the-swapmeat-ost/) as an example. Today, a much more low-profile composer is making a comeback: J.J. Ipsen, known for the superb Planet Coaster and Planet Zoo soundtracks, co-created with the incomparable Jim Guthrie. As the name subtly suggests, Welcome to Bloxburg is a game—a fairly advanced life simulation, available for free like thousands of others on Roblox. Created 10 years ago by a team from the publisher Coffee Stain in Sweden, the game remains one of the most popular experiences on the platform today, welcoming an average of 9 million players every month. When it comes to the music, Ipsen sticks to what he does best. It is a cheerful kind of elevator music—said with zero malice—that recalls his previous work in many places, but also, in a way, the music of The Sims 2 and 3\. A bright, sunny, and enthusiastic album—J.J. Ipsen's first since 2022! Find all listening links for **Welcome to Bloxburg (Original Game Soundtrack)** by **J.J. Ipsen** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Listen to "The Land," the first track from Resonance: A Plague Tale Legacy URL: https://nowplaying.cool/listen-to-the-land-the-first-track-from-resonance-a-plague-tale-legacy/ Last updated: 2026-06-18T08:36:45.000Z Olivier Deriviere cooked again. Asobo's go-to composer is naturally back to score this spin-off, which follows the adventures of Sophia—whom we met in A Plague Tale: Requiem—as she retraces her past on the Minotaur' island. Just over two months ahead of the game's release (coming August 27 to PC and current-gen consoles), Deriviere has shared a first track for Resonance: A Plague Tale Legacy, "The Land," which sets the tone perfectly. It's a catchy, driving piece, carried by Vasiliki Anastasiou’s vocals and the Amalgamation Project choir. Even though he isn't featured on this specific track, the talented cellist Eric-Maria Couturier will definitely be back for this new installment—having already done so much to shape the series' musical identity. In a statement shared exclusively with [NME](https://www.nme.com/news/gaming-news/resonance-a-plague-tale-legacy-olivier-deriviere-soundtrack-3951249) earlier this week, the composer says: "*Resonance, although part of A Plague Tale universe, is a very different game and therefore needed a fresh musical approach without leaving the core emotions and musical traits of the franchise.*" "The Land" is also available to stream on [Spotify](https://open.spotify.com/intl-fr/album/00WE04xUxuc4VJsQqe8xb8?si=8c9a26b1fcd2497c), [Apple Music](https://music.apple.com/us/album/the-land-from-resonance-a-plague-tale-legacy/6777626761), [Deezer](https://www.deezer.com/fr/album/999400891), [Tidal](https://tidal.com/album/531424871) and [Qobuz](https://play.qobuz.com/album/tq5qzekj8rj13). As usual, Olivier Deriviere is giving us a behind-the-scenes look at the production of his soundtrack. A first teaser has been shared on social media, with more making-of videos expected to follow. I'll take advantage of this news to point you toward the (three!) excellent albums Deriviere [composed for South of Midnight](https://olivierderiviere.bandcamp.com/album/south-of-midnight-original-songs), the latest game from Compulsion Games—which, as we learned this week, is abruptly shutting down under the blows of an XBOX in the midst of a full-blown identity crisis. ### Grammy winner Austin Wintory is the composer behind the Swapmeat OST URL: https://nowplaying.cool/grammy-winner-austin-wintory-is-the-composer-behind-the-swapmeat-ost/ Last updated: 2026-06-17T12:26:14.000Z The latest winner of the Grammy Award for Best Video Game Score (for the mesmerizing Sword of the Sea) has been hopping onto some pretty surprising projects over the last few months. Following [the beautiful The House of Hikmah](https://nowplaying.cool/austin-wintory-explores-grief-with-the-soundtrack-for-the-house-of-hikmah-recorded-in-saudi-arabia/) and, before that, Towerborne, Austin Wintory is back with a fresh new soundtrack for the 1.0 launch of the rogue-like Swapmeat. This third-person shooter doesn't hide its goofiness behind a bunch of gimmicks. Playful, and honestly a bit chaotic, Wintory’s music zig-zags between styles in a delicate balancing act that is, in my opinion, at its best when the woodwinds join the party. For those interested, Austin Wintory answered a bunch of questions during an AMA [on the game's official Discord](https://discord.com/channels/1223386131866058863/1515497949856268488/1515506394298712134), which you can check out here. Find all listening links for **Swapmeat (Original Soundtrack Album)** by **Austin Wintory** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### From demon slaying to witchcraft: Two Feathers drops the soundtrack to the whimsical Witchspire URL: https://nowplaying.cool/from-demon-slaying-to-witchcraft-two-feathers-drops-the-soundtrack-to-the-whimsical-witchspire/ Last updated: 2026-06-16T09:17:15.000Z Musical shifts have always fascinated me. So, when I learned that Swedish duo Two Feathers—whom I discovered through the Metal: Hellsinger OST (which we are still waiting for on streaming platforms...)—were returning for a game as cute as Witchspire, it genuinely made me smile. Perfectly at home with orchestral music, as seen in their regular collaborations with Riot Games on League of Legends tracks, Elvira and Nicklas deliver a beautifully soft album here. It is exactly what a cozy, witchy, co-op crafting game needed. Launched in Early Access last week, Witchspire is the debut game from Envar Studio, which previously did a lot of outsourcing work for other development studios. The game is generating a lot of buzz on social media and certainly seems on track for major success. At the time of writing, it is nearing 900 positive reviews on Steam, where it is currently an exclusive release. Find all listening links for **Witchspire (Original Soundtrack)** by **Two Feathers** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The music of Gitaroo-Man has finally landed on streaming platforms URL: https://nowplaying.cool/the-music-of-gitaroo-man-has-finally-landed-on-streaming-platforms/ Last updated: 2026-06-16T08:49:29.000Z It is always fun to discover that a game you have never even heard of is actually an absolute cult classic for many players. Released back in 2002, Gitaroo-Man completely flew under my radar at the time (I was nine, and did not have a PS2). It was only last week, when I found out it was coming to PS Plus, that I realized just how huge it actually is. Today, as iNiS's quirky rhythm game finally hits the PS5, its soundtrack is doing the same on all streaming platforms. It is the perfect opportunity for me to discover it, and for you, perhaps, to take a trip down memory lane. Crafted by the J-Rock duo COIL, the Gitaroo-Man soundtrack is incredibly versatile. Essentially, every single track embraces a different musical style, shifting from alternative rock to reggae, funk, or symphonic metal. It is a superb medley, and the music definitely hasn't aged a day. Find all listening links for **GITAROO-MAN (ORIGINAL SOUNDTRACK)** by **COIL** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The music from this lesser known Survivors-like has no right to go this hard URL: https://nowplaying.cool/the-music-from-this-lesser-known-survivors-like-has-no-right-to-go-this-hard/ Last updated: 2026-06-15T06:22:38.000Z I have to admit, I didn't initially think I'd be writing about the music from Nordic Ashes' latest DLC. I hadn’t even heard of the game, even though it's been getting rave reviews from players since its release in 2024 and sports a truly unique art style—somewhere between Don't Starve and Cult of the Lamb. But the soundtrack by Castilian composer Rubén Melià completely blew me away. As the name suggests, Nordic Ashes draws inspiration from Norse culture and mythology. Naturally, the soundtrack features traditional instruments and sounds, but it also incorporates kulning singing and unexpectedly powerful choirs. In fact, it’s that sheer power that really struck me, especially on tracks like "Krystal Core" or "Fenrir, Son of Loki," which feel like they crawled straight out of a Final Fantasy OST. It's seriously impressive. Find all listening links for **Nordic Ashes: Twilight of Yggdrasil (Original Soundtrack)** by **Rubén Melià** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### It's vacation time: Wii Sports Resort has arrived on Nintendo Music URL: https://nowplaying.cool/its-vacation-time-wii-sports-resort-has-arrived-on-nintendo-music/ Last updated: 2026-06-12T09:17:53.000Z The stars are aligning perfectly this week with the Nintendo Direct. Right after announcing the upcoming release of Switch Sports Resort (complete with an endlessly long thumb-wrestling segment), Nintendo took the opportunity to add the OST of the original 2009 game, Wii Sports Resort, to its streaming service. You can listen to it [right now on Nintendo Music](https://music.nintendo.com/en-US/playlist/a3816a37-17b4-44df-b877-e146c82caf3c/), which is now officially [accessible via web browsers](https://nowplaying.cool/the-long-awaited-mario-kart-world-soundtrack-has-finally-arrived-on-nintendo-music-and-you-can-listen-to-it-on-your-web-browser-now/)! Featuring 99 tracks and clocking in at just over an hour and a half, the Wii Sports Resort soundtrack is every bit as catchy as you would expect from a sports game. It is packed with enchanting, upbeat melodies that proudly wear their bossa nova inspirations on their sleeve. According to the specialized site [VGMdb](https://vgmdb.net/artist/7962?tab=products), the OST was composed by Ryo Nagamatsu, who is also well-known for his work on Mario Kart Wii, Super Mario Galaxy 2 ([available on Spotify!](https://nowplaying.cool/super-mario-galaxy-1-2-official-soundtracks-are-now-streaming-exclusively-on-spotify/)), Mario Kart 8, and a whole host of other iconic Nintendo titles. ### Buckle up: ARC Raiders is coming to vinyl via iam8bit URL: https://nowplaying.cool/buckle-up-arc-raiders-is-coming-to-vinyl-via-iam8bit/ Last updated: 2026-06-11T17:34:52.000Z It was the surprise hit of late 2025, and its player count is still giving Bungie's Marathon a run for its money. Arc Raiders, from the Swedish studio Embark, will see its great soundtrack drop on vinyl at the very end of the year, [courtesy of iam8bit](https://www.iam8bit.com/collections/arc-raiders). This 2LP set features a total of 27 tracks from both the game's original soundtrack, released on streaming platforms last November 7th, and [the Riven Tides album](https://nowplaying.cool/the-music-from-arc-raiders-latest-update-riven-tides-is-now-playing-on-spotify/), which came out just recently alongside a content update. Two editions are available, both priced at $42.95\. The first features two colored discs inspired by the game's color palette, while the second offers two black vinyl records, but in 180g—a standard preferred by audiophiles. In Europe, you can pre-order both versions [from Black Screen Records](https://blackscreenrecords.com/products/arc-raiders?variant=53186552234250) for €45. Composed by Patrik Andrén and Johan Söderqvist, both in-house composers at Embark, the Arc Raiders soundtrack is a gem of atmospheric electronic music that blends perfectly with the hostile, inhospitable environment of the planet you explore on your expeditions. > Sure, the tactical extraction gameplay in **Embark Studios’ ARC Raiders** is fabulously designed and finely tuned, but the game’s gloriously retro look and feel — a world filled with junk drawers, rusted chrome, and forgotten relics of the space race — is just as important to its impressive success. > > It’s a deeply immersive experience, and a key component of that immersion lies in *ARC Raiders*’ sound design. Machines whir, hum, roar, and buzz, grass and dirt crunches under combat boots, guns pop and clank with metallic resonance. And to top it all off, a killer soundtrack sets the game’s impeccable mood. It’s the cherry on top of a delicious sundae, and there’s nothing that **iam8bit** loves more than an auditory sweet treat. > > That’s why we’re proud to present this: **The ARC Raiders 2xLP (iam8bit Edition)!** This 2xLP is filled with your favorite songs from *ARC Raiders*, including the title track, the hub music from “Speranza,” atmospheric themes like “The New World,” and much more from composers **Patrik Andrén, Johan Söderqvist, & Embark Studios.** It’s pressed on **Split Spectrum vinyl**, inspired by *ARC Raiders’* aesthetic and graphic design. Each disc features two colors pulled from the game’s striking palette. > > Plus, the album art by *ARC Raiders* Art Director **Robert Sammelin** adorns a unique **widespine jacket** with **die cut detailing**, so you can swap the inner sleeve on display to match whichever color you’re feeling that particular day. > > *ARC Raiders* is a once-in-a-lifetime game — don’t miss out on this once-in-a-lifetime vinyl release to match. > > – **iam8bit** ### The Blasphemous II: The Third Sin soundtrack gives me heavy Diablo vibes URL: https://nowplaying.cool/the-blasphemous-ii-the-third-sin-soundtrack-gives-me-heavy-diablo-vibes/ Last updated: 2026-06-11T06:48:23.000Z Shadow-dropped during the Summer Game Fest last week, this second DLC for The Game Kitchen's action game embraces its Castlevania heritage like never before. Carlos Viola, the studio's loyal composer, plays blood-curdling organs and brings in gothic choirs that wouldn't look out of place in a Bloodborne boss fight. Other tracks, like "Soñe con Vos" or "Nuestra Cenizas" outright evoke Diablo and its sequel, with their acoustic guitar weeping slow-tempo notes to set a melancholy, hopeless atmosphere. A wildly talented composer, he adds a new EP to his repertoire, available on all your usual streaming platforms. Find all listening links for **Blasphemous II: The Third Sin** by **Carlos Viola** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The legendary visual novel studio Key is back with the soundtrack to Kousai Toshi URL: https://nowplaying.cool/the-legendary-visual-novel-studio-key-is-back-with-the-soundtrack-to-kousai-toshi/ Last updated: 2026-06-10T09:18:45.000Z Released in 2025 and slated for a console release this year, the "kinetic novel" from the legendary studio behind titles like Kanon, Air, and Clannad is finally dropping its original soundtrack on streaming platforms. Still spearheaded by studio founder Shinji Orito, the music of Kousai Toshi features its usual blend of upbeat city pop tracks and melancholy piano ballads, but it also introduces more electronic tracks that would feel right at home on the 13 Sentinels: Aegis Rim OST. Key significantly ramped up the distribution of its soundtracks on Spotify, Apple Music, and most other platforms last year, releasing two compilations back-to-back, alongside the OSTs for the legendary Air and Clannad. Founded in the late '90s, Key is a subsidiary of Visual Arts, a Japanese visual novel production studio acquired by Chinese giant Tencent in 2023\. Despite the uncertainty following the shakeup, the studio seems to have free rein to keep producing its games with total creative freedom. Anemoi, their latest title, is already out in Japan and will hit Steam later this year. Find all listening links for **Kousaitoshi Original SoundTrack** by **VISUAL ARTS / Key** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The 33 Immortals soundtrack is like a stripped-down version of God of War, and I'm all for it URL: https://nowplaying.cool/the-33-immortals-soundtrack-is-like-a-stripped-down-version-of-god-of-war-and-im-all-for-it/ Last updated: 2026-06-10T07:37:54.000Z We have to face facts: Spiritfarer was an anomaly in Thunder Lotus's career. While many players were put off by how combat-heavy 33 Immortals is, you have to step back a bit to realize that the cozy, wholesome grave keeper game is actually the one that stands out. Anyway, all this to say that after spending a little over a year in Early Access, this 33-player co-op rogue-like is finally available in version 1.0 on PC and Xbox Series. I must admit, I am more of a Spiritfarer fan than a Sundered one. So, 33 Immortals doesn't really appeal to me all that much. However, it is impossible for me to skip a new OST by Max LL. The Montreal-based composer is following the trend, delivering a soundtrack that is radically different from the studio's previous game. Hellish, in the literal sense of the word, it relies on guttural choirs that instantly made me think of God of War. Yet, Maxime Lacoste-Lebuis's music is less martial and, surprisingly, features very little percussion. It is an unexpected approach to the genre, but no less fascinating. Already available for streaming for almost a year, the 33 Immortals OST gets six new tracks to celebrate the game's 1.0 release. Find all listening links for **33 Immortals (Original Soundtrack)** by **Max LL** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Cozy game Momento has the perfect laid-back OST to get you through your day URL: https://nowplaying.cool/cozy-game-momento-has-the-perfect-laid-back-ost-to-get-you-through-your-day/ Last updated: 2026-06-09T13:59:05.000Z Released late last week, Momento is the epitome of a wholesome game. It's a constraint-free, limitless interior design game set in a diorama-style environment that naturally calls *Unpacking* to mind. Its music, too, borrows its acoustic guitar focus from that unforgettable cozy game. Composed by Australian Mikey O'Neil, Momento's OST features 39 tracks organized in layers that stack up depending on the time of day. As the composer explains [on Bandcamp](https://mikeyoneil.bandcamp.com/album/momento-original-game-soundtrack), "*The first set of themes represent the compositions in their fullest form, with all instruments and layers active.*" The tracklist includes versions numbered II and III, which strip away layers to make them even more stripped-back. > The soundtrack tracks the story of Momento closely, with different themes and motifs mapping out the different rooms and paths you can explore in each playthrough. The soundtrack includes 39 official tracks and 8 bonus tracks, with a runtime of over 2 hours. This OST includes all of the different variations of each theme from the game. > > The first set of themes represent the compositions in their fullest form, with all instruments and layers active. Version II is slightly stripped back, with fewer layers but still keeping much of the core instrumentation from each theme. Version III is very stripped back, often with just a few solo instruments and minimal texture and layering. At the end of the soundtrack there are bonus tracks such as audio snippets that play when interacting with the different audio players in the game. > > **\- Mikey O'Neil, Bandcamp** Find all listening links for **Momento (Original Game Soundtrack)** by **Mikey O'Neil** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Fast Fusion's soundtrack is worthy of being featured in an F-Zero game URL: https://nowplaying.cool/fast-fusions-soundtrack-is-worthy-of-being-featured-in-an-f-zero-game/ Last updated: 2026-06-09T09:18:29.000Z It is one of the Switch 2 launch exclusives that everyone forgot a bit too quickly. Fast Fusion, the successor to Fast RMX and still developed by Shin'en Multimedia (the studio behind The Touryst!), claims to be—not unlike a certain buried Nintendo franchise—"the fastest racing game" out there. I'll let the people who actually played it judge that for themselves. As far as I'm concerned, I had an absolute blast discovering the soundtrack, co-created by the franchise's previous composer, Bjulin, joined here by Francisco Cerda—a Chilean composer whose Protocorgi OST I absolutely loved. As the title of this article suggests, you can find plenty of traces of F-Zero GX, one of the very last installments of the cult franchise that Nintendo fans are dying to see return. While it obviously doesn't quite match the genius of its inspiration, the two composers offer up a catchy, neo-retro techno that would fit perfectly into a wild DJ set. Either way, it makes me want to dance! Maybe this will help pass the time while we wait for Nintendo to finally deign to upload [the missing F-Zero OSTs to Nintendo Music](https://nowplaying.cool/the-long-awaited-mario-kart-world-soundtrack-has-finally-arrived-on-nintendo-music-and-you-can-listen-to-it-on-your-web-browser-now/)? Find all listening links for **Fast Fusion (Extended Original Soundtrack)** by **Francisco Cerda, Bjulin** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Saying goodbye to Destiny 2: the soundtrack for the final update is here URL: https://nowplaying.cool/saying-goodbye-to-destiny-2-the-soundtrack-for-the-final-update-is-here/ Last updated: 2026-06-10T15:09:29.000Z Destiny 2 players got the news about ten days ago: Bungie's live-service game will now only receive security patches. No new DLCs or expansions are on the horizon. Nor is a potential Destiny 3, according to reports from the gaming press. From now on, the American studio's focus is shifting toward Marathon, the extraction shooter launched last March, which still has to prove it can retain its players, however passionate they may be. This morning, Bungie greenlit the deployment of Monument of Triumph, the very last patch for Destiny 2\. As usual, it comes with a new batch of tracks composed by the regular team: C Paul Johnson, David Kidd, Greg Ogan, Jason Walsh, Josh Mosser, Martin O'Donnell, Max Davidoff-Grey, Michael Hartigan, Michael Salvatori, Michael Sechrist, Rotem Moav, and Skye Lewin. According to Nadia Wheaton, Bungie's former audio supervisor, most of these musicians were let go over the last few months, undoubtedly in anticipation of the direction the 2017 MMO was taking. Now owned by Sony, Bungie seems forced to align with the publisher's habits of outsourcing its music to industry stars—in Marathon's case, Son Lux frontman Ryan Lott. > i have complicated feelings about Marathon's music, Bungie chose to outsource the game’s music instead of using the in-house team. that decision makes it hard for me to separate my feelings about the marathon OST when a good portion of the in-house music team got laid off (obviously related tbh) > > — [nadia (@nadiaudio.bsky.social)](https://bsky.app/profile/did:plc:wj6eityvyeznxqnkkvte2nev?ref%5Fsrc=embed) [2026-03-02T09:20:43.876Z](https://bsky.app/profile/did:plc:wj6eityvyeznxqnkkvte2nev/post/3mg2wgyz4ps2e?ref%5Fsrc=embed) Even though I personally haven't played much Destiny 2 and its music doesn't particularly resonate with me, I know from playing a ton of MMOs how deeply the music that accompanies our daily adventures can stay with us. The franchise leaves behind a substantial musical legacy: about fifteen albums are available to stream across all platforms (including the original Destiny). However, I hope Bungie will [follow Blizzard's lead and make its music available on storefronts like Bandcamp](https://nowplaying.cool/the-diablo-soundtracks-are-finally-available-on-bandcamp/), so fans can permanently keep the tracks that meant so much to them. In the meantime, Bungie has made this last OST [free to download on their store](https://bungiestore.com/products/bungie-rewards-destiny-2-monument-of-triumph-original-soundtrack-digital-edition/BGM26001-100). Find all listening links for **Destiny 2: Monument of Triumph (Original Soundtrack)** by **Michael Salvatori, Skye Lewin, Josh Mosser, Michael Sechrist, Rotem Moav, Jason Walsh, Max Davidoff-Grey** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The Diablo soundtracks are finally available on Bandcamp URL: https://nowplaying.cool/the-diablo-soundtracks-are-finally-available-on-bandcamp/ Last updated: 2026-06-08T10:06:37.000Z I had been looking forward to this moment ever since the release of [the stunning Lord of Hatred expansion OST](https://nowplaying.cool/blizzard-drops-diablo-iv-lord-of-hatred-ost/). This weekend, fresh off an exceptional concert in London and as part of the franchise's 30th-anniversary celebrations, Blizzard finally launched [the Bandcamp page for the Diablo soundtracks](https://diablo.bandcamp.com/). Naturally, it features the music from the latest installment and its two DLCs, but also includes the Diablo Immortal mobile game soundtrack, Diablo II, and the essential The Music of Diablo: 1996-2011 for the more nostalgic fans. [Diablo IV: Lord of Hatred (Original Soundtrack) de Diablo](https://diablo.bandcamp.com/album/diablo-iv-lord-of-hatred-original-soundtrack) The track "Blood is the Law," performed by Lucille Croft and What So Not, as well as the lo-fi remix compilation, are also part of the package. This is excellent news for fans of the franchise who prefer owning their music rather than relying on streaming platforms to enjoy it. Especially since, as usual with Bandcamp, you get high-definition audio files here, up to 24-bit/44.1 kHz. Diablo joins World of Warcraft and Overwatch on Bandcamp. Now all that's missing is Starcraft and Warcraft... assuming Blizzard even remembers those series exist. [Don’t miss the amazing behind the music video Blizzard put up for the release of Lord of Hatred. ](https://nowplaying.cool/diablo-iv-lord-of-hatreds-behind-the-music-video-is-a-masterclass-and-every-publisher-should-take-notes/) ### CONTROL Resonant is shaping up to be just as striking on its music front as with its visuals URL: https://nowplaying.cool/control-resonant-is-shaping-up-to-be-just-as-striking-on-its-music-front-as-with-its-visuals/ Last updated: 2026-06-06T09:05:14.000Z Now set for release on September 24th, the sequel to *CONTROL* has been revealed over the last few days through several new trailers. In [yesterday's trailer](https://youtu.be/NvncU%5FSQO5Y?is=D5UfIPawrnhkczqM), introduced during the Summer Game Fest opening, it probably wasn't the graphics or the art direction that caught players' attention the most, but rather the music accompanying the footage. This first track from the *CONTROL Resonant* soundtrack is called Manalan Mailla, and it is performed by "ethno-pop" singer Vilma Jää, as she describes herself on [her Instagram page](https://www.instagram.com/vilma.jaa?igsh=cW5uYzE4ajNlc2o2). The track features deeply mesmerizing vocals that evoke Nordic and Slavic folklore, driven by punchy percussion that proves Remedy hasn't lost its touch after the irresistible musical direction of its previous title, *Alan Wake 2*. "*Manalan mailla is based on Ingrian ensemble runolaulu tradition. My favourite way to build vocal harmonies*," [writes the artist on her post](https://www.instagram.com/p/DZPLS8rtiAB/). On streaming platforms, the track features an artwork reading "Zoe's Mixtape," suggesting that the studio will once again collaborate with artists from all backgrounds to flesh out Petri Alanko's score with pop hits. This highly effective approach contributed greatly to the atmosphere of *Alan Wake 2*, notably with its famous "Chapter Songs." *CONTROL Resonant* will come out on PC, PS5 and Xbox Series on September 24th. The first installment of the series is currently on sale at just under 4 bucks. ### The cat is out of the bag! The Bubsy 4D OST debuts on Spotify URL: https://nowplaying.cool/the-cat-is-out-of-the-bag-the-bubsy-4d-ost-debuts-on-spotify-2/ Last updated: 2026-06-05T14:28:27.000Z 2026 is definitely turning out to be a surprising year. Not only is it set to welcome, presumably, the first *GTA* of the decade, but we're also witnessing the return of Bubsy—the infamous bobcat who terrorized a whole generation of gamers with platformers of absurd difficulty. Thirty years after *Bubsy 3D*, its sequel is stepping up into the fourth dimension. Don't panic, it’s just a joke: the game remains a 3D platformer where you blast through hyper-colorful levels littered with collectibles. Handling the soundtrack? My favorites, Fat Bard! Having already teamed up with Fabraz for *Demon Tides* ([which also boasts a killer score](https://nwpl.ing/demon-tides)), the duo is back to provide the music here, delivering a rock OST drenched in a heavy dose of funk. It's a mind-blowing display of virtuosity from the American duo—whom we were just listening to [last month on *Simple Planes 2*](https://nowplaying.cool/fat-bard-is-giving-van-halen-on-the-simple-planes-2-soundtrack-out-now/)—and easily one of their best albums yet. An absolute blast! Find all listening links for **Bubsy 4D (Original Soundtrack)** by **Atari Music, Fat Bard** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### After 34 years, Philippe Vachey's iconic 'Alone in the Dark' score gets a proper release URL: https://nowplaying.cool/after-34-years-philippe-vacheys-iconic-alone-in-the-dark-score-gets-a-proper-release/ Last updated: 2026-06-05T09:42:41.000Z *Alone in the Dark*, released on DOS in 1992, is a survival horror landmark. Developed in Lyon, France, the Infogrames game has been remade twice—first in 2008, and more recently in 2024 featuring actors David Harbour and Jodie Comer. Yet, neither of these modernized iterations matched the impact of the original, whose soundtrack by Philippe Vachey left a lasting impression. Not only was it one of the first games to feature 3D characters over pre-rendered backgrounds, but Alone in the Dark also boasted a soundtrack as ambitious as it was impressive, at a time when sound cards struggled to deliver decent audio quality. This new album compiles tracks from both the floppy disk and CD versions of the game, the latter offering superior sound quality. In fact, you can clearly hear the shift in production quality from one track to the next. > Alone in the Dark was one of the earliest psychological horror games, released in 1992 and heavily inspired by the universe of H.P. Lovecraft. > > This restored soundtrack edition brings together both the original CD audio tracks and the FM OPL synthesis versions created for the early PC release. > > Part of the music heard here comes directly from the original AdLib / Sound Blaster FM compositions used during development, reconstructed and remastered from the historical material. > > Rather than a remake, this project was conceived as a restoration: preserving the atmosphere, silence, tension and strange melancholy that defined the original game experience. > > The soundtrack moves between exploration, isolation, combat and hidden presence — reflecting the fragmented descent into the world of Derceto Manor. > > \- ***Philippe Vachey, Bandcamp*** After *Alone in the Dark* launched his career, Vachey continued to compose for video games throughout the 90s. Many fondly remember his fantastic scores for *Little Big Adventure* and its sequel, *Twinsen's Odyssey*. The composer has since rearranged and re-orchestrated these soundtracks for an album titled *Little Big Adventure Symphonic Suite*, which is available [on Bandcamp](https://philv.bandcamp.com/album/little-big-adventure-symphonic-suite) and all major streaming platforms. Find all listening links for **Alone In The Dark (Original Game Soundtrack)** by **Philippe Vachey** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Laced Records opens pre-orders for the HITMAN World of Assassination vinyl boxset URL: https://nowplaying.cool/laced-records-opens-pre-orders-for-the-hitman-world-of-assassination-vinyl-boxset/ Last updated: 2026-06-04T13:28:55.000Z What did I tell you this morning? A few hours after the London-based label [released the *Hitman World of Assassination*](https://nowplaying.cool/the-hitman-world-of-assassination-soundtrack-is-finally-out/) soundtrack on all streaming platforms (which includes tracks from *Hitman* (2016), *Hitman II*, and *Hitman III*), pre-orders are now open for [a proper vinyl box set](https://www.lacedrecords.co/products/hitman-world-of-assassination-exclusive-edition-deluxe-x4lp-boxset). This 4LP box set, expected in January 2027, is priced at $106\. It should be noted that the full OST isn't included. These 4 discs compile 44 of the game's best tracks. That is 17 fewer than the digital version released this morning on streaming platforms. If you're located in Europe, [Black Screen Records has got you covered](https://blackscreenrecords.com/products/hitman-world-of-assassination?variant=53149371400458). > IO Interactive and Laced Records have unlocked the *HITMAN* music vault to bring Niels Bye Nielsen’s *World of Assassination* trilogy of scores to lethally hot wax. > > This vinyl set includes a carefully curated selection of tracks from across *HITMAN (2016)*, *HITMAN 2*, and *HITMAN III*, as well as bonus tracks from Freelancer and Sniper Challenge modes. > > The IOI team has created a bespoke sleeve design themed around the centres of power in the *World of Assassination*. > > As Agent 47 makes his way across the globe—from Paris to the Carpathian Mountains—so Niels Bye Nielsen’s music follows. It ranges from EDM and German techno to Argentinian tango; from solo piano sonatas to South American guitar; and freely blends orchestral, rock, and synth elements. > > Specially mastered for vinyl by Joe Caithness, this collection captures the cinematic tension and atmosphere at the heart of *HITMAN World of Assassination*. ![](https://nowplaying.cool/content/images/2026/06/image.png) This new addition to Laced Records' *Hitman* collection joins the vinyl releases of *Hitman: Codename 47*, *Hitman 2: Silent Assassin*, *Hitman: Contracts*, and *Hitman: Blood Money*, which have already been distributed by the label in recent years. Earlier this week, Laced Records also opened pre-orders for [the new *Assassin's Creed IV: Black Flag* boxset](https://nowplaying.cool/the-assassins-creed-black-flag-vinyl-will-set-sail-next-january/). ### The HITMAN World of Assassination soundtrack is finally out URL: https://nowplaying.cool/the-hitman-world-of-assassination-soundtrack-is-finally-out/ Last updated: 2026-06-04T06:33:38.000Z The stars are aligning: as I’ve just finished the splendid *007 First Light* (and am eagerly awaiting the release of its soundtrack by The Flight), IO Interactive is finally pushing the big green button to release the OST for its latest *Hitman* trilogy. The music is 100% crafted by Niels Bye Nielsen, who has been working in VGM for nearly 20 years and has also worked on albums for Steve Vai and Devin Townsend. Much like the Danish studio’s brand-new title, the *HITMAN World of Assassination* soundtrack pays tribute to cult spy movie tracks. Often understated, it allows players to immerse themselves in the atmosphere of each level and plan their next move. As a worthy successor to Jesper Kyd, electronic music also plays a major role in several high-tension tracks, kicking in particularly during shootouts or chase scenes. The soundtrack is being distributed across platforms by Laced Records, who has previously released the vinyl editions for earlier major *Hitman* installments. I wouldn't be surprised if a new boxset dedicated to *World of Assassination* gets announced in the coming days. Find all listening links for **HITMAN World of Assassination (Original Score)** by **Niels Bye Nielsen** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Fight your way through the FATAL FURY: City of the Wolves soundtrack on Spotify, Apple Music and more URL: https://nowplaying.cool/fight-your-way-through-the-fatal-fury-city-of-the-wolves-soundtrack-on-spotify-apple-music-and-more/ Last updated: 2026-06-03T11:22:42.000Z A few months after releasing a debut album compiling EDM tracks commissioned from DJs and electronic producers worldwide, SNK has finally dropped the complete original soundtrack for its latest fighting game, *Fatal Fury: City of the Wolves*. A massive release featuring nearly 100 tracks and a 4.5-hour runtime, the Japanese studio has nonetheless failed to credit the artists who worked on it. According to the specialized database [VGMdb](https://vgmdb.net/artist/1076), the current SNK Sound Team consists of Fuga Yamahata, Hiroshi Yamazoe, Masato Horiuchi, Mayuko Hino, Minori Sasaki, Naoki Kita, and Yu Shimoda. True to the series' DNA, the City of the Wolves OST takes a heavily rock-oriented approach, even if other musical genres are featured to better fit the lore of the game's various fighters. > ❙❘❙❙❘❙❚❙❘❙❙❚❙❘❙❘❙❚❙❘❙❙❚❙❘❙❙❘❙❚❙❘ > 🎵Music Streaming🎵 > ❙❘❙❙❘❙❚❙❘❙❙❚❙❘❙❘❙❚❙❘❙❙❚❙❘❙❙❘❙❚❙❘ > > The soundtrack from FATAL FURY: City of the Wolves is now available on major music streaming platforms starting today! > > Featuring… [pic.twitter.com/A2ibBiFVjq](https://t.co/A2ibBiFVjq) > > — FATAL FURY: City of the Wolves (@FATALFURY\_PR) [June 3, 2026](https://x.com/FATALFURY%5FPR/status/2062066758555746637?ref%5Fsrc=twsrc%5Etfw) Find all listening links for **FATAL FURY: City of the Wolves ORIGINAL SOUNDTRACK** by **SNK SOUND TEAM** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Out now on streaming platforms, the Let Them Come: Onslaught OST is a synthwave fever dream URL: https://nowplaying.cool/out-now-on-streaming-platforms-the-let-them-come-onslaught-ost-is-a-synthwave-fever-dream/ Last updated: 2026-06-03T11:04:24.000Z French producer Cartridge 1987, whom you may have heard in *Rollerdrome* or, for the French readers out there, on the YouTube show Rétro Découverte, composed the soundtrack for the sci-fi survivors-like *Let Them Come: Onslaught* last fall. The OST hit streaming platforms last week, and I'm kicking myself for missing it because it's absolutely stellar. If you're a fan of the work of The Toxic Avenger or Danger (*Furi, Haven*), brace yourselves. Cartridge 1987 delivers long tracks (averaging 7 minutes) with a formidable drive. Find all listening links for **Let Them Come: Onslaught (Original Soundtrack)** by **Cartridge 1987** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The Assassin's Creed: Black Flag vinyl will set sail next January URL: https://nowplaying.cool/the-assassins-creed-black-flag-vinyl-will-set-sail-next-january/ Last updated: 2026-06-03T09:56:01.000Z To mark next month’s release of the *Assassin's Creed IV: Black Flag* remake on PC and current-gen consoles, Laced Records is [launching pre-orders](https://www.lacedrecords.co/collections/assassins-creed) for a new 5LP box set of the game’s music. A more compact 2LP edition is also on the way—with both scheduled for release in January 2027, priced between $50 and $137 depending on the edition. The collection is also available for pre-order in Europe [via Black Screen Records](https://blackscreenrecords.com/collections/assassins-creed). Despite the massive visual overhaul Ubisoft has given the 2013 game, the original soundtrack—composed largely by Brian Tyler—does not seem to have been altered here. The 5-vinyl box set also includes a dedicated disc for sea shanties, as well as Olivier Deriviere's tracks for the *Freedom Cry* DLC. > Composer Brian Tyler is renowned for his blockbuster work across film and video games. Gigues, rough strings, Hollywood percussion, and subtle electronic touches abound throughout the Black Flag score, with Tyler variously pirouetting and strutting through dramatic and action-packed cues — while avoiding piratical clichés. > > Joe Henson and Alexis Smith (aka The Flight), plus Christian Henson, contributed tense, lively Caribbean-flavoured tracks for Black Flag’s multiplayer mode. Composer Olivier Deriviere crafted the scintillating soundtrack for the story campaign Freedom Cry in collaboration with Haitian music ensemble La Troupe Makandal. > > Perhaps the most indelible musical experience of Black Flag is the inclusion of sea shanties that geed-up players and their crews as they traversed the Caribbean Sea — especially fan-favourite “Leave Her Johnny” and “Randy Dandy Oh”. A huge array of performers leant their vocal talents to the cause, including Sean Dagher, Nils Brown, Michiel Schrey, and many more. It is worth noting that a 30-track vinyl had already been pressed by Ubisoft back in 2014\. However, this current collaboration with Laced Records only strengthens the partnership between the two companies, who have been multiplying joint projects in recent years. In fact, Laced Records distributed the soundtrack vinyls for *Assassin's Creed Shadows*, the franchise's latest installment. ### The long-awaited Mario Kart World soundtrack has finally arrived on Nintendo Music—and you can listen to it on your web browser now! URL: https://nowplaying.cool/the-long-awaited-mario-kart-world-soundtrack-has-finally-arrived-on-nintendo-music-and-you-can-listen-to-it-on-your-web-browser-now/ Last updated: 2026-06-02T06:04:04.000Z Nintendo definitely loves to surprise us. While its new releases had been [coming out on Fridays](https://nowplaying.cool/the-original-pikmin-ost-has-been-added-to-nintendo-music/) for the past few weeks, it's now back to the original schedule, and in a big way. Expected for a year (the game was released with the Switch 2 last June), the *Mario Kart World* soundtrack is finally available on Nintendo's streaming service. But that's not all. The Japanese company is taking advantage of the (almost) first anniversary of its latest console to drop a major update for Nintendo Music. From now on, the app is also available on tablets, Android Auto, Apple CarPlay… and on web browsers! Yes, you can now enjoy the entire Nintendo Music catalog from your computer [at this address](https://music.nintendo.com/fr-FR/playlist/1ffdc7fd-44af-4f4f-b889-08b5980a8280/). Featuring 130 tracks, the *Mario Kart World* soundtrack has been widely praised by fans since the game's release, to the point that it is by far the most requested OST by Nintendo Music subscribers. As a reminder, a Nintendo Switch Online subscription is required to access the service. The publisher says on the OST's page that more tracks from the free roam mode will be coming regularly. Composed by Maasa Miyoshi, Takuhiro Honda, and Yutaro Takakuwa, the music for Mario Kart World is performed by the Mario Kart Band, who also worked on the previous installment, Mario Kart 8\. Here are the different members, as listed on [VGMdB](https://vgmdb.net/artist/36907?tab=products). Electric Guitar: Takashi Masuzaki Electric & Acoustic Bass: Teppei Kawasaki Drums: Satoshi Bandoh, Hiroyuki Noritake Acoustic Guitar: Takashi Masuzaki, Tetsuro Toyama Alto Saxophone: Kazuki Katsuta, Masato Honma Soprano & Baritone Saxophone: Takuo Yamamoto Tenor Saxophone: Takuo Yamamoto, Masakuni Takeno Trumpet: Eric Miyashiro, Koji Nishimura, Luis Valle, Sho Okumura Flugelhorn: Koji Nishimura Trombone: Yoichi Murata, Eijiro Nakagawa, Kanade Shishiuchi Flute: Takuo Yamamoto, Hideyo Takakuwa Tin Whistle: Hideo Takakuwa Oboe: Takayuki Mogami Violin: Masatsugu Shinozaki, Toshihiro Nakanishi, Hitoshi Konno Erhu: Masatsugu Shinozaki Accordion: Yoshiaki Sato Related [ **Chiptune master Jake Kaufman returns with Mina the Hollower, now streaming on Spotify and more** Yacht Club Games may be a studio with only a few titles under its belt, but it certainly knows how to turn heads. The developers of the legendary Shovel Knight are back this month… ](https://nowplaying.cool/mina-the-hollower-ost-out-now/) ### Chiptune master Jake Kaufman returns with Mina the Hollower, now streaming on Spotify and more URL: https://nowplaying.cool/mina-the-hollower-ost-out-now/ Last updated: 2026-06-02T04:41:20.000Z Yacht Club Games may be a studio with only a few titles under its belt, but it certainly knows how to turn heads. The developers of the legendary *Shovel Knight* are back this month with *Mina the Hollower*: a charming Zelda-like that has already won over critics (with a Metascore of 91, it is already making its mark as one of the year's must-plays). Naturally, Jake Kaufman is back on music duty. He had the wonderful idea of releasing Mina’s original soundtrack on a "name your price" basis on Bandcamp as soon as the game launched last week. It is now available across two volumes on all streaming platforms. The OST once again perfectly complements the adventure game's Game Boy aesthetic. The composer specified in his album description that it was largely created using the handheld console's native sound chip, along with the Konami Sound Cartridge (052539 / SCC+). It is also worth noting that the legendary Yuzo Koshiro (*Streets of Rage, Ys, Actraiser*) contributed a few tracks to the project. Furthermore, this is a deeply personal album for Jake Kaufman, who dedicated several tracks of the *Mina* soundtrack to loved ones he lost during the game's development. > Each of the bands in the Music Hall (tracks 84-92) is dedicated to a close family member who I lost during Mina's production. > > \- Cliff and the Crawdads' set list is for my mom, a lifelong fan of Zydeco and Cajun music. > \- The Cat Choir sing their hearts out for my beloved partner, the mother of my stepchild. > \- Scotty is a farewell to my maternal grandfather, at whose house I first learned the piano. > > I feel unending gratitude and love for my teammates at Yacht Club Games, who stood by me through my most challenging times, believing in me even when I doubted myself. Working with them gives me purpose, and they are a constant source of inspiration. > > \-Jake Find all listening links for **Mina the Hollower (Original Soundtrack, Vol. 1)** by **Jake Kaufman** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### My latest VGM podcast is here! URL: https://nowplaying.cool/my-latest-vgm-podcast-is-here/ Last updated: 2026-06-01T17:15:17.000Z Follow VGM news differently with the latest episode of my podcast NOWPLAYING! You might not know this, but I also host a monthly podcast, in French, where I look back at fifteen or so standout tracks from the past few weeks. It's the perfect opportunity to discover, through music, the recent video game soundtracks that I find absolutely essential. Don't worry if you don't speak French, the main focus of the podcast is still the music. You can subscribe to the podcast on (almost) all platforms [at this link](https://nwpl.ing/podcast). I say almost because, unfortunately, Spotify wants nothing to do with me anymore — I'll get over it. ### The tracklist (00:00:00) [Nier Replicant V.1.22](https://open.spotify.com/intl-fr/track/17Z4ImYpZkb3PGPlt5BkbO?si=c14356a9285348a9) "Snow in Summer - ver.1.22474487139...", 高田龍一 (Ryuichi Takada) (00:07:09) [Our Home, My Keeper](https://open.spotify.com/intl-fr/track/1cTyk6AMV1AVz8RHWdgZAC?si=65c821a4a2094b62) "Binds of Fate (Dream)", Singto Conley (00:09:55) [Perchang World](https://open.spotify.com/intl-fr/track/1NIIus5c4Sc0vUFv3jr5Hm?si=d62b4857814f4807) "Beep Beep City Too", Mark Sparling (00:13:13) [Super Mario Galaxy 2](https://open.spotify.com/intl-fr/track/3WNqJn8d0jInPgT2kNKTb0?si=b061e15e33fc4985) "Throwback Galaxy", スーパーマリオギャラクシー (Super Mario Galaxy) (00:16:51) [Phonopolis](https://open.spotify.com/intl-fr/track/5BUZfdJjvTzkqkMtTdCIl0?si=47bd8591bbbf41a4) "Prison Escape", Tomáš Dvořák, Floex (00:22:17) [Shapez 2](https://open.spotify.com/intl-fr/track/5dwsKn8SEB42VNFFllBEhz?si=805be0f636af459f) "Torus", Peppsen (00:25:58) [inKONBINI](https://open.spotify.com/intl-fr/track/2NB7yyyrt7OF7eGImuAviS?si=6bf92a4af0d443d6) "Nostalgic Night", Archibaldi (00:29:20) [Simple Planes 2](https://open.spotify.com/intl-fr/track/6cJ4KOE8uXuvkiRLbcHDwa?si=55457873b7ee43d0) "Endless Journey", Fat Bard (00:33:36) [RAKKA: WAKE 01](https://open.spotify.com/intl-fr/track/23PHxvbZlQZ1TZR8I13Ead?si=3892435e71bb4247) "スピード・コスモス", Pascal van den Bos, ANDROMEDA, The Paradox Music Team (00:37:52) [Warhammer 40K: Mechanicus](https://open.spotify.com/intl-fr/track/6J2xizySC70GnT9qzVCdqI?si=288e43860f39463d) "Rage of the Praetorians", Guillaume David (00:42:44) [Tides of Tomorrow](https://open.spotify.com/intl-fr/track/1mBmuSdNjgVlVmdzK2P4ml?si=c8fee0d81c1e415c) "Concrete Club Music", Doodseskader (00:46:03) [Greenhearth Necromancer](https://open.spotify.com/intl-fr/track/6KyGZqmgSJwfXY2U6Rd2Un?si=8a65beb365144a6d) "Worm Hunting", Devin Vibert (00:50:52) [Invincible VS](https://open.spotify.com/intl-fr/track/3fezbUEjyD2TZIEufiqctc?si=78a123c68cea40a4) "Induction", The Glitch Mob (00:54:26) [Motorslice](https://open.spotify.com/intl-fr/track/6B3D3vbt8OAaIpHzX5wCsb?si=6eeb3ac6dae645df) "Deadly Engine (Boss Theme 2)", Pizza Hotline (00:58:00) [Diablo IV](https://open.spotify.com/intl-fr/track/3umfReZVWHSO9dTOZvGh0V?si=f977a09d479b4240) "A Fragile World", Ted Reedy ### A love letter to classic JRPGs, Sky Oceans: Wings for Hire OST debuts on streaming platforms URL: https://nowplaying.cool/a-love-letter-to-classic-jrpgs-sky-oceans-wings-for-hire-ost-debuts-on-streaming-platforms/ Last updated: 2026-06-01T08:56:53.000Z Released in 2024, the JRPG from Octeto Studio didn't exactly receive rave reviews. However, that shouldn't stop you from giving its OST, composed by Matias Castro Cancino, a listen. Taking the Chilean studio's promise literally, the composer goes all out, drawing from countless references to deliver a soundtrack blending rock and orchestral music. It evokes both Motoi Sakuraba's most famous works and the music of *Skies of Arcadia*. While the game itself is a bit rough around the edges and technically flawed, it definitely deserves a second look now that its OST is available on all streaming platforms. Find all listening links for **Sky Oceans: Wings for Hire** by **Matias Castro Cancino** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### After spending three years in early access, NOMIA is out now with its moving soundtrack URL: https://nowplaying.cool/after-spending-three-years-in-early-access-nomia-is-out-now-with-its-moving-soundtrack/ Last updated: 2026-06-01T08:10:57.000Z This superb tactical deck-builder, featuring a visual style that recalls both *Bastion* and *Desta: The Memories Between*, is finally making its version 1.0 debut. After three years of hard work, Magnesium Ninja Studio is also taking this opportunity to release the soundtrack, composed by American musician Will Goss (*Song of Iron*), across all platforms. It is a short, deeply evocative orchestral OST that feels like a balancing act between *The Legend of Zelda: Breath of the Wild* and *Hollow Knight*. I easily could have gone for another ten tracks! Find all listening links for **NOMIA (Original Game Soundtrack)** by **Will Goss** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The third volume of Dome Keeper’s OST is now streaming globally URL: https://nowplaying.cool/the-third-volume-of-dome-keepers-ost-is-now-streaming-globally/ Last updated: 2026-05-31T12:36:12.000Z As addictive as ever, *Dome Keeper* continues to receive regular content updates. And composer Cameron Paxton is making sure players always have something new to listen to! A month after this third volume of the OST dropped on Bandcamp, it has now been uploaded to all streaming platforms. On his Bluesky account, Paxton teased that a fourth installment is already in the works and will be released "soon". > Dome Keeper OST Vol. 3 will be available on streaming on May 31! It's also already available on Bandcamp if you're the sort of person that buys things: cameronpaxton.bandcamp.com/album/dome-k... Vol. 4 soon! #vgm #gameaudio #gamemusic #domekeeper > > — [Cameron Paxton🎵DOME KEEPER (@cameronpaxton.com)](https://bsky.app/profile/did:plc:6gmfay5ufobn4mpfoyrv4aid?ref%5Fsrc=embed) [2026-04-30T14:07:36.921Z](https://bsky.app/profile/did:plc:6gmfay5ufobn4mpfoyrv4aid/post/3mkprycttxc2f?ref%5Fsrc=embed) I’d also like to remind you that the label Black Screen Records recently opened [pre-orders for a vinyl](https://nowplaying.cool/black-screen-records-opens-pre-orders-for-the-dome-keeper-2xlp-vinyl/) compilation featuring tracks from the Bippinbits game’s first two volumes. Find all listening links for **Dome Keeper, Vol. 3: The Infiltrator (Original Soundtrack)** by **Cameron Paxton** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The postmodern RPG YIIK is coming to vinyl via Materia Collective URL: https://nowplaying.cool/the-postmodern-rpg-yiik-is-coming-to-vinyl-via-materia-collective/ Last updated: 2026-05-30T08:22:33.000Z Little known to the general public, *YIIK* shares part of its fanbase with *Undertale* or *Deltarune* (by the way, [the vinyl records for Chapters 3 and 4 are now available!](https://nowplaying.cool/deltarune-chapter-3-4-vinyl-now-available-at-fangamer/)). These fans will soon be able to add a beautiful piece to their collection with a new vinyl release dubbed *YIIK I.V & Y2K: Benevolent Psychosis*. This 2LP compiles 27 of the best tracks composed by Andrew Allanson across the studio's two games. Unfortunately, the tracks composed by Toby Fox (*Undertale, Deltarune*) and Hiroki Kakuta (*Secret of Mana*) do not appear in the tracklist shared by the label. Side A: 1. Nameless Psychosis 2. Factory Hotel First-time (Prostitution of the Soul) 3. How to Vex Your Enemies (ft. Fraildog) 4. (Nameless Visits) Old Frankton? 5. Intravenous Monster Den 6. Mother Fucking Jerk 7. Red Michael 8. I Don't Know (Turtle Encounter Side Quest) Side B: 1. Mysterious Star Creature Seen at Factory 2. MFAR - Original Sinners 3. Holy Mountain Golgatha 4. The Player Chases Cat 5. Let's Kiss Like Dreamers (ft. Grace Kelly) Side C: 1. Interior Castle 2. Benevolent Psychosis 3. Cyrille's Prayer 4. Kaiju Mechajaw 5. Alexander's Hometown 6. Lights Camera Action 7. Little Eyes YIIK-N-OUT Edition Side D: 1. Asuka's Theme 2. Return to Old Frankton 3. Towering Mount ONISM (The Exterior Castle) 4. Analogue Girl 5. Symphony for the Souls We Forgot 6. Gradalis Sanctus 7. Machine and the Krow (Father Before Me) The vinyl is [available for pre-order for $40](https://materia.store/products/yiik-a-postmodern-rpg-yiik-i-v) and is expected to ship in Q3 2026. ### The original Pikmin OST has been added to Nintendo Music URL: https://nowplaying.cool/the-original-pikmin-ost-has-been-added-to-nintendo-music/ Last updated: 2026-05-29T12:39:48.000Z In case you missed the news: the Nintendo Music app is now getting new updates every Friday. This week, for no particular reason, it's the soundtrack to the original *Pikmin*, released back in 2001 on the GameCube. The 33 tracks composed by Hajime Wakai (*Star Fox*, *The Legend of Zelda: Breath of the Wild* and *Tears of the Kingdom*) are [now available on the Nintendo Music mobile app](https://share.music.nintendo.com/en-US/US/officialPlaylists/18ddd82c-d01c-4a99-9b05-a4c6f940dc70). As a reminder, a Nintendo Switch Online subscription is required to log into Nintendo Music. The *Pikmin* soundtrack joins that of *Pikmin 4*, which has already been available on the app for a few months now. I'll let you do the math: two installments are still missing, and they should be joining the Nintendo Music catalog in the coming months. Related [ **Deltarune Chapter 3+4 vinyl now available at Fangamer** It was highly anticipated: American label Fangamer is continuing its partnership with Toby Fox to distribute the original soundtrack for chapters 3 and 4 of the Undertale sequel (w… ](https://nowplaying.cool/deltarune-chapter-3-4-vinyl-now-available-at-fangamer/) A couple weeks ago, Nintendo added [the original soundtrack to the first *Yoshi*](https://nowplaying.cool/nintendo-adds-two-yoshi-osts-on-its-music-app/) game to celebrate the release of the latest installment of the series: *Yoshi and the Mysterious Book.* Last Friday, [it was *The Legend of Zelda: A Link Between Worlds*](https://nowplaying.cool/the-legend-of-zelda-a-link-between-worlds-ost-is-now-playing-on-nintendo-music/)that joined the streaming service. ### The Forza Horizon 6 soundtrack is only 5 tracks long, but it's now streaming URL: https://nowplaying.cool/the-for/ Last updated: 2026-05-29T08:23:00.000Z It’s hard to believe that the seemingly complete (?) soundtrack for Microsoft's latest racing game only features five short tracks. To be fair, *Forza Horizon 6* relies heavily on its various licensed songs and numerous radio stations to provide variety. Get this: there are no fewer than 220 tracks spread across nine themed radio stations, making it the largest licensed soundtrack yet — at least until *GTA VI* drops next fall. This EP features tracks heard primarily during cinematics, the game's credits, and other key moments of the adventure, which takes place in Japan this year. It's a very EDM-heavy soundtrack with contributions from artists from all walks of life (pun intended). However, I expect more albums to be added soon under the "Forza Horizon" artist profile, which Microsoft created specifically for the occasion. On Instagram, composer Ian Livingstone [announced](https://www.instagram.com/p/DYhmGDCM-45/) his involvement in the soundtrack. That said, it's worth noting that the scores from previous Forza Horizon games are still not available for streaming. Find all listening links for **Forza Horizon 6 (Original Soundtrack)** by **SHIMA, Urbandawn, Milk Talk, TANTRON, Minami Nakamura** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Sonic goes on a world tour to celebrate the 35th anniversary of the franchise URL: https://nowplaying.cool/sonic-goes-on-a-world-tour-to-celebrate-the-35th-anniversary-of-the-franchise/ Last updated: 2026-05-28T14:55:00.000Z Sega confirmed this week that a worldwide concert tour will be held to celebrate the anniversary of its famous blue mascot with the red shoes. "Sonic Live in Concert" will honor Sonic's longevity, celebrating the franchise through iconic tracks from the various installments released from 1991 all the way up to Sonic Racing Crossworlds in 2025 (which, by the way, was the longest soundtrack of the year, boasting 208 tracks). On stage, a symphony orchestra and a rock band will reinterpret the songs alongside vocalists whose identities have not yet been revealed. > A live ensemble, rock musicians, electronics, and vocalists will perform an array of the incredible and defining songs from throughout the games as well as instrumental renditions of fan favourites from the Genesis era to now as they accompany the most exciting moments from across the games. From Green Hill Zone to “Undefeatable,” there’s no better way to celebrate Sonic’s rich history. > > Audiences can expect musical Easter eggs woven into the arrangements and an electrifying production, adding an extra layer of discovery that brings Sonic’s world vividly to life on stage. > > The concert also highlights the creative legacy behind Sonic’s music from legendary composers Jun Senoue and Tomoya Ohtani, whose work has helped define Sonic’s sound across generations. For now, only the US and UK dates have been announced for the tour, which is set to kick off on September 20th. However, Sega has confirmed that a European tour is definitely on the agenda—with more details coming soon. Ticket sales open tomorrow, May 29th, [at this link](http://www.sonicliveinconcert.com/). ![](https://nowplaying.cool/content/images/2026/05/Sonic-Live-In-Concert-poster.jpg) Last month, Square Enix also announced that [a new world tour is set for the NieR Orchestra Concert](https://nowplaying.cool/new-dates-for-the-nier-orchestra-concert-announced/). ### Ninja Gaiden 4 and Ninja Gaiden 2 Black are coming to vinyl via Kid Katana Records URL: https://nowplaying.cool/ninja-gaiden-4-and-ninja-gaiden-2-black-are-coming-to-vinyl-via-kid-katana-records/ Last updated: 2026-05-28T11:44:47.000Z Who better than Kid Katana to release a *Ninja Gaiden* vinyl? Teased late last year, it is now official: *Ninja Gaiden 4* is coming our way via a 4LP box set courtesy of the French label. It makes perfect sense, especially considering KKR already distributes the excellent soundtrack for *Ninja Gaiden: Ragebound*. The real surprise is that this box set arrives alongside the release of a 2LP dedicated to the *Ninja Gaiden 2 Black* original soundtrack. A legendary beat 'em up from the Xbox 360 era, Koei Tecmo's game was brought back into the spotlight with a remake in 2025\. Ironically, these soundtracks are still nowhere to be found on streaming platforms. Note that in addition to the vinyl records, CDs are also available for pre-order. This new collection is expected to drop this coming September. The *Ninja Gaiden 4* box set is priced at €75, or €89 for a special edition packed with goodies. The *Ninja Gaiden 2 Black* double LP will run you €42, while the CD sits at €25\. Note that you can enjoy a 10% discount if you order two or more items [from the collection](https://kidkatana.com/shop/ninja-gaiden). Developed by PlatinumGames, *Ninja Gaiden 4* features a fierce soundtrack composed by Masahiro Miyauchi and Takumi Higuchi, shifting between futuristic electro and metal. Vocalist Victor Borba, heard on the OST of *Clair Obscur: Expedition 33* and propelled to fame by *Devil May Cry 5*, is also featured on a few tracks. > You thought the Year of the NINJA was over? Kid Katana strikes again! 🥷 We are adding 3 new NINJA GAIDEN physical OSTs to our roster: ⭕ NINJA GAIDEN 4 Limited 4LP slipcase (also available in black) 💿 NINJA GAIDEN 4 3CD boxset 🔘 NINJA GAIDEN 2 BLACK 2LP gatefold 🔗 kidkatana.com/shop/ninja-gaiden > > — [Kid Katana Records (@kidkatanarecords.bsky.social)](https://bsky.app/profile/did:plc:mrj7qwsm4pvg2m2dnzmvmmid?ref%5Fsrc=embed) [2026-05-28T10:13:43.300Z](https://bsky.app/profile/did:plc:mrj7qwsm4pvg2m2dnzmvmmid/post/3mmvrxuatu22t?ref%5Fsrc=embed) Earlier this year, Kid Katana Records also announced [a *MIO: Memories in Orbit* vinyl release](https://nowplaying.cool/the-stunning-mio-memories-in-orbit-soundtrack-is-coming-to-vinyl-thanks-to-kid-katana-records/). Read my interview with the composer Nicolas Gueguen [right here](https://nowplaying.cool/limiting-your-sonic-palette-helps-a-lot-in-finding-an-identity-nicolas-gueguen-talks-mio-memories-in-orbit/)! ### Deltarune Chapter 3+4 vinyl now available at Fangamer URL: https://nowplaying.cool/deltarune-chapter-3-4-vinyl-now-available-at-fangamer/ Last updated: 2026-05-28T09:40:14.000Z It was highly anticipated: American label Fangamer is continuing its partnership with Toby Fox to distribute [the original soundtrack for chapters 3 and 4](https://www.fangamer.com/collections/deltarune) of the *Undertale* sequel (which, by the way, is still in development). To mark the occasion, Fangamer also announced [a repress of the *Chapter 1* and *Chapter 2*](https://www.fangamer.eu/collections/deltarune)vinyl records. The *Deltarune Chapter 1* and 2 vinyls will run you $29\. Chapters 3 and 4, which are 2LP sets, are listed at $39\. Note that these records are also available via Fangamer EU for €34 and €49. Already in stock, the vinyl records are ready to ship and join your collection. Fangamer is also expanding its line of Deltarune merchandise, which you can check out [at this link](https://www.fangamer.com/collections/deltarune). > DELTARUNE Chapter 3 and Chapter 4 vinyl is here! Plus Chapter 1 + 2 restocks and a new four-poster set featuring ADE's cover art for each album. Available now: www.fangamer.com/collections/... > > — [Fangamer (@fangamer.com)](https://bsky.app/profile/did:plc:bxcle5czdiwqueyanwuwuhse?ref%5Fsrc=embed) [2026-05-27T16:57:59.949Z](https://bsky.app/profile/did:plc:bxcle5czdiwqueyanwuwuhse/post/3mmty3tq6pk25?ref%5Fsrc=embed) ### The music from Aggro Crab's latest game is a love letter to Kaytranada URL: https://nowplaying.cool/the-music-from-aggro-crabs-latest-game-is-a-love-letter-to-kaytranada/ Last updated: 2026-05-28T09:26:15.000Z Still just as wacky, the developers of *Another Crab's Treasure* are dipping into "friendslop" with their new game *Crashout Crew*. Playable with up to four players, this pseudo delivery warehouse simulation has plenty of surprises in store for you, driven notably by a completely unhinged physics engine perfect for multiplayer laughs. Just like with their surprising underwater souls-like, the American studio brought back composer feasley for the *Crashout Crew* soundtrack. The result is an album that is, naturally, less epic, but clearly showcases the composer's love for producer Kaytranada. It features 14 highly catchy electronic tracks blending house, funk, and hip-hop, which repeatedly heighten the quirky vibe of Aggro Crab's game. Find all listening links for **Crashout Crew (Original Game Soundtrack)** by **feasley** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The Legend of Heroes: Trails from Zero comes to vinyl via Streaming Arrow Records URL: https://nowplaying.cool/the-legend-of-heroes-trails-from-zero-comes-to-vinyl-via-streaming-arrow-records/ Last updated: 2026-05-27T10:08:28.000Z Nihon Falcom is continuing its partnership with the low-profile American label to expand the vinyl collection for fans of its *The Legend of Heroes* franchise. Two editions are on the way: a 5-vinyl box set available in three colorways that includes an 8-page booklet, and a 2LP "Super Arrange Version" compiling the best tracks from the OST composed by Hayato Sonoda, Takahiro Unisuga, Saki Momiyama, and Masanori Osaki. The [complete box set](https://streamingarrowrecords.com/products/the-legend-of-heroes-trails-from-zero-original-soundtrack-5xlp) is announced at $125, while the [2LP version](https://streamingarrowrecords.com/products/falcom-sound-team-jdk-the-legend-of-heroes-trails-from-zero-super-arrange-version-1) sits at $46\. Pre-orders are open until June 9, with shipping scheduled for the first quarter of 2027, though no specific date has been given. In Europe, collectors can [turn to Black Screen Records](https://blackscreenrecords.com/collections/the-legend-of-heroes-trails-from-zero). According to [VGMdb](https://vgmdb.net/album/23273), these soundtracks were previously released on CD back in 2011. ### iam8bit opens pre-orders for LittleBigPlanet and Sackboy: A Big Adventure soundtracks on vinyl URL: https://nowplaying.cool/iam8bit-opens-pre-orders-for-littlebigplanet-and-sackboy-a-big-adventure-soundtracks-on-vinyl/ Last updated: 2026-05-26T19:57:12.000Z Media Molecule is teaming up with the American label for [the release of the *LittleBigPlanet* and *Sackboy: A Big Adventure*](https://www.iam8bit.com/collections/littlebigplanet) original soundtracks on CD and vinyl. Composed respectively by Mat Clark and Kenneth C. M. Young, and Nick Foster, Joe Thwaites, and Jay Waters, the music of these colorful and innovative platformers has delighted players on PS3 and PS4 for over a decade. The vinyl records are expected at the end of the year (Q4 2026) for $42.99\. A $69.99 limited edition of *LittleBigPlanet* is also available on the iam8bit website, which includes a poster illustrating Sackboy's adventure along with exclusive artwork. Meanwhile, the CDs are listed at $24.99 and will ship during the same period. The European distribution for these new releases has not yet been officially confirmed, but Germany's Black Screen Records is expected to follow suit in the coming days. In recent weeks, composer Kenneth C. M. Young has also made headlines with the vinyl release for *Astro Bot*, which was crowned Game of the Year at the 2024 Game Awards. ### The OST to The Sims competitor, Paralives, makes its debut on Spotify URL: https://nowplaying.cool/paralives-soundtrack-debuts/ Last updated: 2026-05-26T19:43:37.000Z Awaited for seven years, this competitor to *The Sims* (and, in a way, *InZoi*), *Paralives* finally made its Early Access debut this week. Inevitably heavily influenced by Maxis' game, Paralives features a soundtrack that makes you feel right at home. Montreal-based composer Andrei Castañon delivers 16 tracks of music that are at times gentle, at times playful, driven by acoustic instruments perfect for creating our avatars and staging our virtual homes. This marks the first major composition work for the young musician, who also handled the game's sound design. However, Andrei Castañon boasts a rich expertise in jazz music and short film scoring. Suffice it to say, composing for visual media is a field that is far from unfamiliar to him. Funded via Patreon, *Paralives* is a life simulation that places a greater emphasis on the personal stories and aspirations of our avatars than its main and unshakeable competitor. Find all listening links for **Paralives (Original Game Soundtrack)** by **Andrei Castañon** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Ridiculon drops yet another Mewgenics album, "Medleys" URL: https://nowplaying.cool/ridiculon-drops-yet-another-mewgenics-album-medleys/ Last updated: 2026-05-26T19:27:43.000Z Tireless, or at the very least deeply inspired by Edmund McMillen and Tyler Glaiel's latest game, the American duo Ridiculon is already back with a new 16-track album (the fifth one) dedicated to this quirky tactical roguelike, where players breed litters of cats to create the ultimate build. Subtitled "Medleys," this new release joins the original score, thematic songs, and another album dedicated to b-sides, further expanding a highly diverse soundtrack that just keeps growing. Find all listening links for **Mewgenics Medleys** by **Ridiculon** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Diablo IV: Lord of Hatred's behind-the-music video is a masterclass, and every publisher should take notes URL: https://nowplaying.cool/diablo-iv-lord-of-hatreds-behind-the-music-video-is-a-masterclass-and-every-publisher-should-take-notes/ Last updated: 2026-05-25T07:49:41.000Z I listen to dozens of albums a week, and I rarely expect to be touched or moved by the soundtrack of a game I don't even play — let alone an expansion or additional content. Yet, that is exactly what happened with [the Diablo IV: Lord of Hatred OST](https://nowplaying.cool/blizzard-drops-diablo-iv-lord-of-hatred-ost/), released a few weeks ago, where some tracks completely blew me away. Blizzard knows they have something truly special on their hands with this expansion, and they have just released a making-of featurette about the game's music. Honestly, it’s the best video of its kind I’ve ever seen. Despite being only 20 minutes long, it leaves no stone unturned. It gives a voice to both lead composer Ted Reedy and producer Charlotte Pyle, as well as vocalists Asja Kadric and Úyanga Bold, and musicians Callum Armstrong (aulos) and Rosa Fragorapti (lyre). They all speak with pure passion about playing these ancient instruments and what they bring to the sonic identity of the Skavos region. Recorded at both Ocean Way Studios in Nashville and AIR Studios in London, the Diablo IV: Lord of Hatred OST builds a titanic orchestral masterpiece on musical foundations and themes inherited from the franchise's first installments nearly 30 years ago. Even if you aren't particularly into Diablo's music, the video is well worth a watch for what it says about human creation and the power of such creative coordination. "*When we sit alone in our studio and come up with things on the computer, it's an impression of what real people create,*" says Ted Reedy in the video."*In a world where everything is seeming more and more AI and computer-generated, this is real. A hundred people coming together to make something amazing.*" ### The keyboardist of the prog metal band The Contortionist makes his VGM debut with the soundtrack to Code Breach URL: https://nowplaying.cool/the-keyboardist-of-the-prog-metal-band-the-contortionist-makes-his-vgm-debut-with-the-soundtrack-to-code-breach/ Last updated: 2026-05-22T15:16:18.000Z It sounds like the beginning of a great story. Last month, while I was sharing [my recommendation list for Bandcamp Friday](https://nowplaying.cool/today-is-bandcamp-friday-heres-the-best-vgm-soundtracks-you-can-grab/) on Reddit, a certain Eric Guenther stopped by to plug the link to an album he had just released—the soundtrack for a cyberpunk visual novel coming out later this year called *Code Breach*. Fun fact: he introduced himself as the keyboardist for the progressive metal band The Contortionist, a group I love and saw opening for Periphery in Paris several years ago! One of those moments that really makes you realize it's a small world. Today, Eric is releasing this fantastic album on all platforms, which he personally considers less of an OST and more of “a love letter to French Touch and J-Fusion,” as he wrote [on his Instagram](https://www.instagram.com/reel/DXuwbK0AfCe/?igsh=bGwxaGQyejRrcmxh). He cites M83, Air, Carpenter Brut, and Casiopea as his biggest influences. Needless to say, that gives you a pretty good idea of the overall vibe. In any case, I am now looking forward to discovering the game that will feature such a cool soundtrack. And, of course, to following the future path of this seasoned composer who, I am sure, will easily find his place in the VGM galaxy. Find all listening links for **Code Breach OST** by **Eric Guenther** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The Legend of Zelda: A Link Between Worlds OST is now playing on Nintendo Music URL: https://nowplaying.cool/the-legend-of-zelda-a-link-between-worlds-ost-is-now-playing-on-nintendo-music/ Last updated: 2026-05-22T11:45:29.000Z The 105 tracks from the cult 3DS game's OST are [now available](https://share.music.nintendo.com/en-US/US/officialPlaylists/56f24877-174a-49fa-8a43-bb0ccb878dc6) on Nintendo's app, accessible via the Nintendo Switch Online subscription. Several themed playlists, including a best-of compilation (boasting a whopping 72 tracks), are available so you can cherry-pick the soundtrack however you like. It seems that Nintendo has shifted its strategy for updating its music app. Until now, fans of the brand anxiously checked their apps on Tuesday mornings to see what was new. Things recently changed—specifically since [the *Star Fox* remake announcement](https://nowplaying.cool/10-tracks-from-the-upcoming-star-fox-have-been-added-to-nintendo-music/) a few weeks ago. Nintendo Music updates now seem to land on Fridays, aligning with most major music releases on other streaming platforms. According to Reddit observers, Nintendo likely realized that fans were able to anticipate the company's upcoming announcements whenever no new OST dropped at the beginning of the week. By releasing them at the end of the week instead, Nintendo hopes to put a stop to the speculation. Since Nintendo Music doesn't credit the artists who worked on the soundtrack for *The Legend of Zelda: A Link Between Worlds*, you have to [turn to VGMdb](https://vgmdb.net/album/51141) to find out for sure. The composers are Ryo Nagamatsu, Koji Kondo, Akito Nakatsuka, and Hajime Wakai. ### Channel your inner Dark Knight with the soundtrack to the new LEGO Batman URL: https://nowplaying.cool/channel-your-inner-dark-knight-with-the-soundtrack-to-the-new-lego-batman/ Last updated: 2026-05-22T07:02:25.000Z It’s launch day for the new TT Games title! Batman is back in a full-scale adventure game that feels almost like Rocksteady's titles (who reportedly lent a hand to the British studio on this *Lego Batman: Legacy of the Dark Knight*). TT Games didn’t look very far for the person in charge of the music. With the studio since 2009, Simon Withenshaw is a true musical chameleon, credited on nearly every *LEGO* game from the studio since then. Marvel, Star Wars, Lord of the Rings, Harry Potter… the composer is comfortable with everything, and proves it once again with this 39-track OST. It's highly orchestral and naturally draws inspiration from the DC hero's entire musical heritage. I have to admit, I’m a big fan of the main theme on this soundtrack—it’s really catchy. It’s worth noting that this isn’t the first time Withenshaw has worked on a Batman game; he was a sound designer on *LEGO Batman 2* back in 2012. Find all listening links for **LEGO® Batman™: Legacy of the Dark Knight (Original Video Game Soundtrack)** by **Simon Withenshaw** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The soundtrack to SAROS is now available on your streaming service URL: https://nowplaying.cool/the-soundtrack-to-saros-is-now-available-on-your-streaming-service/ Last updated: 2026-05-22T11:16:26.000Z Three weeks after the game's release, Milan Records is putting out Sam Slater's original soundtrack for *Saros*. It features 15 tracks, including the guest track "Reputation" by famous IDM producer Daniel Avery. Judging by the label and Sony's track record, a physical release may be on its way. [A vinyl for *Ghost of Yotei*](https://nowplaying.cool/ghost-of-yotei-2xlp-is-now-up-for-preorder/) was announced not so long ago. *Saros*'s music is a big shift from Bobby Krlic's score for *Returnal*. More droney, heavier, but also kind of less melodic, I found the soundtrack to be relatively okay. In fact, I think the same about the game as a whole. I had a decent time with it, but it didn't really spark the same flame its predecessor did. To be fair, *Saros* is so fast-paced I didn't really have the opportunity to focus on the music. Let's see how this all sounds outside the game, shall we? Sam Slater's career in scoring is relatively new. Like his wife, Hildur Guðnadóttir, he made a name for himself with *Joker* (2020), and then with the bold, experimental soundtrack to *Battlefield 2042*. He's a pretty active electronic music producer, though. His latest LP, *Luung*, was released last February, and features some tunes that would fit perfectly in Carcosa. Find all listening links for **SAROS (Original Soundtrack)** by **Sam Slater** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The soundtrack to ZERO PARADES, the new game from Disco Elysium creators ZA/UM, is out now URL: https://nowplaying.cool/the-soundtrack-to-zero-parades-the-new-game-from-disco-elysium-creators-za-um-is-out-now/ Last updated: 2026-05-21T11:07:46.000Z Everyone had been anxiously awaiting the arrival of a true successor to *Disco Elysium* (released back in 2019 already). Following a great deal of turmoil within the ZA/UM studio—which notably led to the departure of co-founder Robert Kurvitz and several lead developers from *Disco Elysium*—we now have *ZERO PARADES: For Dead Spies*, a C-RPG with a unique, signature art style and an already obvious heir to the cult game. There is no Sea Power on soundtrack duties this time around, however. Instead, Fernando Cabrera carries the heavy burden of expectations from players hooked on "Whirling-In-Rags, 8 AM". It is a bet that paid off handsomely, if you ask me, as Cabrera's score blends beautifully with this dark and cerebral spy game. The Spanish musician delivers an experimental, twisted, and cunning jazz style. Time will tell if his music leaves as lasting an impression on players as the British alternative rock band did with *Disco Elysium*. Find all listening links for **ZERO PARADES: For Dead Spies (Original Game Soundtrack)** by **Fernando Cabrera, Nuclear Dudes, Black Fox Leash, Ella Norte** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Jason Graves drops the chilling Directive 8020 soundtrack URL: https://nowplaying.cool/jasonthe-dark-pictures-anthology-directive-8020-original-soundtrack/ Last updated: 2026-05-21T08:34:14.000Z No one is surprised to see the master of horror VGM at the musical helm of Supermassive Games' latest title. The American composer, famously celebrated for the soundtracks of *Dead Space*, *Tomb Raider* (2013), and *No Rest for the Wicked*, once again delivers a blood-curdling score to accompany players as they explore Tau Ceti f. It's a relatively concise OST of just 12 tracks, blending Graves’ signature electronic soundscapes with orchestral music to heighten the horror of this branching narrative game. Suffice it to say, if you first discovered the composer's work through the enchanting world of *Moss*, you might find yourself a bit out of your depth here. Find all listening links for **The Dark Pictures Anthology: Directive 8020 (Original Soundtrack)** by **Jason Graves** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The Total War: Warhammer soundtracks have finally arrived on all streaming platforms URL: https://nowplaying.cool/the-total-war-warhammer-soundtracks-have-finally-arrived-on-all-streaming-platforms/ Last updated: 2026-05-21T05:02:45.000Z Games Workshop is capitalizing on the tenth anniversary of its Skulls event to hit hard and heavy. The publisher is finally fixing one of the biggest gaps in its catalog: the absence of the massive soundtracks from Creative Assembly’s strategy games, *Total War: Warhammer*. We're talking about several hundred tracks, totaling nearly 12 hours of music, that are now accessible in just one click on your favorite platform. These are choral OSTs, co-composed by RTS legends: Tim Wynn, Ian Livingstone, Jamie Christopherson, Richard Beddow, and many others. [Check out the VGMdb pages](https://vgmdb.net/search?q=total+war+warhammer&type=) for the full credits! Games Workshop also used its annual event to officially announce *Warhammer 40K: Mechanicus II* by the French studio Bulwark. The studio has [teamed up once again with composer Guillaume David](https://nowplaying.cool/guillaume-david-strikes-again-with-the-gorgeous-soundtrack-to-warhammer-40k-mechanicus-ii/), who treats us to a dark synth soundtrack where the organ plays a major role. Find all listening links for **Total War: Warhammer (Original Soundtrack)** by **Various Artists** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Guillaume David strikes again with the gorgeous soundtrack to Warhammer 40K: Mechanicus II URL: https://nowplaying.cool/guillaume-david-strikes-again-with-the-gorgeous-soundtrack-to-warhammer-40k-mechanicus-ii/ Last updated: 2026-05-21T08:03:00.000Z It’s the event of the week for *Warhammer* fans: *Mechanicus II* is out today, and its amazing soundtrack by Guillaume David is already available on all streaming platforms. The French composer, as enigmatic as ever (nowhere to be found on social media, never talking to the press), made a huge splash back in 2020 with the impressive soundtrack for the first *Mechanicus*, for which he recorded the organ at the Saint-Pierre cathedral in Angoulême. "*Children of the Omnissiah*," the opening track, has now racked up nearly 26 million streams on Spotify alone. This new album kicks off with "Children of the Omnissiah Part II," a track for which I also predict a bright future. Released as part of the tenth anniversary of the Warhammer Skulls showcase, this soundtrack comes alongside the [music for the three *Total War: Warhammer* games](https://nowplaying.cool/the-total-war-warhammer-soundtracks-have-finally-arrived-on-all-streaming-platforms/), totaling over 12 hours of music. ![](https://nowplaying.cool/content/images/2026/05/image-1.png) Twitter bio of Bulwark Studios, back in the day. Find all listening links for **Warhammer 40,000: Mechanicus II (Complete Original Soundtrack)** by **Guillaume David** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Spirit of the North 2 boasts an outstanding, 93-track OST, now available to stream URL: https://nowplaying.cool/spirit-of-the-north-2-93-tracks-ost/ Last updated: 2026-06-01T11:54:37.000Z Infuse Studio really went the extra mile with the sequel to *Spirit of the North*. The game, which was released earlier this month, boasts an impressive original soundtrack by Pav Gekko. With 93 tracks, the score clocks in at over 4.5 hours of music. That's no small feat for an indie game! While you could buy the whole thing on Steam already, the soundtrack has now arrived on all streaming platforms, courtesy of Laced Records, which is also releasing the OST on its Bandcamp. Be sure to add it to your wishlist for [the next Bandcamp Friday](https://nowplaying.cool/today-is-bandcamp-friday-heres-the-best-vgm-soundtracks-you-can-grab/)! The music composed by Pav Gekko is mainly orchestral, soundtracking the beautiful adventure your little fox goes through in the game. While no single track particularly stood out to me, I must say the score is highly coherent, and will make for an emotional backdrop for my next evening reading sessions. > *The Spirit of the North 2 soundtrack is an ethereal, emotionally charged score inspired by Icelandic minimalism, with elements of contemporary Nordic folk and the introspective tone of Scandi noir dramas. Blending ambient textures with fragile, close-miked instruments—ebowed guitars, prepared pianos, bowed resonator guitars, detuned ukuleles, and shimmering glockenspiels—the music evokes the stark beauty of mountain vistas, misty fjords, glacial valleys, and the glow of the northern lights.* > > *Vocalist Aleksandra Kowalczyk brings an otherworldly dimension through her haunting kulning recordings, a traditional Scandinavian herding call, deepening the sense of mystery and connection to the northern landscapes.* > > *At its heart lies a fragile, introspective main theme—crafted to express wonder, hope, and melancholy. The score embraces restraint and stillness, offering listeners space for reflection.* > > *Whether you are revisiting the world of Spirit of the North 2 or discovering its music on its own, this soundtrack provides a meditative journey through soundscapes of beauty, loss, and quiet transcendence.* > > — Steam Page Find all listening links for **Spirit of the North 2 (Original Soundtrack)** by **Pav Gekko** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Amanita Design is back with Phonopolis, and so is Floex with a one-of-a-kind OST URL: https://nowplaying.cool/amanita-design-phonopolis-floex-ost/ Last updated: 2026-05-21T11:52:10.000Z Few composers can boast a style as recognizable as Tomáš Dvořák, aka Floex. Highly praised for the incredible soundtrack of *Machinarium* (back in 2009, already…), the Czech producer naturally returns to score the latest project from Amanita Design. The Czech studio, which specializes in puzzle games unlike any other, has just released *Phonopolis*, an adventure game inspired by avant-garde art, in which you lead a revolution against a dictator. It is a treat for the eyes, of course, but also for the ears thanks to Floex's impeccable work. The music of *Phonopolis* stays true to the composer's previous work while venturing into new territory. If I had to venture a comparison, think of a marriage between Amos Roddy (*Citizen Sleeper*), Joel Schoch (*FAR*), and Cristobal Tapia de Veer (*Utopia, The White Lotus*). Pure magic, to be listened to without moderation on your favorite platform and on Bandcamp. Vinyl collectors, you can also preorder the official 2LP [over at the Amanita Design store.](https://merch.amanita-design.net/collections/frontpage/products/pre-order-phonopolis-soundtrack-by-floex) Find all listening links for **Phonopolis (Original Game Soundtrack)** by **Floex** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Square Enix finally drops the Final Fantasy XIV Growing Light soundtrack on Spotify URL: https://nowplaying.cool/square-enix-finally-drops-the-final-fantasy-xiv-growing-light-soundtrack-on-spotify/ Last updated: 2026-05-20T09:09:47.000Z For years, *FF XIV* fans have been champing at the bit. Good things come to those who wait: as proof, Square Enix is releasing the OST dubbed "*Growing Light*" today on Spotify, Apple Music, and other platforms, compiling tracks that span the end of the *Endwalker* era (patches 6.1 to 6.5). Still composed, of course, by the tireless Masayoshi Soken, the soundtrack features 93 tracks totaling over six hours of music. Find the comprehensive credits [over at VGMdb](https://vgmdb.net/album/135359). Following its usual release strategy, Square Enix is sticking to a two-year delay before adding its original soundtracks to streaming platforms. *Growing Light* has indeed been available for purchase on CD or via iTunes since June 2024\. With the anniversary of the latest expansion, *Dawntrail*, approaching (in July 2024), it is highly likely that its own soundtrack will soon make its way to Spotify and more. Earlier this year, Square Enix shook up the VGM world by dropping the [*Final Fantasy VII Rebirth* OST](https://nowplaying.cool/final-fantasy-vii-rebirth-original-soundtrack-plus-now-available-to-purchase-on-steam/) on streaming platforms. To this day, it remains the longest original soundtrack of 2026, with 175 tracks clocking in at nearly 10 hours of music. In recent weeks, the [*NieR Replicant ver.1.22*](https://nowplaying.cool/nier-replicant-ver-1-22474487139-ost-hits-spotify-for-its-5th-anniversary/) soundtrack also made its appearance after a five-year wait. Find all listening links for **GROWING LIGHT: FINAL FANTASY XIV (Original Soundtrack)** by **Masayoshi Soken** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Battle your way through a giant skill tree with amazing 16-bit music in Skigill URL: https://nowplaying.cool/battle-your-way-through-a-giant-skill-tree-with-amazing-16-bit-music-in-skigill/ Last updated: 2026-05-19T08:45:33.000Z Some of my best musical discoveries definitely happen when I'm catching up on releases, trying to make sure nothing has slipped through the cracks. That was exactly the case last night with *Skigill*. What makes this quirky bullet hell / survivors-like game stand out is that it takes place entirely within a giant skill tree. The new game from the creator of *Master Key* (which shares a lot of similarities with *Tunic*), *Skigill* once again features a soundtrack composed in France by Noé Guiton, who clearly knows his stuff when it comes to 16-bit music. Each theme highlights one of the game's characters, who, as you can imagine, have plenty of personality. He is a composer whose work I was unfamiliar with until now, but whose career I will be watching closely. You can really tell he grew up listening to the SNK Sound Team, and he beautifully captures the melodic ingenuity of that era. A real treat! Find all listening links for **Skigill (Original Game Soundtrack)** by **Noé Guiton** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Thrifty Business' soundtrack is the perfect nostalgia fix to kick off your week URL: https://nowplaying.cool/thrifty-business-soundtrack-is-the-perfect-nostalgia-fix-to-kick-off-your-week/ Last updated: 2026-05-18T09:04:45.000Z Spellgarden Games is back today with *Thrifty Business*. The developers of *Sticky Business* are spinning off their concept and expanding it into a cozy sim where you run a 90s thrift store. With gameplay inspired by both *Unpacking* and countless business management games (like [the recent *inKONBINI*](https://nowplaying.cool/the-nostalgic-90s-j-op-soundtrack-to-inkonbini-hits-streaming-services/) or *Wax Heads*), the title stands out with a color palette as loud as a 90s windbreaker. Naturally, the music follows suit, featuring eight tracks that evoke both chillhop and 90s pop (*Dress Up* is an obvious Spice Girls pastiche). The soundtrack was crafted by German composer Marie Havemann, who remains loyal to the studio for their third consecutive collaboration. The musician and sound designer previously made a name for herself a few years back working on *Albion Online*. > The official soundtrack for Thrifty Business creates the perfect setting to indulge in nostalgia and run a 90’s-inspired thrift shop! From jazzy saxophone, to funky beats or laid-back tunes, this track list has something for whichever mood you’re in. > > The album is built around mellow grooves, nostalgic tones, and playful yet comforting melodies, designed to reflect the calm rhythm of sorting through forgotten treasures and shaping a small thrift shop into something full of life. The music is meant for slowing down, observing, and enjoying the quiet joy of shaping your own little world. > > Across the soundtrack, each track also gently nods to 90s and early 2000s musical styles, weaving those nostalgic influences into its otherwise cozy and modern sound. Find all listening links for **Thrifty Business (Original Game Soundtrack)** by **Marie Havemann** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### "Don't Be Afraid to Shock the Players": Nicolas de Ferran on Scoring Battlestar Galactica: Scattered Hopes URL: https://nowplaying.cool/interview-nicolas-de-ferran-battlestar-galactica-scattered-hopes/ Last updated: 2026-05-16T17:41:57.000Z I must admit I’m not very familiar with the *Battlestar Galactica* universe—I’m not particularly into sci-fi. This doesn’t mean I’m unaware of how much the franchise inspires passion or how every new entry rallies the fans. This week, they certainly had plenty to celebrate with *Battlestar Galactica: Scattered Hopes*, a space strategy game with rogue-like elements that received a warm reception on Steam. While its soundtrack hasn’t appeared on streaming platforms (yet?), I had the chance to give it a listen. And if you’re reading this today, it’s naturally because I found it incredible. Meet **Nicolas de Ferran**, whose music has likely already accompanied you for hundreds of hours on *They Are Billions*. **Can you start by introducing yourself? Your CV is particularly impressive, and I realized I’ve heard your music in places I never would have guessed (TV shows, podcasts…).** **Nicolas de Ferran:** Hello! I’ve been a professional composer for 12 years now. I started my career in video games with *Lords of Xulima*, an old-school RPG funded via Kickstarter. The studio behind that game was none other than Numantian Games, who created *They Are Billions* a few years later—a game that saw unexpected success. I’ve also worked on plenty of games you’ve likely never heard of: mobile games, indie titles, VR escape rooms… I was also a Music Editor alongside Olivier Deriviere for several years, working on *The Technomancer*, *Vampyr*, *A Plague Tale: Innocence*, *Greedfall*, and many others. And indeed, I’ve also written a lot of music for television: Disney Channel, BBC, France Télévision, M6… as well as for podcasts (*Les Baladeurs*), immersive museum installations, and advertising (Honda, Salomon, Sephora, TicTac…). In short, I’ve had the chance to do a bit of everything over 12 years, which is very cool, but my primary motivation has always been making video game music! **What is your relationship with *Battlestar Galactica*? Is it a universe you know well?** **NdF:** I love fantasy and science fiction, so I obviously knew the franchise, but only vaguely. I really enjoyed diving into this universe and discovering it while working on the game. Now I need to catch up and binge-watch the rest of the series. **After *They Are Billions*, you’re back with the OST for a new strategy game. Is this a genre you particularly enjoy, or is it just a coincidence?** **NdF:** I wouldn’t say it’s a total coincidence because, after *They Are Billions*, several studios contacted me to make "TAB-likes," RTS games, or city-builders. When a studio looks for a composer for their project, it’s not uncommon for them to look at what’s been done on competing games or their inspirations. So naturally, since *They Are Billions* was the big indie RTS of the moment, I became somewhat associated with the genre. But I’m not complaining—I love it! ***BSG*** **has seen a wide variety of adaptations and spin-offs. But in the public imagination, the series is inevitably linked to its soundtrack composed by a certain Bear McCreary \[*God of War*\]. Any pressure?** **NdF:** Yes and no. I didn’t particularly want to copy another composer's work, and the problem is that’s often what you’re asked to do on well-known licenses (*Star Wars*, *Harry Potter*, etc.). Fortunately, AltShift and I agreed right away, and we decided not to imitate Bear McCreary's style for the game’s music, but rather to try and find our own voice. I was very lucky in that regard. The pressure now comes more from the potential reaction of the players: will they be open to a style different from what they’re used to with the series? I try not to think about it too much because I’m really happy with the work I did on this OST. **What is the difficulty of working on a licensed game? You’re inevitably exposed to comparisons with the music from the films and series.** **NdF:** Absolutely, and as I said before, that can create some pressure. But developers come to me so that I can bring my personal touch and sensitivity to a project, to bring a new "color," and I think players can understand that. Otherwise, what’s the point of hiring a composer? In the end, what matters most is that the music works with the game. If it serves the experience and the players' emotions well, they’ll get on board with it. **I really like the leitmotif of the OST. It reminds me a bit of the *Horizon* franchise—Aloy’s theme. What inspired you?** **NdF:** Thanks! That’s a coincidence because I played *Horizon* when *Zero Dawn* was released and haven't had the chance to play the franchise since. For this theme, I tried to draw inspiration from what the game characters are supposed to feel during their journey: they are lost in space, searching for a refuge. There is hope, but also a lot of anxiety, pain, and apprehension. That’s what I tried to convey in those few notes. **I imagine you made a little list of space OSTs to listen to for inspiration before you started writing. What was in your headphones before you laid down the first notes?** **NdF:** Not at all! I try not to let myself be influenced so I have more "room" to compose, so when I start a new project, I close myself off as much as possible to other music in the genre. I prefer to be inspired by the subject matter: the story, the stakes… and of course the gameplay. I started working on *Battlestar Galactica: Scattered Hopes* two years ago, so I confess I don’t remember what I was listening to at the time, but in terms of space OSTs, *FTL: Faster Than Light* by Ben Prunty remains my favorite, along with *Dead Space* by Jason Graves. Two drastically opposite soundtracks. Related [ **From Award-Winning Cinema to Outer Space: Amine Bouhafa’s Video Game Debut in Aphelion** What happens when a César-winning film composer takes on a sci-fi epic? Meet Amine Bouhafa, the man behind the haunting and intimate score of Aphelion. From crystal organs to space… ](https://nowplaying.cool/from-award-winning-cinema-to-outer-space-amine-bouhafas-video-game-debut-in-aphelion/) **I’m curious to discover the behind-the-scenes of the music. You worked with a cellist friend, right? Did other musicians also contribute their touch, or did you handle everything else?** **NdF:** Indeed, I called upon Georges Barré, who, in addition to being a friend, is an exceptional cellist currently playing at the Paris Opera. I needed an acoustic instrument that was very lyrical and expressive to bring a human side to the music, to contrast with the very dark electronics that evoke the Cylons. He spent a day at my studio recording the theme inside and out. I also brought in Michaël Boga, a composer friend who assisted me by doing additional music. He also helped me quite a bit with the mixing. I really enjoy working in a team; it’s something I’d like to do more often if budgets allow. Otherwise, of course, aside from the cello, everything you hear in the music was performed by me. To get into the details, I mainly used a Prophet Rev2 (an analog synth), as well as Zebra 2 (a virtual synth). I also add a plugin called Decapitator, which emulates hardware saturation (tubes, transistors, etc.) and adds a lot of life and texture to my synth tracks. I also used RC-20 a lot, a tape emulation plugin, again to bring back some analog warmth. Finally, my reverb of choice for this project was Valhalla Shimmer, a reverb that adds pitch-shifting effects and has an unpredictable side. I love it. **As you explained in the music presentation video published by Dotemu, you wanted to marry organic sounds with electronic music. What’s the secret to finding the right balance?** **NdF:** The secret is to open your ears and listen. There’s no miracle recipe; you have to try, correct… until it works. I approach this kind of work the same way I would an orchestration for a symphony orchestra. It’s a question of timbre, texture, and balance. With electronics, there’s also more extensive "production" work and mixing choices that aren't necessarily conventional. For example, when two cello parts play together, the tendency would be to pan them left and right, but for some tracks, we chose to put both in the center, in mono, because it worked better with the electronics that way. When you know the trade, it might seem absurd, but the result is really cool. **The OST contains several tracks that are a bit more "aggressive" or "angry." I’m thinking particularly of 'Dradis Spike' or 'By Your Command,' which are surprising the first time you hear the OST. What’s more fun for you? These types of action-driven tracks, or the more introspective, melody-driven pieces?** **NdF:** To justify this choice a bit: I’ve always been a proponent of "shocking" players to make them feel strong emotions. I think it’s important to "get in their face" a little from time to time, to pull them out of their comfort zone. You shouldn’t be afraid of that. Many developers advocate for "seamless" transitions—soft music that goes unnoticed. But I think that’s a mistake in many cases. You shouldn't underestimate players; they can take a musical "kick in the gut" every now and then. And they’ll remember it positively. And yes, to answer your question, I had a blast making those aggressive tracks—it was a great way to release bottled-up emotions, haha! But it’s not easy to do, either; it’s always a lot of work. I also love writing calmer tracks, of course. Brutal or soft, the approach is the same: you have to express an emotion that you look for within yourself, you manipulate it, shape it, and transmit it through the music. **The next track, 'To The Lost Tones,' also surprises with the appearance of a clean electric guitar. It offers a very surprising but welcome side to the soundtrack. How did you come up with the idea of adding an instrument to the existing palette?** **NdF:** That was an idea from Frédéric Lopez, the CEO of AltShift and the game’s Art Director. It’s a track heard when you’re in the ship’s bar; it’s a special moment in the game, almost a moment of relaxation, where the player can talk with crew members. It made sense to bring in an element heard nowhere else to create a break from the rest. ***Battlestar Galactica: Scattered Hopes*** **incorporates a roguelike dimension; it’s a game with high replayability. Consequently, players will spend a lot (a lot!) of time with your music. How do you compose loops so people don't get tired of them?** **NdF:** We set up a music system that allows for great musical variety during the game, especially during combat. The music evolves based on the intensity and criticality of the situation. The system works like a two-entry matrix: for example, if the player's fleet is in a critical state but the combat intensity is low, the music will be different from what's heard during very intense combat in the same critical state. We have three levels of intensity and three levels of criticality, which offers a lot of possibilities. The more ambient tracks heard outside of combat also follow this same logic. ![](https://nowplaying.cool/content/images/2026/05/ss_88c9ef0c5ece4f44f0e9f6e7b1d79569e3584f3f.1920x1080.jpg) **Finally, do you have any albums (VGM or not!) to recommend to my readers?** **NdF:** I’ll give you the three non-VGM albums I’d take to a desert island: - Zero 7 - *Simple Things* - Avishai Cohen - *Gently Disturbed* - NOFX - *The Decline* And as far as video game music goes, I think I’d take these: - Koichi Sugiyama - *Dragon Quest VIII* - Toby Fox - *Undertale* - Ilan Eshkeri - *The Sims 4* (this choice always surprises people, but the work they did on that music is incredible!) ### Nintendo adds two Yoshi OSTs on its Music app URL: https://nowplaying.cool/nintendo-adds-two-yoshi-osts-on-its-music-app/ Last updated: 2026-05-15T13:18:41.000Z Like every week, Nintendo is expanding the Nintendo Music catalog with a choice of either back-catalog classics or brand-new releases. Following a first (and excellent) [teaser of the upcoming *Star Fox* game's music](https://nowplaying.cool/10-tracks-from-the-upcoming-star-fox-have-been-added-to-nintendo-music/) last week, it is time to set the stage for the release of *Yoshi and the Mysterious Book* on May 21st. The soundtracks to *Yoshi* (GB) and *Yoshi* (NES) are both available now to stream on the Nintendo Music App. As a reminder, you will need an active Nintendo Switch Online subscription [to enjoy them](https://share.music.nintendo.com/en-US/US/officialPlaylists/fa54a985-18c8-4c16-a1cd-27537d6814e5). Two legendary OSTs, composed by Junichi Masuda, [as VGMdb reminds us](https://vgmdb.net/artist/691?tab=products)—who subsequently went on to make a name for himself on almost every installment of the *Pokémon* franchise. Recently, Nintendo made headlines by [releasing two soundtracks from its catalog exclusively on Spotify](https://nowplaying.cool/super-mario-galaxy-1-2-official-soundtracks-are-now-streaming-exclusively-on-spotify/) for the very first time in its history: the legendary original soundtracks to *Super Mario Galaxy* 1 and 2. ### The music of EVE Online comes to vinyl via Laced Records URL: https://nowplaying.cool/the-music-of-eve-online-comes-to-vinyl-via-laced-records/ Last updated: 2026-05-15T11:47:00.000Z Following a very brief teaser, Laced Records has officially announced that [pre-orders are open](https://www.lacedrecords.co/collections/eve-online) for a double vinyl dedicated to one of the most cult (and niche) MMOs on the market: the space exploration game *EVE Online*. Expected this November, this 2LP will set you back £36\. In Europe, it will be distributed as usual via [Black Screen Records](https://blackscreenrecords.com/products/eve-online?variant=53047465738506)—though the stunning orange edition will remain exclusive to the British label. Summarizing 22 years of history in 17 tracks is quite a challenge, but I have full confidence that the passionate team at Laced Records has extracted the absolute best of the music composed by Kristian Ross and Real X. Here is the complete tracklist: **Disc 1** **Side A** Uprising Viridian Havoc Equinox Revenant Legion **Side B** Convocation of Triglav Navka Overminds Reverse-Time Coordinates Raravoss Beyond the Flow of Vyraj **Disc 2** **Side A** Stellar Shadows Below the Asteroids Merchants, Looters and Ghosts **Side B** Surplus of Rare Artifacts All Which Was Lost Has Now Been Regained Shifting the Balance of Power > Spanning the player-driven universe of New Eden, this release brings together a selection of standout tracks across two discs, showcasing both the scale of interstellar conflict and the quiet isolation of deep space. > > Featuring music by Kristian Ross and Real X, the soundtrack spans lush ambient atmospheres with cinematic orchestration. From the driving intensity of “Uprising”, “Havoc”, and “Legion” to the cosmic, meditative tones of “Stellar Shadows” and “Below the Asteroids”, the tracklist moves between tension and tranquility, mirroring the ever-shifting balance of power within *EVE Online’s* universe. Another new release to add to an already stacked 2026 catalog for Laced Records, who recently announced the soundtracks for [*Wuchang: Fallen Feathers*](https://nowplaying.cool/laced-records-announces-vinyl-release-for-souls-like-wuchang-fallen-feathers/) and [*Dave the Diver*](https://nowplaying.cool/laced-records-is-opening-pre-orders-for-the-dave-the-diver-vinyl/). ### The Rubato soundtrack is like an all-you-can-eat buffet that won't make you sick URL: https://nowplaying.cool/the-rubato-soundtrack-is-like-an-all-you-can-eat-buffet-that-wont-make-you-sick/ Last updated: 2026-05-16T00:35:41.000Z **Update: the developer* [**had to take the soundtrack down*](https://bsky.app/profile/rubato.world/post/3mlvpidskws2g) *due to audio issue. It should come back soon*. Developed by a solo creator, *Rubato* is a quirky retro-looking game where the goal is to collect as many items as possible scattered throughout the levels. At first glance, there is nothing very original about it. And yet, you only need to look at a few screenshots to realize that dconn's game is anything but ordinary. Shifting perspectives, changing art styles, overlapping intriguing cutscenes… there is much more to *Rubato* than meets the eye. The soundtrack, also composed by Dylan "dconn" Connolly, is cut from the same cloth. No two tracks sound the same. While the shared foundation is neo-retro music, the composer draws inspiration from city pop, breakbeat, JRPGs, and even creepy, *Silent Hill*\-style ambient music. Unclassifiable, always surprising, and above all, never redundant. Find all listening links for **Rubato (Soundtrack)** by **dconn** on their dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The first volume of the Dead as Disco soundtrack hits Spotify, Apple Music and more URL: https://nowplaying.cool/the-first-volume-of-the-dead-as-disco-soundtrack-hits-spotify-apple-music-and-more/ Last updated: 2026-05-15T07:17:29.000Z While the main appeal of *Dead as Disco* is being able to import your own tracks to let off steam, the rhythm fighter, which launched in Early Access last week, obviously features a streaming-friendly soundtrack made of tracks produced specifically for the game. As indicated by the Vol.1 tag, more tracks will be added to the game's jukebox in the coming months. These first 23 tracks include remixes of famous hits (starting with a synthwave arrangement of *Maniac*) and original productions commissioned from artists across all geographical and musical backgrounds. Note that this is not the same album as the one [released on Steam](https://store.steampowered.com/app/4647130/Dead%5Fas%5FDisco%5FStreamer%5FSafe%5FSoundtrack%5FVol%5F1/) when the game launched, but rather the tracks available on the in-game radio. It features pop, metal, hip-hop artists, and more. As for why two different albums are available for the game, the studio explained on Steam: "*It’s a long story, but the simple answer is, Licensed Music rights are pretty complicated. Our goal is to support artists who partner with us, so we can bring you all some more amazing collaborations in the future. As a result we need to distribute any licensed music through traditional music retail channels and pricing structures.*" Already riding a massive wave of success, the game from Brain Jar Games sold 100K copies in just 48 hours and already boasts over 3,300 positive reviews on Steam. A future staple for rhythm games. Find all listening links for **Dead as Disco - For One Night Only (Soundtrack Vol.1)** by **Various Artists** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Your jungle fix: Pizza Hotline delivers with the MOTORSLICE OST, out now URL: https://nowplaying.cool/your-jungle-fix-pizza-hotline-delivers-with-the-motorslice-ost-out-now/ Last updated: 2026-05-15T06:36:11.000Z Just a week after the game's release (alongside two teaser tracks from its soundtrack), the *MOTORSLICE* OST is now available for streaming on all platforms. It will also drop later today on Bandcamp, where the artist is hosting a [listening party](https://pizzahotline.bandcamp.com/merch/motorslice-ost-listening-party). [As I mentioned last week](https://nowplaying.cool/the-first-tracks-from-pizza-hotlines-dnb-soundtrack-for-motorslice-are-out-now/), the soundtrack's release also comes with a vinyl edition (1LP), allowing jungle music fans to add these precious soundscapes to their collection. Pizza Hotline is no stranger to the genre. He notably made a name for himself with his album *Level Select*, which literally features a PS1 controller on the cover. Safe to say, late-90s sonic nostalgia is right up his alley. In 2024, he was also featured on remixes for the *RuneScape* franchise, released by Laced Records. Jungle is making a massive comeback in video game music, and the *MOTORSLICE* soundtrack joins excellent recent representatives of the genre, such as *Easy Delivery, Co.* and *Straftat*. Related [ **"Jungle fits the PS1 aesthetic quite well", pr0te talks Easy Delivery Co.** Easy Delivery Co. had completely slipped under my radar back in September, but since then, I haven't been able to stop thinking about it—or its absolutely insane jungle OST. It was… ](https://nowplaying.cool/jungle-fits-the-ps1-aesthetic-quite-well-pr0te-talks-easy-delivery-co/) Find all listening links for **MOTORSLICE (Original Soundtrack)** by **Pizza Hotline** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### First person hack and slash VOIN adds metalcore artist Nik Nocturnal to its OST roster URL: https://nowplaying.cool/first-person-hack-and-slash-voin-adds-metalcore-artist-nik-nocturnal-to-its-ost-roster/ Last updated: 2026-05-14T10:45:12.000Z Still in early access, the ambitious *DOOM*\-like, developed solo by Nikita Sozidar, already made a name for itself with a first single composed by YouTuber Jonathan Young and VGM enthusiast Alex Moukala. *VOIN* is back in the spotlight with the release of a new track, "*Twisted Flesh is Feeding My Blade*," performed by metalcore artist Nik Nocturnal and his wife, Paula Carregosa. The track is available to [stream on all platforms here](https://kidkatana.ffm.to/voin-twisted-flesh). While this demon-slashing game doesn't have a release window yet, it has been warmly received by players who jumped into its early access launch in late 2024\. With over 1,750 positive reviews and around 330K wishlists, there is no doubt that *VOIN* will carve out a spot for itself among fans of the genre. While the demon-slashing game doesn't have a release window yet, it has been warmly received by players who snapped up its early access back in late 2024\. With over 1,750 positive reviews and some 330K wishlists, there is no doubt that *VOIN* will carve out a spot for itself among fans of the genre. Its musical trajectory reminds me, in fact, of [*Fretless: The Wrath of Riffson*](https://idol-io.ffm.to/fretless%5Fost), which was released last summer. It’s a game spearheaded by YouTuber Rob Scallon, who invited a wide variety of metal artists to contribute to the soundtrack, such as Northlane, Ola Englund, and even Cult of Luna. ### FTL composer Ben Prunty makes his comeback with the Subnautica 2 soundtrack, out now URL: https://nowplaying.cool/ftl-composer-ben-prunty-makes-his-comeback-with-the-subnautica-2-soundtrack-out-now/ Last updated: 2026-05-14T10:01:49.000Z Despite a rocky development road, we've finally made it: one of Steam's most wishlisted games is finally making its early access debut. And even though composer Ben Prunty has already [announced](https://bsky.app/profile/benprunty.bsky.social/post/3mllpi3pdpc25) on Bluesky that more tracks will be added to the *Subnautica 2* soundtrack over time, 21 tracks are already available on YouTube and YouTube Music. As of writing, I'm unsure whether it'll make its way to other streaming platforms before the 1.0 release—I'll keep an eye out and update the article if need be. > Like the game, this soundtrack is also a work in progress. This means it will grow as Subnautica 2 Early Access is developed. We will add more tracks over time at a regular cadence, leading up to a full soundtrack at the 1.0 release in about 2-3 years. Additionally, this soundtrack will increase in price as more tracks are added. The American composer, whose legendary *FTL: Faster Than Light* score remains one of the most-streamed soundtracks on Spotify 14 years after its release, is no stranger to Unknown Worlds' franchise. In 2021, he composed the music for *Subnautica: Below Zero*, the icy spin-off of the famous underwater survival game. It is a true pleasure to dive back into the American composer's sensitive electronica, which will naturally accompany players through their adventures for hundreds, if not thousands, of hours. Unfortunately, if you were planning to pick up the album on Bandcamp, Ben Prunty has confirmed that the soundtrack will only be available for purchase via Steam. "*Unfortunately I wasn't able to secure the rights to the soundtrack this time, so it won't be coming to Bandcamp. I am being compensated for soundtrack sales, however!*" [he tells](https://bsky.app/profile/benprunty.bsky.social/post/3mlqisd7exk2b) his fans on Bluesky. ### The music from ARC Raiders' latest update, Riven Tides, is now playing on Spotify URL: https://nowplaying.cool/the-music-from-arc-raiders-latest-update-riven-tides-is-now-playing-on-spotify/ Last updated: 2026-05-14T09:09:01.000Z The Embark Studios team certainly wasn't going to slack off after the explosive launch of their extraction shooter last October. Much like with *THE FINALS*, for which Patrik Andrén and Johan Söderqvist continue to produce (excellent) music, the in-house composer duo is releasing a new EP today for *ARC Raiders*, subtitled *Riven Tides*. Named after the game's latest major update, it features the seven new tracks introduced alongside *ARC*’s new map, Riven Tides. It’s a slightly more melodic soundtrack than the original, yet it maintains its atmospheric vibe. One notable exception is the opening track, "*Bon Voyage*," which treats us to an epic explosion driven by Anders Hedlund's drums, Fredrik Möller’s guitar, and Josefin Söderqvist’s vocals. Find all listening links for **Arc Raider - Riven Tides (Original Video Game Soundtrack)** by **Patrik Andrén, Johan Söderqvist, Embark Studios** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The music of Wanderstop is coming to two vinyl sets thanks to iam8bit URL: https://nowplaying.cool/the-music-of-wanderstop-is-coming-to-two-vinyl-sets-thanks-to-iam8bit/ Last updated: 2026-05-12T16:44:10.000Z It’s impossible not to pay tribute to the incredible *Wanderstop* OST by C418\. After a long hiatus, the composer who accompanied players through thousands of hours of *Minecraft* returned last year to score the latest game by Davey Wreden, creator of *The Stanley Parable*. It is a significant narrative game, whose themes of mental health and burnout resonate particularly deeply today. Today, just over a year after the game’s release, [the iam8bit label has announced](https://www.iam8bit.com/collections/wanderstop) the upcoming physical edition of *Wanderstop*, which naturally includes two separate 2LP vinyl sets. The first 2LP features the game's score, composed by C418, while the second focuses on the various radio stations you can tune into during gameplay (with music also by Daniel "C418" Rosenfeld). Both 2LPs will be released in late August and will retail for $42.99\. Pre-orders close on June 15, giving you plenty of time to (re)discover the enchanting soundtrack crafted by the German composer. In Europe, Black Screen Records will handle distribution; [you can find them at this address](https://blackscreenrecords.com/collections/wanderstop). However, while the Ivy Road game is being celebrated today, I’d like to remind everyone that the studio was sadly forced to shut down on March 31\. Sales of *Wanderstop* weren't enough to recoup costs and fund their future project, titled *Engine Angel*. > Unfortunately, we've got some bittersweet news: today we must share that Ivy Road is closing its doors due to being unable to secure funding for our next project. Read more via our blog post at www.ivyroad.fun/studioupdate... > > — [Ivy Road (@ivyroadgames.bsky.social)](https://bsky.app/profile/did:plc:xur55rokhuhsqpauynx5tiwc?ref%5Fsrc=embed) [2026-03-27T21:24:23.063Z](https://bsky.app/profile/did:plc:xur55rokhuhsqpauynx5tiwc/post/3mi32jzccjk2r?ref%5Fsrc=embed) ### The Red Strings Club composer brings her unique touch to the latest Minecraft update URL: https://nowplaying.cool/the-red-strings-club-composer-brings-her-unique-touch-to-the-latest-minecraft-update/ Last updated: 2026-05-12T20:48:30.000Z The Spanish composer fingerspit—best known for *The Red Strings Club* or, more recently, *The Cosmic Wheel Sisterhood*—is joining the Minecraft family! As is now tradition at Mojang Studios, every new "game drop" is accompanied by an EP handled by composers from various backgrounds. Following in the footsteps of Lena Raine (*Celeste*), Amos Roddy (*Citizen Sleeper*), Aaron Cherof (*Cobalt Core*), Andrew Prahlow (*Outer Wilds*), and others, Deconstructeam's resident musician has delivered six tracks of unparalleled beauty that fit perfectly into *Minecraft's* musical DNA. "*Minecraft was a safe place for me and somehow finding myself making music for it almost a decade and a half later, feels absolutely surreal*", says the composer on [her Instagram](https://www.instagram.com/p/DYPlKheop4F/). She will, of course, be scoring the studio's next game, *Virtue and a Sledgehammer*, which is slated for release this year. I'm really looking forward to hearing more—fingerspit is easily in my top five favorite composers. Her track "*The Red Strings Club*" sits among some of the most streamed VGM songs in history, with almost 6 million streams. Find all listening links for **Minecraft: Chaos Cubed (Original Game Soundtrack)** by **fingerspit** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The nostalgic, '90s J-Pop soundtrack to inKONBINI hits streaming services URL: https://nowplaying.cool/the-nostalgic-90s-j-op-soundtrack-to-inkonbini-hits-streaming-services/ Last updated: 2026-05-12T13:05:30.000Z "Shop-management" games have been quite popular lately, but some go the extra mile to attract an audience more fond of narrative adventures than repetitive tasks. Released at the end of April, *inKONBINI* clearly fits into this latter category. You play as Makoto Hayakawa, a student spending her summer running the family shop in 1990s rural Japan. While keeping the store in good shape is obviously central to the gameplay, the narrative plays a major role as the protagonist's story unfolds through her interactions with customers. Although the studio behind the project is based in Tokyo, Nagai Industry turned to a Polish music production studio. Archibald—as it's called—does a wonderful job of transporting us back three decades with an inspired J-Pop sound that greatly contributes to the game's atmosphere. > Artists such as Anri helped define that warm, summery, slightly nostalgic feeling that blends Japanese pop music with elements of American fusion and R&B. At some point, we realized that this was exactly the kind of atmosphere our project needed. It fit the game’s calm rhythm, attention to small details, and sense of everyday life perfectly. > > At the same time, we weren’t trying to directly imitate that music. We were more interested in working with the “language” of the era — its harmonies, instrumentation, grooves, and production style. I think fans of the genre will notice many recognizable elements and references throughout the soundtrack, and hopefully, it will feel like a respectful homage to the artists who inspired us. > > *Ilya Paliakou, game's lead composer* Find all listening links for **inKONBINI: One Store. Many Stories (Original Soundtrack)** by **Archibaldi** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The Sound of Tides of Tomorrow: How Lou Corroyer Crafted the Identity of the Mystics URL: https://nowplaying.cool/tides-of-tomorrow-interview-lou-corroyer/ Last updated: 2026-05-11T16:02:12.000Z Following the success of *Road 96*—and particularly its soundtrack, which I’m sure many of you still have on repeat—it’s safe to say that the French studio DigixArt was highly anticipated with ***Tides of Tomorrow***. Its choral soundtrack is just as vibrant as the stunning visuals of this narrative adventure game, where the choices of other players shape your own experience in their own way. I had the chance to sit down with composer **Lou Corroyer**, whose work was previously heard on another beautifully aesthetic French title, *Symphonia.* 🎁 Win a vinyl or a CD of Tides of Tomorrow by entering the giveaway organized by G4F Records! Head over [to Bluesky](https://bsky.app/profile/nowplaying.cool/post/3mllnfqmyec2m) and [Instagram](https://www.instagram.com/p/DYNE7M5DdRs/) to sign up. **You graduated about ten years ago but seem to have worked mostly behind the scenes until now. This new game from the creators of *Road 96* is quite a spotlight for you. How did you approach such a major project?** **Lou Corroyer:** I ended up on this project thanks to Aristide Hersant-Prévert, the Lead Audio at DigixArt. We trained together; we did our studies at the same time. He originally called me to compose all the music related to the Mystics in *Tides of Tomorrow*. They are one of the game's three major communities, alongside the Marauders (represented by Doodseskader) and the Reclaimers (represented by KOKOKO!). Because I’m close with Aristide, he had me run some tests. He knows my versatility and my interest in exploring different styles. Ultimately, while I was only supposed to do a portion of the soundtrack, I found myself composing much more than expected. It was a great opportunity for me, as I had previously been more "in the shadows," whether in teaching or working on smaller independent productions. **Like *Road 96*, the *Tides* soundtrack is a choral effort. We see many artists from very different backgrounds in the credits, which gives the music a wide variety of colors. Can you introduce them to us?** **LC:** I’m not going to introduce them here because I don’t know them very well. For example, I didn’t interact with KOKOKO! at all. I’ve spoken with Alexis Laugier, but I’ve only known him for a short time. They are fantastic artists, and I’m thrilled we collaborated on this OST, but I think Aristide would be much better suited than I am to talk about them and their work. **You signed the highest number of tracks on the soundtrack. Should we understand that you were the lead composer, or is it just the final distribution that gives that impression? Who steered the musical direction of the game?** **LC:** Aristide steered the entire musical direction. He wanted an artist or a group to represent each of the three communities, plus a few additional compositions—notably from Alexis Laugier for elements not linked to a specific community. Aristide really sought to build this musical landscape with creators from very different worlds. On my end, I wasn’t brought on as a lead composer. Initially, I was only supposed to do the Mystics, but then I ended up composing the character themes, which wasn’t planned. I wrote all the thematic work and its variations (quest themes, sad versions, etc.). Furthermore, the game’s main theme—Naé’s theme—was originally a Mystic character theme. As a result, I ended up signing much more than the initial tracks, including the entire final act of the game. Aristide and I work very quickly together, and since composing video game music is my profession, I was able to devote all the necessary time to it. **Is it not distressing for a composer to share the work to this extent with other artists?** **LC:** It’s not distressing at all because the ground rules were clear from the start: I knew I was coming in for a specific part, the Mystics. I wasn’t promised I would be the sole composer only to be told later that there would be others. **Among the "guests" on the *Tides* soundtrack, we find the duo Doodseskader and the group KOKOKO!, who produce music that is stylistically very far apart. How did all these people end up collaborating?** **LC:** There were very few direct collaborations between the artists. KOKOKO! and Doodseskader never interacted with one another, for instance. Aristide was the one who gathered the different elements. Everyone worked somewhat in their own corner, and that’s also why the soundtrack is so eclectic: each artist represents a different geographical and cultural community in the game. KOKOKO! is partly based in Kinshasa, Doodseskader is in Belgium, and I am in the Paris region; we’ve never met. I did, however, interact with Doodseskader because I composed the themes for certain "Marauder" characters (the community they were working on). Since they didn't necessarily have the time or the habit of doing thematic work, I composed themes that they then revisited. That’s the case for the themes of Obin, Queens of the Stage, and Obin’s daughter. [Tides of Tomorrow (Original Soundtrack) de Lou Corroyer, Tim De Gieter and Sigfried Burroughs](https://tidesoftomorrowgame.bandcamp.com/album/tides-of-tomorrow-original-soundtrack) **Yes, I see that you personally signed several tracks with Tim and Siegfried from Doodseskader. How did you work together?** **LC:** If those tracks are co-signed, it’s because they don’t represent Doodseskader’s usual aesthetic, unlike titles like *Plastic Skin*. Specifically, I would send them the composed themes as mockups, they would reinterpret them, and Aristide would integrate the whole thing. I occasionally went back over certain tracks, but very lightly. ***Tides of Tomorrow* is a new kind of narrative game—connected but not strictly multiplayer. I find that the soundtrack conveys the game's very cosmopolitan and humanist character wonderfully without falling into the clichés of "World Music." Was this a desire of DigixArt from the start, or did this direction emerge gradually?** **LC:** Thank you, that’s nice to hear because the term "World Music" is quite dated and very Western; it’s a term we never used during production. To answer your question, yes, it’s a vision we can attribute to DigixArt and Aristide. He architected this OST by doing a lot of reference work to seek out very different artists. For my part, I consider the music to be at the service of the game, the narrative, and the gameplay. While KOKOKO! and Doodseskader bring their "signature" and their identity as artists who sell albums, I bring my technical expertise in video games, interactive music, and all the aspects specific to the medium. This cosmopolitan side therefore comes from the mix of DigixArt’s DNA, Aristide’s vision, and the structure we gave the project so it could adapt to the situations presented to the player. Related [ **From Award-Winning Cinema to Outer Space: Amine Bouhafa’s Video Game Debut in Aphelion** What happens when a César-winning film composer takes on a sci-fi epic? Meet Amine Bouhafa, the man behind the haunting and intimate score of Aphelion. From crystal organs to space… ](https://nowplaying.cool/from-award-winning-cinema-to-outer-space-amine-bouhafas-video-game-debut-in-aphelion/) **Being a video game music composer implies a certain versatility. You composed tracks in very varied genres for *Tides*. What was the most fun track to produce?** **LC:** I did work on styles ranging from ambient to orchestral, all the way to Drum and Bass. I have a versatile profile: I come from a conservatory background, I played the cello throughout my youth, and I studied musicology at the Sorbonne. There, I discovered Turkish music and quarter tones, which completely opened my horizons. It taught me that in music, nothing is ever a given and that you have to seek to understand different musical cultures. Furthermore, teaching video game composition forced me to find methods for analyzing and reproducing different styles quickly. With Aristide, we are used to moving from a cartoon universe to very dark horror. If I had to pick the funnest track, it would probably be *Echoes of the Grid*. It’s a heavy Drum and Bass track—a genre I’ve been particularly fond of for about ten years—and I was thrilled to be able to include some in the game. [Tides of Tomorrow (Original Soundtrack) de Lou Corroyer](https://tidesoftomorrowgame.bandcamp.com/album/tides-of-tomorrow-original-soundtrack) **DigixArt describes its game as "plastic-punk," which I think fits the art direction perfectly. But what does that mean for the musical side?** **LC:** The Mystics, whom I worked on extensively, aren't the most "plastic" part of the game; the Reclaimers are more in that vein. My approach for the Mystics was much more mental and spiritual. KOKOKO!, for example, makes their own instruments in DIY mode, which I don’t do. However, Aristide imposed a golden rule for all the artists: no track could contain only virtual instruments. There had to be at least one real instrument, a voice, or something organic. **We occasionally hear voices on your tracks, like on *The Prophet* or *Chased by Fate*. Is it yours?** **LC:** Yes, that is indeed my voice. And when you hear the cello, that’s me as well. I brought my instrument out for the occasion. For me, the voice and the cello were essential to represent the Mystics. They are a religious community, very mental, and the voice felt like an obvious choice. The cello is present nearly everywhere in the game because it is an extremely rich and versatile instrument, capable of very dark tones as well as more moving themes. [Tides of Tomorrow (Original Soundtrack) de Lou Corroyer](https://tidesoftomorrowgame.bandcamp.com/album/tides-of-tomorrow-original-soundtrack) **Offering a narrative game where choices impact the scenario—what does that mean for the music? I assume the tone of certain tracks might change, or some tracks might trigger sooner than others. Quite a mess to manage, right?** **LC:** It’s not necessarily more complex than on other games. I didn’t do the integration myself; Aristide handled that. It was a constant game of ping-pong between us: I would suggest structures, he would integrate them, we’d test them in-game, and then we’d adjust. The challenge wasn’t so much the complexity of the integration as the sheer amount of music to produce. The soundtrack is very long compared to the length of a standard playthrough, precisely because this choice-based, branching narrative requires covering many variations. **The *Tides* soundtrack is coming out on vinyl soon via G4F Records. I imagine it must feel like something special to have your music on a real physical object at home?** **LC:** Definitely! I don’t have the object yet, but it’s been a very long time since I’ve had my music on a physical medium. The last time was for EPs with my band when I was 20\. Today, in a purely digital world driven by streaming, returning to a tangible object is a real pleasure. [*Preorder the vinyl*](https://g4f-records.myshopify.com/products/tides-of-tomorrow-vinyl-edition-pre-order) ![](https://nowplaying.cool/content/images/2026/05/image.png) The Tides of Tomorrow vinyl will be released later this year through G4F Records. ***Tides of Tomorrow* is undoubtedly the most ambitious project you’ve worked on so far. What has all of this taught you?** **LC:** It is indeed my most ambitious project, especially in terms of duration and volume. I spent over a year on it, sometimes full-time. It taught me an enormous amount about work organization and managing such a large quantity of data. I also learned a lot about coherence: even if this soundtrack seems to go in every direction, a sense of unity must emerge from it. I think on a future project, I’ll be able to find that coherence even more quickly. ***Road 96* was entitled to additional music. Will we get some "extra" on *Tides of Tomorrow* as well?** **LC:** I can’t tell you that. You’ll have to ask DigixArt; I have no information on that subject! ### Bring dead plants back to life with the chilled-out OST to Greenhearth Necromancer URL: https://nowplaying.cool/bring-dead-plants-back-to-life-with-the-chilled-out-ost-to-greenhearth-necromancer/ Last updated: 2026-05-11T09:53:26.000Z A necromancy game… for plants? In *Greenhearth Necromancer*, you use your witchy powers to bring withered greenery back to life and tend to your own little magical garden in a perfectly chill atmosphere. Sitting somewhere between the inevitable *Coffee Talk*, *Spirit City*, and *Strange Horticulture*, the new game from Silverstring Media Inc. offers a cozy, relaxing, and inclusive vibe that fully embraces its idle game roots. Having already collaborated with the studio on their previous title (*Glitchhiker*), Canadian composer Devin Vibert goes all out, delivering 48 tracks for over 3 hours of music. It's impressive for a game of this scale! The music is pure downtempo, perfectly matching the game’s relaxing mood and designed to be listened to in the background without getting in the way of the gameplay. I love that the musician still manages to avoid lo-fi clichés, bringing a little something extra to every track. Find all listening links for **Greenhearth Necromancer (Official Soundtrack)** by **Devin Vibert** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### 10 tracks from the upcoming Star Fox have been added to Nintendo Music URL: https://nowplaying.cool/10-tracks-from-the-upcoming-star-fox-have-been-added-to-nintendo-music/ Last updated: 2026-05-08T13:03:41.000Z Is *Star Fox* a popular enough franchise to deserve a big comeback in 2026? That is for the players to decide in just over a month—a few weeks before the Switch 2 price hike announced today by the publisher. As has become custom with Nintendo, the announcement of this new *Lylat Wars* (1997) remake is accompanied by the release of about ten tracks [on Nintendo Music](https://share.music.nintendo.com/en-US/US/officialPlaylists/2469486e-923d-4111-a6af-e2b639da160a) from an OST that already packs a punch in terms of orchestration. A Nintendo Switch Online subscription is required for playback, via the smartphone app only. Koji Kondo and Hajime Wakai's legendary compositions are sublimated here by a symphonic orchestra that Square Enix would not disavow for the music of a new *Final Fantasy* installment. It is a pity that, as always with Nintendo Music, no credits are provided to know exactly who worked on this exceptional musical overhaul. [Check out VGMdb](https://vgmdb.net/album/133) to learn more about the original game's soundtrack. Announced by surprise this Thursday, May 7, *Star Fox* will be released on Nintendo Switch 2 on June 25\. This is the first entry in the franchise since *Star Fox Zero* in 2016\. However, Fox McCloud does make an appearance in the *Super Mario Galaxy* movie, which came out in theaters earlier this year. ### The first tracks from Pizza Hotline's DnB soundtrack for MOTORSLICE are out now, with a vinyl release also in the works URL: https://nowplaying.cool/the-first-tracks-from-pizza-hotlines-dnb-soundtrack-for-motorslice-are-out-now/ Last updated: 2026-05-08T11:41:52.000Z I’ve been eagerly awaiting the soundtrack since the game's release this week, but we'll have to wait a little longer to hear the full thing! *MOTORSLICE*, the PS1-style action game, has enlisted the famous Pizza Hotline for its soundtrack, which is—naturally—heavily focused on drum and bass. The news just came out: the full OST will be released [on Bandcamp](https://pizzahotline.bandcamp.com/album/motorslice-ost) and (probably?) streaming services on May 15th. The soundtrack will also come on vinyl, which you can already preorder on the artist page. It’s worth noting that these two tracks have actually been available [on YouTube](https://youtube.com/playlist?list=PL49JN-DwS69-B-aZwbyZlZoOGjeRLr6Qr&si=4a0kCoahiCWCsWZ9) for quite some time now. In fact, you can already listen to 15 tracks from *MOTORSLICE* OST on the composer’s channel, but they are yet to be released on other platforms. The British producer, who has already worked on titles like *Fortnite*, *C-Smash VRS*, and *Whisk*, is a prolific musician in his own right, regularly dropping major DnB albums deeply inspired by late-90s video games. You probably know him for his incredible album *Level Select*, which has racked up millions of streams across all platforms. Closely involved in the development of *MOTORSLICE*, the musician also shares behind-the-scenes insights on his social media. Stay tuned to give the full soundtrack the welcome it deserves! *MOTORSLICE* is available on PC, PS5, and Xbox. ### The soundtracks to the original DOOM and DOOM II have finally arrived on Spotify and other streaming services URL: https://nowplaying.cool/doom-and-doom-ii-ost-now-streaming/ Last updated: 2026-06-19T07:01:01.000Z ***Update 06/18/26: We just learned that Bobby Prince has passed away. Thoughts and prayers to his family.*** Yesterday, I was telling you about [a childhood game for my generation, *Rayman*](https://nowplaying.cool/with-139-tracks-the-rayman-30th-anniversary-soundtrack-lands-on-spotify-apple-music-and-more/). Today, we're going back even further in time with games that shaped the imaginations and tastes of our older siblings, or even our parents: *Doom*. The father of the FPS—a genre once literally dubbed "Doom-likes"—is entering the modern era: the soundtracks for the first 1993 installment and its sequel, *Doom II*, are now available on Spotify and all streaming platforms. Twenty-three years before Mick Gordon revolutionized video game music with the score for *DOOM* (2016), a young Bobby Prince was laying the groundwork for heavy metal applied to the gaming medium. Raised on a diet of Pantera and Alice in Chains, Robert Caskin Prince III (his real name) received a lifetime achievement award for his contribution to VGM from his peers in 2006\. Since the release of the game *Wrack* in 2014, the musician—who has been independent for decades—has kept a low profile. The last update on [his official website](https://bobbyprincemusic.blogspot.com/?m=1) dates back to 2018\. [According to fan posts](https://www.doomworld.com/forum/topic/158092-bobby-prince-in-the-icu-and-now-back-home/) from earlier this year, the American composer has been battling cancer for many years. While this surprise release from id Software and Bethesda is excellent news, we hope the studios don't stop there. Aside from the *DOOM* (2016) OST and last year's *DOOM: The Dark Ages*, the franchise's catalog on streaming platforms remains quite thin. That said, there is very little chance we will ever see the *DOOM Eternal* soundtrack arrive. As a reminder, Mick Gordon and id Software have been at odds for many years over this score, with both sides having severed ties after accusing each other of failing to honor their end of the contract. Find all listening links for **DOOM 1993 (Original Game Soundtrack)** and **DOOM II** by **Bobby Prince** on their dedicated pages: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Inspired by Celeste, TetherGeist launches today on Steam with a retro-charmed soundtrack URL: https://nowplaying.cool/inspired-by-celeste-tethergeist-launches-today-on-steam-with-a-retro-charmed-soundtrack/ Last updated: 2026-05-07T10:27:25.000Z You might have thought *Celeste* would have inspired more imitators. Yet, worthy successors to Maddy Thorson’s brilliant and sensitive platformer remain rare. Available today on Steam, *TetherGeist* is nevertheless trying to live up to that legacy. The debut title from O. and Co. Games doesn't hide its inspirations, explicitly citing *Celeste* in its marketing. The music, composed in-house by Jordan Ottesen, logically hits the same notes as Lena Raine’s legendary score. That said, I found this album much calmer overall, but just as bright and lighthearted. While TetherGeist wears its inspirations on its sleeve, it puts in the effort to carve out its own identity. A very cool find. Find all listening links for **Tethergeist (Original Soundtrack)** by **Jordan Ottesen** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### A Short Hike composer returns with the OST for globetrotting puzzle game Perchang World URL: https://nowplaying.cool/a-short-hike-composer-returns-with-the-ost-for-globetrotting-puzzle-game-perchang-world/ Last updated: 2026-05-07T09:24:25.000Z Keeping a low profile since the release of *A Short Hike*, Mark Sparling is finally back with a rich OST for this Apple Arcade title. *Perchang World* is a puzzle game where you guide colored marbles through levels of various inspirations—essentially, mini-golf in disguise. The music features all the playfulness the Canadian composer is known for, as he naturally adapts his score to the game's different biomes. While it feels a bit conventional at times (the western chapter is a tad dull), it remains wonderfully mellow throughout. At the very start of the year, Mark Sparling also composed the soundtrack for the *Adopt Me!* games. Find all listening links for **Perchang World (Original Soundtrack)** by **Mark Sparling** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### With 139 tracks, the Rayman 30th Anniversary soundtrack lands on Spotify, Apple Music, and more URL: https://nowplaying.cool/with-139-tracks-the-rayman-30th-anniversary-soundtrack-lands-on-spotify-apple-music-and-more/ Last updated: 2026-05-07T10:39:49.000Z *Update: added clarifications about the re-recording of Rémi Gazel tracks by Christophe Héral.* For many people of my generation, *Rayman* was their first contact with video games as a medium. The cartoon hero, a true mascot for publisher Ubisoft in the early 2000s, celebrated his 30th anniversary last year. The hero of the eponymous platformers is now at an age where he might have his first back problems and loans to pay off. That doesn't stop him from treating us today with the release of a gargantuan album compiling music from the different versions of the very first game released in the 90s. The unique thing about this 139-track album is that it compiles tracks from the PlayStation 1 game, but also from the Jaguar, Game Boy Advance, and Game Boy Color versions—offering all the variations of the themes that accompanied players as they explored the wacky and colorful world imagined by Michel Ancel and Frédéric Houde. Depending on the version, different composers worked on the music. However, Christophe Héral remains the name that appears most often in the credits along with Rémi Gazel, who sadly passed away in 2019\. It should be noted, however, that these are not the original versions from the game released in 1995\. Without stating a reason, but likely due to rights issues regarding Rémi Gazel's heirs, all the music in this anniversary collection was reinterpreted and re-recorded by Christophe Héral—which earned the game a fairly polarized critical reception upon its release last February. More about that on [Christophe Héral's Instagram](https://www.instagram.com/p/DUsac8OjHYE/). *Rayman 30th Anniversary Edition* offers, in addition to the original game, countless bonuses like artwork, exclusive interviews, and essential accessibility options to make progression easier in this demanding platformer. To learn more about the music of *Rayman*, I highly recommend checking out this deep dive by the up-and-coming YouTube channel Under The Tunes, which deserves far more views. Find all listening links for **Rayman – 30th Anniversary Edition (Original Game Soundtrack)** by **Rémi Gazel, Christophe Héral, Kabcorp** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Cyberpunk 2077, Baldur's Gate 3, and Disco Elysium composers on what makes their soundtracks stand out URL: https://nowplaying.cool/cyberpunk-2077-baldurs-gate-3-and-disco-elysium-composers-on-what-makes-their-soundtracks-stand-out/ Last updated: 2026-05-06T14:34:49.000Z What makes for a great video game soundtrack? Well, PC Gamer went ahead and asked some of the very best VGM composers there are. As BAFTA Games in Concert is about to kick off in the UK (on May 23), the gaming outlet sat down with Boris Slavov (*Baldur's Gate 3*), P.T. Adamczyk (*Cyberpunk 2077*), Inon Zur (*Starfield*), Sea Power (*Disco Elysium*), and Jesper Kyd (*Assassin's Creed*) to learn more about the tunes that will actually be played during the concerts. If you follow video game music closely, you probably won't learn many new things in the video. However, it offers a precious, 21-minute long sneak peek behind the scenes and inside the minds of the musicians who helped define some of the most memorable gaming experiences of the century. From Jesper Kyd's iconic '*Ezio's Family*' theme, which is still making its way into the latest Assassin's Creed entries, to P.T. Adamczyk using the sound of squeaky gas station doors in some tracks for *Cyberpunk*, it all comes down to what Inon Zur calls "the 3 W's": the when, the where, and the why all this is happening. That's the starting point of any good video game soundtrack, the multi-award-winning composer of *Starfield*, *Fallout 4*, and countless other unforgettable OSTs told PC Gamer. The video also focuses on cases where traditional music bands are brought in to compose for a video game. Jan Scott Wilkinson, from the British band Sea Power, offers precious insights on his experience scoring *Disco Elysium*. For him, working closely with ZA/UM's creative director, Robert Kurvitz, was critical in finding the right sound for the game. BAFTA Games in Concert kicks off on May 23 in Gateshead. You can learn more about the venues and the setlist [on the official website](https://www.liveconcert.games/). ### The extended soundtrack of CloverPit takes us to a rave URL: https://nowplaying.cool/the-extended-soundtrack-of-cloverpit-takes-us-to-a-rave/ Last updated: 2026-05-06T07:12:07.000Z Panic Arcade's gloomy slot machine game goes full rave mode with its extended soundtrack. Short but sweet, it offers four industrial techno-inspired tracks that are well worth a listen. Composer Clement Panchout also takes this opportunity to include the track *The Pulse of the Pit*, which was introduced with the *Unholy Fusion* DLC. Specializing in spooky games, Clement Panchout shined recently with the soundtrack to the superb *The Séance of Blake Manor*, which is [also available to stream on all platforms](https://nwpl.ing/blake-manor). Find all listening links for **CloverPit (Original Soundtrack Extended)** by **Clement Panchout** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### NTE Soundtrack debuts on Spotify with a collection of chilled-out tracks URL: https://nowplaying.cool/nte-soundtrack-debuts-on-spotify-with-a-collection-of-chilled-out-tracks/ Last updated: 2026-05-05T08:27:21.000Z *Neverness to Everness* (*NTE*) is the new hit gacha game from Hotta Studio, the creators behind *Tower of Fantasy*. Launched internationally just last week, it is already printing money. This urban-inspired open-world action RPG draws inspiration in some aspects from *Zenless Zone Zero*, made by rival company HoYoverse, but wins players over mainly through its rich side activities—despite a very pronounced "casino" feel. I have to admit, I keep a very close ear on what's happening musically in Chinese gacha games. There is often some pretty amazing stuff going on, even if this first compilation of trendy electronic tracks feels pretty harmless. I will be following the game's trajectory with great interest; I already appreciate the wide variety of styles featured here (Pop, Chillhop, Jazz, Hip Hop, EDM, Metal…). More songs are already available under the artist page "NTE10AM" across platforms. Find all listening links for **Tonight's Special FM88.6 (Neverness to Everness Soundtrack)** by **NTE10AM** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### From Zachtronics alumni, the minimal techno OST of U.V.S Nirmana debuts on streaming platforms URL: https://nowplaying.cool/from-zachtronics-alumni-the-minimal-techno-ost-of-u-v-s-nirmana-debuts-on-streaming-platforms/ Last updated: 2026-05-05T08:12:51.000Z Coincidence, the new studio formed by Zachtronics alumni isn't taking its foot off the gas. Just a few months after releasing the charming *Kaizen: A Factory Story*, the studio is back with a new programming puzzle game set inside a strange spaceship. The atmosphere is polar opposite to *Kaizen's*, and musician Matthew Seiji Burns adapted by delivering a much more electronic soundtrack that leans heavily into minimal techno. These are long tracks, as repetitive as they are hypnotic, which I am sure must put players in a trance-like state while they think. In his Bandcamp announcement, the composer dropped a surprising piece of news: this will be his last soundtrack for quite a while. "*The soundtrack for U.V.S. Nirmana is available now! I had a lot of fun with this one. It's also the last video game music I will do for a while, so I hope you enjoy it!*" Find all listening links for **U.V.S. Nirmana (Original Soundtrack)** by **Matthew S Burns** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The Airborne Empire OST is already expanding with new tracks URL: https://nowplaying.cool/the-airborne-empire-ost-is-already-expanding-with-new-tracks/ Last updated: 2026-05-04T07:16:49.000Z Paul Aubry still had some tricks up his sleeve! Just two weeks after the 1.0 launch of the sky-high city builder *Airborne Empire*, the Canadian musician has dropped an EP featuring eight additional tracks. These are fairly short pieces, some of which were heard in trailers, while others are dedicated—as the EP’s title suggests—to the pirate attacks that can disrupt the peace of our floating city. Either way, you’ll still find those hints of Ghibli-esque inspiration, with magical orchestrations and playful melodies. Learn more about the making of the music for *Airborne Empire* in [my interview with the composer](https://nowplaying.cool/paul-aubry-on-expanding-the-musical-skies-of-airborne-empire/). Find all listening links for **Airborne Empire Sky Pirates EP (Original Game Soundtrack)** by **Paul Aubry** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### From Award-Winning Cinema to Outer Space: Amine Bouhafa’s Video Game Debut in Aphelion URL: https://nowplaying.cool/from-award-winning-cinema-to-outer-space-amine-bouhafas-video-game-debut-in-aphelion/ Last updated: 2026-05-01T16:16:06.000Z Music and DON’T NOD are inseparable. While we mostly remember the soundscape of *Life is Strange* for its licensed tracks, we shouldn't forget the revolutionary *Remember Me* OST by Olivier Deriviere, or more recently, the [superb tracks composed by Ruth Radelet for *Lost Records*](https://nowplaying.cool/celebrating-lost-records-first-anniversary-kid-katana-announces-the-lost-tapes-with-exclusive-new-tracks/). This year, the French studio is taking a new step with a brand-new IP: ***Aphelion***, a narrative sci-fi game developed in partnership with the European Space Agency (ESA). I had the privilege of getting an early look at the game to prepare for an an interview with the soundtrack’s composer: **Amine Bouhafa**. A 2015 César winner for the music of *Timbuktu* and a nominee this year for *La Petite Dernière*, he is making his debut both in video games and sci-fi music. A trial by fire he passed with flying colors, as the music of *Aphelion* won me over with its surprising approach to the genre. *Warning: this interview contains very minor spoilers regarding the game’s plot but does not reveal anything about the characters' fates or the story’s ending.* **What is your relationship with video games, and video game music in particular? Does it bring back good memories?** **Amine Bouhafa**: It’s really a childhood thing. I played a lot as a child and teenager, and I was always so captivated—and especially impressed—by the production quality of video game music. For me, it was always such an immersive sonic experience that every time I listened to certain soundtracks, I felt like I was back in the adrenaline rush of the game. It’s that joy of reconnecting with childhood that I felt while making the music for *Aphelion*. I also wanted all players to be able to have that same sense of immersion through the music. **How did the meeting with DON'T NOD happen? Did you reach out to them or did they come looking for you?** **AB**: Actually, they had seen an animated film I worked on called *The Summit of the Gods*. They listened to the score and I think it sparked their sonic imagination for *Aphelion*. I remember when they called me, I didn't know what kind of project it was. I was imagining all sorts of things, telling myself "*Oh, it’s an action game*," "*No, it’s this...*". And when I arrived at the studio, they showed me a presentation of what they envisioned for the planet and the universe, and they had made a montage using music from *The Summit of the Gods*. I was so taken with the idea. The game has evolved a lot since then—I’m talking about 5 or 6 years ago already. From the very first contacts, I had written six or seven tracks. Nothing from the game was done yet, just scripts and a few images or artworks. The team developed the game a lot while listening to those tracks, and those themes stayed until the very end; I was able to adapt and rework them as we went along. **On that note, what are the differences between writing a score for a film and for a video game? I imagine there’s a matter of quantity and different variations of tracks?** **AB**: It’s fascinating because the amount of music you have to produce is incredible. It’s a lot, a lot of music. There is incredible ground for a composer to cover, especially since the people who make games and those who play them are music enthusiasts. It’s a joy, because you have a limitless field of possibilities. But it’s also a freedom subject to constraints: you have to write music that can be looped without the player getting bored. The music has to be subject to certain shifts or breaks because the player is dealing with several actions. Unlike cinema, it’s the player’s pace that dictates the sequence. You create a kind of map, a musical cartography to follow. The tracks have to be "elastic" enough to fit into all of that while maintaining a recognizable personality. The only moment where we’re closer to cinema is for the cutscenes: there, we follow the character and their voice; we’re more "at home" with a fixed frame. **You are mostly known for very "grounded," realistic film scores. Is working on a sci-fi game a childhood dream?** **AB**: Working in video games at all is a childhood dream because, as the name suggests, it’s a "game." But what’s incredible is that meetings happen while playing! We arrive, we discuss the stakes, but we also play to realize the obstacles and the experience the player is going to have. For the tone, we could have gone for classic sci-fi codes, the 70s-80s *Star Wars* style or something very electronic. But the desire was to break away from the genre and go for something intimate, a human-scale story. It’s as if this planet were a replica of Earth—an environment we don't know but which might resemble a familiar one. We looked for instruments close to the characters, like strings, while hybridizing them with synthesizers to maintain a mysterious presence. At the heart of all this is a deep relationship between two characters. Since one is often absent, I wanted the music to be their presence, even when they aren't on screen. [Aphelion (Original Game Soundtrack) de Amine Bouhafa](https://kidkatanarecords.bandcamp.com/album/aphelion-original-game-soundtrack) **Are there specific musical identities for the two characters we play as, Ariane and Thomas?** **AB**: Of course. Depending on the character, the musical point of view changes. Arianne is always associated with snow, the feeling of cold, storms, or caves. Since she is more athletic and moves through a hostile environment, the music had to physically convey that cold. Thomas, on the other hand, is in places that are a bit more "sunny," more desert-like. Since he is further along on the planet, there are more traces of civilization and human settlements. For him, there are more synthesizers, and the tempo is a bit faster. We played with the sonic and thematic palette to differentiate the two. **Which is more fun for a composer: writing very dramatic, poignant, melodic themes, or more action-oriented, percussive tracks for those moments when you're being chased by the Nemesis?** **AB:** I love both, I really like both because they require a different... how should I say? It's a different Rubik’s Cube. It’s another riddle to crack, another equation to solve. The thematic and narrative aspect obviously has a "reward" to it because when it’s played by real musicians, the music suddenly comes to life—it’s beautiful and it gives you goosebumps. At the same time, for anything action-related, I love modular synths, for example. It gave me a reason to get my modular synths out and play with them again. It’s live, twisting knobs; there’s a very playful side to creating loops that repeat and create that breathless feeling: "*gotta run, gotta run, the Nemesis is right behind you.*" But you also have to think about how to weave Arianne’s and the Nemesis’s themes into that action sequence. Both aspects of the music were super fun and super cool to do. **We saw you talking passionately about a kind of crystal organ \[in the presentation video for the game's music\], the Cristal Baschet. What is this instrument and why this choice?** **AB**: The Cristal Baschet was invented by the Baschet brothers in the 50s and 60s. It’s a metal sculpture with glass rods that you stroke with wet hands. This creates a vibration transmitted through the metal structure. It’s magical because it’s an organic sound, but it can be reminiscent of synth sounds. It creates that sensation of cold and ice while remaining intimate. We went to the Baschet workshops to record a whole range of incredible instruments, like the "S.A.D," a 4-meter-high metal structure. We felt like we were in a space station. I also worked with a real organ, the one at the Saint-Eustache church. It’s an instrument that can be both minimalist and human-scale, and then suddenly produce extremely eerie sounds that are frightening. It mirrored the planet: gentle at times, then suddenly dangerous and rebellious. We also used the Ondes Martenot, a pioneering French instrument played with a ring, to get that "sci-fi" side but with a much rounder and more solemn sound than a theremin. **The album released on streaming platforms features 17 tracks. Are there many tracks that didn't make the cut for the album? And since it was released by Kid Katana… can we hope for a vinyl?** **AB**: There are many more! I must have composed about 50\. I released 17 because a record isn't the same thing as a game. You need storytelling so that the person listening to the album has a fluid experience. These are mainly tracks from the cutscenes. We might do another release later with gameplay tracks. As for the vinyl, I’ve restarted the discussion. I have a very emotional connection to this score. I’ve been teasing Kid Katana quite a bit about the vinyl. I hope they do it, because DON'T NOD has already released vinyls for its other games \[*Jusant* and *Lost Records*\], and it’s a logical step to support the record. In any case, the message has been sent! ![NOWPLAYING](https://nowplaying.cool/assets/images/logo-np.png) ### Support independent VGM journalism NOWPLAYING is a publication dedicated to video game music news and the people who make it. If you enjoy my work, consider making a donation — it makes a real difference. [ Ko-Fi ](https://ko-fi.com/peterline6) [ Patreon ](https://patreon.com/nowplayingvgm) ### Mining Merchant carves its path with KAESUL's mesmerizing soundtrack URL: https://nowplaying.cool/mining-merchant-carves-its-path-with-kaesuls-mesmerizing-soundtrack/ Last updated: 2026-05-01T09:55:23.000Z May is off to a great start with the release of *Mining Merchant*, which could be simply described as a mining equivalent to *Dave the Diver*. The core gameplay involves exploring the depths to gather ore by day and upgrading your shop by night with your findings. This game design implies a contrast between two radically different atmospheres—a challenge that KAESUL’s music handles beautifully. This short 12-track album offers energetic, house and trip-hop-infused electronic pieces for the exploration phases, alongside more laid-back, spellbinding tracks to score the quieter moments of this game by Delayed Victory. I’d like to take this opportunity to share a quick milestone: *Mining Merchant* is officially the 400th album listed on nwpl.ing! Feel free to [browse the entire collection at this address](https://nwpl.ing/collection). Find all listening links for **Mining Merchant (Original Soundtrack)** by **KAESUL** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Today is Bandcamp Friday, Here are the Best VGM soundtracks you can grab URL: https://nowplaying.cool/today-is-bandcamp-friday-heres-the-best-vgm-soundtracks-you-can-grab/ Last updated: 2026-05-01T07:21:33.000Z As convenient as music streaming is for listeners, the model is simply not viable for artists, who get next to nothing in royalties from these platforms. For many, selling just one album on Bandcamp is equivalent to more than a year of cumulative streams on Spotify, Apple Music, and the like. This Friday is Bandcamp Friday: a time-limited event during which the platform takes no commission on album sales. Buy an album for $10, and $10 will end up in the artists' bank accounts. Until now, I've been sharing my recommendations on Bluesky. But, now that I have a brand new website, I might as well put it to good use to direct you to what I consider to be the best video game music from the last few weeks (in other words: since the last Bandcamp Friday in early April). Of course, the albums I [previously recommended in my threads](https://bsky.app/profile/nowplaying.cool/post/3mgf2egvpls2n) are also still available for sale, and I can only encourage you to check them out too! Related [ **Enjoy three years' worth of VGM playlists—for free** You might not know this if you’re discovering my work through this site, but I’ve been following video game music news since 2022\. I share monthly playlists with my Patreon subscri… ](https://nowplaying.cool/free-vgm-playlists/) ### Aphelion - Amine Bouhafa [Aphelion (Original Game Soundtrack) de Amine Bouhafa](https://kidkatanarecords.bandcamp.com/album/aphelion-original-game-soundtrack) ### Space Drilling Station - Alexandre "Moggy" Parent [Space Drilling Station (Soundtrack) de Alexandre "Moggy" Parent](https://alexandreparent.bandcamp.com/album/space-drilling-station-soundtrack) ### RAKKA: WAKE 01-SOOT - The Paradox Music Team [RAKKA: WAKE 01 - SOOT (Original Soundtrack) de The Paradox Music Team / PMT Games Division](https://pascalpotatovandenbos.bandcamp.com/album/rakka-wake-01-soot-original-soundtrack) ### Kintsugi - Jolan Chiquet [Kintsugi \[Video Game Soundtrack\] de Jolan Chiquet](https://jolanchiquet.bandcamp.com/album/kintsugi-video-game-soundtrack) ### Ground Zero - Kati Falk-Flores, Jaimee Jimin Park [Ground Zero (Original Game Soundtrack) de Kati Falk-Flores, Jaimee Jimin Park](https://materiacollective.bandcamp.com/album/ground-zero-original-game-soundtrack) ### Airborne Empire - Paul Aubry [Airborne Empire (Original Game Soundtrack) de Paul Aubry](https://paulaubry.bandcamp.com/album/airborne-empire-original-game-soundtrack) And don't forget to read my interview with the composer! Related [ **Paul Aubry on Expanding the Musical Skies of Airborne Empire** Following the success of Airborne Kingdom, the composer returns to the franchise to craft a richer, more symphonic soundscape for its sequel. Paul Aubry breaks down his creative pr… ](https://nowplaying.cool/paul-aubry-on-expanding-the-musical-skies-of-airborne-empire/) ### Gunboat God - Gareth Wiecko [Gunboat God (The Original Soundtrack) de Gareth Wiecko](https://garethwiecko.bandcamp.com/album/gunboat-god-the-original-soundtrack) ### Blue Prince (History Extended) - Trigg & Gusset [Blue Prince - History Extended de Trigg & Gusset](https://triggandgusset.bandcamp.com/album/blue-prince-history-extended) Turns out I also have a neat little interview with those guys! Related [ **"You have to make sure that no sound interferes with the gameplay", Trigg & Gusset talks Blue Prince** Blue Prince caught me completely off guard. I wasn’t expecting it in the slightest, and I even found its name a bit annoying (??). However, once I realized that Dogubomb’s debut ga… ](https://nowplaying.cool/you-have-to-make-sure-that-no-sound-interferes-with-the-gameplay-trigg-gusset-talks-blue-prince/) ### shapez 2 - Peppsen, Patrik Pettersson [shapez 2 (Original Game Soundtrack) de Peppsen, Patrik Pettersson](https://peppsen.bandcamp.com/album/shapez-2-original-game-soundtrack) ### Chainstaff - Deon van Heerden [Chainstaff Official Soundtrack Vol. 1 de Deon van Heerden](https://deonvanheerden.bandcamp.com/album/chainstaff-official-soundtrack-vol-1) ### Tides of Tomorrow - Lou Corroyer, Alexis Laugier, Doodseskader, KOKOKO! [Tides of Tomorrow (Original Soundtrack) de Various](https://tidesoftomorrowgame.bandcamp.com/album/tides-of-tomorrow-original-soundtrack) ### BIG HOPS - Tom Dunkin [BIG HOPS Original Soundtrack de Tom Dunkin](https://tomdunkin.bandcamp.com/album/big-hops-original-soundtrack) ### Metal Eden - VOLA default, Sonic Mayhem [METAL EDEN (Official Game Soundtrack) de VOLA default, Sonic Mayhem](https://voladefault.bandcamp.com/album/metal-eden-official-game-soundtrack) Oh, wow, look! Another interview!! Related [ **"I put everything I had into it for years", VOLA default talks about Metal Eden** Discover VOLA default’s journey scoring Metal Eden. Insights on Mick Gordon’s influence, sound design, and the raw power of game soundtracks. ](https://nowplaying.cool/vola-default-interview-metal-eden/) ### MOUSE P.I For Hire - Patryk Scelina [MOUSE P.I. For Hire (Original Game Soundtrack) de Patryk Scelina](https://patrykscelina.bandcamp.com/album/mouse-p-i-for-hire-original-game-soundtrack) ### OPUS: Prism Peak - Triodust [OPUS: Prism Peak Original Soundtrack de Various Artists](https://sigono.bandcamp.com/album/opus-prism-peak-original-soundtrack) ### Bloom & Rage: The Lost Tapes - Ruth Radelet, Nat Walker, Adam Miller [Bloom & Rage: The Lost Tapes de Ruth Radelet, Adam Miller, Nat Walker, Milk & Bone, Nora Kelly Band](https://kidkatanarecords.bandcamp.com/album/bloom-rage-the-lost-tapes) ### Dyer Expedition - Sjellos [Dyer Expedition OST de Sjellos](https://cryochamber.bandcamp.com/album/dyer-expedition-ost) ### People of Note - Big Giant Circles [People of Note (Original Game Score) de Big Giant Circles](https://biggiantcircles.bandcamp.com/album/people-of-note-original-game-score) ### SCREAMER - Various artists [Screamer (Original Game Soundtrack) de Hoodooh x Milestone](https://hoodooh.bandcamp.com/album/screamer-original-game-soundtrack) ### Studio Élan’s latest Yuri VN, Our Home, My Keeper, launches today alongside a lovely soundtrack URL: https://nowplaying.cool/studio-elans-latest-yuri-vn-our-home-my-keeper-launches-today-alongside-a-lovely-soundtrack/ Last updated: 2026-04-30T07:25:28.000Z The developers behind the acclaimed *Highway Blossoms* are back this late April with their new visual novel, written by ebi-hime and scored by Singto Conley, marking their first collaboration with Studio Élan. The American composer delivers a beautiful 36-track album with a runtime of about an hour and ten minutes, consisting mainly of gentle piano ballads. A few ambient electronic and chillhop tracks round out the experience, keeping the listening experience fresh. Find all listening links for **Our Home, My Keeper (Original Game Soundtrack)** by **Singto Conley** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Austin Wintory surprises with the prog rock soundtrack for The Spell Brigade URL: https://nowplaying.cool/austin-wintory-surprises-with-the-prog-rock-soundtrack-for-the-spell-brigade/ Last updated: 2026-04-30T06:13:10.000Z An intriguing shift for the composer, recently awarded at the GRAMMYs for his *Sword of the Sea* soundtrack. Primarily known for his majestic orchestrations, Austin Wintory teams up with his long-time assistant, Dallas Crane, to deliver a surprising soundtrack blending medieval atmosphere with progressive rock. A fairly short album for a co-op survivors-like, yet a striking addition to the American composer's discography. You can tell the two musicians had a blast in long jam sessions finding the right drum sound and guitar chords to drive the frantic action of Bolt Blaster Games' title. Other musicians lent a hand as well—all of whom are credited on the album's [Bandcamp page](https://austinwintory.bandcamp.com/album/the-spell-brigade). > I'm always on the hunt to try wacky things, and so when Hans Jacobs / Bolt Blaster Games approached me with the lure of a score encouraging a strange mashup of medieval fantasy and drunken, clumsy classic rock, I was instantly on board. On top of that, I thought this would be an amazing chance to tag team a project with my longtime assistant Dallas Crane. Dallas has been a core part of my team for nearly a decade and the chance to act as co-writers was a tremendous joy! This new album comes out just weeks after Austin Wintory released the soundtrack to *The House of Hikmah*, [available here](https://nowplaying.cool/austin-wintory-explores-grief-with-the-soundtrack-for-the-house-of-hikmah-recorded-in-saudi-arabia/). Find all listening links for **The Spell Brigade (Original Soundtrack)** by **Austin Wintory, Dallas Crane** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The Crimson Desert soundtrack is now available on all platforms URL: https://nowplaying.cool/the-crimson-desert-soundtrack-is-now-available-on-all-platforms/ Last updated: 2026-04-30T05:03:45.000Z It didn’t take long at all. Just one week after Pearl Abyss released the first volume of the OST for its already-cult action RPG *Crimson Desert* [for free on Steam and YouTube](https://nowplaying.cool/the-crimson-desert-ost-is-free-to-download-on-steam/), it is now available on most streaming platforms. This first major release features 75 tracks across four discs, each with its own specific theme: themes, battles, exploration, and bosses. We don’t yet know how many volumes Pearl Abyss will eventually release, but the studio will likely capitalize on the game’s massive popularity and won't keep us waiting too long for the rest of the soundtrack. With over 5 million copies already sold, *Crimson Desert* is one of the biggest hits of 2026\. The music was composed in-house by the Pearl Abyss team, consisting of Hwiman Ryu, Inro Joo, Hyoung Woo Roh, Jiyoon Kim, Dongjune Oh, and Heejoon Oh. Find all listening links for **Crimson Desert (Original Soundtrack Volume 1)** by **PearlAbyssMusic** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Enjoy three years' worth of VGM playlists—for free URL: https://nowplaying.cool/free-vgm-playlists/ Last updated: 2026-04-29T14:45:15.000Z You might not know this if you’re discovering my work through this site, but I’ve been following video game music news since 2022\. I share monthly playlists with my Patreon subscribers, adding recent tracks I enjoy as I go. Eventually, I made these playlists public for a couple of reasons: first, because Spotify requires private playlist links to be renewed every seven days—which is unmanageable—and second, to encourage new people to take an interest in my VGM monitoring. Anyway, all that to say I now have a little over three years of VGM playlists under my belt, which I’d like to share with you today—for free. I’ll spare you the monthly ones and only offer my "Best Of" playlists. These are chronological selections of every track I enjoyed throughout the year. Just a quick heads-up: **the annual playlists are split into two categories**. First, the "Best Of" playlist, where I gather tracks from games released during that specific year. Then, there are the "Mega Best Of" playlists, where I add tracks from older games whose soundtracks were only recently made available. You’ll see, it’s less complicated than it sounds, even if it makes a difference of a few thousand tracks when you do the math! Basically, you have hundreds of listening hours at your fingertips, and I can guarantee you’ll stumble upon things you didn’t even know existed. To enjoy the 2026 monthly playlists, you just need to [subscribe to my Patreon](https://www.patreon.com/c/nowplayingvgm/membership)—after all, there have to be some perks to supporting me financially! Oh, one last detail: all my playlists are hosted on Spotify for convenience. I’m well aware of how polarizing the Swedish platform can be, but it remains my best tool for providing an exhaustive look at video game music. Since the playlists are public, feel free to import them via tools like TuneMyMusic or Soundiiz to the platform of your choice. Also, a quick reminder that I have a monthly podcast where I play about twenty tracks I’ve enjoyed over the past few weeks. [You can learn more about that format at this address](https://nowplaying.cool/my-latest-vgm-podcast-is-out-now/). Happy listening! ## Previous playlist links - 2024: [Best-of](https://open.spotify.com/playlist/4zF86nWpx0LRXk8E7FcQqY?si=21dace36bbc74936) / [Mega Best-of](https://open.spotify.com/playlist/570axOJfU3aqiIfXHSbiRQ?si=6f861fd4962a4f98) - 2023: [Best-of ](https://open.spotify.com/playlist/3DlN9A4AaX7oQibPxUkPQU?si=f5fe2fa65e7c464d)/ [Mega Best-of](https://open.spotify.com/playlist/65uaEBNGsN9R6AD4o7rtvC?si=6beea9451e6b4738) - 2022: [Best-of](https://open.spotify.com/playlist/4iT6NeUMUtfcuCd4TqoRVZ?si=2fb74b1985524c2b) (this one was my first, so it's more sparse) ### Laced Opens Pre-orders for Substantial Zenless Zone Zero Vinyl Box Set URL: https://nowplaying.cool/laced-opens-pre-orders-for-substantial-zenless-zone-zero-vinyl-box-set/ Last updated: 2026-04-29T11:59:25.000Z Just a few days after the social media teaser, pre-orders for the 4LP box set dedicated to the Chinese gacha game *Zenless Zone Zero* are finally open! Several editions, including a more affordable 2LP set, are available [on the British label's website](https://www.lacedrecords.co/collections/zenless-zone-zero). Is is also available in Europe via [Black Screen Records](https://blackscreenrecords.com/products/zenless-zone-zero-box-set?variant=52942127399178). The 4LP box set is priced at €99.95 for the exclusive edition and €90.95 for the standard black edition. The double vinyl is listed at €42.95. > HoYoverse and Laced Records present the official Zenless Zone Zero soundtrack on vinyl—an immersive sonic snapshot of New Eridu, the last city standing in a world ravaged by the “Hollows.” > > This collection features a curated selection of music from pre-2.0 versions. While the sleeve artwork highlights Agents such as Yixuan, Miyabi, Anby, and Nicole, the music extends beyond individual characters, capturing the broader atmosphere of the game. > > Curated by the Sān-Z STUDIO, the tracklist blends character EPs (including “pinKing” and “Burning Desires”), dynamic battle themes, and the laid-back groove of the “60%” series. Spanning genres from Metal and ’90s anime to Lofi and EDM, it reflects the game’s bold and eclectic identity. > > Paired with a bespoke sleeve design, this release is both a collectible and a vivid extension of the Zenless Zone Zero universe. This partnership with HOYO-MiX is a first for Laced Records, which seems to be expanding its reach by seeking out Asian distributions in recent weeks. Following the announcement of [vinyl releases for the hit *Dave the Diver*](https://nowplaying.cool/laced-records-is-opening-pre-orders-for-the-dave-the-diver-vinyl/) and [*WUCHANG: Fallen Feathers*](https://nowplaying.cool/laced-records-announces-vinyl-release-for-souls-like-wuchang-fallen-feathers/), *Zenless Zone Zero* feels like a natural addition to the label's catalog. Should we expect to see the incredible music of *Genshin Impact* appear on wax sometime soon? In the meantime, you can get a glimpse at what *Zenless Zone Zero* is about with its various soundtracks on your favorite streaming platform. ### ### The music of Ultrakill: Act 2 arrives on vinyl and CD thanks to iam8bit URL: https://nowplaying.cool/the-music-of-ultrakill-act-2-arrives-on-vinyl-and-cd-thanks-to-iam8bit/ Last updated: 2026-04-28T16:08:48.000Z A little over a year after the release of the first 3LP dedicated to the music of Ultrakill, iam8bit is at it again, [launching pre-orders for Ultrakill Act 2: Imperfect Hatred](https://www.iam8bit.com/products/ultrakill-act-2-imperfect-hatred-3xlp). This new 3LP (also available on CD) features magma-orange tones and is expected in Q3 2026\. Pre-orders will close on June 1st, and it will set you back $69\. In Europe, the vinyl is listed at €74 [via Black Screen Records](https://blackscreenrecords.com/collections/ultrakill). > *Ultrakill*’s Act 2 descends deeper into the pits of Hell than its predecessor, casting players into perfectly polygonal levels filled with bedlam, blood, and bullets. Everything you loved about [Act 1](https://www.iam8bit.com/products/ultrakill-volume-1-infinite-hyperdeath-3xlp) returns, ratcheted up to unreal heights: The combat is silky smooth. The level designs are fine-tuned tributes to *Ultrakill*’s venerated inspirations. And of course, the music is all the more audacious, in-your-face, and kick-ass. > > Breakcore mad genius Heaven Pierce Her returns for the game’s sophomore chapter, bringing even more chill beats and raucous uproaring themes to the table. Gorgeous piano riffs and sick drum breaks abound in Act 2’s unholy libretto. It must be heard to be believed. > > Turn away, ye nonbelievers: We at iam8bit have teamed up with developer Hakita and publisher New Blood Interactive to spread the good word of *Ultrakill*’s melodies. This is the Ultrakill Act 2: Imperfect Hatred 3xLP, three blessed discs filled with the music of Ultrakill’s middle chapter and pressed on vivid, marbled Sun Burst vinyl. And just like our Act 1 release, the jacket features jaw-dropping spot gloss work — a special exaltation of Francis Xie’s heretically magnificent album art. The original soundtrack for *Ultrakill Act 5*, *Fraud*, released last March. You can find it on your favorite streaming service below. ### With the Deified OST, Alexis Laugier reveals his darkest side URL: https://nowplaying.cool/with-the-deified-ost-alexis-laugier-reveals-his-darkest-side/ Last updated: 2026-04-28T15:54:20.000Z Alexis Laugier is on fire this month. The French composer, known for his work on *As Far As The Eye*, *Road 96*, or [the very recent *Tides of Tomorrow*](https://nowplaying.cool/tides-of-tomorrow-the-new-game-from-road-96-studio-is-out-now-ost-available-to-stream-and-to-preorder-on-vinyl/), is already back with the soundtrack for the early access of the turn-based tactical roguelike *Deified*. It’s a very modern take on orchestral music, blending synthesizers and haunting vocals; in fact, some tracks could easily fit right into [a forgotten *Diablo* entry](https://nowplaying.cool/blizzard-drops-diablo-iv-lord-of-hatred-ost/). I wasn't familiar with this darker side of Alexis Laugier's work, but I have to say I really like it. All the more so since the composer has already announced on social media that more tracks are likely to be added to the album as the game's early access progresses. Find all listening links for **Deified (Original Game Soundtrack)** by **Alexis Laugier** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The Mario Tennis Aces Soundtrack Has Arrived on Nintendo Music URL: https://nowplaying.cool/the-mario-tennis-aces-soundtrack-has-arrived-on-nintendo-music/ Last updated: 2026-04-28T10:09:12.000Z While *Mario Tennis Fever* launched a few weeks ago on the Switch 2, Nintendo has added the soundtrack of the previous installment, *Mario Tennis Aces* (2018), [to its Nintendo Music app](https://share.music.nintendo.com/en-US/US/officialPlaylists/891be211-2dd9-4550-b432-5e9f42604e6e). It’s a relatively short OST by Nintendo standards, featuring 26 tracks totaling 1.5 hours of music. Two playlists offer an alternative way to experience the soundtrack: one gathers the themes from the various tennis courts, while the other features "extended tracks," allowing songs to be looped for long-term background listening. As is typical for Nintendo, no credit is given to the individual musicians who worked on the game. However, according to [VGMdb experts](https://vgmdb.net/release/11839), the legendary **Motoi Sakuraba** headed the project under the supervision of industry icons like Koji Kondo and Kazumi Totaka. This isn’t particularly surprising, given that *Mario Tennis Aces* was developed by Camelot—the studio behind the *Golden Sun* series, for which Sakuraba also composed the music. Recently, Nintendo broke the internet by [releasing the Super Mario Galaxy 1 and 2 soundtracks](https://nowplaying.cool/super-mario-galaxy-1-2-official-soundtracks-are-now-streaming-exclusively-on-spotify/) exclusively on Spotify for the first time ever. While this is a limited-time event, it may pave the way for more releases of this kind from the Japanese giant. ### Blizzard Drops Diablo IV: Lord of Hatred OST URL: https://nowplaying.cool/blizzard-drops-diablo-iv-lord-of-hatred-ost/ Last updated: 2026-04-28T05:19:06.000Z Running like clockwork, Blizzard Entertainment has released the OST for the latest *Diablo IV* expansion across all platforms, which launches today on PC and consoles. Subtitled *Lord of Hatred*, it features the return of Mephisto and introduces numerous new features, such as a fishing mechanic and two new classes: the Paladin and the Warlock. For this new 32-track album (I’ve heard great things about the music for this new expansion), the lineup focuses on two key figures from the Blizzard sound team. Ted Reedy returns as lead, but he also brings in Ryan Amon, who until now was primarily known for his film work (*Elysium*). The composer isn't a total stranger either—he did a beautiful job, in my opinion, on the soundtrack for *Diablo Immortal*, the mobile game released in 2022. However, I do miss my personal favorite, Leo Kaliski, whose tracks are consistently my favorites on Blizzard game albums (a fact proven once again with [the latest *World of Warcraft* expansion](https://nowplaying.cool/world-of-warcraft-midnight-original-soundtrack/)). However, if morbid and depressing orchestral music isn't your cup of tea, perhaps the guitars of Korn will get you moving. The American nu-metal band [released a new single](https://nowplaying.cool/korn-drops-a-new-diablo-iv-inspired-track/) last week in partnership with Blizzard to celebrate the launch of the latest *Diablo* expansion. A vinyl compilation of the *Diablo IV* music was released [by iam8bit](https://www.iam8bit.com/products/diablo-iv-4xlp) and can still be found through third-party retailers. Find all listening links for **Diablo IV: Lord of Hatred (Original Soundtrack)** by **Ted Reedy, Ryan Amon** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Aphelion takes flight: DON'T NOD’s new space odyssey features a score by César-winner Amine Bouhafa URL: https://nowplaying.cool/aphelion-takes-flight-dont-nods-new-space-odyssey-features-a-score-by-cesar-winner-amine-bouhafa/ Last updated: 2026-04-28T05:02:11.000Z Developed in partnership with the European Space Agency (ESA), *Aphelion* takes off on PS5, Xbox Series, and PC later today. This brand-new IP from the French studio—renowned for the first two *Life is Strange* games, *Remember Me*, *Jusant*, and *Lost Records: Bloom & Rage*—follows the journey of two astronauts searching for a new home for a declining humanity. And it’s safe to say: DON'T NOD has never had a more prestigious collaborator! The studio has secured the talents of Amine Bouhafa, the French composer who won a César in 2015 for the *Timbuktu* soundtrack and was nominated again this year for *La Petite Dernière*. This marks the musician's first foray into video games, delivering a stunning 17-track album that feels incredibly organic and avoids the typical sci-fi music clichés. Notably, this isn't the first time DON'T NOD has partnered with a film composer. *Jusant*, the studio's penultimate project, was highly acclaimed for its soundtrack by Guillaume Ferran. That score was even pressed on vinyl by Kid Katana Records—the same label distributing the *Aphelion* soundtrack on streaming platforms. Should we expect a vinyl release in the coming weeks? I'd bet on it. I’ll have the chance to discuss the game's soundtrack in more detail in an upcoming interview with Amine Bouhafa very soon—stay tuned! Find all listening links for **Aphelion (Original Game Soundtrack)** by **Amine Bouhafa** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Paul Aubry on Expanding the Musical Skies of Airborne Empire URL: https://nowplaying.cool/paul-aubry-on-expanding-the-musical-skies-of-airborne-empire/ Last updated: 2026-04-27T15:13:54.000Z Paul Aubry is a composer who came onto my radar in 2020, with the release of The Wandering Band's city builder, *Airborne Kingdom*. I immediately fell in love with his sparkling melodies and delicate orchestrations. An album (and a vinyl record!) that I've cherished for almost six years now, and which has just received a little brother. *Airborne Empire*, the sequel to *Kingdom*, has just exited early access. Paul showcases even more sophisticated music there, heavily inspired by the works of Joe Hisaishi. I had no choice: I had to talk to him about it! **It’s hard to believe it’s already been six years since *Airborne Kingdom* was released. That was the starting point of your career in video game music; how have you been since then?** **Paul Aubry:** Yes it’s crazy how time flies! *Airborne Kingdom* did open some new doors as a video game composer, and since 2020, I think I have maintained a healthy work / personal life balance. I became a father in 2021, I now have two young kids, and I needed to make space for this new chapter. *Airborne Empire* is now my fourth published video game soundtrack. This, combined with other music projects in fields such as advertising and TV, so far, I had plenty enough to keep myself busy! **I’m absolutely thrilled to see you back for the music of *Airborne Empire*. How did you approach this sequel? Did you feel more pressure (given the game's success, the vinyl release, etc.), or was it mostly excitement?** **PA:** I was of course very enthusiastic to return to the “*Airborne*” universe of The Wandering Band. The music I did for *Airborne Kingdom* means a lot to me and to my video game music career. So it was like coming back to this comfy creative place with a team I have a lot of respect for. Extending this universe was exciting, but I was also really hoping *Airborne Empire* music could match *Airborne Kingdom’s* in its own way, to do justice to the new artistic direction of the sequel, while staying coherent with the first title. **What’s it like writing music for an Early Access game? Had you already finished the soundtrack during that period, or did you keep adding new tracks to the OST as things went along?** **PA:** It’s a bit particular because to me, Early Access is presented as if it’s a full game to be played, but at the same time, it’s not the “full” game. The state of the music depends on the developer, the game, and what is to be added throughout Early Access. In the case of *Airborne Empire*, which has a very open soundtrack in an open world, EA had most of the tracks, but I just wanted to use that period to polish the music as much as possible, to extend some of the pieces to their full potential form, and also to complete additional music ideas that I really wanted to be added to the full soundtrack. The biggest music update, after EA, in this case, was really the release of the complete soundtrack at 1.0, just now. **You already had a great team for the *Kingdom* soundtrack, but I see even more names in the credits for Airborne Empire. Can you tell me a bit about the musicians who were involved?** **PA:** Since *Airborne Empire* is a bit closer to traditional orchestral music and has some Studio Ghibli influence, I wanted to have soloists from various sections of the orchestra to exchange solo melodies, and to play along with bigger ensembles to add extra human feel to the virtual full orchestra (unfortunately, there was not the budget for that many musicians!). I expanded my roster with amazing new musicians, in part because I recorded most of them myself on-site, but some others helped remotely for additional music. I notably worked with collaborators from *Airborne Kingdom*, like flute player Emma Kramer-Rodger. Simon Desrochers, who helped out a lot on the first title with the music direction and live acoustic guitar recordings, also helped on this one and played acoustic guitar on a few tracks. **Since *Airborne Kingdom* came out, we’ve also heard your work on *Station to Station* and *Town to City*. How did you manage these different projects? Did they follow one another naturally, or did the deadlines tend to overlap?** **PA:** *Station to Station* was done in 2023 (much later after finishing *Kingdom*), and *Town to City* was also developed by Galaxy Grove, so there was a little gap between them. Both of these games did overlap with *Airborne Empire's* production though. To make the schedule work, I had to spread the work on the *Airborne Empire* soundtrack over a longer period of time. This game had quite significantly more content to compose, and I am grateful I was able to get the flexibility to finish it properly. Now that the full music is out with 1.0, I can say that I really went to the bottom of how I truly wanted the music to be. **Which track are you most proud of on the Airborne Empire OST, and why?** **PA:** I think if I must pick one, I would go for *Vision of a Soaring City (Day)*. Overall, I really like how this one turned out, and really checks a big number of criteria I was aiming for: some sections remind me of *Airborne Kingdom*, the oboe main melody gives a little Ghibli touch, there is something cheerful and energetic about the main melody, but there are also more relaxed sections to let the player breathe. [Airborne Empire (Original Game Soundtrack) de Paul Aubry](https://paulaubry.bandcamp.com/album/airborne-empire-original-game-soundtrack) **Personally, I’m a huge fan of Desert on the Horizon (Day). That flute section at 3:20 gives me goosebumps.** **PA:** It's funny you brought up this section of the song. That track during Early Access stopped at 3:10 and stayed that way for a long time. I really struggled to find an ending that truly felt right to me until I thought of repeating this melody on (3:20) woodwinds. Then I was finally able to finish the piece more fluidly. [Airborne Empire (Original Game Soundtrack) de Paul Aubry](https://paulaubry.bandcamp.com/album/airborne-empire-original-game-soundtrack) **Compared to the first album, there are many more Day/Night tracks. Do you see that as a constraint, or do you enjoy creating different moods for the same piece?** **PA:** Earlier in the process, I threw the idea to The Wandering Band that each day track could have its own night re-interpretation. Re-arranging, re-visiting pieces in different genres or moods, exploiting melodies and themes in different ways is something that I really enjoy doing. I went for that goal in part because it was allowing me to exploit and reinforce the melodies heard during the day track, but also as a reference to a game like *Breath of the Wild* , which was a very important influence to the *Airborne Empire's* gameplay and artistic direction. The usual day/night versions you might hear in games like *Breath of the Wild*, is mainly the same piece's form, but slower and with slightly different instrumentation. In the case of *Empire*, I tried to go a bit more free of that, so the night versions could be significantly different from their day version form, really extracting fragments here and there of the original pieces. This was giving me more flexibility to be creative, but also to get the best of both worlds so that the full soundtrack does not get too redundant with the same themes you hear twice and still get a sense of the day and night music cycle. ![NOWPLAYING](https://nowplaying.cool/assets/images/logo-np.png) ### Support independent VGM journalism NOWPLAYING is a publication dedicated to video game music news and the people who make it. If you enjoy my work, consider making a donation — it makes a real difference. [ Ko-Fi ](https://ko-fi.com/peterline6) [ Patreon ](https://patreon.com/nowplayingvgm) **So far, you’re known for composing wonderful orchestral music and very chill tracks. Would you like to explore other musical styles in future projects?** **PA:** It is always a beautiful challenge and a breath of fresh air to explore new musical styles as a composer, and I am always up to that challenge. However, over time, I think it is normal to get labeled with a certain genre you are more comfortable with , and I am ok with this too. With an industry saturated with talented composers, if I go out of what I am truly used to doing, I am likely to be no match to other genre's specialists. That said, in most projects, I do get new challenges I was not entirely used to within the "chill" genre I am labeled to: making Middle East-inspired music for *Airborne Kingdom*, getting an accordion and making traditional French-inspired music for *Town to City*, listening to Joe Hisaishi to get Ghibli inspirations for *Airborne Empire*, etc. So eventually, I suppose I might get more and more challenges out of my comfort zone, and my video game genre palette will expand. **Please, tell me I’ll soon be able to slot the *Airborne Empire* vinyl next to the *Kingdom* one in my collection!** **PA:** It was really a privilege to see *Airborne Kingdom* going to vinyl! It's such a nice object to have, and I wish every soundtrack I did could end up the same. Getting an indie game soundtrack on vinyl is a long shot, not going to lie, but the release is still fresh, and I did not have the time to think about it. It’s still early to see if it can be done. ![](https://nowplaying.cool/content/images/2026/04/image.png) The Airborne Kingdom vinyl is available at Mana Wave. © Mana Wave **What’s the last video game soundtrack that blew you away?** **PA:** Everytime I hear the work of Todd Baker I am always pretty mind blown. The last soundtrack I took a listen to was *Monument Valley 3* from him (and Lucie Treacher) and everything is so tasteful ! The first time I discovered this composer was when I heard the *Alto’s Odyssey* soundtrack and I immediately fell in love! Related [ **"This game adds a wider instrumental palette", Lucie Treacher talks Monument Valley 3** I’ve always been a huge fan of Todd Baker’s work—I still occasionally spin the incredible Tren soundtrack. Naturally, I expected him to be the one at the helm of the Monument Valle… ](https://nowplaying.cool/this-game-adds-a-wider-instrumental-palette-lucie-treacher-talks-monument-valley-3/) **Do you have any exciting future projects you can tell us about?** **PA:** I am continuing my collaboration with Galaxy Grove this year! They are now developing their third voxel game for which I'm writing the music! I have written a good part of the soundtrack already, but it's not announced yet, so I can't say much about it. Another unannounced project I can't say much about, is that I have also not too long ago made a big bunch of piano arrangements for a cover album of a popular franchise (to be released by an independent label). Hopefully it is going to be announced and released in the near future. **Let’s wrap up with a recommendation! What’s your favorite album of 2026 so far?** **PA**: I’m a bit late on 2026 releases, so I will stay in the late 2025\. This might not come as a very original recommendation since it just won a Grammy, but I’ve been enjoying listening to Austin Wintory’s *Sword of the Sea* soundtrack lately. Very meditative with interesting textures, and the compositions are unpredictable in a nice way! ### The soundtrack to RAKKA: WAKE 01 - SOOT is all over the place (and I kinda like it) URL: https://nowplaying.cool/the-soundtrarakka-wake-01-soot-original-soundtrack/ Last updated: 2026-04-27T08:36:14.000Z The variety of situations encountered in a visual novel provides fertile ground for composers to have fun and break away from simple ambient music. This is a brief taken literally by the musical team led by GITGOT and Pascal van den Bos, which goes off in every direction, so to speak. I would be hard-pressed to describe the soundtrack of *RAKKA: WAKE 01-SOOT* in just a few words. You have to think of it as a compilation of tracks from very different backgrounds, ranging from electro to jazz, by way of city pop, reggae, and many other genres. It’s an album that almost deserves to be played on shuffle to highlight its chaotic nature — and I say that with a lot of enthusiasm! Find all listening links for **RAKKA: WAKE 01 - SOOT (Original Soundtrack)** by **The Paradox Music Team** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Square Enix to celebrate Final Fantasy X 25th Anniversary with a new 2LP URL: https://nowplaying.cool/square-enix-to-celebrate-final-fantasy-x-25th-anniversary-with-a-new-2lp/ Last updated: 2026-04-27T07:57:28.000Z Arguably the most beloved entry after *Final Fantasy VII* (and *IX*?), *Final Fantasy X* will blow out its 25 candles next July 19\. To prepare for the festivities, Square Enix has launched [a new website](https://jp.finalfantasy.com/ffx25th) centralizing the new merch that will be available for the anniversary. As far as we're concerned, the Japanese studio will notably release a new vinyl (2LP), dubbed *Eternal Calm*, compiling some of the most iconic tracks from Nobuo Uematsu's original soundtrack. This new record will feature exclusive artwork by Tetsuya Nomura, depicting Tidus and Yuna. It will be released on July 1, priced at ¥9,350 on the Japanese store. However, it should join Square Enix's regional store catalogs in the coming weeks. Here's the full tracklist: **Disc 1 — Side A** 1. Zanarkand 2. Otherworld 3. This Is Your Story 4. Tidus's Theme 5. Besaid 6. Blitz Off! **Disc 1 — Side B** 1. Enemy Attack 2. Fight With Seymour 3. The Truth Revealed 4. A Contest Of Aeons **Disc 2 — Side A** 1. Hum Of The Fayth 2. Spira Unplugged 3. Yuna's Theme 4. The Sending 5. Servants of the Mountain 6. Via Purifico **Disc 2 — Side B** 1. Yuna's Decision 2. SUTEKI DA NE (Isn't It Wonderful?) 3. A Fleeting Dream 4. Ending Theme Another compilation, this one dedicated to Zanarkand, is expected on July 1 for ¥2,420\. It isn't quite clear yet whether this arrangement album will get a physical release or be digital-only. Finally, *Final Fantasy X* will also get the "House Grooves" treatment—named after the House arrangement albums produced by Square Enix. The latest one, dedicated to *Final Fantasy IX*, [was released a few weeks ago](https://fr.store.square-enix-games.com/final-fantasy-ix---house-grooves). These new releases add to the 20-track [picture disc](https://fr.store.square-enix-games.com/final-fantasy-x-vinyl) already sold by Square Enix on its official store. Meanwhile, [the full OST CD](https://www.cdjapan.co.jp/product/SQEX-20015) can be purchased as an import, notably from CD Japan. ### Moomintroll: Winter's Warmth delights your Monday morning with a wonderfully gentle soundtrack URL: https://nowplaying.cool/moomintroll-winters-warmth-delights-your-monday-morning-with-a-wonderfully-gentle-soundtrack/ Last updated: 2026-04-27T06:43:54.000Z While I'm a bit disappointed that Hyper Games studio didn't bring back composer Oda Tilset for this sequel to *Snufkin: Melody of Moominvalley*, I also have to admit that Joar Renolen did a superb job on this new installment. Already a sound designer on the first game, the Norwegian musician delivers a variety of gentle and introspective tracks on guitar or piano, where the reverb places us in an almost trance-like meditative state. A bit melancholic at times, the album doesn't forget to be playful, with some tracks that put a smile on your face. Perfect for kicking off the week in a good mood! Find all listening links for **Moomintroll: Winter's Warmth (Original Soundtrack)** by **Joar Renolen** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The ShantyTown chillhop soundtrack is now available on your favorite streaming platform URL: https://nowplaying.cool/the-shantytown-chillhop-soundtrack-is-now-available-on-your-favorite-streaming-platform/ Last updated: 2026-04-25T10:41:19.000Z Quite well-received upon its release last week, this island village diorama-style builder entrusted its soundtrack to the enigmatic Macroblank—a composer I can find very little information about online. While the opening tracks of this 23-song OST left me a bit cold, I was really hooked by the reggae and chillhop vibes of other tracks that truly stand out. Naturally, in this genre, musical loops repeat relentlessly. However, I truly believe Macroblank managed to find a great balance in terms of soundscape, all while avoiding the easy trap of sticking to a lofi mold. In many ways, the *ShantyTown* soundtrack is more reminiscent of *Coffee Talk*, which definitely scores extra points in my book. Find all listening links for **ShantyTown (Original Game Soundtrack)** by **Macroblank** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The epileptic OST for Yunyun Syndrome!? Rhythm Psychosis is now available everywhere URL: https://nowplaying.cool/the-epileptic-ost-for-yunyun-syndrome-rhythm-psychosis-is-now-available-everywhere/ Last updated: 2026-04-25T10:21:32.000Z Who better than Alliance Arts to blend rhythm gaming with psychological horror? The publishers of the unsettling *Needy Streamer Overload*—and a host of other titles featuring kawaii characters who are a few sandwiches short of a picnic—are back this week with the aptly titled *Yunyun Syndrome!? Rhythm Psychosis*. Released alongside the game, the *Yunyun Syndrome* soundtrack features 23 tracks delivered by a stellar lineup of Japanese hardcore techno DJs and producers. Fortunately, some tracks are calmer; otherwise, the breakneck pace would be hard to keep up with. Find all listening links for **Yunyun Syndrome!? Rhythm Psychosis (ORIGINAL BGM SOUNDTRACK)** by **DJ Genki, DJ Noriken, Getty, Kobaryo, Laur, P\*Light, REDALiCE, T+Pazolite, aran** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### As the Konami Code turns 40, all the Gradius OSTs hit Spotify and Apple Music URL: https://nowplaying.cool/as-the-konami-code-turns-40-all-the-gradius-osts-hit-spotify-and-apple-music/ Last updated: 2026-04-25T06:06:29.000Z Konami has [unveiled its plans](https://prtimes.jp/main/html/rd/p/000001405.000050711.html) for the Konami Code anniversary celebrations—the legendary button sequence that has essentially become a meme 40 years later. Along with a mountain of merch, the Japanese studio is releasing the missing soundtracks for several titles in the *Gradius* franchise, as well as its spinoffs *Nemesis* and *Salamander*, on streaming platforms. Other entries were already available for streaming under the artist "Konami Kukeiha Club" (コナミ矩形波倶楽部 on Spotify)—Konami is simply filling in the gaps here. The full lineup includes *Gradius (FC), Gradius II (FC/NES), Gradius III (SFC/SNES), Nemesis (Game Boy), Nemesis II (Game Boy),* and *Salamander (FC/NES).* You can find all of them via my shortlink service below, which lets you easily navigate between the different albums. By the way, try entering the Konami Code (Up, Up, Down, Down, Left, Right, Left, Right, B, A) on any page at [nwpl.ing](https://nwpl.ing/collection)—you might be in for a surprise. This announcement from Konami comes on the heels of another major anniversary: Mario is turning 40, and Nintendo is celebrating by [releasing the *Super Mario Galaxy* 1 and 2 OSTs on Spotify](https://nowplaying.cool/super-mario-galaxy-1-2-official-soundtracks-are-now-streaming-exclusively-on-spotify/) in an unprecedented, exclusive move. ### Super Mario Galaxy 1+2 official soundtracks are now streaming exclusively on Spotify URL: https://nowplaying.cool/super-mario-galaxy-1-2-official-soundtracks-are-now-streaming-exclusively-on-spotify/ Last updated: 2026-04-24T12:27:01.000Z It’s unprecedented: to mark the theatrical release of the *Super Mario Galaxy* movie and the 40th anniversary of the famous plumber, Nintendo is partnering with the streaming giant to release the original soundtracks for *Super Mario Galaxy* and *Super Mario Galaxy 2*. Here's [the official announcement](https://newsroom.spotify.com/2026-04-24/super-mario-bros-galaxy-movie-playlists/). > Through official soundtracks from these beloved games, *Super Mario Galaxy* and *Super Mario Galaxy 2*, listeners can relive memories of adventures, characters, and stages on this playlist, experiencing the world of the games on Spotify. This is the first time Nintendo has authorized the release of one of its OSTs on a streaming platform—since last year, the Japanese company has launched its own service, Nintendo Music, where it releases new tracks and albums from its back catalog every week. Spotify is sharing a playlist featuring all 130 tracks (4 hours of music) from both OSTs. The soundtrack to the latest movie, featuring arrangements by Brian Tyler, is also streaming on Spotify (and more). It’s almost hard to believe, and it paves the way for potential future collaborations between the Swedish platform, the leader in music streaming, and the gaming giant Nintendo. I can't wait to dive into these legendary OSTs, but I can't help but regret that the Japanese giant still doesn't take the trouble to properly credit its composers. As usual, a huge thank you to the [VGMdb archivists](https://vgmdb.net/album/5409) who do an amazing job of doing justice to the musicians' work. A few months ago, Nintendo already showed signs of opening up by collaborating with the Laced Records label for the upcoming vinyl release of *The Legend of Zelda: Breath of the Wild’s* OST. One can legitimately wonder what this means for the future of Nintendo game soundtracks. Should we expect to see more of them appearing on Spotify? Will they also arrive on other streaming platforms? And what place will Nintendo Music maintain if that happens? This move raises many questions that are currently impossible to answer. I would be cautious, however. When you click on the artist name, "Super Mario Galaxy," the description specifies that the music will only be available "for a limited time." (*thanks Jérémie for the heads up!*) ![](https://nowplaying.cool/content/images/2026/04/CleanShot-2026-04-24-at-14.26.20@2x.jpg) It appears the soundtracks will only be available for a limited time. ### Materia Collective celebrates the 30th anniversary of Metal Slug with a 4LP boxset URL: https://nowplaying.cool/materia-collective-celebrates-the-30th-anniversary-of-metal-slug-with-a-4lp-boxset/ Last updated: 2026-04-24T11:46:49.000Z SNK's legendary run-and-gun franchise is blowing out its 30th candle, and that definitely calls for a celebration! Label Materia Collective is teaming up with the Japanese studio and [has opened pre-orders](https://materia.store/products/metal-slug-30th-anniversary-vinyl-boxset) for a 4-vinyl boxset, compiling the music from *Metal Slug 1-7* and *Metal Slug X*. > Housed in a premium rigid box featuring official artwork from the games, with layout by Diego Rodríguez, and pressed on camo-colored Forest Falcon vinyl, this 4xLP set delivers a powerful listening experience, showcasing the series’ evolution through its iconic and enduring soundtrack. Shipping will begin in Q3 2026, and the boxset is priced at $110 or €95.95\. As a reminder, Kid Katana Records is distributing the vinyl for the latest installment in the series, [*Metal Slug Tactics*](https://kidkatana.com/shop/metal-slug-tactics-vinyl-edition), composed by Tee Lopes. ### The Crimson Desert OST is free to download on Steam URL: https://nowplaying.cool/the-crimson-desert-ost-is-free-to-download-on-steam/ Last updated: 2026-04-24T11:26:54.000Z I definitely didn't see that one coming. I've been keeping a close eye on the release of the soundtrack for the hit RPG *Crimson Desert* on streaming platforms, but Pearl Abyss took a rather unexpected turn. This Friday, April 24, the Korean studio released the first volume of the game's OST exclusively [on Steam… for free](https://store.steampowered.com/app/4572870/Crimson%5FDesert%5FOriginal%5FSoundtrack%5FVolume%5F1/). You read that right. You can add the Crimson Desert soundtrack to your Steam library and download it at your convenience without spending a dime. The studio announced that this first volume (which features a whopping 75 tracks) will be coming to streaming platforms soon. The album was also posted on the Pearl Abyss YouTube channel. This first installment of the OST—composed by Hwiman Ryu, Inro Joo, Hyoung Woo Roh, Jiyoon Kim, and Dongjune Oh—comes with plenty of behind-the-scenes details about the game's music, as well as an exhaustive list of every musician involved in the project. > "This album is the fruit of creative toil and perseverance. Through its rich sound, we have brought to life Pywel’s vast horizons and its most poignant moments. To the players wandering the wilds and crossing paths with destiny, may this music be your steadfast companion." Since its release on March 19, the action-RPG Crimson Desert has already sold over 5 million copies across PC and consoles. While it initially received a somewhat mixed reception from players overwhelmed by the scale of the open world and the complexity of its multilayered gameplay, Crimson Desert has since benefited from a wide array of patches and fixes from Pearl Abyss. ### Korn drops a new Diablo IV-inspired track URL: https://nowplaying.cool/korn-drops-a-new-diablo-iv-inspired-track/ Last updated: 2026-04-24T07:38:36.000Z American nu-metal band Korn has teamed up with Blizzard Entertainment to celebrate next week's release of the upcoming *Diablo IV* expansion — *Lord of Hatred*. Titled "*Reward The Scars*," the song fits perfectly into the discography of the Jonathan Davis-led band. It features the aggressive guitars and signature "slap" bass style that the group is known for. The single is already [available for streaming on all platforms](https://lnk.kornofficial.com/rts). Blizzard has made these kinds of sync deals a habit for the launch of new expansions. Last month, singer [bbno$ was brought in](https://youtu.be/zpvdJyDuzgM) for the new *Diablo II: Resurrected* expansion, and last year, the studio collaborated [with Lucile Croft and What So Not](https://youtu.be/p15mvF8cbOE) for an update. Earlier this year, [AURORA lent her vocals](https://nowplaying.cool/aurora-partners-with-world-of-warcraft-for-an-exclusive-new-song/) to a great video celebrating the community aspect of *World of Warcraft*. *Diablo IV: Lord of Hatred* is set to launch on April 28th for PC and consoles. ### Saros' new single hits harder than any track from Returnal URL: https://nowplaying.cool/saros-new-single-hits-harder-than-any-track-from-returnal/ Last updated: 2026-04-24T08:30:17.000Z Only one week left to wait before discovering Housemarque's new game. As the launch trailer for *Saros* has just been released, and reviews are expected later today \[*edit: reviews are in—it's a banger*\], composer Sam Slater has shared "Shepherd" on social media, the second track from the game's soundtrack. It is a much more aggressive track than [the first single, "Sun is Forever,"](https://nowplaying.cool/sony-releases-saros-first-single-sun-is-forever/) adding ultra-distorted guitar and a heavy, percussive beat to the electronic elements. Although I'm a huge fan of Bobby Krlic's work on the *Returnal* OST, I have to admit that there is a level of brutality here that was perhaps missing from Housemarque's previous title. This makes sense, as *Saros* is meant to be even more fast-paced than its predecessor. *Saros* will be released exclusively on PS5 on April 30th. Deluxe Edition buyers will be able to play it in early access starting April 27th. According to rumors, Sony no longer intends to port its exclusive games to PC. Published by Milan Records, the *Saros* soundtrack should hit streaming platforms on the game's release day. Given the track record of Sony and the American label, there is little doubt that a vinyl release will also be on the cards. Milan has just launched pre-orders for the *Ghost of Yōtei* 2LP, [which won the BAFTA Game Award for Best Music last week](https://nowplaying.cool/ghost-of-yotei-wins-the-2026-bafta-game-music-award/). ### One week and 1 million sales later, the Pragmata OST hits Spotify and more URL: https://nowplaying.cool/one-week-and-1-million-sales-later-the-pragmata-ost-hits-spotify-and-more/ Last updated: 2026-04-24T03:51:33.000Z I quickly lost interest in *Pragmata*. Its aesthetic doesn't really speak to me, nor does its gameplay—which is supposedly its main selling point. Regardless, it’s another success for Capcom, adding to a winning streak they’ve been on since the start of the year. Released last week on April 17th, *Pragmata* has already sold over a million copies, a very solid performance for a new IP. Interestingly, Capcom kept the game's original release date, April 24th, for the launch of the OST. And yes, it’s rare enough to mention: *Pragmata's* release was actually moved up by a week. Anyway, it’s out now, and the soundtrack for this unique sci-fi space TPS has arrived on (almost) all streaming platforms. Composer Yasumasa Kitagawa is the man behind the music. A Capcom veteran who previously worked at Konami, he’s been heard on various *Resident Evil* and *Monster Hunter* titles, the *Ghost Trick* remake, and several arcade music compilations. The soundtrack is relatively short by Capcom’s standards. They had previously shared an EP to give us a taste of the music. The 46 tracks, ranging from piano ballads to electronic scores backing the game’s frantic action, are now all available to stream on Spotify, Deezer, and other platforms. Earlier this week, Capcom was also in the news for releasing [the Monster Hunter Stories 3 soundtrack](https://nowplaying.cool/capcom-drops-massive-102-track-ost-for-monster-hunter-stories-3/). Find all listening links for **PRAGMATA (Original Soundtrack)** by **Yasumasa Kitagawa** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Laced Records announces vinyl release for souls-like Wuchang: Fallen Feathers URL: https://nowplaying.cool/laced-records-announces-vinyl-release-for-souls-like-wuchang-fallen-feathers/ Last updated: 2026-04-23T13:25:40.000Z Laced Records continues to treat us, adding another top-tier reference to its growing catalog. Not content with having the exclusive rights to the *Bloodborne* vinyl, the British label has announced that pre-orders are now open for one of its most serious successors. *Wuchang: Fallen Feathers* was released last year to critical and fan acclaim alike. Developed by the Chinese studio Leenzee, the game actually released its OST on all streaming platforms last month. As you’d expect, it’s a highly orchestral soundtrack featuring many traditional Chinese instruments. The tracklist includes heavy atmospheric pieces and thunderous boss themes—a score that I personally found more successful than the one for *Black Myth: Wukong*. This release will highlight 29 of the most notable tracks from the original score. [The vinyl is priced at £36](https://www.lacedrecords.co/collections/wuchang-fallen-feathers) and is scheduled for a September release. As per usual, it should be available through all the standard retailers. The full OST, available on Spotify and other platforms, features 56 tracks in total. Laced Records has been ramping up announcements lately, having just revealed an upcoming [vinyl release for Dave the Diver](https://nowplaying.cool/laced-records-is-opening-pre-orders-for-the-dave-the-diver-vinyl/). However, the *Wuchang: Fallen Feathers* announcement comes at a bit of a strange time for the developers; we learned late last week that the team [has apparently been dissolved](https://www.eurogamer.net/wuchang-fallen-feathers-development-team-disbanded) and reassigned to other projects. ### Fat Bard is giving Van Halen on the Simple Planes 2 soundtrack, out now URL: https://nowplaying.cool/fat-bard-is-giving-van-halen-on-the-simple-planes-2-soundtrack-out-now/ Last updated: 2026-04-23T09:48:13.000Z I can't overstate how much I love these guys. I discovered Fat Bard through the absolutely stellar *Jet Lancer* OST, and we got to hear their immense talent again on *Demon Tides* just a few weeks ago. The tireless duo from Missouri is back with the soundtrack for *Simple Planes 2*—a sort of *Besiege* for aviation games—and let’s just say that if you live for 80s FM rock, you’re going to be doing backflips. > The acclaimed musical duo, Fat Bard, takes to the skies with the official soundtrack for SimplePlanes 2! Inspired by the driving energy of 80s rock and the nostalgic warmth of retro electronic music, this brand-new album is the perfect co-pilot for your aerospace adventures. > > Whether you are meticulously building your masterpiece in the designer or pushing your experimental jet to Mach 3 over the SimplePlanes Archipelago, this soundtrack delivers. Expect a dynamic mix ranging from chill ambient atmospheres to high-octane, guitar-heavy rockers. Fat Bard knows their stuff inside out, and you can really hear the fun they had recording these 16 high-energy tracks. From the very first notes, you can feel the Van Halen influence on the compositions—to the point where the legendary "Jump" is straight-up quoted in the opening of "Glide Away." Find all listening links for **Simple Planes 2 (Original Game Soundtrack)** by **Fat Bard** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### With a new installment in the works, the Ecco the Dolphin OSTs are now free to stream URL: https://nowplaying.cool/with-a-new-installment-in-the-works-the-ecco-the-dolphin-osts-are-now-free-to-stream/ Last updated: 2026-04-23T08:12:59.000Z A few months before my time, I gather that a certain segment of gamers fell in love with a dolphin named Ecco. Sega's cult franchise, which started in 1992, remains dear to many hearts and is set to receive a series of remasters titled *Ecco the Dolphin: Complete*. Following this announcement, A&R Atelier—the studio tasked with the heavy lift of modernizing this legendary aquatic platformer series—has added a music player to its website. It features the complete soundtracks from across the franchise, including the Sega Genesis, Sega CD, and Game Gear releases, along with several remastered tracks. A total of 124 tracks, all composed by Spencer Nielsen, are available for free [on the dedicated webpage](https://www.eccothedolphin.com/en/#music-player). As of now, the Ecco soundtracks are not available on any other streaming platforms. In addition to the remaster project, A&R Atelier also announced that a brand-new entry in the series is in development. More info can be found on [the official site](https://www.eccothedolphin.com/en/#about). ![](https://nowplaying.cool/content/images/2026/04/CleanShot-2026-04-23-at-10.11.02.jpg) The music player from the official website. ### As Shapez 2 leaves early access, the full soundtrack by Peppsen is now available to stream URL: https://nowplaying.cool/as-shapez-2-leaves-early-access-the-full-soundtrack-by-peppsen-is-now-available-to-stream/ Last updated: 2026-04-23T07:54:10.000Z Conveyor belt and optimization fans, rejoice! It’s D-day for the 1.0 version of the management game *Shapez 2*, which is leaving a long early access phase that began in the summer of 2024. Much more ambitious graphically than its predecessor, and offering far deeper possibilities for factory organization, *Shapez 2* has remained faithful to the musical approach of the first game. Still handled by the Finnish artist Peppsen (*Rimworld*), the *Shapez 2* soundtrack has grown alongside its early access. In fact, most of the tracks included in this full-fledged album have already been available for several months (some peaking at over 70k plays on Spotify). However, there are six brand-new tracks to accompany the game's official full release. If you enjoy atmospheric electronic music and electronica melodies, you’re in for a long and beautiful journey. Find all listening links for **shapez 2 (Original Game Soundtrack)** by **Peppsen** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### One week before its release, the Invincible VS soundtrack by The Glitch Mob gets a head start URL: https://nowplaying.cool/one-week-before-its-release-the-invincible-vs-soundtrack-by-the-glitch-mob-gets-a-head-start/ Last updated: 2026-04-23T06:30:06.000Z I'm neither very familiar with Robert Kirkman's comic, and even less of a fighting game player. But, as a great lover of VGM, you can imagine that I can't miss the soundtrack of a new brawler game. All the more so when it's signed by a renowned electro duo, The Glitch Mob. While the game is not expected (on consoles and PC) until April 30th, the Los Angeles producers are sharing the 13 tracks they composed for *Invincible VS* on streaming platforms. Although things start off quite slowly, with a rather hip-hop Main Theme, things toughen up as the album progresses, with The Glitch Mob exploding into drum and bass and techno tracks that are completely my thing. I don't know what the future holds for Quarter Up's game, but in any case, it has already left us with an exceptional OST. Find all listening links for **Invincible VS (Original Game Soundtrack)** by **The Glitch Mob** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Neon, Grit, and Synths: The REPLACED OST is now streaming URL: https://nowplaying.cool/neon-grit-and-synths-the-replaced-ost-is-now-streaming/ Last updated: 2026-04-23T05:17:42.000Z Very few games have been as highly anticipated. *Replaced*, the cinematic cyberpunk side-scrolling game from Sad Cat Studios, came out last week to rave reviews—although some critics found that the game had very little to offer gameplay-wise. Anyway, while I'm not planning on playing the game myself, I was really intrigued by the sound design and music. Up until now, the soundtrack was only available to purchase through Steam. It's now streaming on your favorite platforms. The soundtrack was actually composed by Igor Gritsay, co-founder of Sad Cat Studios, and by a Dutch producer who goes by the name aygad. It only consists of 20 tracks, but some of them are extremely long (the first one clocks in at 8 minutes and 30 seconds). The look of *Replaced* is a big hint at the music you'll find in the game. You already know you'll get your fair share of synths in here. I've only just begun listening to it, but I can already say that some tunes are striking. Find all listening links for **REPLACED (Original Soundtrack)** by **Igor Gritsay, aygad** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Tides of Tomorrow, the new game from Road 96 studio, is out now—OST available to stream and to preorder on vinyl URL: https://nowplaying.cool/tides-of-tomorrow-the-new-game-from-road-96-studio-is-out-now-ost-available-to-stream-and-to-preorder-on-vinyl/ Last updated: 2026-04-22T13:42:59.000Z It has already been five years since the release of the acclaimed *Road 96*, and today the French studio DigixArt is launching *Tides of Tomorrow*, its new adventure game set in a "plasticpunk" world. > Composed by Lou Corroyer, Alexis Laugier, Doodseskader (Tim De Gieter & Sigfried Burroughs), KOKOKO!, and Cardozo feat. LW2, this 42-track score is a masterclass in cultural and sonic fusion. The soundtrack brings together a raw, eclectic range of styles: from cinematic atmospheres to the industrial sludge and heavy grit of Doodseskader and the explosive "afrofuturist" electronic rhythms of KOKOKO!.) The French label G4F going the extra mile, pairing the game and OST launch with the announcement of a vinyl and CD release. Both are available for preorder via the studio’s [Bandcamp page](https://tidesoftomorrowgame.bandcamp.com/album/tides-of-tomorrow-original-soundtrack) and [official store](https://www.g4f-records.com/) for €39 and €15, respectively. No official release date has been shared yet. G4F has been on a roll with releases over the past few weeks. Just a few days ago, the label supported the launch of Big Bad Wolf’s latest game, *Cthulhu: The Cosmic Abyss*, [whose excellent soundtrack will also be getting a vinyl release](https://nowplaying.cool/g4f-to-release-cthulhu-the-cosmic-abyss-soundtrack-on-vinyl/). Earlier this year, the climbing game *Cairn* received the same treatment. The *Road 96* original soundtrack, notably featuring tracks by The Toxic Avenger, is still available on the G4F store. Find all listening links for **Tides of Tomorrow (Original Soundtrack)** by **Lou Corroyer, KOKOKO!, Tim de Gieter, Siegfried Burroughs, Alexis Laugier, Cardozo, Lw2** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The rocking soundtrack to Chainstaff is out now on Spotify and more URL: https://nowplaying.cool/the-rocking-soundtrack-to-chainstaff-is-out-now-on-spotify-and-more/ Last updated: 2026-04-22T10:05:10.000Z Do you love headbanging to the riffs of Iron Maiden and cult 80s heavy metal bands? Then you know what to add to your playlist. Released earlier this month, the action-platformer *Chainstaff* is driven by a soundtrack heavily inspired by legendary 80s groups. Volume 1 is now available for streaming on all platforms, and available for purchase on Bandcamp and Steam. Composed and performed by South African artist Deon Van Heerden, the *Chainstaff* OST packs the same energy as a certain *Broforce*… which is no surprise: it’s the same composer! Deon also teamed up with singer Craig Cairns for the title track, which sounds like it's straight out of a "Heavy Metal Anthems" compilation. Find all listening links for **Chainstaff, Vol.1 (Official Soundtrack)** by **Deon Van Heerden** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The soundtrack to Myst's sequel, Riven, is coming to vinyl URL: https://nowplaying.cool/the-soundtrack-to-mysts-sequel-riven-is-coming-to-vinyl/ Last updated: 2026-04-22T09:33:53.000Z After releasing the original soundtrack for the cult-classic puzzle-adventure game *Myst*, it only made sense for Fangamer to do the same for its spiritual successor. Once again helmed by Robyn Miller (who also created the game!), this OST is a total reinvention of the original 1998 score. Now expanded to 30 tracks, it is already available to stream on all platforms and to purchase on Bandcamp. This stunning blue-green marbled 2LP comes in a gorgeous gatefold sleeve, packed with references to the world of this legendary puzzle game. Not doing things by halves, Fangamer is also including an 18x22 inch poster of the original map of *Riven*, sketched on May 6, 1994 (talk about precise!). This vinyl—minus the "Bonus Track," which remains a digital exclusive—is available now via [Fangamer EU](https://www.fangamer.eu/products/riven-soundtrack-vinyl?mc%5Fcid=a0d48bb6fe) and [Fangamer US](https://www.fangamer.com/products/riven-soundtrack-vinyl?utm%5Fsource=fangamer-europe&utm%5Fcampaign=descriptionlink). It’ll set you back €56 or $45. [Riven (Original Game Soundtrack) \[Remastered 2024\] de Robyn Miller](https://robynmiller.bandcamp.com/album/riven-original-game-soundtrack-remastered-2024) ### NieR Replicant ver.1.22474487139... OST hits Spotify for its 5th anniversary URL: https://nowplaying.cool/nier-replicant-ver-1-22474487139-ost-hits-spotify-for-its-5th-anniversary/ Last updated: 2026-04-21T22:34:04.000Z Exactly five years to the day after its release, the soundtrack to the remaster of the original *NieR* is finally available on (almost) all streaming platforms. This legendary score, composed by Keiichi Okabe, is at its absolute best here. Completely re-recorded and re-orchestrated for the occasion, it has also been enriched with four bonus tracks, and the most iconic pieces have been lengthened for the fans' ultimate pleasure. Okabe and the team at Monaca Studio went all out with a full orchestra to replace the synthesizers which—while they had their charm back in 2010—lacked the scale to support the landmark title *NieR* has become over the years (thanks in particular to the popularity of its sequel, *NieR: Automata*). Square Enix also announced a new world tour for NieR symphonic concerts a few weeks ago. [More info on that here](https://nowplaying.cool/new-dates-for-the-nier-orchestra-concert-announced/). Find all listening links for **NieR Replicant ver.1.22474487139... (Original Soundtrack)** by **SQUARE ENIX MUSIC, MONACA, 岡部啓一** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Capcom Drops Massive 102-Track OST for Monster Hunter Stories 3 URL: https://nowplaying.cool/capcom-drops-massive-102-track-ost-for-monster-hunter-stories-3/ Last updated: 2026-04-21T22:20:20.000Z What a start to the year for Capcom. While *Pragmata* is a massive hit, *Resident Evil: Requiem* is breaking all records, and *Onimusha* is just around the corner, the Japanese giant has released the soundtrack for *Monster Hunter Stories 3: Twisted Reflection* on streaming platforms. It’s a massive 102-track OST featuring company regulars (such as Kota Yokoseki, Akihiro Narita, Mizuki Kano, and many others), providing an epic soundtrack that spans over five hours in total. We’ll be hearing more from the Capcom Sound Team at the end of the week: the studio has already started the countdown for the release of the *Pragmata* OST on April 24th. You can [pre-save the album](https://open.spotify.com/prerelease/3KXFIMz5u5I9ZSjmMLXWI3?si=eE7bVxXdSiGlzTYimi8XqQ) on Spotify right now. Find all listening links for **Monster Hunter Stories 3: Twisted Reflection (Original Sound Track)** by **Capcom Sound Team** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The second volume of The Forever Winter OST is now streaming everywhere URL: https://nowplaying.cool/the-second-volume-of-the-forever-winter-ost-is-now-streaming-everywhere/ Last updated: 2026-04-21T13:58:52.000Z Still in Early Access, the co-op horror TPS—blending survival elements and extraction shooter mechanics—just keeps getting better. *The Forever Winter* has recently received two major updates, and Fun Dog Studios has announced the upcoming release of an artbook for the game’s grim world. You can find [more info here](https://store.steampowered.com/news/app/2828860/view/514113986433651510). The studio is also taking advantage of this momentum to release Volume 2 of the original soundtrack, composed by Jason Willey, on Steam, Bandcamp, and all streaming platforms. The American musician continues to craft eerie ambient music, using electronic soundscapes to build tension, occasionally punctuated by high-impact industrial blasts. Willey also revisits his metal roots on several tracks under his pseudonym, Ptoroshredanoid. Note that the Steam and Bandcamp versions of the OST is far more extensive than those on streaming services. They feature 57 tracks, compared to just 30 on Spotify and others. If you’re a fan of the game’s music, consider supporting the studio by picking up the full OST! Find all listening links for **The Forever Winter, Volume 2 (Original Game Soundtrack) Volume 2** by **Jason Willey** on its dedicated page: →[ https://nwpl.ing/the-forever-winter-vol-2](https://nwpl.ing/the-forever-winter-vol-2) *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The stunning MIO: Memories in Orbit soundtrack is coming to vinyl thanks to Kid Katana Records URL: https://nowplaying.cool/the-stunning-mio-memories-in-orbit-soundtrack-is-coming-to-vinyl-thanks-to-kid-katana-records/ Last updated: 2026-04-20T15:22:40.000Z It was one of my first musical crushes of the year: the *MIO: Memories in Orbit* soundtrack will soon be available for vinyl collectors. It was almost a given for the French label Kid Katana Records, which announced today the upcoming release of the OST as a 2LP set. Shipping is set to begin this September, and the first 100 copies will be hand-signed by composer Nicolas Gueguen. [The vinyl is priced at €39](https://kidkatana.com/shop/mio-memories-in-orbit-vinyl). The debut sci-fi Metroidvania from French studio Douze Dixièmes was warmly received by critics. While its mechanics are fairly classic, *MIO* truly shines through its art direction and music. Nicolas Gueguen went into detail about his creative process in the interview I conducted with him a few months ago. Related [ **"Limiting your sonic palette helps a lot in finding an identity": Nicolas Gueguen talks MIO: Memories in Orbit** As I mentioned in my January mixtape: MIO: Memories in Orbit is my first crush of 2026\. And that goes for its soundtrack too, mind you! You’ve already heard a snippet if you listen… ](https://nowplaying.cool/limiting-your-sonic-palette-helps-a-lot-in-finding-an-identity-nicolas-gueguen-talks-mio-memories-in-orbit/) With over 70 tracks in total, the full score is incredibly rich; however, this vinyl serves as a "best-of" edition. A little less than half of the tracks—33 in total—were handpicked by the composer himself for this release. Kid Katana Records is on a winning streak in 2026\. The Parisian label just announced the *Atomic Heart* soundtrack and will release the OST for the highly anticipated *Denshattack!* this June. While a physical edition for the latter isn't on the books yet, it would be surprising if the label didn't capitalize on the star-studded lineup of this indie game’s soundtrack, which was a massive hit during the last Steam Next Fest. ### The Big Hops soundtrack makes the leap to your favorite streaming service URL: https://nowplaying.cool/big-hops-original-soundtrack-2/ Last updated: 2026-04-18T09:29:29.000Z It’s arguably one of the most delightful 3D platformers of recent years. Inspired by the likes of *Spyro* or *Jak & Daxter*, the second game from Luckshot Games (their first, *Sausage Sports Club*, came out in 2018) became a massive hit earlier this year. Until now, its soundtrack was only available on Steam and Bandcamp. Today, it’s available for streaming on all platforms. Available, yes, but in a slightly condensed version, containing "only" 97 of the 120 tracks from the original score. Mind you, a tracklist of that size is still very impressive for an indie game. The composer, Tom Dunkin, previously wrote the music for Luckyshot’s first game, as well as *Battle Chef Brigade*. He’s a rather low-profile but highly talented musician who provides the little frog from *Big Hops* with a musical backdrop that’s every bit as colorful and cheerful as the game's art direction suggests. Find all listening links for **BIG HOPS (Original Soundtrack)** by **Tom Dunkin** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Ghost of Yōtei Wins the 2026 BAFTA Game Music Award URL: https://nowplaying.cool/ghost-of-yotei-wins-the-2026-bafta-game-music-award/ Last updated: 2026-04-18T07:03:37.000Z *Clair Obscur: Expedition 33* has already scooped up more than enough trophies. At least, that’s how I’m interpreting the verdict from the BAFTA Academy, [whose Game Awards](https://nowplaying.cool/bafta-games-awards-2026-best-music-nominees-are/) branch celebrated the best of 2025’s video game creations yesterday. While the Sandfall team obviously walked away with a haul of awards (notably Best Game and Best Performer for Jennifer English), it was ultimately the *Ghost of Yōtei* soundtrack that won over the jury during the ceremony, beating out heavyweights like *Clair Obscur*, *Dispatch*, *Death Stranding 2*, *Hollow Knight: Silksong*, and *Indiana Jones and the Great Circle*. It's worth noting that the latest game from Sucker Punch also won the Technical Achievement award last night. The OST is a major departure from the first entry, blending traditional Japanese instruments with a vibe reminiscent of Spaghetti Westerns. The score was composed by Toma Otowa (a pseudonym for Wataru Hokoyama), who has previously made a name for himself on titles like *Resident Evil 5, Halo: Combat Evolved Anniversary, and Ratchet & Clank: Rift Apart.* Sony is definitely on a roll. Last year, it was Wilbert Roget, II’s *Helldivers II* that took home the win in the Best Music category. Related [ **ATLUS Drops the Original Persona Soundtrack to Kick Off the Series' 30th Anniversary** The Japanese studio is getting a head start on the 30th anniversary of the now-iconic franchise—a spin-off of Shin Megami Tensei. Revelations: Persona, the inaugural entry released… ](https://nowplaying.cool/atlus-drops-the-original-persona-soundtrack-to-kick-off-the-series-30th-anniversary-2/) In recent weeks, the *Ghost of Yōtei* OST has also been expanded with [new tracks, composed this time by Chad Cannon](https://nowplaying.cool/chad-cannon-returns-for-the-ghost-of-yotei-legends-ost-out-now-2/), to mark the arrival of the multiplayer mode. [A vinyl release](https://nowplaying.cool/ghost-of-yotei-2xlp-is-now-up-for-preorder/) has also just been announced by Milan Records.The game is only available on PS5 at the moment, and it likely won't come out on PC at all, as Sony appears to be scrapping its porting strategy altogether. ### ATLUS Drops the Original Persona Soundtrack to Kick Off the Series' 30th Anniversary URL: https://nowplaying.cool/atlus-drops-the-original-persona-soundtrack-to-kick-off-the-series-30th-anniversary-2/ Last updated: 2026-04-18T06:30:08.000Z The Japanese studio is getting a head start on the 30th anniversary of the now-iconic franchise—a spin-off of *Shin Megami Tensei*. *Revelations: Persona*, the inaugural entry released in 1996, was the first in a long line of mainline titles and various spin-offs. Even 30 years ago, ATLUS's sound team was committed to breaking the musical molds of the JRPG genre with a soundtrack blending rock and jazz fusion. The composition features a roster that has contributed to almost every entry in the series since: Shoji Meguro, Ryota Kozuka, Hidehito Aoki, Kenichi Tsuchiya, and Misaki Okibe. Vocalist Yumi Kawamura lends her voice to the most upbeat tracks of this 67-song OST—which are actually taken from the 2009 PSP remaster. As the student who surpassed the master, *Persona* has become a more widely known franchise than *SMT* over time, especially following the release of *Persona 5* in 2017\. Having built a massive fanbase since, ATLUS has launched an ambitious project to remake previous titles. Announced in 2025, *Persona 4 Revival* still doesn't have a release date. As for the direction the series will take with its next installment, your guess is as good as mine—but this anniversary should be a great opportunity for the studio to finally tell us more, nearly 10 years after *Persona 5*'s debut. Last year, ATLUS took a different path with *Metaphor: ReFantazio*, an original JRPG praised by critics, particularly for its music. [A world tour](https://www.sega.com/news/metaphor-refantazio-orchestra-world-tour-announcement) is currently underway to experience the OST live. Most Persona soundtracks are available [on vinyl via iam8bit](https://www.iam8bit.com/collections/persona). Find all listening links for **Persona (ORIGINAL SOUNDTRACK)** by **ATLUS GAME MUSIC** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Ground Zero: This spiritual successor to Dino Crisis features a stellar soundtrack, now available everywhere URL: https://nowplaying.cool/ground-zero-the-spiritual-successor-to-dino-crisis-features-a-stellar-soundtrack-now-available-everywhere/ Last updated: 2026-04-17T15:25:01.000Z In this spiritual successor to *Resident Evil* (and perhaps even more so *Dino Crisis*), the music is a huge part of what creates the atmosphere. This fixed-camera survival horror takes us through a South Korean city ravaged by a meteor impact and crawling with abominations. The soundtrack was composed by a nearly all-female team (which is pretty rare, especially in this genre), offering chilling atmospheres alongside some heavy, industrial-leaning tracks. With its ambient layers, humming drones, and subtle percussion, the music slowly builds tension and creates a grimey, unsettling tone that really makes me want to dive deeper into the game. Jaimee Jimin Park, the co-lead composer of this massive soundtrack (66 tracks!), has mostly worked in film until now, though she did contribute a few tracks to a *Guild Wars 2* expansion in 2023\. Her collaborator Kati Falk-Flores has an impressive track record, with credits on *Furiosa*, *Star Wars: Andor*, and countless Netflix productions. They are joined by Simon and Zinta Marchant from the post-punk collective Normil Hawaiians (whose career dates back to the early 80s!). It’s quite a surprising lineup for a soundtrack that really stands out, especially in a genre where music often takes a backseat. Find all listening links for **Ground Zero (Original Game Soundtrack)** by **Jaimee Jimin Park, Kati Falk-Flores, Simon Marchant, Zinta Marchant** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### G4F to release Cthulhu: The Cosmic Abyss soundtrack on vinyl URL: https://nowplaying.cool/g4f-to-release-cthulhu-the-cosmic-abyss-soundtrack-on-vinyl/ Last updated: 2026-04-17T07:49:32.000Z I mentioned this yesterday: the soundtrack to the French Lovecraftian thriller [*Cthulhu: The Cosmic Abyss* is well worth a listen](https://nowplaying.cool/star-cellist-tina-guo-lends-a-dramatic-touch-to-cthulhu-the-cosmic-abyss-out-now-on-all-platforms/). Composed by Nicolas Garcia, and featuring Tina Guo and the Budapest Scoring Orchestra, it’s a sensitive OST that floats between fantasy and horror. It’s a remarkable piece of work that really stands out from the typical horror game soundtracks we’ve grown used to. As it turns out, you’ll soon be able to add this record to your collection. G4F, who also produced the soundtrack, has announced the upcoming release of [a vinyl](https://www.g4f-records.com/products/cthulhu-the-cosmic-abyss-vinyl-edition-pre-order/) (LP) and [a CD](https://www.g4f-records.com/products/cthulhu-the-cosmic-abyss-cd-edition/) for *Cthulhu: The Cosmic Abyss*. They will retail for €35 and €15 respectively. No specific release date or window has been announced yet. G4F has been on a roll since the beginning of the year. The French studio is set to release the dreamlike soundtrack for the climbing game *Cairn* later this year, as well as the one for *Styx: Blades of Greed*. G4F also premieres [the first track for the upcoming game from Wild Wits (*Crown Gambit*), *Sovereign Tower*](https://linktr.ee/SovereignTowerOST), performed by bardcore artist Hildegard von Blingin'. ### Paul Aubry enchants us once more with the Airborne Empire OST URL: https://nowplaying.cool/paul-aubry-enchants-us-once-more-with-the-airborne-empire-ost/ Last updated: 2026-04-17T07:32:43.000Z I’m annoyed: we just don’t have enough Paul Aubry in our lives. The Montreal-based composer blew me away with the soundtrack to the aerial city builder *Airborne Kingdom* (back in 2020 already…), and even though we recently heard his work on *Station to Station* or *Town to City*, I’m thrilled to find the incomparable charm of his music once again on *Airborne Empire*! The lucky few who took part in the game’s early access have been enjoying his majestic orchestrations since January 2025\. But to mark the release of The Wandering Band’s new game (which has been very well received, by the way), Paul Aubry is finally dropping his new album on all platforms. I’m listening to the OST as I write this, and it is masterful in every way. Gentle, evocative, polished, and inspiring. These compositions feel like a reassuring hand on your shoulder, telling you that everything is going to be okay. I really need that right now. I hope Paul Aubry is already working on a vinyl release as successful as the one for *Airborne Kingdom*—a piece of my collection that I treasure with all my heart. Find all listening links for **Airborne Empire (Original Game Soundtrack)** by **Paul Aubry** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Star composer Tee Lopes drops the MARVEL Cosmic Invasion soundtrack URL: https://nowplaying.cool/star-composer-tee-lopes-drops-the-soundtrack-to-marvel-cosmic-invasion/ Last updated: 2026-04-17T06:36:02.000Z Babe, wake up! New Tee Lopes just dropped. Honestly, I could just stop there. You probably know exactly what to expect when putting on an album by the king of neo-retro. Having been featured in the latest *Sonic*, *TMNT*, and *Metal Slug* games—and naturally appearing on the soundtrack of the highly anticipated *Denshattack!* this summer (in two months!!)—the composer has teamed up this time with a little company called Marvel for the latest beat 'em all featuring superheroes from their various licenses. The game came out last December and seems to have thrilled both fans of the genre and the characters alike. Anyway, I imagine this is a huge milestone for Tee, who’s been on a roll these past few years Find all listening links for **MARVEL Cosmic Invasion (Original Video Game Soundtrack)** by **Tee Lopes** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### As the story of Atomic Heart wraps up, a new OST drops on streaming platforms URL: https://nowplaying.cool/as-the-story-of-atomic-heart-wraps-up-a-new-ost-drops-on-streaming-platforms/ Last updated: 2026-04-17T05:42:33.000Z Three years after its launch, Mundfish’s ambitious single-player FPS is welcoming its fourth and final DLC, *Blood on Crystal*. This expansion is set to lay the groundwork for *Atomic Heart 2*—a sequel that was already announced during the last Summer Game Fest. Naturally, the studio is seizing the opportunity to release a new collection of tracks to flesh out the OST. *Atomic Heart, Vol. 6* is now available for streaming, staying true to tradition with a diverse range of styles and numerous guest features. Among the familiar faces, fans will recognize guitarist Geoffrey Day and producer Boogrov. Even though I didn't have the best time playing the game, I still have immense admiration for *Atomic Heart’s* musical direction, and I always enjoy discovering the new tracks. Although the game partially made a name for itself through its collaboration with Mick Gordon (*Doom*), Mundfish has managed to give its FPS a unique and original sonic identity. This new soundtrack arrives just weeks after the French label Kid Katana announced pre-orders for [a vinyl release](https://kidkatana.com/shop/atomic-heart-vinyl), expected this summer. Due to scheduling conflicts, these new tracks will not be part of the vinyl's tracklist. Find all listening links for **Atomic Heart, Vol.6 (Original Game Soundtrack)** by **Atomic Heart** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Lana Del Rey’s "Video Games" era finally gets real with 007: First Light URL: https://nowplaying.cool/lana-del-reys-video-games-era-finally-gets-real-with-007-first-light/ Last updated: 2026-04-16T16:16:39.000Z Almost 15 years after releasing her debut single, "Video Games," Lana Del Rey is starring in an actual one. As previously announced, the American singer has recorded the theme for IO Interactive’s upcoming title, *007: First Light*. Check out the lyrics video below. The single is also available [on your favorite streaming platform](http://lanadelrey.lnk.to/firstlight). Composed by David Arnold (who has already scored countless *James Bond* films), this theme stays true to the franchise's tradition with bombastic orchestration and lyrics referencing the inexperience of the young 007 players will portray in the new game from the creators of the *Hitman* series. Expected on PC and consoles, *007: First Light* will be released on May 27\. A Switch 2 version, originally slated for the same date, has ultimately been pushed back to later this summer. ### Laced Records is opening pre-orders for the Dave the Diver vinyl URL: https://nowplaying.cool/laced-records-is-opening-pre-orders-for-the-dave-the-diver-vinyl/ Last updated: 2026-04-16T13:39:54.000Z After a brief teaser, the London-based label has officially announced its latest signing: the global smash hit *Dave the Diver*. This announcement follows a hot streak for Laced Records, who in recent weeks have also revealed vinyl releases for both *The Outer Worlds 2* and *Monster Hunter World: Iceborne*. With over 5 millions of copies sold, the pixel-art fishing and restaurant management game is about to hit the shelves of vinyl collectors. This 2-LP, set to release next October, features 40 tracks, making up the bulk of the highly eclectic Dave the Diver original soundtrack. It includes everything from pop songs and funky tracks to straight-up dance floor fillers with an EDM vibe. The OST features composers like D'Anthoni Wooten, Jukio Kallio, Neo Sound, Jongho Yoo, and Stephen Mo, among many others. While the music is already available on all streaming platforms, [the vinyl is priced at £36](https://www.lacedrecords.co/collections/dave-the-diver). It is also being distributed in Europe by [Black Screen Records for €47](https://blackscreenrecords.com/products/dave-the-diver?variant=52860080161034). As usual with Laced Records, you'll want to head over to their store if you’re looking to snag the exclusive variant. ### Narrative photography game OPUS: Prism Peak launches today alongside its gorgeous soundtrack URL: https://nowplaying.cool/narrative-photography-game-opus-prism-peak-launches-today-alongside-its-gorgeous-soundtrack/ Last updated: 2026-04-16T12:20:14.000Z More ambitious in its gameplay than previous entries in the *OPUS* series, this narrative game—bordering on a visual novel—casts us as a weary photographer in a parallel reality, accompanied by a young girl with amnesia. Still helmed by composer Triodust, the game's soundtrack is infinitely mellow, filled with melancholy pianos, acoustic guitars, and soft electronic layers that wrap around us like the warm wind of a summer night. Numerous guests are also credited across these 52 tracks, offering just as many different approaches to music that is meant to be introspective—fitting perfectly into your reading playlists or for those moments of "staring lost into the horizon during a train journey." The game is out now on PC and Nintendo Switch. Find all listening links for **OPUS: Prism Peak (ORIGINAL GAME SOUNDTRACK)** by **Triodust, Bo-Xun Lin, Chia-Wei Hsu, Jhen-Yang Huang, Kevin Penkin, Zooey Wonder** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Hello Kitty Island Adventure: Vol. 3 OST hits Spotify alongside major update URL: https://nowplaying.cool/hello-kitty-island-adventure-vol-3-ost-hits-spotify-alongside-major-update/ Last updated: 2026-04-16T08:17:53.000Z Earlier today, we were discussing the (fake) similarities [between *Tomodachi Life* and *Animal Crossing*](https://nowplaying.cool/nintendo-releases-10-tracks-for-its-quirky-life-sim-tomodachi-life-living-the-dream/). Well, here’s a worthy successor to the latter. Originally released as an Apple Arcade exclusive, this life sim populated by Sanrio characters is now available on almost every platform. Today, it’s getting a major new update called "City Town." American composer Phil Boucher is back at it, taking this opportunity to release the third volume of the OST across all platforms. We’re a long way from the soothing calm of *Animal Crossing*; this soundtrack is a bit sugarier and poppier. At times, it reminded me of J.J. Ipsen and Jim Guthrie’s work on the incredible *Planet Coaster* and *Planet Zoo* scores (I’m not kidding—those two soundtracks are absolute marvels!). I’m stoked that Phil Boucher is keeping up his habit of tucking a metal track into the *Hello Kitty* soundtrack. I’ll let it be a surprise for you—brace yourselves, though! Find all listening links for **Hello Kitty Island Adventure: Volume 3 (Original Game Soundtrack)** by **Phill Boucher** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Nintendo releases 10 tracks for its quirky life-sim Tomodachi Life: Living the Dream URL: https://nowplaying.cool/nintendo-releases-10-tracks-for-its-quirky-life-sim-tomodachi-life-living-the-dream/ Last updated: 2026-04-16T07:55:59.000Z It’s a massive day for the gaming world. On top of the back-to-back releases of [*MOUSE: P.I. For Hire*](https://nowplaying.cool/mouse-p-i-for-hire-soundtrack-debuts-on-spotify-apple-music-and-more/) and [*Cthulhu: The Cosmic Abyss*](https://nowplaying.cool/star-cellist-tina-guo-lends-a-dramatic-touch-to-cthulhu-the-cosmic-abyss-out-now-on-all-platforms/), we now have the launch of the wacky and elusive *Tomodachi Life: Living the Dream* on Switch and Switch 2. Often wrongly compared to *Animal Crossing*, *Living the Dream* is the sequel to the 3DS cult classic released in 2013 (and 2014 worldwide). Closer to *The Sims* than *Animal Crossing*, the game involves filling a village with your own custom characters and watching them evolve, nudging them in the right direction. It’s an observation game of sorts, where the unpredictable meets the absurd. Since the characters in *Tomodachi Life* are Miis, the music channels the vibe of the Wii Shop or, naturally, the original Wii Mii Channel. These upbeat, slightly goofy tracks perfectly complement the visual style of Nintendo’s latest title. According to the specialized site [VGMdb](https://vgmdb.net/product/23634), the soundtrack was composed by Shinobu Nagata, Reika Nakai, Kairi Hamada, and Toru Minegishi. As has become standard for Nintendo, the Nintendo Music app now features [the first 10 tracks](https://share.music.nintendo.com/en-US/US/officialPlaylists/7d43bfb1-a227-479c-bb66-d8bf0764d95e) from what we expect to be a substantial OST. The Japanese giant has made a habit of posting a small selection of tracks to coincide with its new releases—as was the case with *Metroid Prime 4: Beyond* last year. ### Star cellist Tina Guo lends a dramatic touch to Cthulhu: The Cosmic Abyss, out now on all platforms URL: https://nowplaying.cool/star-cellist-tina-guo-lends-a-dramatic-touch-to-cthulhu-the-cosmic-abyss-out-now-on-all-platforms/ Last updated: 2026-04-16T07:38:01.000Z This might be the swan song for the French studio Big Bad Wolf, which is releasing its Lovecraftian thriller today against the backdrop of insolvency for its publisher, Nacon. Regardless, the game boasts an exceptional orchestral soundtrack, composed by Nicolas Garcia and recorded by the stunning Budapest Scoring Orchestra. Star cellist Tina Guo is a featured artist on the OST, lending a dramatic touch to tracks that would otherwise be more ambient-focused. It’s a long album, and while not every track is memorable, some of them remind me of the ethereal melancholy found in *Elden Ring*’s exploration themes. There are certainly worse influences to have. Find all listening links for **Cthulhu The Cosmic Abyss (Original Soundtrack)** by **Nicolas Garcia, Budapest Scoring Orchestra, Tina Guo** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### MOUSE: P.I. For Hire Soundtrack Debuts on Spotify, Apple Music, and More URL: https://nowplaying.cool/mouse-p-i-for-hire-soundtrack-debuts-on-spotify-apple-music-and-more/ Last updated: 2026-04-16T05:55:32.000Z Today's the day, for Detective Jack Pepper. Fumi Games' ultra-stylized FPS launches later today on PC and consoles, having already received a warm welcome from the press (it currently holds an 83/100 on OpenCritic). As usual, depending on your time zone, the game's soundtrack is dropping slightly ahead of the official release. Immerse yourself right now in the 1930s-inspired jazzy OST composed by Patryk Scelina (*Kao the Kangaroo*, *Slavic Punk*). The composer teamed up with highly talented musicians to give *MOUSE: P.I. For Hire* the most memorable soundscape possible—one that is at least as striking as the game's unique visuals, inspired by the rubber-hose cartoons of Fleischer Studios. As mentioned a few days ago, [the track "Good Mouse" by the French electro-swing group Caravan Palace](https://nowplaying.cool/caravan-palace-joins-the-mouse-p-i-for-hire-soundtrack/) closes out the 20-track album, which is now available for streaming on all platforms. A vinyl edition is also available for pre-order [via Mondo](https://mondoshop.com/products/mouse-p-i-for-hire-original-soundtrack) ($45, release date TBD). Find all listening links for **MOUSE: P.I. For Hire (Original Game Soundtrack)** by **Patryk Scelina** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Ace Combat Infinity OST Hits Streaming Platforms URL: https://nowplaying.cool/ace-combat-infinity-ost-hits-streaming-platforms/ Last updated: 2026-04-15T07:28:16.000Z An often-overlooked episode (as it was relatively minor) of the franchise, *Ace Combat Infinity* was a PlayStation 3 free-to-play title whose run lasted from 2013 to 2018, when Bandai Namco shut down its servers. The game was generally poorly received by the gaming press and players alike, who mainly criticized the fact that the most engaging content was locked behind microtransactions. A product of its time. Today, Bandai is continuing to unearth the franchise's soundtracks with a very short four-track OST, composed however by the studio's heavy hitters, who are also known for their work on Ridge Racer. This release comes amidst a major catalog cleanup at Bandai Namco, which has been very active since the beginning of the year with surprise releases of soundtracks from its back catalog. In fact, this is already the fifth album from the Ace Combat franchise to be released on Spotify and other platforms since early 2026, following [Ace Combat X: Skies of Deception](https://nwpl.ing/ace-combat-x), [Ace Combat Joint Assault](https://nwpl.ing/ace-combat-joint-assault), [Ace Combat Assault Horizon](https://nwpl.ing/ace-combat-assault-horizon), and [Assault Horizon Legacy](https://nwpl.ing/ace-combat-assault-horizon-legacy). Find all listening links for **ACE COMBAT INIFINITY (Original Soundtrack)** by **Tetsukazu Nakanishi, Hiroshi Okubo** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Celebrating Lost Records' First Anniversary: Kid Katana Drops 'The Lost Tapes' With Exclusive New Tracks URL: https://nowplaying.cool/celebrating-lost-records-first-anniversary-kid-katana-announces-the-lost-tapes-with-exclusive-new-tracks/ Last updated: 2026-04-15T05:18:52.000Z ***Update: OST now available to stream and buy*** ***Original post published on April 13th 2026*** As DON'T NOD prepares to release its latest title, *Aphelion*, on April 28, the French studio is already celebrating the first anniversary of its spiritual successor to *Life is Strange,* *Lost Records: Bloom & Rage*. This coming-of-age narrative game is steeped in 90s nostalgia and features an impressive lineup of indie musicians—including Ruth Radelet, former Chromatics frontwoman. The soundtrack, which is still available [on all streaming platforms](https://kidkatana.ffm.to/bloom-rage-ost), is being expanded today with 'The Lost Tapes.' This new seven-track EP consists primarily of alternative versions and remixes. See the tracklist below: 1. Ruth Radelet, Nat Walker, Adam Miller - Dreamers (Fawn's Rest Version) 2. Ruth Radelet, Adam Miller, Nat Walker - The Veil (Darkness Falls) 3. Milk & Bone - Forgone (Alternative Version) 4. Nora Kelly Band - See You in Hell (Alternative Version) 5. Ruth Radelet, Nat Walker, Adam Miller - Reunion (Original Demo) 6. Ruth Radelet, Nat Walker, Adam Miller - The Wild Unknown (Club Remix) 7. Ruth Radelet Adam Miller, Nat Walker - Farewell *Bloom & Rage: The Lost Tapes* will be available on all streaming services on April 15\. Kid Katana Records invites fans to [join a listening party](https://kidkatanarecords.bandcamp.com/album/bloom-rage-the-lost-tapes) on Bandcamp on April 14 at 7:00 PM UTC+2, alongside some of the developers and musicians involved in the game. ### Vampire Crawlers’ Main Theme is the Work of Legendary Composer Yoko Shimomura URL: https://nowplaying.cool/vampire-crawlers-main-theme-is-the-work-of-legendary-composer-yoko-shimomura/ Last updated: 2026-04-14T17:51:51.000Z Set to release on April 21st, poncle's new take on its "vampire" formula is off to a great start. The indie developer has released the title track from the upcoming game, and it’s composed by none other than Yoko Shimomura! The Japanese composer sits amongst the greatest names in video game music history. She is widely known for her work on *Street Fighter II*, but perhaps even more so for the soundtracks to the *Kingdom Hearts* series and *Final Fantasy XV*. She is often regarded as the most famous female composer in the video game music industry. Last year, she received the BAFTA Fellowship in recognition of her contribution to the medium. A year prior, she was also celebrated by her peers during the Game Developers Conference. Related [ **BAFTA Games Awards 2026 'Best Music' nominees are…** After the British Academy awarded Helldivers 2 (Wilbert Roget, II) for its killer soundtrack in last year, here's the list of the games' OSTs competing for the next edition. \* Cl… ](https://nowplaying.cool/bafta-games-awards-2026-best-music-nominees-are/) This isn’t the first time Shimomura—longtime associate of Square Enix productions, but now freelance—has contributed to the soundtrack of a "smaller" game. In 2020, she composed a track for *Streets of Rage 4*, and was a guest on *Pipistrello and the Cursed Yoyo*, released last year. As the release of *Vampire Crawlers* approaches, poncle has announced the full tracklist for the soundtrack—mainly composed by Michael Coviello, Daniele Zandara, and Filippo Vicarelli. 1. “Il Cuor non si Spaura” - Yoko Shimomura 2. “Prelude of Fight - Crawling” - Michael Coviello 3. “Prelude of Fight - Turbo” - Michael Coviello 4. “Forest Night Fever - Crawling” - Daniele Zandara 5. “Forest Night Fever - Turbo” - Daniele Zandara 6. “Reincarnated Echoes - Crawling” - Filippo Vicarelli 7. “Reincarnated Echoes - Turbo” - Filippo Vicarelli 8. “It's Raining Minotaurs - Crawling” - Daniele Zandara 9. “It's Raining Minotaurs - Turbo” - Daniele Zandara 10. “Gaze Up at the Stars - Crawling” - Filippo Vicarelli 11. “Gaze Up at the Stars - Turbo” - Filippo Vicarelli 12. “Roaring Thunder - Crawling” - Filippo Vicarelli 13. “Roaring Thunder - Turbo” - Filippo Vicarelli 14. “I'm Every Reaper - Crawling” - Daniele Zandara 15. “I'm Every Reaper - Turbo” - Daniele Zandara 16. “██████████” - Filippo Vicarelli 17. “█████████” - Daniele Zandara 18. “████████████” - Daniele Zandara 19. “██████” - Daniele Zandara 20. “Find Treasures” - Filippo Vicarelli 21. “Never Too Prepared” - Michael Coviello 22. “Never Too Prepared (Arcana)” - Michael Coviello 23. “Never Too Prepared (Blacksmith)” - Michael Coviello 24. “Never Too Prepared (Crawlers Inn)” - Michael Coviello 25. “Never Too Prepared (Crawlers Inn - Disco)” - Michael Coviello 26. “Never Too Prepared (Power Ups)” - Michael Coviello 27. “Never Too Prepared (Relics)” - Michael Coviello 28. "Treasure A" - Filippo Vicarelli 29. "Treasure B" - Filippo Vicarelli 30. "Treasure C" - Filippo Vicarelli 31. "Treasure D" - Filippo Vicarelli ### Black Screen Records opens pre-orders for the Dome Keeper 2xLP vinyl URL: https://nowplaying.cool/black-screen-records-opens-pre-orders-for-the-dome-keeper-2xlp-vinyl/ Last updated: 2026-04-14T16:51:38.000Z Only a few days after its announcement, the soundtrack for the terribly addictive *Dome Keeper* is now available for pre-order at [Black Screen Records](https://blackscreenrecords.com/products/dome-keeper?variant=52364198740234). As the game developed by bippinbits has just received a major update—notably adding a multiplayer mode—it's the perfect opportunity to dive (or dive back) into the spellbinding music composed by Cameron Paxton. This 2xLP collects 34 tracks from volumes 1 and 2 of the *Dome Keeper* soundtrack, which is already available on all streaming platforms. The electronic OST has a very retro feel, sometimes reminiscent of Disasterpeace’s work on *Hyper Light Drifter*. This double vinyl is set to release this August for €39. In recent months, we've also heard the American composer's work on [the *Puzzle Parasite* soundtrack](https://nwpl.ing/puzzle-parasite), which I really enjoyed. [Dome Keeper, Vol. 1: The Engineer (Original Soundtrack) de Cameron Paxton](https://cameronpaxton.com/album/dome-keeper-vol-1-the-engineer-original-soundtrack) ### The Gunboat God Soundtrack Gives Off Major Tunic and Hyper Light Drifter Vibes URL: https://nowplaying.cool/the-gunboat-god-soundtrack-gives-off-major-tunic-and-hyper-light-drifter-vibes/ Last updated: 2026-04-14T10:09:32.000Z My pleasant surprise of the week is a game called *Gunboat God*. Released this Monday, this shmup—with its high-contrast art style—looks like it plays incredibly well, and the same goes for its soundtrack, composed by someone whose work I’m just discovering, Gareth Wiecko. A Welsh expat living in Melbourne, he has delivered a rich electronic album infused with a neo-retro energy that—as you know—immediately hits home for me. I can hear some inspiration from Disasterpeace (*Hyper Light Drifter*), but also Lifeformed (*Tunic*)—especially in the opening tracks. However, those influences don't fully define Wiecko’s musical direction; he develops his own signature sound as the album progresses, which managed to keep me hooked from start to finish. Definitely a new name to watch in the world of VGM! Find all listening links for **Gunboat God (The Original Soundtrack)** by **Gareth Wiecko** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The Original Animal Crossing OST Has Been Added to Nintendo Music URL: https://nowplaying.cool/the-original-animal-crossing-ost-has-been-added-to-nintendo-music/ Last updated: 2026-04-14T09:35:08.000Z It’s a great day for life sim fans. After adding [*the final missing tracks to the Animal Crossing: New Horizons*](https://nowplaying.cool/new-animal-crossing-new-horizon-music-available-through-nintendo-music/) catalog a few days ago, Nintendo has dropped the full original soundtrack from the first game, *Animal Crossing*. The title originally launched on the Nintendo 64 in Japan in 2001 before hitting the GameCube everywhere else between 2002 and 2003. In total, there are 158 tracks—totaling over 5 hours and 18 minutes of music—available to help you get through the start of this already-too-long week (is it vacation time yet?). As usual, Nintendo had the good sense to make it all more digestible with a playlist featuring the 42 "best" tracks from the OST. Other themed playlists are also available via Nintendo Music. As a reminder, access to the app requires a Nintendo Switch Online subscription. Unsurprisingly, Nintendo hasn’t included any credits or info about the people who contributed to the soundtrack. One can imagine that, as with other entries in the franchise, Kazumi Totaka did the bulk of the work. [Check out the Animal Crossing soundtrack now (mobile only).](https://share.music.nintendo.com/en-US/SE/officialPlaylists/d730068a-0668-4a6b-bcaa-7a71afb77ef4) ### 'Celeste' Composer Lena Raine Goes Full Chiptune on Guild Wars 2: Super Adventure Festival OST URL: https://nowplaying.cool/celeste-composer-lena-raine-goes-full-chiptune-on-guild-wars-2-super-adventure-festival-ost/ Last updated: 2026-04-14T07:19:51.000Z Arena Net and Materia Collective have finally released the soundtrack for the annual Super Adventure Festival event in the MMORPG *Guild Wars 2*. It's a retro departure from the otherwise serious world of this fantasy RPG, taking the form of a zany, pixelated dungeon… with a naturally 8-bit soundtrack! A regular contributor to the franchise, Lena Raine (*Celeste*, *Chicory*) composed several of the 32 tracks on this new album. Composers Maclaine Diemer, Joe Clark, Keenan Sieg, Emmanuel Lagumbay and Outset Initiative are also credited. These are essentially "demake" versions of iconic tracks from the game’s OST, as the title prepares to celebrate 14 years of service this coming August 28th. Find all listening links for **Guild Wars 2: Super Adventure Festival (Original Game Soundtrack)** by **Maclaine Diemer, Lena Raine, Joe Clark, Keenan Sieg, Emmanuel Lagumbay, Outset Initiative, Jeremy Soule** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Outerloop's Latest Game 'Dosa Divas' Releases Today, OST Out Now URL: https://nowplaying.cool/outerldosa-divas-original-video-game-soundtrack/ Last updated: 2026-04-14T06:45:03.000Z The composer behind *Boyfriend Dungeon* and *Thirsty Suitors* is back for Outerloop Games' newest project. This colorful and vibrant turn-based RPG is a perfect match for the signature sound Marskye is known for. Drawing inspiration from a wide range of genres, the composer infuses the score with his Palestinian roots, incorporating traditional Middle Eastern instruments and musical scales seldom heard in Western music. While not every track is a standout, there is enough variety to keep the listener constantly engaged. *Dosa Divas* launches later today on Steam and consoles. Find all listening links for **Dosa Divas (Original Video Game Soundtrack)** by **Marskye** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Metal-infused 'Skull Horde' Soundtrack is Now Streaming Globally URL: https://nowplaying.cool/metal-infused-skull-horde-soundtrack-is-now-streaming-globally/ Last updated: 2026-04-13T12:40:14.000Z Forgive its (most likely) AI-generated artwork. The survivors-like game from 8bitSkull is off to a flying start on Steam, where it’s already earning rave reviews for its fast-paced and varied gameplay. The music is handled by a Scottish composer Christoph Gray whose work I’d previously heard on the somewhat forgettable *Bore Blasters* (2024). In top form, the musician offers a long album (36 tracks) of rather grim metal—as heavy as the rhythm of a harvester—which fits *Skull Horde’*s macabre atmosphere perfectly. It’s not necessarily a personal favorite, but it’s a great fix for those who need a dose of ear-splitting guitars. Find all listening links for **Skull Horde (Original Game Soundtrack)** by **Christoph Gray** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### As Season 1 Draws to a Close, Riot Games Drops the ‘For Demacia’ Soundtrack for League of Legends URL: https://nowplaying.cool/as-season-1-draws-to-a-close-riot-games-drops-the-for-demacia-soundtrack-for-league-of-legends/ Last updated: 2026-04-13T06:53:05.000Z As Act II of *League of Legends*’ first 2026 season draws to a close at the end of April, Riot Games has released a new album featuring themes and background music dedicated to Demacia. This richly orchestrated album is once again led by the relentless J.D. Spears, highlighted by the single 'Salvation' featuring singer Forts. The project also includes a contribution from the legendary Peter McConnell (*Grim Fandango, Hearthstone*) on the track 'For the Fallen.' Starting in 2025, *League of Legends* has ditched its old annual format for a more dynamic approach featuring three distinct seasons per year, each split into two Acts. Every season now revolves around a specific narrative theme, like the current Demacia-focused arc, which brings along map changes, lore updates, and a simplified Seasonal Pass. Find all listening links for **For Demacia (Original Soundtrack from League of Legends)** by **Bill Hemstapat, J.D. Spears, Kole Hicks, Merlin Cen, Michael Barry, Peter McConnell, Seth Tsui** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### This indie developer's debut game isn't out yet, but its OST is a banger: discover Rail Spirits URL: https://nowplaying.cool/this-indie-developers-debut-game-isnt-out-yet-but-its-ost-is-a-banger-discover-rail-spirits/ Last updated: 2026-04-11T09:20:14.000Z You’ve probably never heard of this game, and that’s completely normal. A solo project by jack-of-all-trades apprentice dev Leah Marie Butcher, *Rail Spirits* is, as the name suggests, a rail shooter with a roguelike twist that is [still in very early development](https://autumnaton.com/rail-spirits/). You can follow her dev journey [on her blog](https://autumnaton.com/blog/). Likely to get some initial feedback, the programmer released the first tracks from her game on streaming platforms this week under the alias "left mouse button." I loved it. It’s nothing groundbreaking, but it’s creative, inspired—drawing heavily from *Stranger Things*\-style synthwave, John Carpenter, and the like. It’s rare that I stumble upon such polished debut OSTs, especially for a game that hasn't even launched yet. She's definitely one to watch! I’d also like to take this opportunity to remind you that here at NOWPLAYING, I don’t just focus on AAA titles or trendy indies. I’m also committed to highlighting the work of up-and-coming artists when I find their work compelling—and that is exactly the case here! Find all listening links for **Rail Spirits (Original Game Soundtrack)** by **left mouse button** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Conan the Barbarian is at the heart of the latest Jotunnslayer OST, out now URL: https://nowplaying.cool/conan-the-barbarian-is-at-the-heart-of-the-latest-jotunnslayer-ost-out-now/ Last updated: 2026-04-10T21:53:46.000Z There are some truly interesting things happening with the soundtrack for the hack n' slash game *Jotunnslayer*. To welcome its new DLC, which lets you play as Conan the Barbarian, Slovak composer Robert Bruckmayer has pulled out all the stops on a short four-track EP with insane production value for a game of this scale. The musician isn't resting on his laurels; he’s pushing his boundaries, despite already having a solid track record with this IP. At the crossroads of diverse ethnic influences, he breathes unexpected personality into these tracks. It’s a franchise worth following if you enjoy orchestral music with a twist. Find all listening links for **Jotunnslayer: Hordes of Hel Conan (Original Game Soundtrack)** by **Robert Bruckmayer** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Black Screen Records opens pre-orders for the Frostpunk 2 vinyl URL: https://nowplaying.cool/black-screen-records-opens-pre-orders-for-the-frostpunk-2-vinyl/ Last updated: 2026-04-10T16:35:58.000Z Piotr Musiał is definitely everywhere these days. After [the first snippets of the *Blood of Dawnwalker* soundtrack](https://nowplaying.cool/the-blood-of-dawnwalker-first-singles-are-giving-major-witcher-vibes/) were revealed a few days ago, the Polish composer is now in the spotlight for the latest vinyl from Black Screen Records. Musiał is back in action with a rich OST that follows in the footsteps of the first game. Expect grand orchestral tracks enhanced by Slavic instruments, giving the pieces a unique feel marked by overwhelming melancholy. "*Frostpunk 2 isn’t all about the change. It’s about respecting the legacy so you may expect the return of your favourite motifs*," the composer explained during the announcement for the *Frostpunk 2* vinyl, scheduled for release next July. You can already [pre-order your copy](https://blackscreenrecords.com/products/frostpunk2?mc%5Fcid=0a8ceba438&variant=52363906154762) from Black Screen Records for €42, in its stunning Gold & Black Yolk edition. An award-winning composer, Piotr Musiał recently added *The Alters* to his long list of credits, having previously worked on the even more legendary *The Witcher 3: Wild Hunt*. ### Commemorating Blue Prince's First Anniversary: Trigg & Gusset debut two exclusive tracks URL: https://nowplaying.cool/commemorating-blue-princes-first-anniversary-trigg-gusset-debut-two-exclusive-tracks/ Last updated: 2026-04-10T13:06:35.000Z I can't overstate how much I loved playing *Blue Prince* last year, and I didn't expect Trigg & Gusset to release more music! The first track, 'History Extended', is a reimagined and expanded version of 'History Suspended', featuring a full band accompanying the Dutch duo. It’s a 10-minute and 45-second track—hazy and haunting—that makes you want to start a new game right away and get lost in the manor all over again. 'Reclamation', the second track, is actually in the game but was left out of the OST release on streaming platforms. Following fan requests, the band finally decided to release it today on Bandcamp. Related [ **"You have to make sure that no sound interferes with the gameplay", Trigg & Gusset talks Blue Prince** Blue Prince caught me completely off guard. I wasn’t expecting it in the slightest, and I even found its name a bit annoying (??). However, once I realized that Dogubomb’s debut ga… ](https://nowplaying.cool/you-have-to-make-sure-that-no-sound-interferes-with-the-gameplay-trigg-gusset-talks-blue-prince/) You can now grab these two tracks for €2.50 on the band’s page, or wait a few days for them to inevitably hit streaming platforms. Also, a quick reminder that a vinyl and CD (which won’t include these two tracks...) will be released this June [via iam8bit](https://www.iam8bit.com/products/blue-prince-original-soundtrack-2xlp). [Blue Prince - Reclamation de Trigg & Gusset](https://triggandgusset.bandcamp.com/album/blue-prince-reclamation) ### TOBACCO releases 'High on Life 2 Vol.2' on Spotify, Apple Music and more URL: https://nowplaying.cool/tobacco-releases-high-on-life-2-vol-2-on-spotify-apple-music-and-more/ Last updated: 2026-04-10T10:34:43.000Z This time, TOBACCO delivered on his promise. And rightly so—the OST for the first *High on Life* was also supposed to have two volumes, but the second one never saw the light of day. Two months after the release of the zany FPS, the Pennsylvania-based musician is back at it with 33 additional tracks that are as otherworldly as ever. I actually find the album works incredibly well outside of the game—provided you enjoy that slightly grimy electronic style, of course. Much like the rather "conceptual" artwork, TOBACCO's music is gritty, shambolic, and deranged, but never vulgar. It’s a bit like if Boards of Canada had laced their LSD with a heavy dose of cocaine. Find all listening links for **High on Life 2 (Original Game Soundtrack Vol. 2)** by **TOBACCO** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Rupert Cole turns up the heat with the first breakcore single from the upcoming racing game Rogue Stradale URL: https://nowplaying.cool/rupert-cole-turns-up-the-heat-with-the-first-breakcore-single-from-the-upcoming-racing-game-rogue-stradale/ Last updated: 2026-04-10T09:35:48.000Z I'm not gonna lie, I didn't necessarily expect the composer of *Is This Seat Taken?* to take on this genre. To my great surprise—and much to my delight—Rupert Cole will be on the soundtrack for the retro racing game *Rogue Stradale*, which doesn't have a release date just yet. It’s a car game with an aesthetic that screams Japanese arcades, and as per tradition, it’ll be backed by an explosive OST—one that I hope stays on the same level as this mind-blowing first track. A few weeks after [the release of *Screamer*](https://nowplaying.cool/anime-racing-game-screamer-launches-its-soundtrack-ahead-of-release-later-today/), gearheads are eating well this year. And with *Forza Horizon 6* dropping next month, the rubber won't have any time to cool down. ### 'Kingdom Come: Deliverance II - Music of Kuttenberg II', out now on streaming platforms URL: https://nowplaying.cool/kingdom-come-deliverance-ii-music-of-kuttenberg-ii-out-now-on-streaming-platforms/ Last updated: 2026-04-10T09:00:21.000Z I'm starting to run out of things to say about this, so I'll keep it short. As announced by Warhorse Studios last month for the anniversary of *Kingdom Come: Deliverance II*, every Friday or so will see the release of a new album for the game's extended soundtrack. This time, we're back to Kuttenberg for a new batch of 34 tracks, still composed by Jan Valta and Adam Sporka. This is already the sixth album of the extended soundtrack, and many more are still to come! Find all listening links for **Kingdom Come: Deliverance II - Music of Kuttenberg II** by **Jan Valta, Adam Sporka** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### With its chilling drones and dark atmosphere, the 'Dyer Expedition' OST is your next favorite ambient album URL: https://nowplaying.cool/with-its-chilling-drones-and-dark-atmosphere-the-dyer-expedition-ost-is-your-next-favorite-ambient-album-2/ Last updated: 2026-04-09T14:39:52.000Z There is no other music genre with a more "on the nose" name. I mean, when you think about it, "ambient" music is just that: sounds that blend into the background; sonic textures designed to convey a certain kind of emotion. It's pretty clear why it is the most popular genre in the horror video games space. Released last September, *Dyer Expedition* is an atmospheric horror game inspired by Lovecraft's 1931 novella *At the Mountains of Madness*. Boasting retro 16-bit graphics, the debut game from Monkeys with Jobs is a delight to watch and listen to. Thanks to Tibor Knopf, also known as Sjellos, the soundtrack consists of 10 long, eerie tracks that will make you feel either stoned or will crank up your anxiety to the max—I can't really say. Find all listening links for **Dyer Expedition OST** by **Sjellos** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Turn-based RPG musical 'People of Note' is out, and its soundtrack is streaming globally URL: https://nowplaying.cool/turn-based-rpg-musical-people-of-note-is-out-and-its-soundtrack-is-streaming-globally/ Last updated: 2026-04-09T11:34:13.000Z It’s a bit of a strange strategy from Annapurna Interactive, who dropped the original songs from the Iridium Studios game a few days ago, only to follow up today with the score by Big Giant Circles (*Mass Effect*, *Borderlands*, *Call of Duty*). Anyway, everything is now available to stream, totaling about 90 tracks spanning a wide range of styles. This is hardly surprising for such a vibrant musical RPG, which follows the rise of fictional singer Cadence on her path to stardom. Somewhere between *We Are OFK* and *Clair Obscur: Expedition 33* (if you squint hard enough), *People of Note* seems to be finding its audience already, with around a hundred positive reviews on Steam. Personally, I have to admit I wasn't really feeling the songs in the first album. I’m hoping to be more into the tracks by Big Giant Circles! Find all listening links for **People of Note (Original Game Soundtrack)** by **Various Artists** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Slowly but surely, AI music is carving out a place for itself in video game music URL: https://nowplaying.cool/slowly-but-surely-ai-music-is-carving-out-a-place-for-itself-in-video-game-music/ Last updated: 2026-04-17T11:39:28.000Z ****Update: Right of Reply regarding "Legends of Goodness"** Following the publication of this article, Mebunaz Software contacted me to state that the soundtrack to Legends of Goodness is human-composed, providing registration with [MESAM](https://www.mesam.org.tr/eser-arama/search?page=1&eserAdi=legends%20of%20goodness&ilks=&esers=) (the Musical Work Owners' Society of Turkey) as proof. While I acknowledge this registration, a legal credit does not technically rule out the use of generative AI tools—a possibility notably flagged by Deezer’s AI-detection algorithms. Additionally, I have updated my phrasing regarding the project's streaming figures: given the studio's lack of public presence, these statistics raise significant questions, though the purchase of streams remains a suspicion rather than a verified fact. ***Original article follows*** VGM is a reflection of the music industry and its trends. With the comeback of the 2000s, we're seeing more rock or [jungle-style soundtracks appearing](https://nowplaying.cool/jungle-fits-the-ps1-aesthetic-quite-well-pr0te-talks-easy-delivery-co/). K-pop groups are lending their voices to exclusive singles, particularly for Asian gachas, and [hyperpop is trying to break through to replace metal in fast FPS games](https://nowplaying.cool/metal-and-hyperpop-music-have-a-lot-in-common-sarah-wolfe-tells-us-about-dont-stop-girlypop/). That’s for the upside. The flip side is less glamorous: artificial intelligence also wants a piece of the pie. I’m not going to revisit those scammers who, on streaming platforms (not just Spotify), publish AI-generated tracks on the profiles of renowned artists like Akira Yamaoka, Yoko Shimomura, or Andrew Prahlow (I published [an article about this on Patreon](https://www.patreon.com/posts/110011739)). I’m talking here about entire albums, published by game development studios, whose music was composed by AI. The signal is still weak, and to date, out of [nearly 400 albums counted](https://nwpl.ing/data) since the beginning of 2026, I’ve identified 8 albums that were very clearly AI-generated. How can I be sure? For one thing, you can hear it, most of the time. For another, the French streaming service Deezer has implemented a very effective detection algorithm, automatically labeling tracks caught red-handed to exclude them from monetization. The most prolific creator in this regard is Kink Master Studios, an enigmatic NSFW game development studio that publishes pornographic puzzle games monthly on Steam. Transparently, the creator consistently indicates on the Steam pages of their games that their music is largely AI-generated. > *As a solo developer, I utilize AI tools throughout the development process to bring this game to life. AI assists with image generation, music composition, and localization for all languages other than English for both the game and store page. All content undergoes extensive manual refinement by me; images receive editing, redrawing, color correcting, detail touch-ups, artistic enhancements and more. Music tracks are refined through extensive edits, rewrites, restructuring and more before final editing, mixing and mastering. All content is reviewed and edited before making it into the final game.* ![](https://nowplaying.cool/content/images/2026/04/ai-gen-kink-master.jpg) Kink Master Studios specialized in porn puzzle games. All the soundtracks are AI generated. A series of under-the-radar games for a niche audience, where the creator is honest... we can let that slide. It’s more troubling, however, when some start publishing AI-generated OSTs for games that don’t even exist. *Warehouse: Together* tries to pass itself off as one of the many "pro" simulation games flourishing on Steam, which are particularly successful with certain streamers. Yet, there’s no trace of it online—except on streaming platforms, where the artwork and every single track are AI-generated. ![](https://nowplaying.cool/content/images/2026/04/warehouse.jpg) This game doesn't exist. But we're still talking about something very confidential here. What made me want to write this article is that I had the *Legends of Goodness* OST in my playlist this morning. [A game announced as "coming soon" on Steam](https://store.steampowered.com/app/4502200/Legends%5Fof%5FGoodness/), but whose soundtrack is already available both on Valve's platform and streaming services. Niche, once again... except that some tracks on the album already have over 51,000 plays [on Spotify](https://open.spotify.com/intl-fr/album/00UUWE4dW2rFFR6TmT39PW?si=3ucUN2hHSYi1pT6DfcTJ2w). A popularity boasted about by the Turkish studio Mebunaz Software on the OST's Steam page. "*Including the world-charting hit 'White World'*," reads this hideous promotional image—also AI-generated. ![](https://nowplaying.cool/content/images/2026/04/capsule_616x353.jpg) Official artwork for the 'Legends of Goodness' original soundtrack on Steam. © Mebunaz Software The origin of these streams is highly suspect, as it is rare for an unknown project to generate such volume without any visible marketing or community, which brings us directly back to Deezer's analysis of AI music [in its latest report](https://newsroom-deezer.com/2026/01/ai-generated-music-deezer-selling-detection-tool/) on the subject. "*Up to 85% of all streams on AI-generated music are detected as fraudulent*," claims the French streaming platform, which has been fighting for over a year to demonetize AI music. According to Deezer, last January there were about 60,000 AI-generated tracks published every day on streaming platforms, or 39% of the daily total. Who knows how many there are today? One thing is certain: the share of OSTs using AI will only continue to grow. ### The 'MindsEye' 2xLP is set to be released on Record Store Day. URL: https://nowplaying.cool/the-mindseye-2xlp-is-set-to-be-released-on-record-store-day/ Last updated: 2026-04-08T17:51:58.000Z *MindsEye* might not be remembered for its gameplay (though the memes are a different story...), but it does boast a score by British producer Ryan Lee West, aka **Rival Consoles**. I’ll be honest: I didn’t find the soundtrack particularly extraordinary either, but if you’re a collector, the following announcement might be up your alley. To mark Record Store Day on Saturday, April 18th, an exclusive pressing of the *MindsEye* OST will be available at participating record stores. "*In MindsEye, sound is a critical storytelling layer; from ambient detail to emotional drive, every element is designed to shape how players feel inside the world*," said Craig Conner, audio director at Build A Rocket Boy. "*Rival Consoles’ tracks brought something truly special to that vision. Ryan’s music adds a distinct emotional charge and texture that elevates key moments. It doesn’t just accompany the game; it sharpens its edge, deepens its atmosphere, and perfectly complements the world we’ve built.*" More info about the release can be found on [the official RSD website](https://www.recordstoreday.co.uk/record/recMJNx1GIzih1VsS). ### Austin Wintory explores grief with the soundtrack for 'The House of Hikmah', recorded in Saudi Arabia URL: https://nowplaying.cool/austin-wintory-explores-grief-with-the-soundtrack-for-the-house-of-hikmah-recorded-in-saudi-arabia/ Last updated: 2026-04-09T04:58:10.000Z The most recent Grammy Award winner for Best Video Game Soundtrack (for *Sword of the Sea* — a hidden gem) is teaming up with the young studio Lunacy for the release of *The House of Hikmah*. This adventure game takes place "*in a mythical version of the Islamic Golden Age*," as Wintory put it on [his Bandcamp page](https://austinwintory.bandcamp.com/album/the-house-of-hikmah). The OST was recorded in just under a week in Saudi Arabia, featuring a stellar lineup of musicians specialized in traditional instruments—but that’s not all! You can actually hear traces of an accordion, which must give the whole score a very distinct feel. *The House of Hikmah* soundtrack is available now on Bandcamp and on various streaming platforms. *The House of Hikmah* is the debut game from Lunacy Studios, which is made up of folks who previously worked on *Rise of the Tomb Raider*, *Borderlands 4* and *Tales of Kenzera: ZAU*. The team is currently hosting an AMA session [over at r/cozygames](https://www.reddit.com/r/cozygames/comments/1sfywwt/we%5Fjust%5Flaunched%5Four%5Ffirst%5Findie%5Fgame%5Ffeaturing%5Fa/). The game is [out now on Steam](https://store.steampowered.com/app/3451680/The%5FHouse%5Fof%5FHikmah/). [The House of Hikmah de Austin Wintory](https://austinwintory.bandcamp.com/album/the-house-of-hikmah) ### Broken Arrow: Baltic Battalion's OST is unexpectedly catchy URL: https://nowplaying.cool/broken-arrow-baltic-battalions-ost-is-unexpectedly-catchy/ Last updated: 2026-04-08T14:59:30.000Z Look, I know how that looks. You see a tank on the artwork, and you think "yup, yet another low-effort, epic orchestral soundtrack". I know because I felt the same, really. Broken Arrow: Baltic Battalion sat there, on my "to-listen" playlist, and I hit play without much hope that I'd add anything to my favorites. I couldn't have been more wrong. Don't get your hopes up—this isn't the original soundtrack of the year. But, I must admit that it really is catchy. Catchy enough, at least, to make me want to check out the previous work of composer Evgeny Shchukin, who chose to put synthwave music in this rather generic-looking military RTS. If it weren't for the artwork, I would have bet that the music was from a top-down cyberpunk shooter. A hidden gem, if you will, that you can listen to now on your favorite streaming platform. Find all listening links for **Baltic Battalion (Original Game DLC Soundtrack)** by **Evgeny Shchukin** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Legendary VGM composer Jesper Kyd is back with the 'Samson' original soundtrack, now available globally URL: https://nowplaying.cool/legendary-vgm-composer-jesper-kyd-is-back-with-the-samson-original-soundtrack-now-available-globally/ Last updated: 2026-04-08T05:13:06.000Z The Danish composer, who got his start in the 90s demoscene, is finally back, shifting gears after his various soundtracks for *Warhammer 40K: Darktide*. Jesper Kyd has composed the soundtrack for the debut game from Liquid Sword, the new studio founded by Christofer Sundberg, the creator of the *Just Cause* franchise. Striking a balance between *Grand Theft Auto* and *Yakuza*, the game feels more like a successor to *Driver*, the early 2000s GTA-style underdog. Kyd delivers 18 catchy tracks that showcase his synth expertise, perfectly complementing Samson’s quest for revenge. It might not be the musician's most inspired work, but we’re always thrilled to have more Jesper Kyd to add to our playlists! Find all listening links for **Samson (Original Soundtrack)** by **Jesper Kyd** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Konami reveals 'SILENT HILL: Townfall' composer (and, no, it's not who you think it is) URL: https://nowplaying.cool/konami-reveals-silent-hill-townfall-composer-and-no-its-not-who-you-think-it-is/ Last updated: 2026-04-07T15:49:59.000Z An indie director of short films he calls his "parallel universes"—what could be more fitting for composing the music of a new *Silent Hill*? While we’re still waiting on a firm release date for Silent Hill: Townfall, Konami has released the first preview of its soundtrack—a track titled 'Home' by Canadian producer Pilotpriest (Anthony Scott Burns). Accompanied by static in-game shots of St. Amelia—the setting of the game by Screen Burn (co-published by Konami and Annapurna Interactive)—this first track establishes an atmosphere perfectly in line with previous entries in the series. With melancholy in tow, 'Home' already seems to say a lot about the story of Simon Ordell, the protagonist of *Silent Hill: Townfall*. This marks only the second time since the series' inception in 1999 that the legendary Akira Yamaoka is not composing the score for a new installment. The late Daniel Licht (*Dishonored*), who passed away in 2017, had previously composed the soundtrack for *Silent Hill: Downpour* in 2012. ### "I put everything I had into it for years", VOLA default talks about Metal Eden URL: https://nowplaying.cool/vola-default-interview-metal-eden/ Last updated: 2026-04-07T15:04:38.000Z I missed the boat on *Metal Eden* when it dropped last September. Reikon Games' latest title had really caught my eye with its trailers, but when it finally hit Steam, it unfortunately slipped under my radar. It wasn't until months later, after stumbling upon the OST on streaming platforms, that I finally decided to give it a go. Yeah, *Metal Eden* is one of those few games I gave a shot after listening to the soundtrack on repeat. You know me—I’m naturally curious—so I wanted to find out more. I reached out to *Metal Eden*'s composer and audio director, Wioleta Wnorowska, aka VOLA default. **Can you start by telling us a bit about your musical journey? How did you end up composing for a video game?** **VOLA default**: Music always felt like my default setting. That is where VOLA default comes from. It was there before I had the confidence to fully claim it. For a long time I had to get through a lot of self-doubt and personal things before I could really believe I was allowed to build a life around music. So a big part of the journey was not just learning sound. It was finding my way back to who I already was. Games were around me very early, partly because of my younger brother, who had muscular dystrophy, so they became one of his main windows onto the world. A lot of my own relationship with games started with watching and listening more than playing. Sitting with him. Keeping him company. Building maps or characters for him. We often had a PlayStation at home, usually thanks to my uncle, and my parents always tried to find a way to get us a new computer, so I grew up around games more than most girls my age. At the same time, I sang for eight years, mostly the highest treble line in a children’s choir, and because we did not have much money, and because I came from a small village, church was really the only place where I could sing regularly. I remember *Final Fantasy* making a big impression on me, and later, when I was around thirteen, I played *Quake II* obsessively with my brother. What stayed with me was the feeling of power in it. That was one of the first times I really understood what music can do inside a game. It still feels a bit unreal to me that around twenty years later I would end up sharing a soundtrack with Sonic Mayhem. ![](https://nowplaying.cool/content/images/2026/03/VolaDefault__wioleta_wnorowska_metal_eden_music_producer_studio_3--1-.jpg) Composer VOLA default in her home studio. At first I was pushed more towards visual art, mostly because that was the path I had access to. I studied at the Academy of Fine Arts in Warsaw, and while I still had two years left there, I realised I could also get into Sound Directing at the Fryderyk Chopin University of Music in Warsaw and do both at the same time. So I did. I finished a master’s in Media Art and a master’s in Sound Directing in parallel. I never really studied anything strictly compositional in the traditional sense, and I actually think that was good for me, even though I deeply admire anyone who plays a classical instrument. It left me feeling very free. Once I learned Pro Tools, I stopped being scared of any DAW. And things like object-oriented programming, audio visualisation, Arduino, all of that made me feel I could learn whatever I needed. After graduating, I worked for years as a video editor, and made my own music after hours. After a while that stopped being enough. I wanted music to take up much more space in what I was doing, because I knew that place between music and image was where I belonged. Then *Ruiner* came out and I got obsessed with it, especially Zamilka's soundtrack. Mick Gordon’s work on *DOOM* (2016) was big for me too. I decided to get my foot in the door at Reikon \[the studio behind *Ruiner* and *Metal Eden*\]. I kept sending them music and ideas for months until some of it started to feel like it already belonged to their world. Then they told me they were working on a demo, and I said: let me sign an NDA, show me a level, and I will score and implement one scene. No pressure. No promises. I made it from scratch and implemented it myself. After that they invited me in, and that was the beginning. So in the end it was a mix of obsession, persistence, technical preparation, and a bit of luck. On the way to my meeting with Reikon I stepped in shit, which in Poland is supposed to be a sign of good luck. Hopefully it was dog shit. ![](https://nowplaying.cool/content/images/2026/03/MetalEden_shot_064.jpg) Screenshot of one of the game's environments. **What is your relationship with video games in general?** **VD:** My relationship with games was never just about playing them. It was always about watching, listening, and feeling lost. Because of my brother, a lot of it started with watching him play, and I still relate to games like that now sometimes, watching someone else play, or going back to cutscenes online. I have probably watched the *Death Stranding* cutscenes a hundred times. I love that game for its music, sound, and atmosphere. Sometimes when I work, I keep things like *Death Stranding*, *Evangelion*, or *Ghost in the Shell* on a second screen because they put me in a certain emotional space. The first game I really loved playing was *Tomb Raider*. I used to go to a friend’s house to play it because I did not have my own computer yet. Later it was things like *Half-Life 2*, *DOOM* (2016), *Inside*, *Control*, *Death Stranding*. I also tend to love older games a bit more, things that feel rougher, less immersive, a bit raw in the textures. They are less overwhelming for me, and I like their visual imperfections. They have a sonic aesthetic I really love. These days I do not play as much, because after whole day in the studio my ears are usually finished and I would rather go for a walk with my dog. But I do still like playing with friends, lighter things, social things, *Mario Kart*, Nintendo stuff. There are also games I love but cannot really play myself, because I am too sensitive to them. *The Last of Us* is one of those. So for me games have always been a mix of playing, watching, listening, and imagining. Maybe that is just how I am. ![](https://nowplaying.cool/content/images/2026/03/VolaDefault__wioleta_wnorowska_metal_eden_music_producer_studio2--1-.jpg) Composer VOLA default in her home studio. ***DOOM* was obviously a big influence on *Metal Eden*; what takeaways did you have from Mick Gordon's score?** **VD:** *DOOM* was definitely a big reference for *Metal Eden*. The most obvious example is probably the distorted bass. I remember watching Mick talk about his effects chains in *DOOM*, and then trying to get somewhere near that feeling myself. At the time I did not have any hardware effects, so I had to do it all through VST chains. It took a lot of trial and error, but in the end I got there, and you can hear it, for example, in the *Angel of Death* menu theme. What stayed with me was not just the distortion. It was the way the bass and drums lock together, the synthetic weight of it, the way noise keeps the tension alive, and how that noise sits in the mix. I also really loved the contrast in his music, the violence of the combat parts against those darker, more ominous drones in the quieter spaces. That clear split between brutal arena energy and the breath in between. The choir phrases after finishing an arena. The darkness. And even though there are no guitars in *Metal Eden*, there is still something metal in the structure of the combat music, in the way it moves and releases energy. [METAL EDEN (Official Game Soundtrack) de VOLA defult](https://voladefault.bandcamp.com/album/metal-eden-official-game-soundtrack) And it was not just me thinking like that. Kuba Styliński and Adam Sikora are both big *DOOM* fans too, so that influence was already in the game on a wider level, in the pacing, the arena design, even in the weapons and enemy sounds. So yes, in our case Mick Gordon’s influence was not just musical. It was part of the game’s DNA. **Currently, I'm playing Marathon and noticed some artistic similarities. What do you think of Ryan Lott's work on the soundtrack?** **VD:** I only started listening to it very recently, actually. A friend sent it to me maybe a week before you wrote to me, so I am still getting into it. I have not played *Marathon* yet, but it is right at the top of my wishlist, and I have to say I am already really impressed by the soundtrack. So for me, that comparison is a big compliment. I do not think I have sat with it long enough yet to say anything too final, but the first thing that really got me was the bass. There is something in that language that feels close to me. It even reminds me a bit of my Moog Subsequent 37\. I love the way the bass sits against the vocals too. The voice feels airy and fragile, and then the bass comes in raw, heavy, arpeggiated, pushed through effects, but still feeling fresh. It is the kind of bass that carries so much weight you almost do not need a kick. And there is something else in it that I really respond to. Something a bit possessed in the melodies, the harmony, the way it builds tension. It feels sick. There is a little bit of madness in it. It is the kind of sound world I can fall for straight away. **How was it working with Sascha Dikiciyan on the soundtrack? Did you guys know each other beforehand? How did you divide the work on Metal Eden?** **VD:** I did not know Sascha before, no. It started in quite a funny way, really. Adam Sikora, one of our gameplay designers, had noticed that someone called Sonic Mayhem kept turning up in the comments, and at some point we realized it might actually be "the" Sonic Mayhem, which felt a bit unreal. Sascha reached out after seeing the *Metal Eden* trailer, which I had edited and scored. He liked it, and because he was already a fan of *Ruiner*, we ended up getting on a call. Then we had a few more video calls, and later, when he was in Europe and not too far away, I invited him over. We spent some time together, talked, listened to things, exchanged references. He heard the music I had already made for the game and really liked where it was going, so it just felt natural to see if he could add something to that world. We kept talking for quite a long time after that, and eventually the first track came through. At the start I was giving him feedback, just trying to make sure that what he was doing sat naturally inside the gameplay and music that was already there. But the first piece fit really well, so then I just asked him for more. I was coordinating his side of it myself the whole way through. In the end, Sascha licensed eight tracks for *Metal Eden*. We agreed they would be part of the official soundtrack, but also that he could release and sell them on[ his own Bandcamp](https://sonicmayhem.bandcamp.com/album/metal-eden-corrupted-memory-edition), because that mattered to him. On the game side, I was still the only person working in the engine, so I implemented all of the music myself. I was also the one deciding where Sascha’s tracks would sit in the game and how they would be used, obviously with feedback from the directors and gameplay designers. Sometimes I also reworked parts of his material from stems, making ambient pieces, transitions, or small variations, just so it would sit more naturally inside the interactive score. ![Close up, cropped, shot of composer Sascha Dikiciyan, aka Sonic Mayhem.](https://nowplaying.cool/content/images/2026/04/sonic-mayhem-quake-2-score-studio-cubase.jpg) **Not only did you compose the majority of the songs for *Metal Eden*, but you were also in charge of all the audio in the game. It must have been overwhelming!** **VD:** Yeah, it was a lot. But I actually work quite well under pressure. I like being close to the decisions. I like shaping things. Even when it gets heavy, there is something exciting in that for me. I pick up technical things quite fast too, so even jumping from FMOD to Wwise did not really scare me. I was actually excited to learn a different way of thinking through a new middleware. I like software, but I like people too, and one of the nicest parts was having sound designers over, doing mix sessions, playing the game together, and talking things through. I learned a lot from that. For most of *Metal Eden*, I just felt grateful I got to do that work. I like difficult things. I like finding out I can carry them. The hardest part was when the investor pulled out, because that happened at a time when loads of studios were getting hit in the same way. People had to leave and the mood dropped badly. Some really important people also had mortgages, families, real responsibilities, so they simply could not stay on a project with such an unstable future, and I completely understood that. Before all that, Jasper Yang (who is French, btw) was leading the audio and brought a huge amount of quality to the project, and later on he was also a real support to me. Then, quite close to the end, I found myself carrying a lot of it alone. I lost my VO designer too, so I ended up doing all the narrative VO sound design myself, even though that was never the original plan. But in the end I actually really enjoyed that part of the work. ![](https://nowplaying.cool/content/images/2026/03/MetalEden_shot_123.jpg) Screenshot of one of the game's environments. In the final stretch, there were only three of us left in audio: me, Marcin Sobczak, and Filip Krzyżykowski. While finishing the music implementation, I was also testing it myself because we did not have enough testers, giving detailed audio feedback on cutscenes, finishing music for cutscenes that were still being made, and organizing mix and optimization sessions for the whole game. Some people might look at it and think I had a long time, because the project took years, but I was not one person inside a big music team. I was carrying the music mostly on my own, while also helping the SFX side, so for one person it was not really a lot of time at all. I do not hide the fact that it became a passion project for me, not just a job. I put everything I had into it for years. And I really want to give proper credit to Marcin Sobczak and Filip Krzyżykowski, because that final stretch would have been much harder without them. **Nexus' voice acting sounds almost like lyrics at times; I love that you've included it in some tracks of the OST. Was it always there, or did you add it as a layer later on?** **VD:** Yeah, I did change a few things for the OST versions, so thank you for noticing that. In the game, the music has to work inside the gameplay, and the narrator sits separately in the mix, so it could not really exist in that exact way there. But on the album, it just felt right to bring Nexus’s voice into some of the tracks. It gave them a bit more shape, a bit more identity. I also just love what a human voice does to electronic music. It wakes it up. To me, those lines never felt like just texture. They felt like little bits of story sitting inside the music. I like Nexus voice. It is not like a closed message. It feels more like something open, something you can step into in your own way. You can feel things in it, connect meanings to it, without needing it to explain itself completely. **What is your favourite track on the OST, and why? Are there any fun behind-the-scenes stories about it?** **VD:** It is actually hard for me to say which track is my favorite. It might be easier to say which one I least want to hear again, because when you have worked on something for that long, you do not always want to keep listening to it. But right now, maybe I would say *The Only Way Out Is Through*. Adding the vocal changed that track for me and made the melody open up in a new way. I also added an extra melodic line in the last section as a little bonus for the album version. In the game, that track sits more in the context of a dropship stinger, so that final melody does not really get the space to fully come through there. Because of that, it feels a bit renewed for me now. It was also one of the earliest tracks I wrote, so maybe I am less tired of it than some of the others. Right now, it still feels fresh to me. [METAL EDEN (Official Game Soundtrack) de VOLA default](https://voladefault.bandcamp.com/album/metal-eden-official-game-soundtrack) **My personal favourite is 'Overclocked', I think. I really like the build-up, the general vibe, and the whispering 'go' looping at the end. Did you use your own voice?** **VD:** Thank you, that means a lot. *Overclocked* is close to me too. And no, that voice was not mine, though I actually had to check my old computer to make sure, because I used my own voice in loads of places on this soundtrack. It is in *Angel of Death*, *Identity* *Lost*, *Center of Mass*, *Metal Rose*, and a lot of the exploration tracks too, usually buried in reverb or layered with choir libraries like Rhodope or Output. **I saw a comment on one of your posts saying that the music from *Metal Eden* sounded AI-generated. Well, I know for sure it isn't, of course. But I want to ask how you feel about all this. As an artist, I'm guessing it must be a hard pill to swallow, being compared to some AI slop.** **VD:** When I put my music out, I know I put myself in a vulnerable position too, so I try not to give too much weight to comments like that. If someone has real criticism, I will read it. I can learn from that. But just saying something sounds AI-generated, without saying anything more, does not mean much to me. At first it did scare me a bit, because I know how fast the internet can turn one comment into a whole thing. There had already been some talk around a few lines of AI-generated text that were put into the game by someone else, and I was carrying so much work at that point that I simply could not control every single detail myself. So I could see straight away how people might start connecting things that had nothing to do with each other. > I think \[AI\] will make things harder for musicians. But I still believe people need human art, and I still believe they can feel the difference. To be clear, I did not use any AI in the music or in my sound design process. The core of those tracks was written before these tools were really around. The last year and a half was mostly me doing SFX, implementation, testing, rearranging finished tracks, making changes in the implementation, changing things again, audio/production meetings, giving feedback, and mixing the music and the game audio. As an artist, I do worry about where all this is going. I think it will make things harder for musicians. But I still believe people need human art, and I still believe they can feel the difference. **As a huge vinyl collector, I've gotta ask: will there ever be a physical release for the Metal Eden OST? I need this music in my collection. And that artwork? It's gorgeous!** **VD:** Yes, there is definitely a chance. If there are people who want it, I will absolutely try to make it happen, although it would require coordination between a few different parties, so for now I cannot promise anything. At the moment, nothing is officially planned. And the cover artwork was made by Benedykt Szneider, so full credit to him, it is beautiful work! ![](https://nowplaying.cool/content/images/2026/03/a2241913155_10.jpg) Metal Eden OST artwork © Benedykt Szneider **I know you probably can’t tell us much for now, but are you returning with new music for *Ruiner 2*? If not, can you tell us what your next move is?** Anything is possible with *Ruiner*. As for now, I am open to new work, and I have also promised myself that from this point on I will release new music every two months. I have far too much material sitting in my drawer. I gave so much of myself to this game that, for a long time, I did not give enough attention to my independent artistic path, and I do not want to neglect that part of myself anymore. **At last, I’d love to know what you're listening to these days. Any recommendations?** Today I was listening to a lot of Burial and Brendan Angelides. Zamilska never leaves my orbit. Lately I have been obsessed with Tzusing and UVB-76\. I also listen to two people from France I know only through talking on Instagram, Ytem and Toutant, and I genuinely recommend listening to them, because they both have very distinctive musical personalities. I have been so overworked for years that people around me know that if they discover something they love, they should send it to me, and I am always grateful for that. After being locked into delivering the game for so long, I honestly feel a bit like a starving dog taken off the chain. For almost a year I barely had time to properly dive into new music, so now I am diving back in and listening to a lot of new music again, and it is fascinating. I also play DJ sets, and that is usually the first place where I share what I am currently obsessed with. I just know right away when something gets to me. I can’t always explain why. It can be any genre, really, but when I feel it, I just know. That’s how I curate my DJ sets. Follow VOLA default on her socials [X](https://x.com/voladefault), [Instagram](https://www.instagram.com/voladefault/), [LinkedIn](https://www.linkedin.com/in/wioletawnorowska/). ### Nullpoint Protocol OST, composed by Minecraft alum Kylydian is now streaming URL: https://nowplaying.cool/nullpoint-protocol-ost-composed-by-minecraft-alum-kylydian-is-now-streaming/ Last updated: 2026-04-07T14:20:03.000Z Even though this multiplayer roguelike seems to leave its players with a bitter taste on Steam, its soundtrack won me over. Composed by Kylydian, a composer who notably worked on two secondary *Minecraft* OSTs, it features neo-retro music with a rock edge that makes you want to dance between the energy blasts. Find all listening links for **Nullpoint Protocol (Original Soundtrack)** by **Kylydian** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### 'KLETKA' OST spans three volumes and is available now on all platforms URL: https://nowplaying.cool/kletka-ost-spans-three-volumes-and-is-available-now-on-all-platforms/ Last updated: 2026-04-07T12:30:40.000Z It has happened to me more than once to listen to the OST of a game I'd never heard of before realizing it was a massive hit. The latest one? *KLETKA*, a cross between *R.E.P.O* and *Lethal Company*, which hit version 1.0 after a long year in Early Access. As I write this, the game by Callback (a Russian studio) has garnered nearly 1,400 Steam reviews, 88% of which are positive. The studio really went all out for the soundtrack, which is now available in three volumes totaling 135 tracks. I particularly recommend the first one, which is very diverse (industrial, techno, breakbeat), while the other two focus more on pure ambient music. A word of caution, though: the vast majority of the credited artists have no other titles to their name, and for one of them, it seems a previous track was composed partially or entirely using AI. Nevertheless, according to Deezer’s algorithm, the KLETKA OST doesn't use this technology. Find all listening links for **KLETKA (Original Soundtrack)** by **CYCL3K, Crystal Lotus, Eskimo, Houp, KNOWETSKI, PEX, Pudel, rofoshristo, sever4user, taburett** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Splatoon 3 OST has finally dropped on Nintendo Music URL: https://nowplaying.cool/splatoon-3-ost-has-finally-dropped-on-nintendo-music/ Last updated: 2026-04-07T08:01:05.000Z Sometimes, you have to practice self-denial. Even though I deeply hate the music of this franchise, I must admit its cult status. I also know that the *Splatoon 3* OST has been a long time coming—a wait that ends today with the [latest update to the Nintendo Music catalog](https://share.music.nintendo.com/fr-FR/FR/officialPlaylists/60331178-2bc1-41cb-b4c1-843fad6cf760). No fewer than 230 tracks (which is insane) are available to you on Nintendo's streaming platform, which, as per usual, has the 'good taste' to chop them all up into various 'best-of' selections. Tracks related to different game modes, DLCs, and waves of content are also available in separate playlists. In typical Nintendo fashion, no musicians are credited. According to information from the specialized site [VGMdb](https://vgmdb.net/album/142594), here are the composers who worked on the project: Shiho Fujii, Masato Ohashi, Kairi Hamada, Yumi Takahashi, Toshiyuki Sudo, Asuka Hayazaki, Ryo Nagamatsu, Toru Minegishi. ### Chad Cannon returns for the Ghost of Yōtei: Legends OST, out now URL: https://nowplaying.cool/chad-cannon-returns-for-the-ghost-of-yotei-legends-ost-out-now-2/ Last updated: 2026-04-07T05:13:15.000Z After having already contributed to the soundtrack for the *Ghost of Tsushima* DLC, *Iki Island*, Emmy-nominated composer Chad Cannon is back with new tracks dedicated to the *Ghost of Yōtei* multiplayer mode. These 11 new tracks partially incorporate themes composed by Toma Otowa for the game's original soundtrack. As a reminder, the OST [will soon be released on vinyl](https://nowplaying.cool/ghost-of-yotei-2xlp-is-now-up-for-preorder/) via Milan Records. *Ghost of Yōtei: Legends* is already available since March 10th on PS5 as a free update. Judging by Sony's recent editorial policy, *Yōtei* might never see a PC release. Find all listening links for **Ghost of Yōtei Legends (Original Soundtrack)** by **Chad Cannon** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### A new record for VGM releases in March: a look at the numbers URL: https://nowplaying.cool/a-new-record-for-vgm-releases-in-march-a-look-at-the-numbers/ Last updated: 2026-04-04T16:43:08.000Z I promise I’m only sharing a fraction of the albums that come out and that I listen to (because, yes, I listen to absolutely everything that hits my radar). I keep a daily spreadsheet where I log every release. After listening, I decide—depending on my mood and current tastes—whether or not to write an article about it. That’s the curation side of things. But the other part of my job is to capture the best possible snapshot of the video game music industry throughout the year. After an absolutely exceptional February, March has broken previous years' records yet again. Since I started seriously collecting VGM data in 2023, this has quite simply been the hottest start to a year ever recorded. You can check out all the updated [VGM data on my dashboard](https://nwpl.ing/data?year=2026). ![Sample of data of video game music album releases in March 2026. More info at nwpl.ing/data.](https://nowplaying.cool/content/images/2026/04/vgmdata_2026.jpg) Sample of data of video game music album releases in March 2026\. More info at nwpl.ing/data. March 2026 saw no fewer than **120 new albums** hit platforms, compared to 90 in 2025\. This brings the average number of monthly releases to 93.3 (up 9 points from February’s count). Orchestral music remains the most represented, followed closely by what I call "downtempo"—basically, mellow music that’s great for working. Compared to the same period last year, rock and jazz have dropped off a bit. Unsurprisingly, Japan remains the world’s top VGM provider, followed closely by the US, while China continues to gain significant market share. I’ve noticed a great increase in diverse sound teams in my count. While my methodology is obviously a work in progress, I’m thrilled to see the share of female and non-binary composers growing in the VGM world. Finally, as we start April, *Final Fantasy VII Rebirth* remains the longest album released in 2026, with 175 tracks. ![NOWPLAYING](https://nowplaying.cool/assets/images/logo-np.png) ### Support independent VGM journalism NOWPLAYING is a publication dedicated to video game music news and the people who make it. If you enjoy my work, consider making a donation — it makes a real difference. [ Ko-Fi ](https://ko-fi.com/peterline6) [ Patreon ](https://patreon.com/nowplayingvgm) ### The Ragnarok Online soundtrack keeps on growing: 'BGM Part.3' is now streaming on all platforms. URL: https://nowplaying.cool/the-ragnarok-online-soundtrack-keeps-on-growing-bgm-part-3-is-now-streaming-on-all-platforms/ Last updated: 2026-04-04T09:39:54.000Z Gravity and Genie Music Corporation continue to expand the OST of this cult-classic Korean MMORPG on a weekly basis. This time, the studio soundTeMP isn't the only one at the helm, as other artists are credited on the 75-odd tracks (3 hours of music): IA, Bmor, DOB STUDIO, ESTIMATE, Moon!, Sound Dog, Stpein, Sun-gon, Take One Media, and Vixtruck. I have to admit, I'm not that familiar with the game, but I’ve really enjoyed discovering the music over the last few weeks. It’s a very diverse OST, ranging from neo-retro and orchestral music to light ballads that blend into the background. I hope there are still more albums waiting in the wings — I want more! Find all listening links for **Ragnarok Online BGM Part.3 (Original Soundtrack)** by **Various Artists** on its dedicated page. Part 1 and Part 2 are both included in the link below. → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### TECHCROSS SOUND CORPS drops 'KAMIHIME PROJECT' OST Volume IX URL: https://nowplaying.cool/techcross-sound-corps-drops-kamihime-project-ost-volume-ix/ Last updated: 2026-04-03T16:19:53.000Z Not that the announcement is particularly groundbreaking, but it turns out I really enjoyed the discovery. That’s what NOWPLAYING is all about: getting off the beaten path. I mean, have you guys ever heard of *Kamihime Project*? Well, neither had I, until I listened to the 9th volume of its OST, which just dropped on streaming platforms. I’ve always kept an ear out for Asian gacha soundtracks, and I have to say, I was won over by the rather chaotic energy of this one. Navigating unapologetically from unbridled, edgy rock to loud techno tracks, with battle themes worthy of a high-budget JRPG, Techcross Sound Corps offers us a true all-you-can-eat buffet with this new album. It makes me want to check out the studio's previous work… if only I had the time. Go on ahead, I’m right behind you! Find all listening links for **KAMIHIME PROJECT (ORIGINAL SOUND TRACK IX)** by **TECHCROSS SOUND CORPS** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Dive into 'Darwin's Paradox!' OST, now streaming globally URL: https://nowplaying.cool/dive-into-darwins-paradox-ost-now-streaming-globally/ Last updated: 2026-04-03T07:14:03.000Z You’d be forgiven for thinking it came straight out of Nickelodeon's headquarters, yet it’s actually a Konami game. Well, published by Konami, anyway—the project was developed by the young ZDT Studio in Paris. Darwin’s Paradox, the playful cinematic platformer where you play as an octopus trying to make it back to the ocean, is now available on consoles and PC. Its soundtrack, perfectly in tune with the game’s "Saturday morning cartoon" style, is also available on all streaming platforms. It features an hour of music by Franck Lascombes and Eléa Lecoq, headlined by the very pop-sounding single 'Back to the Sea!', for which the studio even released a music video a little while back. Find all listening links for **Darwin's Paradox! (Original Soundtrack)** by **Flypop** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### GBA-infused 'Dreams of Aether' soundtrack is out now on all streaming services URL: https://nowplaying.cool/gba-infused-dreams-of-aether-soundtrack-is-out-now-on-all-streaming-services/ Last updated: 2026-04-03T05:32:28.000Z Inspired by Game Boy Advance titles, the *Dreams of Aether* minigame collection has finally dropped its soundtrack on all streaming platforms. These short, chiptune-infused tracks are sure to hit that nostalgic sweet spot. It’s worth noting that the Bandcamp version of the album is significantly beefier than what you’ll find on Spotify and the like—packing 80 tracks compared to just 39 on streaming services. Don’t forget to support the artists you love by buying their music! Find all listening links for **Dreams of Aether (Original Soundtrack)** by **flashygoodness, RESOFORCE** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Vampire Survivors-like, Temtem: Swarm, is now available, along with its soundtrack URL: https://nowplaying.cool/vampire-survivors-like-temtem-swarm-is-now-available-along-with-its-soundtrack/ Last updated: 2026-04-02T18:55:35.000Z After almost two years in Early Access, this three-player co-op roguelike has finally launched its 1.0 version on PC and PlayStation 5\. To mark the occasion and the official release, the game’s audio director, Damian Sanchez, has released the new OST on streaming platforms. The newly added 29 tracks are as varied as ever, with an energetic orchestration perfect for driving the action of this action-packed game. A regular collaborator on the franchise, French singer Mioune, features on the first track of the original soundtrack. Find all listening links for **Temtem: Swarm (Original Game Soundtrack)** by **Damian Sanchez** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Celldweller blends industrial metal and gothic orchestra in 'Legacy of Kain: Ascendance', out now URL: https://nowplaying.cool/celldweller-blends-industrial-metal-and-gothic-orchestra-in-legacy-of-kain-ascendance-out-now/ Last updated: 2026-04-02T14:03:07.000Z Even if the game isn't doing well on Steam (it's sitting at only 30% positive reviews as of writing), the latest entry in the *Legacy of Kain* franchise boasts an intriguing soundtrack composed by producer Celldweller. Known to some as Klayton, the man behind the music offers 16 tracks that wouldn't feel out of place in a new *Castlevania* game. Which is pretty convenient, since the game from Bit Bot Media is actually trying to do just that. Anyway, what you'll hear in this album is a blend of gothic orchestral bits, occasionally interrupted by some ferocious electric guitar riffs that will definitely wake you up. I can't say I loved all of it, but there are definitely some bangers in there. My personal favorite is called 'The Fall of Sarafan Raziel'. In any case, if you're a hardcore *Legacy of Kain* fan, know that a vinyl release is also in the works for this soundtrack. You can preorder your copy right now [over at the Fixt Store](https://fixtstore.com/products/celldweller-legacy-of-kain-ascendance-official-game-soundtrack-vinyl). It is slated for release this October. Find all listening links for **Legacy of Kain: Ascendance (Official Game Soundtrack)** by **Celldweller** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Ghost of Yōtei 2xLP is now up for preorder URL: https://nowplaying.cool/ghost-of-yotei-2xlp-is-now-up-for-preorder/ Last updated: 2026-04-02T09:53:57.000Z The Western-inspired soundtrack to *Ghost of Yōtei* by Toma Otowa (aka Wataru Hokoyama) is being released on vinyl, courtesy of Milan Records. This shouldn't come as a surprise—the label was also behind the *Ghost of Tsushima* vinyl, and practically all of PlayStation's first-party game soundtracks (Milan is actually owned by Sony). This 2xLP is slated for release next June, and it's now available for pre-order through [Milan](https://milanrecords.shop/products/ghost-of-yotei-original-video-game-soundtrack-2lp) and the [IGN store](https://store.ign.com/products/ghost-of-yotei-original-video-game-soundtrack-2lp-vinyl?omnisendContactID=6882508afe416613c804025b&utm%5Fcampaign=campaign%3A+3%5F26%5F26%5FGhost%5Fof%5FYotei%5FVinyl+%2869c1cba296347d7738ea04c2%29) in the US or [Black Screen Records](https://blackscreenrecords.com/collections/ghostof/products/ghost-of-yotei?variant=52773367283978) in the EU. It is priced at $49.99 or €42.99. **Here's the full tracklist:** 01\. Ghost of Yōtei 02\. The Yōtei Six 03\. Atsu’s Theme (feat. Clare Uchima) 04\. The Wilds of Ezo 05\. Oyuki’s Theme 06\. The Way of the Shamisen 07\. Wanderer 08\. Clan Matsumae 09\. The North 10\. Mother’s Song (feat. Clare Uchima) 11\. Twin Wolves 12\. Onryō 13\. Upon the Wind 14\. The Nine Tails 15\. Night of the Burning Tree 16\. Wrath of the Ghost 17\. Okami 18\. Ishikari Plain 19\. Oshima Coast 20\. The Call of Revenge (feat. Justin Johnson) 21\. Shogun of the North 22\. Atsu’s Theme ### Caravan Palace Joins the ‘Mouse: P.I For Hire’ Soundtrack URL: https://nowplaying.cool/caravan-palace-joins-the-mouse-p-i-for-hire-soundtrack/ Last updated: 2026-04-02T18:32:40.000Z I’m not going to lie—I’ve never been the biggest fan of Electro-swing. It usually makes me feel like I’m stuck at a party surrounded by people I’d rather avoid. So, when FumiGames announced that the French band **Caravan Palace** would be contributing a track to the *Mouse: P.I For Hire* soundtrack, I have to admit I was a bit skeptical. However, after giving the track a listen, I have to say—it actually works! As you’d expect from the French quartet, it’s a high-energy song that perfectly complements the "rubber hose" aesthetic of this black-and-white Doom-like. While I’m still mostly excited to [hear Patryk Scelinafull score](https://nowplaying.cool/mouse-p-i-for-hire-composer-patryk-scelina-on-composing-a-jazz-noir-ost/), I have to give it to them: this Caravan Palace single isn't half bad and fits the game’s vibe surprisingly well. *Mouse: P.I For Hire* is set to launch on PC and consoles on **April 16th**. For the collectors out there, a vinyl release has already been confirmed by Mondo. ### 'The Blood of Dawnwalker' first singles are giving major Witcher vibes URL: https://nowplaying.cool/the-blood-of-dawnwalker-first-singles-are-giving-major-witcher-vibes/ Last updated: 2026-04-02T09:49:18.000Z ***Update** *: turns out these tracks were available for months on the official Dawnwalker* [**YouTube page*](https://www.youtube.com/watch?v=Wh6YLpC775Q&list=PLT7dspqbt6epQ2MtKlbQAxVqGypt4BHW6)**. The news here is just that they are now available to stream. Sorry I made you think it was new songs!* It looks like *The Witcher*, it smells like *The Witcher*, and it sounds like *The Witcher*. Color us unsurprised. The first four singles released today by composers **Mikolaj Stronski**, **Piotr Musiał**, and **Nikola Kołodziejczyk** feel like slipping into a comfortable pair of old slippers. That shouldn’t come as a shock, given that these composers—much like the rest of the Polish studio’s team—are CD Projekt Red alumni. These first tracks offer an exciting glimpse into the musical identity of Rebel Wolves' upcoming action RPG, all featuring violinist **Karolina Matuskiewicz**. You know exactly what you’re getting into from the first note. Still, I find these initial tracks have an intriguing personality that already leaves me hungry for more. I don't want to get ahead of myself, but I’d like to think we’re in for a pretty remarkable OST. Either way, it’s in good hands. Expected this year on PC and consoles, *The Blood of Dawnwalker* doesn't have an official release date yet. Hopefully, we’ll learn more during the Summer Game Fest this coming June. Meanwhile, you can already add those tracks to your daily playlists on your favorite streaming platform. Expected this year on PC and consoles, *The Blood of Dawnwalker* doesn't have an official release date yet. Hopefully, we’ll learn more during the Summer Game Fest this coming June. Meanwhile, you can already add those tracks to your daily playlists on your favorite streaming platform. ### 'Video Games & Music' exhibition kicks off in Paris URL: https://nowplaying.cool/video-games-music-exhibition-kicks-off-in-paris/ Last updated: 2026-04-01T15:34:52.000Z If you find yourself in Paris over the next few months, be sure to stop by the Philharmonie de Paris. Starting tomorrow, April 2nd, and running until November 1st, you can immerse yourself in one of the most ambitious exhibitions dedicated to video game music. Curated by musicologist and author Fanny Rebillard and video game journalist Jean Zeid, Video Games & Music is an innovative showcase of the connection between—you guessed it—music and video games. From the early limitations of 8-bit consoles to the bombastic orchestras that score today's AAA games, the exhibition is a journey that "unfolds like an open world" according to the venue’s website. You'll navigate through different spaces, each featuring interactive modules and stations. Be sure to warm up first—there will be plenty of musical games to enjoy, too! Chiptune legend and *Super Hexagon* composer Chipzel has already announced that her work will be featured in the exhibition. French publisher Third Édition will also be releasing the exhibition catalog, which features articles from renowned VGM experts and insights from composers. > I’m officially a work of art 💅🖼️✨ Don’t miss me and more at Video Games & Music Exhibition @philharmonie.bsky.social from 2 April - 2 November 2026 #philarmoniedeparis #videogamemusic > > — [✨chipzel (@chipzel.bsky.social)](https://bsky.app/profile/did:plc:agq3gob3il6646ppj3eojjog?ref%5Fsrc=embed) [2026-03-27T16:35:36.936Z](https://bsky.app/profile/did:plc:agq3gob3il6646ppj3eojjog/post/3mi2kfnsvm22r?ref%5Fsrc=embed) [More info about Video Games & Music on the website.](https://philharmoniedeparis.fr/en/activite/28822) ### Monthly Vinyl Round-up: All the March 2026 Announcements URL: https://nowplaying.cool/monthly-vinyl-round-up-all-the-march-2026-announcements/ Last updated: 2026-04-01T09:33:01.000Z Not a whole lot of news this month, aside from a few exciting announcements like the restock of the *Clair Obscur: Expedition 33* OST or the promise of a stunning vinyl release for *Marathon’s* incredible soundtrack. More info to come in the next few months! > Announcing the Marathon OST vinyl, composed by Ryan Lott. More details on this limited edition 2-disc release, including preorder date, coming in the months ahead. > > — [Marathon (@marathonthegame.bungie.net)](https://bsky.app/profile/did:plc:liqw7we2djcmrqxffaqhtjkz?ref%5Fsrc=embed) [2026-03-26T15:00:00.656Z](https://bsky.app/profile/did:plc:liqw7we2djcmrqxffaqhtjkz/post/3mhxulrtj3g2n?ref%5Fsrc=embed) ## March 2026 VGM on vinyl roundup - [Kingdom Come: Deliverance II \[4xLP Deluxe Edition\]](https://www.kingdomcome-store.com/official-kingdom-come-deliverance-ii-soundtrack-4x-lp-collectors-vinyl-edition) \- (Warhorse Studios) - Q2 2026 - €124,90\. Also available for the same price [at Black Screen Records](https://blackscreenrecords.com/collections/vinyl/products/kcdii-deluxe?variant=52748009931018). A 2LP version is also for sale, for €42. - [Scott Pilgrim EX](https://www.polyvinylrecords.com/products/anamanaguchi-scott-pilgrim-ex-original-soundtrack) (Polyvinyl) - Q2 2026 - €31\. Also available for €49 at [Black Screen Records](https://blackscreenrecords.com/collections/vinyl/products/scott-pilgrim-ex?variant=52734537826570) - [Atomic Heart](https://kidkatana.com/shop/atomic-heart-vinyl) (Kid Katana Records) - Q2 2026 - €42\. Also available for €49 at [Black Screen Records](https://blackscreenrecords.com/collections/vinyl/products/atomic-heart-original-soundtrack?variant=52671791137034) - [Mewgenics](https://www.lostincult.co.uk/shop/p/mewgenics3lp) (Lost in Cult Records) - Q3 2026 - £59 - [MOUSE: P.I For Hire](https://mondoshop.com/products/mouse-p-i-for-hire-original-soundtrack) (Mondo) - N/A - $45 - [Dynasty Warriors: Origins](https://spacelab9.com/blogs/news/coming-soon-dynasty-warriors-origins-original-game-soundtrack-3lp-vinyl-set) (Space Lab 9) - N/A - N/A ### 'MOUSE: P.I For Hire' composer Patryk Scelina on composing a jazz noir OST URL: https://nowplaying.cool/mouse-p-i-for-hire-composer-patryk-scelina-on-composing-a-jazz-noir-ost/ Last updated: 2026-04-01T08:05:03.000Z Polish composer Patryk Scelina, previously heard on the soundtracks for *The Amazing American Circus*, *Kao the Kangaroo*, and *SlavicPunk*, talks to us about the score for the unique Doom-like FPS *MOUSE: P.I. For Hire*. The game from Fumi Games boasts a truly standout aesthetic, with a look reminiscent of 1930s black-and-white cartoons. What could be more natural than lacing it with a 100% jazz soundtrack? That’s essentially what the composer tells us in this short behind-the-scenes video. The studio, which is set to release the game on April 16th, also announced that the American label Mondo will be dropping the OST on vinyl shortly after launch. Furthermore, the famous electro-swing group Caravan Palace will be contributing an exclusive track. See you tomorrow to check it out! ### 'Final Fantasy VII Rebirth Original Soundtrack Plus' now available to purchase on Steam and iTunes URL: https://nowplaying.cool/final-fantasy-vii-rebirth-original-soundtrack-plus-now-available-to-purchase-on-steam/ Last updated: 2026-04-01T07:22:59.000Z Two months after the *Final Fantasy VII Rebirth* soundtrack hit [all streaming platforms](https://nwpl.ing/ff-vii-rebirth), Square Enix is unveiling the expanded version of its already legendary OST. While the CD release is slated for this week, the Japanese publisher is getting a head start by making it available today [on Steam](https://store.steampowered.com/app/4270160/FINAL%5FFANTASY%5FVII%5FREBIRTH%5FOriginal%5FSoundtrack%5FPlus/) for €32 [or iTunes for €29,99](https://music.apple.com/fr/album/final-fantasy-vii-rebirth-original-soundtrack-plus/1886115975). Much like with *Final Fantasy VII Remake*, this new album features most of the tracks that were missing from previous releases for this second chapter of the trilogy—which will hopefully wrap up by the end of 2027\. A total of **133 brand-new tracks** are now available. You can find the list of composers and musicians credited on the project below, and learn more about the release [over at VGMdb](https://vgmdb.net/album/156564). As for when this version of the soundtrack will land on streaming platforms, your guess is as good as mine. **Composers**: Furukawa Ryo, Hamauzu Masashi, Ishimoto Takeharu, Kataoka Shingo, Makino Tadayoshi, Nakamura Yoshinori, Shima Shotaro, Sunakawa Shoya, Suzuki Mitsuto, Suzuki Yoshitaka, Toki Nozomi, Tokunaga Shoi, Tsuchiya Yuichi, Tsunemoto Masaya, Uematsu Nobuo, Uratani Reo **Lyricists**: Jamy Gooster, Nakamura Yoshinori, Toriyama Motomu **Arrangers**: Akita Masanori, Asami Takeo, Fukuba Yosuke, Furukawa Ryo, Hirose Miki, Honzawa Naoyuki, Kataoka Shingo, Kinoshita Devin, Kuriko Yohei, Makino Tadayoshi, Nakamura Yoshinori, Ochi Kenji, Sakuragi Sakiko, Sekito Tsuyoshi, Shima Shotaro, Sunakawa Shoya, Suzuki Mitsuto, Suzuki Yoshitaka, Tamura Nayuta, Tokunaga Shoi, Tokusashi Kengo, Tsuchiya Yuichi, Tsunemoto Masaya, Uratani Reo, Watanabe Shota ### 'Kingdom Come: Deliverance II - Music of Nature I' out now on streaming platforms URL: https://nowplaying.cool/kingdom-come-deliverance-ii-music-of-nature-i-out-now-on-streaming-platforms/ Last updated: 2026-04-01T04:31:21.000Z At Warhorse Studios, when they aren't busy [firing translators to replace them with AI](https://www.gamesindustry.biz/kingdom-come-deliverance-2-studio-allegedly-fires-obsolete-translator-to-replace-them-with-ai), they’re releasing albums for *Kingdom Come: Deliverance II*. As they have every week since mid-February, and likely will for a while yet, composers Jan Valta and Adam Sporka are expanding the game’s extended OST. This week, it’s a bucolic vibe—likely to celebrate the arrival of spring—with a 24-track compilation dedicated to nature. These tracks, featuring lakes, ponds, fields, and forests, are the perfect way to get back into the spirit of this critically acclaimed medieval RPG. Find all listening links for **Kingdom Come: Deliverance II - Music of Nature I (Extended Soundtrack)** by **Jan Valta, Adam Sporka** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### 'Aether & Iron' soundtrack, composed by Grammy Award-winning Christopher Tin, is out now URL: https://nowplaying.cool/aether-iron-soundtrack-composed-by-christopher-tin-civilization-is-out-now-2/ Last updated: 2026-04-02T07:31:53.000Z You sometimes find renowned composers working on surprising projects. Take Christopher Tin, for example. The man behind the cult classic Civilization theme, "Baba Yetu," has composed the soundtrack for an ambitious tactical RPG with a steampunk aesthetic. The OST was composed in partnership with Alex Williamson—another Civilization alum who has also worked on projects like Splitgate. It features 15 tracks at the crossroads of jazz and orchestral music. Find all listening links for **Aether & Iron (Original Video Game Soundtrack)** by **Christopher Tin, Alex Williamson** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### My latest VGM podcast is out now! URL: https://nowplaying.cool/my-latest-vgm-podcast-is-out-now/ Last updated: 2026-03-31T16:21:42.000Z Thank you everyone for the warm welcome you gave NOWPLAYING [during its launch yesterday](https://nowplaying.cool/welcome-to-nowplaying-video-game-music-curated-daily/). It’s truly heartwarming to see the enthusiasm for what might seem like just a simple little niche news blog. I’d like to give a warm welcome to all the new people discovering my work through this site. I also wanted to take this opportunity to remind you that I host a podcast about video game music. I’ve been recording these monthly mixtapes for three years now. Initially, the goal was just to provide a seamless mix of tracks released over the previous few weeks on streaming platforms. However, since the start of 2026, it has evolved into a full-fledged podcast where I share more details about the songs and the games they come from. All that to say, I released the latest episode earlier this week, and it’s now available for free [on all major podcast platforms](https://pods.link/nowplayingvgm)—except for Spotify, which has been giving me the cold shoulder for a while now, but I’ll survive! One small detail that might be important: I host the podcast in French. I know that might be a deal-breaker for some, but rest assured, the heart of the project is still all about discovering music. I promise I don’t talk that much. I hope this format helps you discover even more video game music. If you enjoy it, feel free to leave a nice comment and a top rating on your platform of choice. Happy listening! ### Bandcamp premieres The Game Show, featuring Eric Daino from The Holophonics URL: https://nowplaying.cool/bandcamp-premieres-the-game-show-featuring-eric-daino-from-the-holophonics/ Last updated: 2026-03-31T10:58:20.000Z A new challenger has entered the video game music scene, and it’s a big one. This Monday, March 30th, Bandcamp launched [*The Game Show*](https://bandcamp.com/radio?show=927), a new radio program dedicated to VGM. For just over an hour, journalist Zoe Camp spins some of the best tracks from recent soundtracks and chats with her guest Eric Daino about the score for *Parking Garage Rally Circuit*. If you’re a fan of ska, I highly recommend checking out the game's OST, as well as the DLC soundtrack that just dropped. You’ll find all the links to the album on your favorite platforms at the bottom of this article. Bandcamp has been the go-to platform for video game composers to share their work for years. In case you didn't know, Bandcamp offers artists a much fairer revenue split compared to streaming services. In fact, a composer once told me that a single purchase on Bandcamp is roughly equivalent to an entire year of streams on Spotify. As you might know if you follow me on social media, I’m passionate about sharing the fairest ways to support artists. Almost every month, Bandcamp hosts "Bandcamp Fridays"—a 24-hour window where the platform waives its commission. This means nearly 100% of the proceeds go directly to the artists. You can count on me to share some VGM picks during the next one! In the meantime, go check out *The Game Show* hosted by Zoe Camp, available for free on Bandcamp. ### Lost in Cult Records opens preorders for Mewgenics vinyl URL: https://nowplaying.cool/lost-in-cult-records-opens-preorders-for-mewgenics-vinyl/ Last updated: 2026-03-31T08:38:31.000Z I know I’m not going to win any popularity contests, but I’m totally immune to *Mewgenics*… and its music. No worries, go on without me, and get those credit cards ready if you’re a fan: after a brief teaser, Lost in Cult Records has just opened pre-orders for the soundtrack on vinyl, composed by Ridiculon (who’s on a roll, [having just released the Super Meat Boy 3D OST](https://nowplaying.cool/tireless-as-ever-ridiculon-drops-the-super-meat-boy-3d-ost/)). It’s a 3xLP set available in six variants, plus two extremely limited 1xLPs (filled with your choice of blood or… cat litter). It’ll set you back £59.99 (£119.99 for the liquid-filled versions), and shipping is expected in Q3 2026 at the earliest. Heads up, most variants are limited to 500 copies. Move fast! [Lost In Cult![](https://nowplaying.cool/content/images/icon/favicon.ico)Lost In Cult![](https://nowplaying.cool/content/images/thumbnail/Copy-of-Mewgenics-HERO_kat-fight.png)](https://www.lostincult.co.uk) ### New Animal Crossing: New Horizon music available through Nintendo Music URL: https://nowplaying.cool/new-animal-crossing-new-horizon-music-available-through-nintendo-music/ Last updated: 2026-03-31T08:15:37.000Z I can’t believe it’s already been six years since Animal Crossing: New Horizons came out on the Switch. What were you even doing back in 2020? Nintendo, at any rate, was rolling in cash—the game sold something like 50 million copies. While the ACNH soundtrack has been available on CD and for a while now on the Nintendo Music app, the publisher is dropping a new batch of 10 tracks today from the final update. It includes four tracks for the hotel and six for Slumber Island. I still wish Nintendo weren't so lousy at crediting its musicians, but we’ll just assume that, like the rest of it, most of the music here was spearheaded by Kazumi Totaka. ### Famous VGM arranger Alex Roe is back with the soundtrack to GRIME II URL: https://nowplaying.cool/famous-vgm-arranger-alex-roe-is-back-with-the-soundtrack-to-grime-ii/ Last updated: 2026-03-31T05:45:00.000Z If you're a fan of the FromSoftware universe, odds are you’ve already heard a cover or an arrangement of a boss theme by Alex Roe. The British composer is back with a rich, original score for the release of *GRIME II*, a Metroidvania with stunning art direction. Alex Roe previously composed the OST for the first installment back in 2021. Find all listening links for **GRIME II (Original Game Soundtrack)** by **Alex Roe** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### 'Dead Cells' composer is back with the score to Cinderia URL: https://nowplaying.cool/dead-cells-composer-is-back-with-the-score-to-cinderia/ Last updated: 2026-03-31T05:39:07.000Z These are tracks you’ve listened to dozens, if not hundreds of times. Yoann Laulan’s compositions accompanied your many runs in *Dead Cells*, and the musician fully intends to stay stuck in your head with the music from his new project: *Cinderia*. Available in Early Access since yesterday, this high-octane top-down roguelike will receive regular content updates and, naturally, new music. Find all listening links for **Cinderia 灰烬之国 (Original Game Soundtrack)** by **Yoann Laulan** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Tireless as ever, Ridiculon drops the Super Meat Boy 3D OST URL: https://nowplaying.cool/tireless-as-ever-ridiculon-drops-the-super-meat-boy-3d-ost/ Last updated: 2026-03-31T05:12:53.000Z In the news for over a month now following the release of several volumes for the [Mewgenics soundtrack](https://nowplaying.cool/ridmewgenics-npc-fever-dream/), the American duo is already back at it, scoring the demanding platformer from Slugerfly and Team Meat. These 16 long tracks had better be top-tier, because you’re likely to hear them a lot—and I mean a lot—as you keep trying to beat the latest entry in this die-and-retry saga. Find all listening links for **Super Meat Boy 3d** by **Ridiculon** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Cronos, Layers of Fear, Observer… Bloober Team releases several iconic OSTs URL: https://nowplaying.cool/cronos-layers-of-fear-observer-bloober-team-releases-several-iconic-osts/ Last updated: 2026-03-31T05:03:28.000Z Originally, I was only looking forward to the soundtrack for the latest addition to the bunch, *Cronos: The New Dawn*. But as it happens, composer Arkadiusz Reikowski just dropped four of his own OSTs across various platforms—titles that were sorely missing from the catalog: *Layers of Fear*, *Observer: System Redux*, and even a reissue of *The Medium*, which the legendary Akira Yamaoka (*Silent Hill*) worked on. Regarding that last one, though, I’m questioning the point of the whole thing: it features the exact same number of tracks as the album released alongside the game back in 2021. *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Welcome to NOWPLAYING – Video game music, curated daily URL: https://nowplaying.cool/welcome-to-nowplaying-video-game-music-curated-daily/ Last updated: 2026-03-30T18:59:35.000Z The name is Pierre, I'm a French journalist with a strong interest in video games—especially video game music (VGM). Online, I go by Peterline6, and I've been tracking new VGM releases for a while now. You can get a little more context about the project on the [about page](https://nowplaying.cool/about/). Since 2022, NOWPLAYING has taken many shapes and forms, and most people who have been following me already know my Patreon page, where I share weekly rundowns, music recommendations, guest bylines, VGM playlists and more. The thing is: Patreon is a very limited outlet for what I do. Today, I want to broaden my horizons and appeal to a wider, international audience. If you're here, it must be because you love video game music and want to stay on top of the latest releases. Well, I'll do my very best to offer you just that. On this page, you'll find: - **Daily new video game music releases:** According to [my data](https://nwpl.ing/data), 84 new VGM albums have come out every month since the beginning of 2026\. While I do track and listen to each and every one of them, I see myself as a curator—I'll only share the music I think is worth your time, based on my personal preferences. - **Video game music news:** concerts, vinyl releases, award winners, and special announcements… I'll try and be the best source of VGM news out there. - **Composer interviews:** I've been interviewing VGM composers for years. But until now, I only shared those with my French audience on Patreon. From now on, you'll also get to learn more about your favorite artists in English—and for free! [Check out the ones I've already published](https://nowplaying.cool/tag/interview/). Along with this website, you can also follow my work [on Bluesky](https://bsky.app/profile/nowplaying.cool) and [Instagram](https://www.instagram.com/nowplaying%5Fvgm/). There's also a convenient RSS feed you can add to your favorite reader to get notified whenever I post something new! Finally, I want nowplaying.cool to remain free. But, as you can imagine, tracking new releases daily is a very time-consuming task, and I'll always appreciate your support. You can join my [Patreon page](https://www.patreon.com/NOWPLAYINGVGM) (I post in French, but hey, learning a new language can be fun, right?), or tip me [on Ko-Fi](https://nowplaying.cool/ace-angler-fishing-spirits-wonder-soundtrack-debuts-on-streaming-services/) every now and then. I hope my work will be valuable to you and that you'll find some outstanding new music to add to your playlists! ### Special thanks - [Les Démons du MIDI](https://www.geekzone.fr/lddm/): The French podcast (now defunct) that ignited my love for video game music. - [VGMdb](https://vgmdb.net/): A passionate community dedicated to video game music preservation. - [Blip blop](https://blipblop.net/): The very best site for keeping up with all VGM vinyl announcements. - [GXM Podcast](https://www.instagram.com/gxmpodcast/): Tom and Mat from Laced Records talk about the video game music industry with some highly valuable guests. - [MusicEXP](https://musicexp.substack.com/): Mat Ombler's newsletter about the video game music industry. - [8beats Radio](https://8beats.co/): This VGM web radio has been a longtime supporter of NOWPLAYING—go check them out! - [KVGM The Last Wave](https://www.kvgmradio.com/): The chillest video game music podcast out there. Tune in, and kick back. - [Le Tomberry Musical](https://www.tomberrymusical.fr/): A French VGM scholar unearthing lesser-known video game music and the stories behind it. - [Dedeco](https://www.youtube.com/c/dedecoVGMDJ): A Brazilian VGM DJ who not only makes me head-bop for hours, but also provides some truly precious tidbits about the music he's mixing. - [Jérémie Kermarrec](https://bsky.app/profile/jkermarrec.bsky.social): French author of the Nobuo Uematsu biography, and expert extraordinaire on all things Final Fantasy. - [Kid Katana Records](https://kidkatana.com/): For always supporting my curation work and offering me precious insights into the VGM industry. - Everyone at the [Origami ](https://www.origami.ng/)Discord: I've been sharing my VGM findings there for years and have made some great friends. Thank you for always being so kind and curious, guys! - [Misu Fany](https://misufany.com): The artist behind my beautiful logo. Go check her store (especially if you're a *Hollow Knight* fan!). - [Zenibuka](https://linktr.ee/Zenibuka): The composer behind my podcast's jingle (and many thanks to Renardine for her beautiful voice too!). - All of my Patrons: I can't believe there are over 150 people supporting NOWPLAYING on there. Your trust means the world to me and keeps me going. Thank you! ### 'Stray' composer Yann Van Der Cruyssen is behind the 'Hozy' soundtrack, now available globally URL: https://nowplaying.cool/stray-composer-yann-van-der-cruyssen-is-behind-the-hozy-soundtrack-now-available-globally/ Last updated: 2026-03-30T11:37:41.000Z Also known as Morusque, French composer Yann van der Cruyssen is back with another chilled-out soundtrack. Sitting somewhere between *House Flipper* and *Unpacking*, *Hozy* is about staging your home with cute little items and beautifully designed furniture. Even though it’s much cozier than *Stray*, I'm sure fans of that soundtrack will spot some similarities in the sounds used by the composer. Find all listening links for **Hozy (Original Game Soundtrack)** by **Yann Van Der Cruyssen** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Ragnarok Online BGM, Pt.2 out now on streaming services URL: https://nowplaying.cool/ragnarok-online-bgm-pt-2-out-now-on-streaming-services/ Last updated: 2026-03-29T09:29:23.000Z Just a few days after the release of part one, SoundTeMP has published a new batch of 70 tracks from the classic Korean MMORPG. That makes for almost 4 hours of memories for you to enjoy on your favorite streaming platform. Find all listening links for **Ragnarok Online BGM, Pt.2 (Original Soundtrack)** by **SoundTeMP** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Sony releases Saros first single, "Sun Is Forever" URL: https://nowplaying.cool/sony-releases-saros-first-single-sun-is-forever/ Last updated: 2026-03-27T09:29:07.000Z Well at least, now we know composer Bobby Krlic won't return for the soundtrack to the upcoming *Saros*. Stated to release on April 30th, exclusively on PlayStation 5, Housemarque's new high-octane TPS will be scored by Sam Slater. The British composer was previously co-credited with his spouse, Hildur Guðnadóttir, on the soundtrack to '*Battlefield 2042*'. ### Deux Ex, Unreal composer, Alexander Brandon can't find new work because of AI bros URL: https://nowplaying.cool/deux-ex-unreal-composer-alexander-brandon-cant-find-new-work-because-of-ai-bros/ Last updated: 2026-03-27T09:14:37.000Z [PC Gamer has interviewed](https://www.pcgamer.com/gaming-industry/its-brutal-out-there-deus-ex-and-unreal-composer-says-hes-submitted-50-resumes-and-gotten-one-interview-in-the-last-year/) Alexander Brandon, whom you may know as the composer behind the original *Unreal* or *Deus Ex.* The musician, who is also an audio director and voice actor, says he simply can't find a new job in the industry despite his 30+ year career. *"My take on things is: Full-time is far less likely, high-paying full-time is probably more competitive than it's ever been. I've submitted 50 resumes and gotten one interview in the last year*", Alexander Brandon told PC Gamer. The renowned composer, who was laid off from his position at Frost Giant (*Stormgate*) last year, attributes the difficulty to AI taking over at big studios, who don't want to bother having a full-time, in-house composer. People like Darren Korb at Supergiant, fingerspit at Deconstructeam, or Drew Redman at Sunset Visitor are something of an exception to the rule. Earlier this month, Brandon hosted a roundtable about the impact of AI in audio production at the Game Developers Conference, in San Francisco. He's part of a Special Interest Group focused on the technology, and wants to raise awareness about the ethical concerns and legal risks surrounding artificial intelligence. However, he isn't an anti-AI activist, and doesn't believe rejecting the technology is the best course of action. He has even found some success in using AI tools to save time with middleware, research, and documentation. [Omegaforce de Alexander Brandon](https://alexanderbrandon.bandcamp.com/album/omegaforce) ### As it's being discontinued, 'WAR OF THE VISIONS FINAL FANTASY BRAVE EXVIUS' Original Soundtrack Vol. 2 is now streaming URL: https://nowplaying.cool/as-its-being-discontinued-war-of-the-visions-final-fantasy-brave-exvius-original-soundtrack-vol-2-is-now-streaming/ Last updated: 2026-03-26T10:44:15.000Z Strange timing for Square Enix, choosing the announcement of the end of service for its microtransaction-riddled mobile tactical RPG to release the rest of its soundtrack. Fans are feeling pretty down, but they'll make do with being able to listen—and re-listen—to some really catchy battle themes for years to come. Find all listening links for **WAR OF THE VISIONS FINAL FANTASY BRAVE EXVIUS (Original Soundtrack Vol. 2)** by **Seima Kondo, Hitoshi Fujima, Ryota Tomaru, Junpei Fujita** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### 'Life is Strange: Reunion' OST out now URL: https://nowplaying.cool/life-is-strange-reunion-ost-out-now/ Last updated: 2026-03-27T08:33:06.000Z It’s the final curtain for the *Life is Strange* franchise which, like so many others before it, is attempting an unexpected comeback to stick the landing as steadily as possible. With *LiS*, a whole chapter of "arty" narrative gaming is coming to a close. While there are plenty of successors, few franchises had the emotional and community-driven power of Life is Strange. This new "album" carries, I think, all the weight of a farewell, with its lingering acoustic tracks and some beautiful performances from a fantastic cast. I think I’m going to miss this whole lot. Find all listening links for **Life is Strange: Reunion (Original Game Soundtrack)** by **FFM, Tessa Rose Jackson, Luciano Rossi, Elora, Nicholas Michael Hill, Eva Liu, Mark Underdown, Glenn Herweijer** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### DEAD OR ALIVE Xtreme Venus Vacation Soundtrack (Vol.4) debuts on streaming platforms URL: https://nowplaying.cool/dead-or-alive-xtreme-venus-vacation-soundtrack-vol-4-debuts-on-streaming-platforms/ Last updated: 2026-03-26T10:06:43.000Z A fresh little EP for the favorite browser game of the horniest players. Tracks drifting between funk and R&B that, you’ve gotta admit, really set a great island vibe. Get me a caipirinha, stat! Find all listening links for **DEAD OR ALIVE Xtreme Venus Vacation Soundtrack (Vol.4)** by **Hiroaki Takahashi** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### ANOTHER EDEN Soundtrack Vol.7 now out on streaming services URL: https://nowplaying.cool/another-eden-soundtrack-vol-7-now-out-on-streaming-services/ Last updated: 2026-03-26T08:46:28.000Z A massive new batch of tracks has dropped for WFS's single-player mobile JRPG. Penned by the likes of Masato Kato (*Chrono Trigger*), the game has been going strong for nearly ten years now, fueled by a steady stream of updates and crossovers with other major franchises. As per usual, this latest OST includes a track by the brilliant Yasunori Mitsuda, though the bulk of the score is composed by a talented ensemble. As you’d expect from a game like this, the music spans various styles, while remaining primarily orchestral. Find all listening links for **ANOTHER EDEN (ORIGINAL SOUNDTRACK, Vol.7)** by **Shunsuke Tsuchiya, Takeshi Yamagami, Shigeki Hayashi, Kan Inoue, Mariam Abounnasr, Yuichi Tsuchiya, Yasunori Mitsuda, Maki Kirioka, Masaki Takeuchi, Masanori Akita, PAPAYA** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Ishtar Games releases 'Dead in Antares' soundtrack URL: https://nowplaying.cool/ishtar-games-releases-dead-in-antares-soundtrack/ Last updated: 2026-03-25T10:04:38.000Z Completely flying under the radar when it dropped last month, the latest title from Ishtar Games is a turn-based tactical RPG with a colorful art style and sharp dialogue. The soundtrack is all reverb-drenched acoustic guitar and rather atmospheric tracks that serve as a backdrop for the characters' conversations. There are also a few punchier tracks to back up the combat. Find all listening links for **Dead in Antares (Original Soundtrack)** by **Antoine Boucherikha** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### New dates for the "NieR: Orchestra Concert" announced URL: https://nowplaying.cool/new-dates-for-the-nier-orchestra-concert-announced/ Last updated: 2026-03-24T17:49:23.000Z AWR Music Productions and Square Enix only finished up their "re:12024 (the end of data)" tour this last January, and yet they'll be back on the road again soon. A new set of 21 concerts has been announced for the upcoming "NieR: Orchestra Concert 12026 YoRHa", which will consist of symphonic performances of the *NieR: Replicant* and *NieR: Automata* soundtracks, along with an animated short featuring a prequel story. Lead composer Keiichi Okabe will attend every show, and singers Emi Evans and J'nique Nicole will be performing during those dates. More info about tour schedule and pricing [on the official website](https://www.nierconcert.com). ### Helvepic announces "WORLD OF WARCRAFT: 20 YEARS OF MUSIC" world tour URL: https://nowplaying.cool/helvepic-announces-world-of-warcraft-20-years-of-music-world-tour/ Last updated: 2026-03-24T17:13:24.000Z The Swiss production company Helvepic announces a world tour for its concert WORLD OF WARCRAFT: 20 YEARS OF MUSIC. After a sold-out first date in Switzerland to celebrate the twentieth anniversary of the famous MMORPG, and a few dates planned in France in 2026, the symphony orchestra will perform in the United States, the United Kingdom, Singapore, Bangkok, Shanghai, and Taiwan. All information and dates are available on the [official website](https://worldofwarcraft.helvepic.com). Reservations start on March 26. ### AURORA partners up with World of Warcraft for an exclusive new song URL: https://nowplaying.cool/aurora-partners-with-world-of-warcraft-for-an-exclusive-new-song/ Last updated: 2026-03-24T16:44:48.000Z 'A Place to Call Home' is the Norwegian singer's latest single. It is the soundtrack for an animated short celebrating the friendship and community surrounding Blizzard Entertainment's famous MMORPG, which released its latest expansion, Midnight, in early March. This marks AURORA's third collaboration with a video game publisher. The artist has already performed in [a virtual concert in *Sky*](https://youtu.be/lzUg5ffOyOo?list=RDlzUg5ffOyOo). More recently, the artist collaborated with the Chinese studio miHOYO [on the well-known ARPG *Genshin Impact*.](https://www.youtube.com/watch?v=RuXa%5FyxZMGI&list=RDRuXa%5FyxZMGI&start%5Fradio=1&pp=ygUOYXVyb3JhIGdlbnNoaW6gBwHSBwkJwwoBhyohjO8%3D) The track can be streamed on all platforms and purchased [on Bandcamp](https://worldofwarcraft.bandcamp.com/album/world-of-warcraft-a-place-to-call-home), as with all of *World of Warcraft*'s OSTs. ### Ridiculon releases 'Mewgenics - NPC Fever Dream', out now on DSPs URL: https://nowplaying.cool/ridmewgenics-npc-fever-dream/ Last updated: 2026-03-24T09:34:30.000Z Ridiculon keeps cranking out new tracks for Edmund McMillen and Tyler Glaiel’s already cult-classic game. This is already the fourth album to hit streaming platforms. But at first glance, these are 10 brand-new tracks—nowhere to be found on the Steam or Bandcamp versions of the OST. Maybe the artists will update those albums to include them in the near future. Find all listening links for **Mewgenics - NPC Fever Dream** by **Ridiculon** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### 'Vampire Survivors: Vol. 2' OST out now on Spotify, Apple Music and more URL: https://nowplaying.cool/vampire-survivors-vol-2-original-soundtrack/ Last updated: 2026-03-24T09:34:52.000Z Nothing new, really, for those who already picked up the full OST on Steam, but the soundtrack for Poncle’s hit roguelike is growing on streaming platforms. 19 new tracks to sink your teeth into... which might hint at a new vinyl release in the coming weeks? I’d put money on it. Either way, music from the collabs, like the Castlevania one, is still MIA—both for purchase and on streaming. Find all listening links for **Vampire Survivors: Vol. 2 (Original Soundtrack)** by **Filippo Vicarelli** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Anime racing game 'Screamer' launches its soundtrack ahead of release later today URL: https://nowplaying.cool/anime-racing-game-screamer-launches-its-soundtrack-ahead-of-release-later-today/ Last updated: 2026-03-23T09:54:29.000Z This is one of the most high-octane releases of the week. This racing game, which blends photorealistic graphics with stunning anime-style cutscenes, has enlisted a stellar lineup of musicians to get the engines roaring. The roster notably includes Electric Dragon, who featured on the Rollerdrome soundtrack. It’s an OST that mixes EDM, drum and bass, high-energy rock, and a few more atmospheric electronic tracks. Find all listening links for **Screamer (Original Game Soundtrack)** by **Hex Archive, Torba, Electric Dragon, mifumei, James Landino, VGR** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Three years after the game's release 'C-Smash Vrs' OST is finally available URL: https://nowplaying.cool/three-years-after-the-games-release-c-smash-vrs-ost-is-finally-available/ Last updated: 2026-03-23T09:12:57.000Z Three years of longing. Three years since the release of the remake of Sega’s quirky racket game, and I’ve been cooling my heels, waiting to listen to the music composed by the legendary DJ Ken Ishii whenever I please. My prayers have finally been answered, and a first volume has just been released on all platforms. It’s ethereal, protean, almost electro-organic music that perfectly captures the vibe of playing ping pong in space. Find all listening links for **C-Smash Vrs (Original Soundtrack, Vol.1)** by **Ken Ishii** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Classic MMORPG 'Ragnarok Online' soundtrack debuts on music services URL: https://nowplaying.cool/claragnarok-online-bgm-pt-1-original-soundtrack/ Last updated: 2026-03-22T09:52:41.000Z Surprise release for this first volume of ambient music from the cult Korean MMORPG of the early 2000s. I’ll admit I’ve never really dipped my toes into those waters, but from the little I’ve heard, the music by the soundTeMP collective is quite charming. Judging by the title of this album, more are expected in the coming months to round out the collection! Find all listening links for **Ragnarok Online BGM, Pt. 1 (Original Soundtrack)** by **soundTeMP** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Warhorse Studios releases the soundtrack to 'Kingdom Come: Deliverance II' cutscenes as part as its extended OST URL: https://nowplaying.cool/warhorse-studios-releases-the-soundtrack-to-kingdom-come-deliverance-ii-cutscenes-as-part-as-its-extended-ost/ Last updated: 2026-03-21T21:33:39.000Z Warhorse is still fleshing out the soundtrack for its latest RPG. Going by the number on the album cover, there are more volumes in the pipeline. This is already the fourth installment in the series, following the soundtracks dedicated to the Trosky region, Kuttenberg, and the baths and pubs. Find all listening links for **Kingdom Come: Deliverance II - Cutscenes I (Extended Soundtrack)** by **Jan Valta, Adam Sporka** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Balatro heir 'Scritchy Scratchy' OST drops everywhere URL: https://nowplaying.cool/balatro-heir-scritchy-scratchy-ost-drops-everywhere/ Last updated: 2026-03-21T09:48:07.000Z Easily the best thing I’ve heard all week. This satisfying and dangerously addictive game, heavily inspired by Balatro, features a jazz soundtrack by the Danish trio Clothing Club. The production is insane, the compositions are flawless, and they’re crafted so they don’t get old even after multiple listens. I LOVE IT. Find all listening links for **Scritchy Scratchy (Original Game Soundtrack)** by **Clothing Club** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### 'Infinity Nikki: Uncrowned Heart' OST is now available to stream URL: https://nowplaying.cool/infinity-nikki-uncrowned-heart-ost-is-now-available-to-stream/ Last updated: 2026-03-21T09:32:39.000Z Nikki’s back with a new compilation of tracks that are more upbeat than usual. Must be the spring. It’s a great morning listen to get you in a good mood—there are house tracks, some reggae, and even some bossa. This variety is a breath of fresh air for a franchise that, if you ask me, was starting to get a bit repetitive musically. Find all listening links for **Infinity Nikki: Uncrowned Heart (Infinity Nikki Game Original Soundtracks Vol.24)** by **Yingyue Zhang, Wayne Zhan, 铱铱, Dafei Chen, Wenzhao Yang, 1eon, ReN, Le Zhuang, Jiaxing Peng, Yoki, Ru'an Huang, Yuchun Dong, Wenyun Liu, Men Di, ByRIN, An Xie, Ge Zhai** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Ludvig Forssell (Death Stranding) releases the soundtrack to 'Rainbow Six Mobile' URL: https://nowplaying.cool/ludvig-forssell-death-stranding-releases-the-soundtrack-to-rainbow-six-mobile/ Last updated: 2026-03-20T15:01:35.000Z Hideo Kojima's favorite composer is straying from his friend. To my great surprise, Ludvig Forssell composed the soundtrack for the mobile spin-off of Rainbow Six Siege, released last year on Android and iOS. Nothing very original, I'm afraid, for these 10 tracks of electronic music very much in the "espionnage movie" style... a bit generic. Find all listening links for **Rainbow Six Mobile (Original Game Soundtrack)** by **Ludvig Forssell** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Berlinist launches 'Gris: Unreleased' on streaming platforms URL: https://nowplaying.cool/berlgris-unreleased/ Last updated: 2026-03-20T14:51:22.000Z The Spanish group presents a surprising exercise by releasing seven new tracks on platforms. In reality, most of it can already be heard in the gallery of the Nomada Studio game. No big surprises here: fairly short tracks, consistently atmospheric... and quite depressing. Find all listening links for **Gris: Unreleased** by **Berlinist** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### 'No, I'm not a Human' OST out now on streaming platforms URL: https://nowplaying.cool/no-im-not-a-human-ost-out-now-on-streaming-platforms/ Last updated: 2026-03-20T11:51:28.000Z Unsettling and paranoid, the soundtrack to Trioskaz's chilling deduction game is finally available on all streaming platforms — and for purchase on Steam. 33 ambient tracks, not to be listened to alone at home, for fear of nearly having a heart attack if someone knocks at the door. Find all listening links for **No, I'm not a Human (Original Soundtrack)** by **Max Specter** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The soundtrack to PARANORMASIGHT: The Seven Mysteries of Honjo makes its debut on Spotify,Steam, and other services URL: https://nowplaying.cool/the-soundtrack-to-paranormasight-the-seven-mysteries-of-honjo-makes-its-debut-on-spotify-steam-and-other-services/ Last updated: 2026-03-18T08:16:36.000Z To mark the second anniversary of the release of its paranormal investigation visual novel, Square Enix is finally releasing the soundtrack for *Paranormasight: The Seven Mysteries of Honjo*. I found the 19 tracks to be rather unremarkable, with the exception of the fantastic "Crime Busting With a Smile!" which clearly stands out! The sequel to the visual novel, titled *PARANORMASIGHT: The Mermaid's Curse*, has been available since last month on PC and Nintendo Switch. See you in two years to discover its soundtrack? Find all listening links for **PARANORMASIGHT: The Seven Mysteries of Honjo (Original Soundtrack)** by **Hidenori Iwasaki** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### The Undertale: The Determination Symphony concert will come to Paris on September 22, 2026. URL: https://nowplaying.cool/the-undertale-the-determination-symphony-concert-will-come-to-paris-on-september-22-2026/ Last updated: 2026-03-17T17:43:35.000Z AEG Events and Soho Live announce that the symphonic concert held in London for the game's 10th anniversary will return for an exceptional date in Paris on September 22, 2026, at Salle Pleyel. The show will be one of the first of an international tour starting next August 23, with [all details available here](https://www.undertalesymphony.com/). Pre-sales will take place without pre-registration on Wednesday, March 18 at 10 a.m., before the general sale on March 19 [on the event website](https://www.aegpresents.fr/event/undertale/). ### 'DEADLINE DELIVERY' Original Soundtrack is now available to stream URL: https://nowplaying.cool/deadline-delivery-original-soundtrack/ Last updated: 2026-03-18T15:17:07.000Z In this fast-paced delivery game, blending elements of *Crazy Taxi* and *Trackmania*, players compete to reach their destination in the quickest time possible. Good1 Studio has collaborated with Evertape, a talented musician known for composing music for a Valorant map. Together with his partner Bad Features, they present a unique trip-hop soundtrack, featuring soulful electric guitars and infectious percussion. This is not your typical video game music! Find all listening links for **DEADLINE DELIVERY (Original Soundtrack)** by **Evertape, Bad Features** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Square Enix unveils the soundtrack to Life is Strange: Reunion URL: https://nowplaying.cool/square-enix-unveils-the-soundtrack-to-life-is-strange-reunion/ Last updated: 2026-03-17T16:08:22.000Z After publishing the first track from the soundtrack, an original song by Tessa Rose Jackson, Square Enix reveals the full tracklist for the next installment of the *Life is Strange* franchise [to NME](https://www.nme.com/news/gaming-news/life-is-strange-reunion-soundtrack-tracklist-holly-humberstone-foals-3935058). - Holly Humberstone – ‘Embers In The Sky’ - Daughter – ‘Isolation’ - The Falling – ‘You Faded’ - Lanterns on the Lake – ‘A Fitting Ending’ - Tessa Rose Jackson – ‘I Just Wanna Feel’ - Etta Marcus – ‘Let It Happen, Let It Go’ - Girl In Red – ‘I’ll Die Anyway’ - Tessa Rose Jackson – ‘Past Life’ - Elora & Luciano Rossi – ‘Blood Moon’ - Foals – ‘Spanish Sahara’ - Sparklehorse & PJ Harvey – ‘Piano Fire’ - IDLES & LCD Soundsystem – ‘Dancer’ - Tessa Rose Jackson – ‘I Just Wanna Feel’ - Luciano Rossi & Elora – ‘Blood Moon’ - Tessa Rose Jackson – ‘Past Life’ - Nick Hill – ‘You Faded’ - Luciano Rossi & Eva Liu – ‘Hold Your Nightmares Close’ - Mark Underdown & Nick Hill – ‘Lost in the Meaning’ - Tessa Rose Jackson – ‘I Miss You Baby’ - Nick Hill – ‘Hologram’ - Tessa Rose Jackson – ‘Through the Middle’ - Tessa Rose Jackson – ‘Past Life (Midnight Version)’ - Glenn Herweijer – ‘Where Is the Fire’ - Luciano Rossi – ‘Fall Montage’ - Glenn Herweijer – ‘What’s in the Box’ - Luciano Rossi – ‘Saying Goodbye’ - Tessa Rose Jackson – ‘The Observatory’ - Tessa Rose Jackson – ‘The Roadside’ As usual with the series, the soundtrack will consist of both original tracks and popular licensed titles. *Life is Strange Reunion* is expected on March 26th on PC and consoles. ### 'Space Warlord Baby Trading Simulator' OST is now available to stream and buy URL: https://nowplaying.cool/space-warlord-baby-trading-simulator-ost-is-now-available-to-stream-and-buy/ Last updated: 2026-03-17T13:13:20.000Z After an exclusive launch on Bandcamp, the wacky soundtrack of the equally wacky latest game from Strange Scaffold is now available on your favorite streaming platforms and for purchase on Steam. A retro new wave vibe for a game about... trading alien babies. I mean, it was right there in the title; you get exactly what it says on the tin. Find all listening links for **Space Warlord Baby Trading Simulator (Official Soundtrack)** by **Kris Kirk** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Alex is back in Street Fighter 6: Capcom releases new theme song URL: https://nowplaying.cool/alex-is-back-in-street-fighter-6-capcom-releases-new-theme-song/ Last updated: 2026-03-17T12:34:28.000Z The fighter, the main protagonist of *Street Fighter III*, joins the latest version of Capcom's fighting game for a new content update during the game's third year. To mark the occasion, Capcom is releasing two theme tracks, now available on all streaming platforms. ### 'ACE COMBAT ASSAULT HORIZON LEGACY' soundtrack debuts on streaming services URL: https://nowplaying.cool/ace-combat-assault-horizon-legacy-soundtrack-debuts-on-streaming-services/ Last updated: 2026-03-17T09:49:08.000Z Bandai continues to dust off the catalog of its cult *Ace Combat* license. If its name can be confusing, this "Legacy" episode is actually a remake of *Ace Combat 2* for the Nintendo 3DS. It therefore includes many tracks already heard on other albums, but also some exclusives. In any case, a must-have for fans of the most famous IP of aerial dogfights. Find all listening links for **ACE COMBAT ASSAULT HORIZON LEGACY (Original Soundtrack)** by **Go Shiina, Tetsukazu Nakanishi, Ryo Watanabe, Rio Hamamoto, LindaAI-CUE, Tetsuya Uchida, KAZ Nakamura** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Riot announces 'Valorant' new hero with a banger remix of Clarity URL: https://nowplaying.cool/riot-announces-valorant-new-hero-with-a-banger-remix-of-clarity/ Last updated: 2026-03-17T09:12:20.000Z It's one of the most identifiable EDM tracks in the world. Zedd's 'Clarity' gets an uptempo and breakbeat remix to announce the new Valorant hero called Miks. A remix signed by DJ BUNT to be found now on all streaming platforms. ### Singer Tessa Rose Jackson shares a first single for the upcoming 'Life is Strange: Reunion' URL: https://nowplaying.cool/singer-tessa-rose-jackson-shares-a-first-single-for-the-upcoming-life-is-strange-reunion/ Last updated: 2026-03-17T09:05:12.000Z British composer Tessa Rose Jackson will be returning to the soundtrack of the next installment of *Life is Strange*, expected on March 26th. The first single, Past Life, is now available to listen to on all streaming platforms. It had been featured during the release of the game's announcement trailer. [Past Life (From “Life is Strange: Reunion”) – Tessa Rose Jackson & FFM![](https://nowplaying.cool/content/images/icon/1be81955-6de3-41c3-9086-17b5d0332030.webp)![](https://nowplaying.cool/content/images/thumbnail/1be81955-6de3-41c3-9086-17b5d0332030.webp)](https://slinky.to/675aaf53e708) ### "The Closure", music from DOOM 2 mod "Eviternity II" is now playing on streaming services URL: https://nowplaying.cool/the-closure-music-from-doom-2-mod-eviternity-ii-is-now-playing-on-streaming-services/ Last updated: 2026-03-15T18:34:51.000Z Surprise discovery with the soundtrack of this mod (we call it a megawad) for *DOOM II*. 36 polished levels to clear of their hordes of demons to the sound of a rather varied original soundtrack, even though it naturally leans toward a fairly well-crafted neo-retro hard rock. I haven't finished listening yet, but I have a good feeling. Find all listening links for **The Closure: Music from Eviternity II (Original Game Soundtrack)** by AD 79, James Paddock, Joshua O'Sullivan, Kevin Martins, Tristan Clark on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Ace Angler: Fishing Spirits Wonder soundtrack debuts on streaming services URL: https://nowplaying.cool/ace-angler-fishing-spirits-wonder-soundtrack-debuts-on-streaming-services/ Last updated: 2026-03-13T11:05:04.000Z Don’t let that cringy-looking artwork reminiscent of Sharknado put you off. Released in 2022 on the Nintendo Switch, this extreme fishing game is a Bandai Namco joint. Meaning the team absolutely knows their shit about music. Here, you’ll find some absolute neoretro bangers, along with bombastic orchestral combat themes that are anything but fishy. Find all listening links for **Ace Angler: Fishing Spirits Wonder (Original Soundtrack)** by **Hiroki Hashimoto, Katsunari Tajima, Sugimoto Yu, trine, Yukiko Miyagi** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Ambrosia Sky: Act One (Original Soundtrack) URL: https://nowplaying.cool/ambrosia-sky-act-one-original-soundtrack/ Last updated: 2026-03-13T09:27:59.000Z Trained as a percussionist, the Canadian composer grej offers us a captivating soundtrack, rhythmic and as exotic as the game from Soft Rains. A real trip, which in some ways reminds me of the OST to *Ultros*, by Ratvader. Find all listening links for **Ambrosia Sky: Act One (Original Soundtrack)** by **grej** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### R2BEAT OST Vol.32 URL: https://nowplaying.cool/r2beat-ost-vol-32/ Last updated: 2026-03-13T09:17:09.000Z Back with my bullshit with the latest batch of the rhythm game *R2BEAT*. Honestly, I don't have much to say about it, except that it's still a bit silly but effective EDM. It always works on me, what can I say! Find all listening links for **R2BEAT OST Vol.32** by **Kimjunseo, Blueray** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Call of Duty®: Black Ops 7 - Zombies "Paradox Junction" (Original Soundtrack) URL: https://nowplaying.cool/call-of-duty-r-black-ops-7-zombies-paradox-junction-original-soundtrack/ Last updated: 2026-03-13T09:04:57.000Z It's been a long time since I've played *Call of Duty*, especially the Zombies mode. I believe it remains popular, with a new album released with each new season. Treyarch's audio team, as always, presents something at the intersection of metal, industrial, and ambient music. Find all listening links for **Call of Duty®: Black Ops 7 - Zombies "Paradox Junction" (Original Soundtrack)** by **Kevin Sherwood, Brian Tuey, Tori Letzler** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Swords Surpass the Void, Vol. 1 (Aether Gazer Chapter 23 Original Soundtrack 2) URL: https://nowplaying.cool/swords-surpass-the-void-vol-1-aether-gazer-chapter-23-original-soundtrack-2/ Last updated: 2026-03-13T08:59:58.000Z Although I can't say I'm very familiar with this Chinese ARPG, I've always enjoyed its soundtrack. But just by looking at the naming, I can tell that it's far too complex for me to really delve into. Anyway, I'm sure you'll find some songs here that appeal to you if you enjoy traditional Chinese music! Find all listening links for **Swords Surpass the Void, Vol. 1 (Aether Gazer Chapter 23 Original Soundtrack 2)** by **Anyu Luo, Linghan Peng, LousikAEy, Polymath9, Weixiang Cao** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### BAFTA Games Awards 2026 'Best Music' nominees are… URL: https://nowplaying.cool/bafta-games-awards-2026-best-music-nominees-are/ Last updated: 2026-03-12T16:42:35.000Z After the British Academy awarded *Helldivers* 2 (Wilbert Roget, II) for its killer soundtrack in last year, here's the list of the games' OSTs competing for the next edition. - *Clair Obscur: Expedition 33* (Lorien Testard, Alice Duport-Percier) - *Death Stranding 2*: On the Beach (Ludvig Forssell, Woodkid) - *Dispatch* (Andrew Arcadi, Skyler Barto) - *Ghost of Yotei* (Toma Otowa, Peter Scaturro, Keith Leary) - *Hollow Knight: Silksong* (Christopher Larkin) - *Indiana Jones and the Great Circle* (Gordy Haab, Pete Ward, Christoffer Larsson) You can check out the full list of the nominees accross all categories [right here.](https://www.bafta.org/awards/games/) The event will take place on April 17th. ### Pâquerette Down the Bunburrows into the Bunframe (Original Game Soundtrack) URL: https://nowplaying.cool/paquerette-down-the-bunburrows-into-the-bunframe-original-game-soundtrack/ Last updated: 2026-03-12T10:56:23.000Z Alright, I'm a bit late to the party on this one—it slipped under my radar. The funny sokoban-style game by Bunstack just had its third major content update, adding more levels, characters, and, of course, music by Herbie Puppy. If chiptune is your jam, jump ahead in the rabbit hole! Find all listening links for **Pâquerette Down the Bunburrows into the Bunframe (Original Game Soundtrack)** by **Herbie Puppy** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Genshin Impact - Where Roads Are Pledged to Cross (Original Game Soundtrack) URL: https://nowplaying.cool/genshin-impact-where-roads-are-pledged-to-cross-original-game-soundtrack/ Last updated: 2026-03-12T09:50:42.000Z Another month, another huge album for the famous gacha by miHoYo. With the release of *Where Roads are Pledged to Cross*, the number of tracks for the original soundtrack of the game now exceeds 1800\. That's absolutely insane, and must be a world record or something. Oddly enough, this album isn't available yet outside of Spotify and Apple Music. I guess it will pop up elsewhere eventually, though. Find all listening links for **Genshin Impact - Where Roads Are Pledged to Cross (Original Game Soundtrack)** by **HOYO-MiX** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### GreedFall: The Dying World (Complete Original Soundtrack) URL: https://nowplaying.cool/greedfall-the-dying-world-complete-original-soundtrack/ Last updated: 2026-03-11T07:20:00.000Z Olivier Deriviere is back with the complete version of its soundtrack for *GreedFall: The Dying World*, which leaves *early access* today. The composer, known for his work on *A Plague Tale* series and *South of Midnight* (a personal favorite), already released a bunch of new tracks, back when the game was called *GreedFall 2*. All of which are included in this definitive OST. Find all listening links for **GreedFall: The Dying World (Complete Original Soundtrack)** by **Olivier Deriviere** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Sunderfolk (Original Game Soundtrack) URL: https://nowplaying.cool/sunderfolk-original-game-soundtrack/ Last updated: 2026-03-11T07:17:20.000Z For the release of version 2.0, the team over at Secret Door finally publish the original soundtrack to their tactical RPG on (some) streaming platforms. Unfortunately, we still can't buy the OST anywhere, yet. Find all listening links for **Sunderfolk (Original Game Soundtrack)** by **Jonas Friedman** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### DYNASTY WARRIORS: ORIGINS + VISIONS OF FOUR HEROES (ORIGINAL SOUNDTRACK) URL: https://nowplaying.cool/dynasty-warriors-origins-visions-of-four-heroes-original-soundtrack/ Last updated: 2026-03-09T10:49:38.000Z Last year's *Dynasty Warriors* and its DLC "*Visions of Four Heroes*" have finally come to Spotify, Apple Music, Deezer and YouTube, courtesy of Koei Tecmo. Rock-oriented, the soundtrack accounts for 108 tracks for over 5 hours of music. Here's the full list of composers who worked on the album: Atsuhiro Ishizuna, Ayako Otsuka, Daiyu Zen, Hiroki Yamada, Isao Mizoguchi, Itsuko Isumi, Kazuki Yamada, Kenji Nakajo, MASA, Masahiko Mizoguchi, Mitsuo Koike, Ryuta Fukuoka, Seisuke Kase, Tomoya Mitani, Yasuhiro Misawa, Yosuke Kinoshita Find all listening links for **DYNASTY WARRIORS: ORIGINS + VISIONS OF FOUR HEROES (ORIGINAL SOUNDTRACK)** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Ultrakill: Fraud (Original Game Soundtrack) URL: https://nowplaying.cool/ultrakill-fraud-original-game-soundtrack/ Last updated: 2026-03-08T14:56:23.000Z Find all listening links for **Ultrakill: Fraud (Original Game Soundtrack)** by **Heaven Pierce Her** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Kingdom Come: Deliverance II - Music of Kuttenberg I (Extended Soundtrack) URL: https://nowplaying.cool/kingdom-come-deliverance-ii-music-of-kuttenberg-i-extended-soundtrack/ Last updated: 2026-03-08T14:56:33.000Z Find all listening links for **Kingdom Come: Deliverance II - Music of Kuttenberg I (Extended Soundtrack)** by **Jan Valta, Adam Sporka** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Marathon, Vol. I, Vol. II (Original Game Soundtrack) URL: https://nowplaying.cool/marathon-original-soundtrack-vol-1-2/ Last updated: 2026-03-08T15:03:08.000Z Find all listening links for **Marathon, Vol. I: Somewhere in the Heavens (Original Game Soundtrack)** and **Marathon, Vol. II: They Are Waiting (Original Game Soundtrack)** by **Ryan Lott** on their dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Scott Pilgrim EX (Original Soundtrack) URL: https://nowplaying.cool/scott-pilgrim-ex-original-soundtrack/ Last updated: 2026-03-08T14:56:05.000Z Find all listening links for **Scott Pilgrim EX (Original Soundtrack)** by **Anamanaguchi** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Gensou -Yumegokochi- Illusion-Dreamlike (Original Soundtrack) URL: https://nowplaying.cool/gensou-yumegokochi-illusion-dreamlike-original-soundtrack/ Last updated: 2026-03-08T14:56:15.000Z Find all listening links for **Gensou -Yumegokochi- Illusion-Dreamlike (Original Soundtrack)** by **Quena.K, SAMURAI APARTMENT** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### World of Warcraft: Midnight (Original Soundtrack) URL: https://nowplaying.cool/world-of-warcraft-midnight-original-soundtrack/ Last updated: 2026-03-08T14:55:38.000Z Find all listening links for **World of Warcraft: Midnight (Original Soundtrack)** by **Blizzard Entertainment, World of Warcraft** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Esoteric Ebb, Vol. 1 (Original Soundtrack) URL: https://nowplaying.cool/esoteric-ebb-vol-1-original-soundtrack/ Last updated: 2026-03-08T14:55:45.000Z Find all listening links for **Esoteric Ebb, Vol. 1 (Original Soundtrack)** by **Anders Bach, Kristian Paulsen, Brian Batz** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### ACE COMBAT ASSAULT HORIZON (Original Soundtrack) URL: https://nowplaying.cool/ace-combat-assault-horizon-original-soundtrack/ Last updated: 2026-03-08T14:55:54.000Z Find all listening links for **ACE COMBAT ASSAULT HORIZON (Original Soundtrack)** by **Keiki Kobayashi, Hiroshi Okubo, Rio Hamamoto, Norihiko Hibino, Jesahm, Takahiro Izutani, Yoshitaka Suzuki** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### "Metal and hyperpop have a lot in common", Sarah Wolfe tells us about Don't Stop, Girlypop! URL: https://nowplaying.cool/metal-and-hyperpop-music-have-a-lot-in-common-sarah-wolfe-tells-us-about-dont-stop-girlypop/ Last updated: 2026-03-08T17:57:51.000Z Since the release of *DOOM* in 2016, the fast-FPS deck has been completely reshuffled. But id Software’s hit was also somewhat dogmatic. Since then, most of the genre's offspring have simply mimicked it... especially when it comes to the music. It has to be dark, it has to be heavy; the guitars have to spew out distorted notes so long-haired guys can spin their manes like the cylinder of a six-shooter. ***Don't Stop, Girlypop!*** is pretty much the total opposite. While keeping the essence of ultra-fast gameplay—where stopping means certain death—Funny Fintan’s game takes the time to apply a candy-pink coat of paint and polishes its Y2K aesthetic to the smallest detail... to the point of featuring a 100% hyperpop soundtrack. It’s an incredibly refreshing approach in the world of shooters, which naturally made me want to sit down and ask a few questions to Sarah Wolfe, the Australian pop star tasked with writing this memorable OST. [*Check out the latest podcast episode on February’s new VGM releases!*](https://www.patreon.com/posts/151376559) ## **My interview with Sarah Wolfe** **Hi Sarah, thank you so much for joining us. I’ve read a few interviews about you, and you have such an interesting and unique background! You were a music journalist, then a pop artist… Could you tell us how you transitioned into composing for video games?** **Sarah Wolfe :** Thank you for having me! I find myself unable to do just one thing so I’ve had many fun jobs in my career so far, but my greatest passions have always been music and video games. I was working at *League of Geeks* when they released *Solium Infernum* and was chatting to the incredible composer Michael Allen about possibly doing a collaboration song for the release. He was kind enough to let Xavier Dunn and I have a go at it - which is how **Eternal Nights** came about. From there I was absolutely hooked, and I’m so grateful to Jane from *Funny Fintan Softworks* for trusting me with *Don’t Stop, Girlypop!* **You previously worked on the soundtrack for a game our audience might recognize: *Solium Infernum*, released in 2024\. That’s a massive shift in atmosphere compared to *Don't Stop, Girlypop!*, especially since you’re featured on almost every track this time around.** **SW :** *Solium Infernum* was my first go at writing anything for video games, and I definitely have Michael Allen’s incredible guidance to thank for **Eternal Nights** turning out so well. He let us play around with samples from the soundtrack he had created, and I was lucky to have access to all the game’s lore in order to write the lyrics. *Don’t Stop, Girlypop!* was absolutely a shift away in terms of tone, but I took a lot of Michael’s advice with me which helped tremendously when Xavier Dunn and I were working on the *DSGP* soundtrack. **Since the release of *DOOM* (2016), we’ve seen so many FPS games lean into metal or other extreme genres to drive the action. The fact that your game opted for hyperpop is incredibly refreshing. Can you tell us how the project first came about?** **SW :** It is all down to Jane’s incredible vision! She had been working on *Don’t Stop, Girlypop!* for a few years before we came on board so I can’t speak to the origins of the project, but the game is filled to the brim with her love and passion. Metal and hyperpop music have a lot in common, so while they are quite distinct sonically, they both lean into that high energy feel and the essence of experimentation which is what I think makes both of them so addictive to listen to! ![Screenshot from the game Don't Stop, Girlypop!](https://nowplaying.cool/content/images/2026/03/image.png) Screenshot from the game Don't Stop, Girlypop! **What’s your personal relationship with video games, and with first-person shooters in particular?** **SW :** My family wasn’t big on video games, but I managed to sneak in a lot of *Croc* playing and a tonne of *Mario Kart*. Once I left home I was able to explore gaming a lot more, and was introduced to so many incredible games I hadn’t played growing up. The game that reignited **my** love for video games was *Borderlands*, so first-person shooters are often in my rotation! I wouldn’t say I’m particularly good at them though haha. Being able to work in studios really deepened my love and appreciation for the craft of making games, in particular indie games. Australia has such an abundance of incredibly talented people making ridiculously good games, so my preference when playing now is usually whatever amazing Aussie game just came out! **How would you define "girlypop"?** **SW :** Girlypop is undefinable, for if one ever looks too closely at the essence of girlypop their retinas are burnt away by love and joy and passion (and they are all the better for it). ![Close up portrait of the composer Sarah Wolfe.](https://nowplaying.cool/content/images/2026/03/image-1.png) **The *Don't Stop, Girlypop!* soundtrack was composed by you, Xavier Dunn, and Candice Susnjar. I’m curious to know how you divided the workload between the three of you.** **SW :** Candice was originally working on the soundtrack, and she wrote four incredible bangers before she had to stop to work on other projects. Xavier Dunn and I took over after that, so sadly we never got to work with Candice, but we have become good friends since and we are all kicking ourselves for not working together sooner! **If someone listened to the OST without knowing anything about the project, they might think it’s just a contemporary pop album. I love this genre-blending, which we’re seeing more often in Asian games that invite K-pop groups to compose tracks for special events. Did you have any specific influences or models in mind when you started working on the game?** **SW :** Jane sent over a playlist for inspiration, and luckily it included a lot of the music that I already loved! I’m a pop girly at heart! The influences of the game included artists like Kim Petras, Charli XCX, Slayyyter, Britney Spears, Doja Cat, all the incredible girlypops. **I imagine you probably can’t say much at this stage… but I absolutely need an album like this on vinyl. Any news you can share regarding a physical release?** **SW :** Ugh omg me too. Imagine it as a glittery pink vinyl! That would be the dream. **This is my signature question: what’s your favorite track from the *Don't Stop, Girlypop!* OST, and why? Any fun behind-the-scenes details to share about it?** **SW :** Oh definitely *Cupid of Death*! Xav and I started learning archery last year, and I had begun writing a bunch of archery related puns and wordplay that I thought would one day be fun to use in a song. When Jane gave us the *Cupid of Death* concept, it was like it was meant to be! That was probably the fastest track we did, I think we wrote it in around 2 hours. There is just something so bubbly and cute about that track, it was so much fun to write. **Personally, I’m in love with "Kill 'em With Kindness"—but I’m biased as soon as there’s breakbeat involved. It’s actually the most aggressive track on the soundtrack! Can you tell us a bit about how that one was made?** **SW :** *Kill 'em With Kindness* was also one that came to us super fast! I often start my songwriting by writing lyrics first, and Xavier and I knew we wanted a lot of interesting sound effects in this one, so I crafted the words to really let the production shine. **Speaking of behind-the-scenes… can you explain "Stop Stop, Girlypop!"? I would have loved to see the look on my face when I heard it for the first time.** **SW :** The *Don’t Stop, Girlypop!* theme song was the last song written for the soundtrack, and then Jane came to us with the idea for a remixed version that the villain would sing and we couldn’t not do it! Xavier and I flipped the lyrics into their ‘evil’ versions and tried singing it ourselves with different voice effects, but we couldn’t emulate the iconic energy that Gianni brought to the character, so Jane, Xavier, Gianni and I ended up hopping on a call to pitch him the idea of singing it, and he was keen! I’m so glad he wanted to be involved with that track, he absolutely smashed it. **Let’s wrap things up with some recommendations! What have you been listening to on repeat lately? And more specifically, what are your "girlypop" essentials?** **SW :** Ooo great question, and this list could go forever so I will try and keep it short! I’ve been listening to a lot of Cobrah, Magdalena Bay, No Doubt, 3%, JADE, Rosalia, and Zara Larsson! I think I’m also getting into a Dido and Enya phase, two original girlypops for sure. ### Landmine Princess (Original Soundtrack) URL: https://nowplaying.cool/landmine-princess-original-soundtrack/ Last updated: 2026-03-08T14:55:18.000Z Find all listening links for **Landmine Princess (Original Soundtrack)** by **jeistar** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Sakatsuku Music Collection Vol.1 (Soundtrack) URL: https://nowplaying.cool/sakatsuku-music-collection-vol-1-soundtrack/ Last updated: 2026-03-08T14:54:36.000Z Find all listening links for **Sakatsuku Music Collection Vol.1 (Soundtrack)** by **Junko Shiratsu, Kobayashi Saori, SEGA SOUND TEAM** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Sega Football Club Champions (Official Soundtrack) URL: https://nowplaying.cool/sega-football-club-champions-official-soundtrack/ Last updated: 2026-03-08T14:54:48.000Z Find all listening links for **Sega Football Club Champions (Official Soundtrack)** by **Hidenori Shoji, Tadashi Kinukawa** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Kingdom Come: Deliverance II - Music of Pubs & Baths (Extended Soundtrack) URL: https://nowplaying.cool/kingdom-come-deliverance-ii-music-of-pubs-baths-extended-soundtrack/ Last updated: 2026-03-09T22:34:20.000Z Find all listening links for **Kingdom Come: Deliverance II - Music of Pubs & Baths (Extended Soundtrack)** by **Jan Valta, Adam Sporka** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### Resident Evil Requiem (Original Soundtrack) URL: https://nowplaying.cool/resident-evil-requiem-original-soundtrack/ Last updated: 2026-03-08T14:54:09.000Z Find all listening links for **Resident Evil Requiem (Original Soundtrack)** by **Nao Sato, Masahiro Ohki, Shigeyuki Kameda, Snakes of Russia, Masami Ueda** on its dedicated page: → *Consider supporting my work on* [*Patreon*](https://patreon.com/nowplayingvgm) *or* [*Ko-Fi*](https://ko-fi.com/peterline6)*, thank you!* ### "Limiting your sonic palette helps a lot in finding an identity": Nicolas Gueguen talks MIO: Memories in Orbit URL: https://nowplaying.cool/limiting-your-sonic-palette-helps-a-lot-in-finding-an-identity-nicolas-gueguen-talks-mio-memories-in-orbit/ Last updated: 2026-03-31T11:13:45.000Z As I mentioned in my January mixtape: *MIO: Memories in Orbit* is my first crush of 2026\. And that goes for its soundtrack too, mind you! You’ve already heard a snippet if you listened to my selection of the month. I remember making faces of surprise, wonder, and pure satisfaction when I first discovered the OST (before the game) during a long train journey. It has to be said, Nicolas Gueguen’s score is perfect for that. With 75 tracks and nearly 4 hours on the clock, we’re looking at a monster of a score—as fascinating and multifaceted as it is full of personality. It was a no-brainer: I had to talk to him. Huge thanks to *Kid Katana* for making the meeting happen! **Let’s start with you, Nicolas. What’s your musical background, and how did you end up at the helm of the *MIO* OST?** **Nicolas Gueguen :** Hi! I was lucky enough to go straight into music studies right after high school at the *American School of Modern Music* in Paris. You learn writing and arranging alongside intensive instrumental practice; in my case, the piano. It was a very jazz-oriented and theoretical education. At the same time, I was playing in rock, acid-jazz, funk, and soul bands. I found myself in a small collective around *Booster*, and we made a record that came out on *Blue Note* in 2001\. Then, through various connections, I joined *Beat Assailant*, with whom I toured and composed for 10 years. I got more and more into production and, in my thirties, I did a part-time two-year sound engineering course at *SAE Institute*. In 2010, I toured with *NTM* on keyboards: that’s kind of my personal "achievement" as a session musician! After that, I started diversifying my collaborations, doing more audiovisual work for advertising, documentaries, and video games. I met the studio *Douze Dixièmes* at an indie game festival in 2017, *IndieCade*. They were starting their first game, *Shady Part of Me*, and were looking for someone for sound and music. The collaboration went well, and here we are reunited for their next game, *MIO*! ![](https://nowplaying.cool/content/images/2026/03/image-2.png) Screenshot from the game "Shady Part of Me". **In *Shady Part of Me*, the vibe was completely different! I’m less familiar with your work; I’ve never seen your name appear so prominently on a game’s OST before. I see you worked on *Neurodeck* and *Shady Part of Me*, the previous *Douze Dixièmes* game?** **NG :** Yes, because I haven't actually done that much VGM. I composed for *Shady Part of Me*, for *Bravery & Greed*, and for *Acolyte of the Altar*. On *Neurodeck*, I did the SFX. I also did sound design for *Roguebook* and spent three years at *Dontnod* as Audio Lead. ***MIO* has been a very long-term project for the studio. At what point did you join the team? Usually, music is one of the things that comes quite late in production.** **NG :** I joined the production very early, back in 2021\. We were just coming off *Shady Part of Me* and we wanted to go deeper, to start thinking and iterating early on. This really allowed the music to mature and grow with the project; it’s a real privilege to start that early. **Can you tell me about the brief you received for the game’s soundtrack? I’m curious how such a unique universe is pitched to a musician.** **NG :** *Douze Dixièmes* presented the game, the concept art, and the lore. Based on that, I pitched a concept: an OST with two central sounds—synths and choir—symbolizing the game's main protagonists. From there, I made the first demos. I called my very good friend Dynah to work on the vocals, and quite early on, we did a day of recording with the full choir to definitively lock in the direction. **It’s rare for a game of this scope (meaning "indie-style") to treat itself to such a rich soundtrack. 75 tracks, nearly 4 hours... it’s insane! Was that the studio’s wish? Or just inextinguishable creativity on your part?** **NG :** A bit of both? No, it wasn't a request from the studio, who originally ordered much less than that. But with the controller in hand, it’s impossible to hold back when you feel an area needs music or a theme. Navigating the biomes is so inspiring! So we agreed to produce more music. Electronic music is "easier" to produce because it only involves me, which helps with being prolific. The decision to have custom music for every boss added to the track count too! ![](https://nowplaying.cool/content/images/2026/03/image-3.png) **It’s an understatement to say that *MIO*’s art direction is inspiring. I’d file the OST under the giant umbrella of "electronic music," but that’s a bit reductive. There are several very ambient tracks, but also almost jazzy ones with that Rhodes keyboard on a few tracks, like the superb *Dwellings*. How did you find the "sound" of *MIO*?** **NG :** Limiting your sonic palette helps a lot in finding an identity. The watchword was "synths and voices," and the mood had to be melancholy, dark, and empty. During production, you have these little revelations: you use a sound and feel it fits the identity perfectly, so I go back into the other tracks to use it there too. The choirs really define the identity; as soon as you record live musicians, it imprints a specific color. I also used a reverb pedal that worked very well on all the choirs; it contributed a lot to the overall "glue." As for the Rhodes, it strays a bit from the musical direction, but I thought it worked well for the ice biome. And besides, I’m an absolute Rhodes fan, so I always sneak it in somewhere. I also tried to "dirty up" the sound by running it through various saturation boxes—some gritty stuff. I can't say the sound of the OST is particularly lo-fi, but there’s a slight patina that contributes to the overall coherence. [MIO: Memories in Orbit (Original Game Soundtrack) de Nicolas Gueguen](https://kidkatanarecords.bandcamp.com/album/mio-memories-in-orbit-original-game-soundtrack) **Do you listen to a lot of video game music for inspiration? Discovering the *MIO* OST, I found many sounds that reminded me of the work of Amos Roddy (*Citizen Sleeper*) and Disasterpeace (*Hyper Light Drifter*). Who were your models for this project?** **NG :** *Hyper Light Drifter*, yes! I’m a huge fan of Disasterpeace and that was one of the starting references. There was also Ben Prunty, as well as Peter Talisman and his exceptional OST. Outside of VGM, there was Lorn and Deru for their electronic music with lots of grain and life. **I think my favorite track is "Surrounded," which plays when you fall into an ambush. It’s always a very stressful moment in-game. Yet, I find this track very playful, as if it’s trying to teach us a dance, to keep our cool. I’d love to know the story behind this one!** **NG :** It’s one of the very first tracks for the game, originally composed for the first "vertical slice" presented to the publisher. A guideline emerged pretty quickly for the music: exploration = no percussive elements; combat = dominant percussive elements. The arena being somewhere in between (half-exploration / half-beat), this track was perfect! It went through a lot of redesigns before ending up as arena music and, as a result, it’s a bit of a patchwork that’s a little too long for the average length of a fight. Most players will never hear the final part! Since you mentioned this track, I dove into the hard drives and pulled out its evolution. - **Flamby\_Level2\_20210803:** First version as exploration music in 2021! The track has distinct parts that shifted based on the narrative of the Garden biome. There are VST choirs on it. (Note: "Flamby" was the game's codename for years). - **Garden\_ARENA\_20231215:** Second version in 2023\. The track finds its place for the arena and kept its evolutions for the different enemy waves. - **Garden\_ARENA\_20231229:** Third version a few days later, stripped back. The theme was too heavy and "chatty" for combat. There was way too much reverb! - **Garden\_ARENA\_20240916:** This grooves much more! I re-recorded the bass with the Andromeda A6 for a big, mellow sound and nicer articulation. The quiet part is now more sustained and funkier, and you can hear the Prophet VS strings I put everywhere. No "live" choirs for this one: the "fake choirs" work great, so we're keeping them! And we dropped the wave system for a linear track played in every arena. - **Garden\_ARENA\_20250319:** The version heard in-game. The track is mixed, low frequencies are contained so they don't take up too much space, and we aim to keep maximum dynamics for the gameplay. - **9\_Surrounded\_20250406\_mix:** Mixed version for the OST. The bass is a bit more relaxed, the mix has more saturation, and the dynamics are tighter. We’re looking for more "loudness." [MIO: Memories in Orbit (Original Game Soundtrack) de Nicolas Gueguen](https://kidkatanarecords.bandcamp.com/album/mio-memories-in-orbit-original-game-soundtrack) **Your turn now: which track are you proudest of on the BO, and why?** **NG :** Haha, tough question! It’s like asking me which of my children I prefer—it’s impossible. Special shout-out to Marc who asked me the same thing and got the same answer. Even if tracks like *Librarians* or *Toumtoum* make me very happy. They are sort of hybrid experiments between electronic music and choir that are just a series of happy accidents for which I don't have the "recipe." **There are a lot of choirs in the *MIO* OST. I was quite surprised to discover that you called on live singers. I even saw a fun little wink in it: bringing humanity back into a game that depicts synthetic beings. Was it inconceivable for you to use VSTs?** **NG :** Not at all, I use them a lot. At the start of production, I bought pretty much every choir VST available and started playing around with them. It was cool for demoing, but very quickly limited in terms of expressiveness; we needed breath and humanity. It turns out that Dynah, with whom I often collaborate, is a member of the a cappella group *Ommm*. It was a stroke of luck to have a group of artists used to their own sound and to working together. So we recorded *Ommm* (Melody Linhart, Manon Lattoni, Marion Cassel, and Mathis Capiaux), with Veronica Mounié and John Linhart as reinforcements. The first session helped define how I was going to use voices in the score. There were two years between the two recording sessions. [MIO: Memories in Orbit (Original Game Soundtrack) de Nicolas Gueguen](https://kidkatanarecords.bandcamp.com/album/mio-memories-in-orbit-original-game-soundtrack) **I read a review of the game that compared your work to a "Daft Punk-esque" sound. Do you take the compliment?** **NG :** Haha, of course I take the compliment! For me, it’s mostly linked to the sound of the vocoder. People hear a vocoder and they say: "Daft Punk!". **I think *MIO* is already standing out as a superb discovery for me in 2026\. Are there other video game projects you're working on that you can already tell us about?** **NG :** Unfortunately no, nothing I can reveal at the moment. :) **Let’s wrap up with some recommendations. What’s the album on heavy rotation at your place right now?** **NG :** The latest album by [Dijon, *Baby*](https://dijon.lnk.to/Baby)—incredible, just like the previous one. Sault, who continues their impeccable series of albums with [*Chapter 1*](https://saultglobal.bandcamp.com/album/chapter-1). And the beat album by [Deru, *Rhythm Tapes*](https://ffm.to/4m0yqmp) (go check out "Gemini," it’s a treat). ### "The challenge is writing music that can be listened to on a loop", Drew Redman talks 1000xRESIST URL: https://nowplaying.cool/the-challenge-is-writing-music-that-can-be-listened-to-on-a-loop-drew-redman-talks-1000xresist/ Last updated: 2026-04-10T16:38:19.000Z I started the year discovering *1000xRESIST*, and I’m about to end it by playing through Sunset Visitor’s debut game once again. This is a first for me—I rarely replay games—which says a lot about how deeply this title has left its mark on me. With the vinyl release approaching and the game now available in French, I reached out to Drew Redman, co-composer of the game’s soundtrack, to learn more about the creative process that drove this young team. This interview serves as a mirror to [the one I published last spring with Line Katcho](https://nowplaying.cool/i-wanted-to-put-a-dramatic-emphasis-on-what-is-revealed-line-katcho-talks-1000xresist/), the other pair of hands behind the score. **The simplest question — or the hardest, depending on the guest: could you start by introducing yourself a bit? Where are you from, and how long have you been working as a professional composer?** **Drew Redman :** I'm Drew Redman, a Canadian composer originally from Prince Rupert, BC but now living in Vancouver. I've been working as a professional composer off-and-on for approximately 15 years. I spent the past five or six years in Victoria focusing on music education, teaching private lessons as well as teaching in public schools, however, that side of my career has recently taken a back-seat as I focus more again on composition, particularly for video games. **I think I read on your website that you mostly worked on short films before this? How did your first experience composing for a video game go? Were you familiar with the medium?** **DR :** My website is in dire need of an update haha, but yes, most of the work I've done previously has been for film. I had some prior familiarity writing for the medium as my masters degree partly focused on scoring for video games. I also participated in a game jam once. Much less work for us musicians there. I got a full night's sleep and everything, while all the devs pulled all-nighters! I've also been playing video games since I was a kid, starting with the SNES. And although I did technically work on one small game forever ago when I was fairly new to freelancing, *1000xRESIST* definitely feels like the first. At any rate, it was a fantastic experience. **Did you play the game? What did you think of it?** **DR :** I played the game all the way through a couple times leading up to the release, partly to make sure all the music was working well but also just for the sake of playing through what I found to be a very compelling narrative. I also played through the build as the game was being developed. I was impressed with the game's visuals right away when I was first brought on. It wasn't long after that I started scoring Chapter 2, and this was when I realized *1000xRESIST* was something special. ![Screenshot from the game '1000xRESIST'.](https://nowplaying.cool/content/images/2026/03/proxy-image--1---1--1.jpg) In 1000xRESIST, we play as Watcher. **How did you first meet the people at Sunset Visitor? What did you know about the game at the beginning?** **DR :** I actually knew Remy (the creative director) from my days at Simon Fraser University. There were a few others working at Sunset Visitor at the time that I either knew or knew-of from SFU as well, but it was Remy that brought me on. I have a terrible memory for these kinds of specific details, but I do remember Remy giving me a general idea of the game and showing me what they had made at that time, such as the Orchard, but it was still very early in development when I was brought on. **1000xRESIST is a fascinating game, and it’s quite rare for an indie title to rely on a duo of composers for its music. How did you and Line Katcho divide the work?** **DR :** Remy was the one that actually divided the work. I was not really involved in that process so I can only speculate as to how he made those decisions. I assume our distinct styles would have been a factor. Remy's a talented composer in his own right, so it's to be expected that he would have a good musical sense for who's style fit a given part of the game best. But again, that's only speculation on my part. Also, I love the music Line wrote for the game. Hopefully in the future we'll get the chance to collaborate on some tunes more directly. That would be fun! **You mainly handled the tracks set in the present, within the Orchard. How was the game’s setting introduced to you, and how were the scenes you had to score presented?** **DR :** It varied. Sometimes I was able to play through the part of the game I would be scoring, while other times I was working only from briefing notes highlighting affect, timbre, energy, or some other clear direction. Even when there was a very specific thing being asked of me I was always given a lot of artistic freedom within those bounds. The very first track I wrote for the game was "The Orchard -In New Light-". I was told that I would have to score a number of orchard variations, each with their own vibe and/or timbral identity, and on the list included something leaning towards melancholy and another that was on the brighter side. Within those bounds I had free reign to explore. Melancholy's more in my wheelhouse so I started with that one. [1000xRESIST (Original Soundtrack) de Drew Redman](https://sunsetvisitor.bandcamp.com/album/1000xresist-original-soundtrack) I would just run around the Orchard for a bit, hone in on how the space felt, and then scoot over to the piano to improvise. In this case the Orchard itself was a primary influence on the direction of the music. Once I had a rough draft I wanted to create the brighter variation right away as a sort of proof of concept - to make sure the melody translated well to this new vibe without sounding forced, and to make sure the new vibe also felt at home within the Orchard space. This variation became "The Orchard -At Peace-". [1000xRESIST (Original Soundtrack) de Drew Redman](https://sunsetvisitor.bandcamp.com/album/1000xresist-original-soundtrack) **Your compositions are primarily built around the piano. It’s funny, because replaying the game now, we learn quite early on that Iris hates that instrument, which she finds “ugly” and “rigid.” Was that just a coincidence, or a particularly subtle narrative device?** **DR :** It was very deliberate. One of the first things I worked on, after I had composed two drafts for the Orchard, was Chapter 2\. Remy had a clear musical vision for this chapter - close mic'd intimate piano, often fragmented, sentimental/nostalgic. If I remember correctly, when Iris is describing her dislike for the piano (I think in Chapter 1?) she includes a story hinting at her complicated relationship with her parents, and this is more musically explored within the second chapter. Much of the music going forward in the game is very pianistic as well which is partly due to the piano being my primary instrument, but also because the musical themes written in Chapter 2 were very foundational for much of the music I wrote throughout the game. **1000xRESIST is rarely silent. In fact, the music is almost always present — and players can sometimes spend dozens of minutes wandering through the levels. How did you make sure people wouldn’t grow tired of your music? I imagine you knew the tracks would be looping?** **DR :** Yes I knew most of the music I'd be writing would be looped in some way. It's much easier to have an idea of how the music will be implemented before starting the composing process, but even still getting something to loop isn't too difficult. As you point out the challenge is writing music that can be listened to on loop for an indeterminate and potentially lengthy amount of time. The most iconic pieces of game music achieve this, and this repetition is part of the reason those pieces are so beloved. Three hours would make for a fairly long film but for a video game three hours of play time would be on the shorter side, and I would bet most gamers could point to at least one game that they've spent hundreds of hours playing and subsequently listening to the music of that game on loop. I know I can. Spending that much time with the same music over and over will either create super fans or have folks racing for the mute button. That's all to say that yes, you're absolutely right - it's pretty important that the music isn't annoying haha. Part of being a musician is listening/practicing to the same music, or parts of music, repeatedly. The composition process alone has me listening to my own music countless times before a first draft is even finished, so I'm pretty used to listening to tracks on loop. If I ever grow tired of it during the process and I have the luxury of time, I'll just step away from it, work on something else for a bit, and come back to it with fresh ears. The Sunset Visitor team also helped test the music to make sure they didn't tire of it. As I understand it, part of the development process involved the team writing/working while playing the game's music on loop, or even playing the music over headphones for the voice actors during recording. So often, at least within film, the music comes towards the end of the process. It's refreshing to have this more holistic approach where we're all influencing each other's work on the project as it's being developed, and I suspect working in this way gave *1000xRESIST* a greater cohesiveness than it otherwise might have had. Coincidentally, I'm actually listening to a work-in-progress on loop as I write this, and so far it's not annoying!! **Which track on the album are you the most proud of? And on the other hand, which one can you no longer listen to, or would you approach differently today?** **DR :** I keep coming back to a few, like "Principal" and "Urgency". There's no track that I can no longer listen to, but I suppose time will tell. There are for sure a choices I made with some that I would do differently, but nothing major enough for me to point to a single track. In order to finish something you kind of have to say "welp, good enough!" and move on, so to varying degrees I could probably point to little things I would do differently in all of them. This sounds like a cop-out answer, but it's the best I got, I swear! [1000xRESIST (Original Soundtrack) de Drew Redman](https://sunsetvisitor.bandcamp.com/album/1000xresist-original-soundtrack) **You published the sheet music for your tracks on Bandcamp. That’s extremely rare in video game music! Was that your own decision, or something the community asked for?** **DR :** Before the release we had talked about how cool it would be if there was enough interest in the OST to justify making piano music. Not only is there a lot of pianistic music in the game, but a good chunk of it is fairly simple. A lot of video game music arranged for piano can be quite technically challenging, or simplified in such a way that makes it sound less like the real song, so I thought it was kind of cool that if we had the opportunity to publish sheet music there would be a lot of music for more beginner to intermediate levels as well. After the release there seemed to be a hint of community interest so we tested the waters a bit with "A Teardrop" and collaborated with YouTuber purpleschala - a pianist with a YouTube channel focused on playing piano arrangements of game music - who performed it along with an incredible arrangement she did of the piece on her channel. I highly recommend checking it out, purpleschala crushed it! There have also been a handful of folks posting videos of them playing some of the music from the game which is wild to me. So cool to see people engaging with the OST in this way, and I hope to see more in the future. **By the way, the game’s soundtrack is still among the most popular OSTs on Bandcamp. Did you expect such enthusiasm?** **DR :** I think as artists we always try to do our best work, but the trick is finding your audience. So no, I didn't expect this level of enthusiasm at all, but I also believed in the work we did. Thankfully we've been fortunate enough to have found our audience, and that audience seems to be growing! **The *1000xRESIST* soundtrack is about to be released on vinyl. Congratulations! How does that feel?** **DR :** It's really exciting (this statement is in allcaps internally, but I'm keeping my cool here lol). It's a first for me and definitely feels like a huge career milestone. One of those surreal moments I still can't quite believe is happening. I'm probably more eager to get my hands on a copy than any of the fans are! **On that note, the game’s soundtrack still isn’t available on streaming platforms. Was that intentional?** **DR :** We're just focusing on Steam and Bandcamp at this time. [1000xRESIST (Original Soundtrack) de Drew Redman](https://sunsetvisitor.bandcamp.com/album/1000xresist-original-soundtrack) **I’m curious to know what you listen to. What’s inspiring you at the moment?** **DR :** Considering all the soft piano music I wrote for the game it may come as a surprise to some that I mostly listen to heavier music, generally electronic but sometimes metal and rap. Lately I've been listening to a lot of Copycatt, Skeler, Ivy Lab, Nitepunk and Sorza. And I recently went to a Wu-Tang/Run the Jewels concert which was killer. Amon Tobin (and his other various artistic aliases) is always in the mix too. And not that you asked, but my favourite video game score of all time is Amon Tobin's "Splinter Cell: Chaos Theory" OST. Am I allowed to answer questions you didn't even ask me? Am I breaking interview law? Straight to jail haha **Will we have the pleasure of hearing your work again soon? Are there any projects you can talk about?** **DR :** I'm now working full time for Sunset Visitor, so yes, but I can't talk about anything there. Although we just released an EP earlier this month of a new "Fixer's Song \[dark mode\]" rework that I wrote (again, original song by Alex Mah). Outside of games I'm working on some concert band music for high school band. I figure writing music for band might be a way for me to keep one foot in education while I focus more on my composition career, and hopefully in the future be able to find a balance between composing and teaching. ### "Jungle fits the PS1 aesthetic quite well", pr0te talks Easy Delivery Co. URL: https://nowplaying.cool/jungle-fits-the-ps1-aesthetic-quite-well-pr0te-talks-easy-delivery-co/ Last updated: 2026-03-10T17:56:53.000Z *Easy Delivery Co.* had completely slipped under my radar back in September, but since then, I haven't been able to stop thinking about it—or its absolutely insane jungle OST. It was a total surprise that has since become my go-to answer whenever someone asks for a breakbeat recommendation that's off the beaten path. So, I wasted no time in reaching out to Tore "pr0te" Lehmann, the young composer behind (part of) the game's music, to go behind the scenes! **I’ve been following VGM news for a long time, but I don’t think I’ve ever seen your name on a soundtrack before! Could you start by introducing yourself a bit? What’s your background, especially in music production?** **Tore :** Sure thing! This is always the hardest question for me, as I feel like I either give too little or too much. Here's... probably too much! My name is Tore and I'm from Aarhus, Denmark. My big passion ever since I was very young has been game development, but I'm also an avid music lover which drew me into production as well. I was born in 95 and, perhaps a little late to the party, started with the NES and *Super Mario Bros. 3*. Later on I got my little hands on a Game Boy and a PlayStation 1, all of which I have very fond memories with, and definitely played a big part in shaping me into who I am today. I've always had a drive for learning to make things myself, so during my childhood and young teen years, I explored not only game development but also music production, video making amongst other digital things. In terms of music, I started when I was 11-12 with a really shitty piece of software called *Magix Music Maker*. It was very limiting and only really let you drop in finished loops. I did figure out how to chop the loops up and do my own melodies and slightly reordered drum patterns, but I quickly hit a wall in terms of being able to progress, even back then. I then stumbled upon *FL Studio* which I still use today. Because I started playing with music production while I was still exploring and discovering my musical taste, I naturally got to (attempt to) produce a whole bunch of genres. In the very beginning it was dance, trance and hardstyle but as time went on, I've covered a host of genres like classic dubstep, future garage, boom bap, dnb and finally jungle. Don't know what took me so long! I discovered jungle in 2012 and it was kind of the peak of a curve I was always on the trajectory of. Especially atmospheric and ambient jungle hit the spot as I've been drawn to deep and melancholic stuff as long as I can remember. The contrast between the deep, soft atmosphere and the hard crispy breaks created something that was unmatched for me. I've been working on music as a passionate hobby for many years, but I haven't released much professionally. That counts for games too. I've had a life long battle with my own mind in terms of staying active and committed on projects over long periods of time and actually getting stuff over the finish line. I've been doing a lot of work with that over the past couple of years, and especially during my current, on-going game project '*Bobls*'. I haven't overcome it completely, but I feel like I've finally come to a point where I have much more control over it, and can actually manage to work with and around it to get shit done! This could explain if some people feel like I popped out of nowhere. I didn't! I just lived in the depths of the shadows of my mom's basement for a decade or two ;) ***Easy Delivery Co.* is a very intriguing game. How did you end up getting involved in the project?** **Tore :** A bit of a lucky one I'd say. One of my very good friends is part of the publishing team that works with the game, and he introduced me to the project and Sam C, the developer. **The game’s soundtrack was co-composed with Sohaoying. How did you split the work between the two of you? Was it the developer’s idea to commission multiple artists for the music?** **Tore :** It was a fight to the death. No one died, so we both got to make the music! Hehe, well, splitting the work was actually really simple with this game, as the music plays on in-game radio channels and doesn't have to be all that similar. Yeah, it was Sam's idea to have more than one artist on the OST and to have some different styles of music in the game. ![Screenshot from Easy Delivery, Co.](https://nowplaying.cool/content/images/2026/03/proxy-image--29-.jpg) Screenshot from Easy Delivery, Co. **Your tracks, in particular, lean heavily into jungle — a genre that was hugely popular in the late ’90s and fits *Easy Delivery Co.*’s aesthetic perfectly. Why did you go for that approach? Was it part of the brief, or simply what inspired you?** **Tore :** When I first saw the game I immediately wanted to do music for it as the dark, depressive and mysterious vibe I got from it was right up my alley. I wasn't actually thinking about jungle at first, but after chatting with them I learned that Sam had been listening to atmospheric jungle and dnb throughout development and wanted something like that in the game. It is by no means a secret that I love jungle to death and consider it one of my main genres, as touched upon in the introduction, so that's kinda how I got involved in making jungle for the game. **I have to say — your album is already one of the most memorable ones I’ve listened to this year. There’s a real sense of love for jungle in your music. Who are your key influences?** **Tore :** Thanks a lot man I really appreciate that! If you mean my jungle influences in general, I'd have to mention names like *Source Direct*, *Photek*, *Omni Trio*, *Intense*, *Peshay* and *Paradox*, but I'm bound to forget some! At the very beginning of my jungle journey I was also inspired by classics from *DJ SS*, *Higher Sense*, *Ellis Dee*, *Dillinja*, *Bay B Kane* and the likes, but I quickly found that the more atmospheric, emotive stuff was where it was really at for me. I guess for breakbeat in general, I must also mention *The Prodigy* here. Been listening to them since I was but a wee boy! **Breakbeat music isn’t necessarily what one might expect from the game’s visuals. Weren’t you worried about creating some dissonance between the game design and the music you were composing?** **Tore :** This is interesting because as I mentioned further up above, jungle or breaks wasn't the first thing that came to my mind with this project. I was a bit surprised when I was told that Sam was looking for dnb and I heard some references that had atmospheric jungle in them. However, this is the kicker for me. My personal, humble opinion is that in very broad strokes, you can approach a soundtrack in two different ways. This counts for games as much as it counts for movies and other forms of media. You can either try to make something that inherently fits into the game expectedly really well and make a good soundtrack. Or you can try to make something with edge that shapes the game, takes it further and make a great soundtrack. I always try my very best to give the latter an honest shot. To give an example, think of David Wise's *Donkey Kong Country* compositions. You wouldn't initially expect a tune like *Aquatic Ambience* for a game about monkeys collecting bananas, but here we are! Whether I or any other artist who takes a similar approach succeeds will obviously be up to the individual listener. In a way you can also view it a little bit as a slight gamble. A risk-reward scenario. You know you may be turning up the valves past the factory recommended max, but it may just be what sets it apart. But there is of course a margin to this. Putting a high octane synthwave track into a medieval RPG may be straying a bit too far (unless you're really going for shaping something different here!) In the case of *Easy Delivery Co.*, as you mentioned earlier, I think jungle still fits the PS1 aesthetic quite well as the genre was very popular back when the PS1 was fresh out the oven. I'll also add that other than just the base genre, I think the atmosphere and vibe of the tunes are just as important for creating a cohesive experience. ![Screenshot from Easy Delivery, Co.](https://nowplaying.cool/content/images/2026/03/006.jpg) Screenshot from Easy Delivery, Co. **My favorite question: what’s your favorite track from the OST, and why?** **Tore :** I feel like this is the sort of question where the artist always somehow prefers the least popular tune themselves, but you tell me haha. My own favourite would probably be *Freight Across The Galaxy*. I think I got really lucky with it because in this one, the overall atmosphere just feels grand and expansive to me in a certain hard-to-explain (GALACTIC ;-)) way. Sometimes you're just lucky that all the individual elements come together and spawn some higher, emergent feeling. After having put some time between me and the production of the tune, it gives me the curious feeling of: "how did I even manage to make it sound exactly like that?" - I don't know, I'm just happy with how it turned out! **As for me, I immediately fell in love with *Track & Trace*. It’s got such an incredible energy, with ultra-syncopated beats and a lead that gives me chills. Could you tell me the story behind that track?** **Tore :** I was actually trying to stay closer to the slightly softer end of jungle, but this one happened on accident. I had worked out the main melodic motif and general soundscape and the time had now come to pop some drums on that sucka, and the rest is a blur!! - Just kidding, but I honestly didn't intend to add hard breaks to this one, I just couldn't stop myself. I reached out to Sam and kind of apologised for accidentally turning this into a more intense amen roller, but luckily he thought it was awesome. **The soundtrack seems to be doing really well on streaming platforms. Even though the game itself appears to have sold nicely, it’s still pretty rare to see that kind of buzz around the music of a “small” indie game. Were you expecting that?** **Tore :** It's pretty wild! We've recently passed 100k streams on Spotify which is just incredible. No, I did not expect any of this! I was actually kinda anxious about whether players would even dig it at all. I did get a little bit of feedback through the comments on the game trailers and they put me slightly at ease, but still! Overall it seems like jungle is having a resurgence and is no longer bound to the shadows of its past (#deep) and I'm all here for it! **It might be a bit early to tell, but has this project already opened any doors for you in terms of future collaborations?** **Tore :** It has in a more general/indirect sense, but I've yet to specifically receive any offers for future musical collaborations, but my inbox is wide open! I've mostly just been producing the music for my own games, but for a long time I've been thinking about working with others and doing music for their projects, so getting to work on *Easy Delivery Co.* was a blast. **Back to jungle — would you say it’s your signature sound, the genre you want to be known for and get commissioned for, or do you see yourself exploring other musical worlds in your next projects?** **Tore :** Having chopped breaks for so many years I'd say they have become part of my signature sound definitely and I'll very happily do more jungle commissions, but I can work with and love working with lots of different genres. I do really love deep atmospheric stuff though and while that may come more naturally for me, doing new things or stuff you rarely get to do can be such a fun challenge. I have an unfinished Game Boy-styled game project that I did some semi-authentic GB chiptunes for which was so much fun. As most creatives know, working with strict limitations will almost always push you in new exciting directions. **This is your moment: is there an artist who inspires you, a fellow composer whose work you’d like to recommend, or anything else you’d like to add?** **Tore :** I would like to mention an artist whose work touches me deeply and transports my mind to a completely different realm. It's a, regrettably, lesser known gem that has inspired me over the years and continues to do so. It's an artist who went by the name [*Manu Shrine*](https://manushrine.bandcamp.com). Sadly passed back in 2015, but he left us with a big backlog of absolutely timeless atmospheric masterpieces. Not a single tune I don't love. I'd also love to recommend one of my great friends from Canada who masters the art of creating deep, organic, captivating percussion-driven tunes. Both downtempo and jungle. He goes by [*Mellonius One*](https://melloniusone.bandcamp.com) and just reached a major milestone of getting his first vinyl LP release here in november. Can't recommend his music enough. At the end I'll just say a huge thank you to everyone who played *Easy Delivery Co.* and enjoyed the music! It's been an incredible experience and I'm so happy and honoured by all the positive feedback I've received. That counts for you too, Pierre. Thanks for having me on here as well. ### "It’s been the greatest joy of my career", Eddie Marianukroh talks Chained Echoes URL: https://nowplaying.cool/its-been-the-greatest-joy-of-my-career-eddie-marianukroh-talks-chained-echoes/ Last updated: 2026-03-14T07:34:22.000Z *Chained Echoes* is one of those games that appeared on my radar completely out of the blue, as I hadn't followed its successful Kickstarter campaign. To this day, I still haven't played the game (I'm not really into old-school JRPGs), but I hold a very special place in my heart for its OST, composed by Eddie Marianukroh. He was kind enough to sit down for an interview with me, just a few days after the release of the highly anticipated DLC, *Ashes of Elrant*. **Hi Eddie, thanks for accepting my interview request. Could you briefly introduce yourself for those who might not know you?** **Eddie Marianukroh :** Hello, I’m Eddie Marianukroh and I write music for video games. My most recent work has been for the 16-bit SNES-style RPG *Chained Echoes* and its recently released DLC, *Ashes of Elrant*. **I first discovered your work, like many others, in 2022 with the release of the highly anticipated *Chained Echoes*, for which you composed the soundtrack. Your earliest compositions on Bandcamp date back to 2011, but I don’t think I’m wrong in saying that this project was on a whole different scale, right?** **EM :** Yep, that’s correct. Many of my earlier works that you can find are either solo projects, short film scores, or some music written for games that died in early development (which is an unfortunate but common tale in the game industry). However, with *Chained Echoes*, it was easily the longest and most involved project that I’ve ever worked on. **Chained Echoes was born from a successful Kickstarter campaign. At what point did you join the development team?** **EM :** I had actually joined about eight months before the Kickstarter campaign. From what I can recall, I had come across Matthias’ ad for a composer one night in May 2018 (at the time, the game was called “The Grand Grimoire”). I vividly remember being immediately in awe of what he was striving for with his project, and so I told myself, “*I have to score this game.*” I quickly emailed him, but truthfully, I was not expecting a response. The following morning, I received a general email from him stating that he would follow up after a few weeks. However, he emailed me back that same day saying that he really enjoyed the music I had available online and would love to have me write some demos. I was absolutely over the moon. I took a week off from work and focused on coming up with demos for him. I recall sending him the tracks and thinking, “*Alright, this is where he tells you ‘no thanks!’*” And still to my utter surprise, he liked what he heard, and from there we came to an agreement that I would score his game. It’s now been seven years that we’ve been working together. **Last month, three years after the game’s release, you returned to compose the soundtrack for *Ashes of Elrant*, the DLC for *Chained Echoes*. How did it feel to dive back into that universe?** **EM :** Honestly, it’s been the greatest joy of my creative career. I love the world that Matthias has created. So to be able to continue writing for it is nothing short of a dream. Because I had written so much music for the base game and had spent so much time getting to learn the entire cast, it felt like being able to revisit friends again. **When were the 16 new tracks for the DLC composed? Did you work on them right after finishing *Chained Echoes*, or was there a gap in between?** **EM :** The music was composed from 2023-2024\. After the release of *Chained Echoes* in December 2022, there was a little bit of a gap of a month or two before I started writing music again. It was strange; after the game was released, I felt very empty and somewhat lost. I had dedicated myself to *Chained Echoes* for so long that after it was finished, I didn’t know what exactly to do with myself. So, I started writing music before I even knew anything about the story for *Ashes of Elrant*. I just knew that whatever I was writing at the time, it was intended for the world of *Chained Echoes*. **I love asking this question to composers: what’s your favorite track from the soundtrack, and why?** **EM :** Ah, that’s always the most difficult question to answer! If we’re talking about *Ashes of Elrant*, then my answer is: I don’t know! My first and immediate thought would be any song that has xMEIYIN on it because (1) her voice is breathtaking and (2) live vocals are my favorite. But I also can’t deny that “The Mana Machine” stands out to me because it was written during a difficult moment in my life. And “Hematophagy” was the most difficult song for me to write on that soundtrack, so to hear how it turned out, I’m really proud. However, I can answer this question for the *Chained Echoes* soundtrack. “Crimson Wings Spreading Through the Blue Sky” is my favorite song from the album. During the pandemic in 2020, I was not able to say goodbye to my grandmother in her final moments. And so this song, specifically the final movement, is my farewell to her. [Chained Echoes: Ashes of Elrant (Original Game Soundtrack) de Eddie Marianukroh](https://esoundsignal.bandcamp.com/album/chained-echoes-ashes-of-elrant-original-game-soundtrack) **Personally, I never get tired of “Calling Upon Bravery” — I love the rhythm and the brass! Could you tell me the story behind that piece?** **EM :** It was the first battle theme I wrote for the game, so I was still figuring out the overall identity of the soundtrack. Battle themes tend to be the most difficult for me to write, but they’re also some of my favorite tracks to listen to once finished. Thankfully, it seemed like I was going in the right direction with the song, as my first demo was accepted. What’s also special about this piece is that it was my first time ever hiring out for live violin, which was performed by Patti Rudisill. She completely nailed the performance. [Chained Echoes (Original Game Soundtrack) de Eddie Marianukroh](https://esoundsignal.bandcamp.com/album/chained-echoes-original-game-soundtrack) **Looking back, are there any details in the music that only you would notice, but that bother you or that you wish you’d done differently?** **EM :** Perhaps now when I listen back to the music, I may have thoughts of how I could have improved certain songs with their mixes, or maybe even revise some instrumentation here and there. However, for the most part, I’m proud of what I’ve written so far, and I try not to dwell too much on any “flaws” I may now realize of certain songs. Instead, I generally accept what I wrote and strive to do even better with my next pieces. **You seem to be in great company, judging by the credits on the *Chained Echoes* albums and its DLC. Could you tell us a bit about the musicians you worked with?** **EM :** Oh yes, I feel very lucky to have so many talented musicians contribute to the soundtrack. Many of the musicians were actually contracted through Hayward Publishing, as John Paul Hayward became a friend of mine who was very supportive of my music. It was through his help that many of the musicians were able to record for the songs. So I'm very grateful to him for all his help. Here’s a fun story. When it was time to start thinking about the ending theme for *Chained Echoes*, Matthias and I knew that we wanted to have live vocals for it. However, we didn’t have a vocalist in mind yet. One thing about me is that I love live vocals, but I’m incredibly picky on the voice. Depending on the singer, I can quickly detach myself from the music. However, while scrolling through social media one day, I came across a cover video of *Final Fantasy IX*’s “Melodies of Life” being sung by xMEIYIN. I was immediately hooked. Then I watched her video of “Schala’s Theme” from *Chrono Trigger*, and that was it. I knew I had to reach out to her to sing for the soundtrack. Lastly, I have a marital obligation to say this, but it’s actually my wife and I who are recorded at the end of “Filthy Humans!” She is doing the goblin chants while I handled the fairy voice. **I noticed that your music is released under your own label, Esoundsignal. Have you always wanted to stay independent and in control of your music — even with all the extra work that can involve?** **EM :** When I was much younger, the idea of going through a label was always a big goal. But over time, it just didn’t seem as necessary anymore, and at this point, I’m much more comfortable handling it on my own. I really find it important to be able to retain all rights to your own music. **What’s your take on the music industry today, and especially on music streaming? Do you feel at home with the model offered by platforms like Spotify?** **EM :** I have some mixed feelings on the music industry. On the one hand, it’s now easier than ever for independent musicians to handle their own music and have it published everywhere, which has allowed music to become so immediate and accessible for people all over the world to find. But on the other side of all this, these streaming services we submit our music to have become these gatekeepers that have a very large influence over what people will listen to, often working hand-in-hand with major labels, and focus towards the goal of enriching themselves versus the benefit of the musicians whose art is what the platform is built around. This combined with the miniscule payouts per stream and how streaming is now the main way people listen to music, the idea of making a living from music alone just seems so unobtainable for many. **I’m trying to highlight the major differences in remuneration between streaming platforms and direct album sales. Could you tell me how much the *Chained Echoes* soundtrack streams have brought in since its release? And, in contrast, how much you earn from each Bandcamp sale?** **EM :** The differences in the payout between Bandcamp and Spotify is quite stark. Bandcamp will take a 15% revenue share, and you get the payment for your sales very quickly. Spotify and other streaming services will pay you fractions of a penny per stream (note: Spotify requires a track to have at least 1000 plays before it generates royalties). And the payout from these streaming services take much longer, too. So, if you want to really support artists and help them continue doing what they do, then purchase their music through Bandcamp. **Recently, your music for *Chained Echoes* was released on a beautiful vinyl edition distributed by Black Screen Records. How does that feel?** **EM :** I’ve been writing music for quite a while now, and honestly, the majority of my career has mainly been my music going unheard. So the idea of a vinyl never really crossed my mind. However, Black Screen Records had approached me to include a track on their *Sounds of Summer 2021*, so when they eventually approached me for the *Chained Echoes* soundtrack, I was elated. With how the vinyl turned out, especially with the beautiful artwork by Josh Corpuz, I couldn’t be happier. I’m thankful to Black Screen Records and everyone involved in making the vinyl a reality. [Chained Echoes • Original Soundtrack • 3xLPSoundtrack by Eddie Marianukroh. Three LPs packed in a trifold jacket. BSR Exclusive variant pressed on white vinyl with gold ink spot.![](https://nowplaying.cool/content/images/icon/BSR-Favicon_2c764150-e66a-4917-8d07-a0c538d01126_32x32.png)Black Screen RecordsBlack Screen Records![](https://nowplaying.cool/content/images/thumbnail/Chained-Echoes_vinyl_gold-white-inkspot.jpg)](https://blackscreenrecords.com/products/chained-echoes?variant=50638012219658) **I imagine your work on *Chained Echoes* has caught the attention of other studios and developers. Can you share a bit about what you’re currently working on?** **EM :** *Chained Echoes* has certainly opened some doors for me. I’ve contributed some music to an upcoming 2D action RPG called *Under the Island* by Slime King Games, as well as *Infinite Alliance* by Critical Games, and I’ll eventually be writing some tracks for *Seed of Nostalgia* by Primitive Pixels. I’ve also got an arrangement album in the works with some very talented people, as well as some projects that I can’t name publicly yet. So, I’m keeping busy! **Let’s wrap up with some recommendations! Share three albums that are essential to understanding who Eddie Marianukroh is.** **EM :** Ah, that’s a tough one. There’s far too many albums I would love to recommend. If I had to really choose: - **The Mars Volta - De-Loused in the Comatorium** I think this album is the most influential album on how I approach guitar and rock music in general. An equal partner to this album for me would also be *Frances the Mute*. However, I listed *De-Loused* because it’s the album that made me become an avid Omar Rodríguez-López fan. - **Tchaikovsky - Symphony No. 6** More specifically, the recording of this symphony conducted by Bernard Haitink and performed by the Royal Concertgebouw Orchestra from the *Tchaikovsky: Symphonies 1-6; Manfred Symphony; Overtures* album. This is easily my favorite symphony, and no matter how many times I listen to it, I am always left breathless. - **Nobuo Uematsu - Final Fantasy VII (Original Soundtrack)** Nobuo Uematsu’s music had been introduced to me as a child by my cousin, as he would play the early *Final Fantasy* titles while babysitting me. Eventually, I got to play *Final Fantasy VII* as my very first title in the series, and let me be clear, I cannot emphasize enough just how profound of an impact that game had on me. Still to this day, “The Prelude” from the title screen takes me to another place. There is no doubt in my mind that Uematsu’s music was the spark that led me down the path of video game music. I will always be grateful for what his music has inspired in me. ### "This game adds a wider instrumental palette", Lucie Treacher talks Monument Valley 3 URL: https://nowplaying.cool/this-game-adds-a-wider-instrumental-palette-lucie-treacher-talks-monument-valley-3/ Last updated: 2026-03-14T07:49:06.000Z I’ve always been a huge fan of Todd Baker’s work—I still occasionally spin the incredible *Tren* soundtrack. Naturally, I expected him to be the one at the helm of the *Monument Valley 3* score when it released in July. However, he wasn’t flying solo: Scottish composer Lucie Treacher co-composed the music for this latest installment of the dreamlike puzzle game. Who? Exactly. A new name in the world of VGM, whom I reached out to immediately after listening to the album to learn more about her journey! **I just discovered your work through the *Monument Valley 3* soundtrack! Could you start by telling me a bit about yourself?** **Lucie Treacher :** Well hello! I’m Lucie, I’m a composer, sound designer, and prolific tea-drinker(!) from the North of Scotland. I have a background in classical music, songwriting and ethnomusicology. My MA is in Music for Film and Video Games from Berklee. My projects more recently lean towards the animation and video game fields; I’m currently doing 3 x 52-episode kids' animation series for BBC and Milkshake. I studied Indonesian Gamelan at university and love weaving these influences into my music and also working with instrumentalists from around the world. I’m also very interested in doing projects that have a socially impactful element to them, whether that’s working with a community or highlighting a poignant cause. So my background is a bit eclectic! **It’s the first time I’ve seen your name on a video game soundtrack. Was it a first for you too?** **LT :** Yes indeed it was—a baptism of fire! I sort of fell into video games a bit. I was doing music for theatre gigs before my masters, particularly immersive theatre, and I became very interested in how different musical tracks could be designed for different outcomes and routes—in essence, how narrative could shape and be shaped by the music. This sort of fluid approach to musical storytelling led me to start thinking about video game music. I’ve always loved getting my teeth into tech and production, and after studying the different software/middleware (Wwise, Fmod, and Unity), I felt ready to take on video game projects! Plus I feel like there’s so much space in video game music for music to shine, and often a nice opportunity to write some juicy tunes! **What’s your relationship with video games in general? Are you a longtime player, or was this a bit of a new world for you?** **LT :** Again, perhaps slightly unconventional! I wouldn’t call myself an avid player at all but I’m an extremely playful person! It is a bit of a new world for me, but I’m really excited by the teams I’ve met and worked with so far and impressed by the creativity and imagination that goes into everything. The idea of creating a new immersive world from scratch I find incredibly inspiring and creative. So on creative terms, it feels like this is one of the most vibrant spheres at the moment. ![Photograph of the composer Lucie Treacher.](https://nowplaying.cool/content/images/2026/03/1--6-.jpg) **How did you end up working on *Monument Valley 3*? Todd Baker was the sole composer on the previous game – who reached out to bring you on board for this one?** **LT :** So Todd reached out to me to get me involved in this one. I’ve known Todd for a while and had done some playing with his band, *Lydian Collective*—I also play the Swedish nyckelharpa, an ancient Swedish fiddle. I knew the games; I’d played both 1 and 2 and had a little cry even at the end of the second one! So I was over the moon to hear he and *ustwo* wanted to bring me in for this one. We effectively split the game in two, each taking a bunch of chapters and doing music as well as the sound-design treatment. The sound design is a very special element I feel in the game; it’s very much part of the musical ecosystem of each diorama—so much so that when working on compiling the soundtrack album, we included lots of this sound design in the tracks. **I’d love to hear more about how you worked on the soundtrack. Did the studio give you a clear brief to follow, or were you free to explore and create your own sound?** **LT :** For the music score, it was very much an open book—we still talk about the fact that each scene could have literally had a completely different musical treatment to the one that we’ve given it; it’s so open to interpretation! There were a couple of different approaches. Sometimes I’d get a scene and, using the art and colours, I’d create a musical response directly to that—the colours, shapes, environments. Sometimes I’d start by doing the sound design for the scene and then seeing what musical ‘space’ was left in the scene, and use that as a guide for writing. And then other times I’d use tracks I’d written separate from the scene—concept sketches of which I did many at the start of the project—and I’d lay them against the scene and sometimes there was a good serendipitous synergy. Sometimes the music was inspired by a mechanic or a cool game design concept, like being able to flip something and translating that physics into something musical. In terms of the sounds themselves, we of course wanted to honour the previous dreamy lo-fi sound world, but this game adds a bit more of a wider instrumental palette—you can hear instruments like kora, hardanger d’amore, and khaen in there. I also conducted and orchestrated some pieces for a string ensemble which we recorded at Air-Edel. It was great to have a budget to do this—not always a luxury we’re given! **Some tracks are yours, others are by Todd, and on some – like "Healing" – you’re both credited. I’m really curious about how those kinds of collaborations work. Did you get to record together, or was it more of a remote back-and-forth?** **LT :** The collab tracks are credited in that way as we’d both contributed in a substantial way to those. For instance with "Healing," a track which fuses diegetic instrumental players of different villagers with a non-diegetic piano layer, we’d both contributed different instrumental layers to it. It was a bit like that on some of the tracks—a sort of remote ‘jam’! I would send some layers and invite Todd to add some and vice-versa. It’s a really nice way to work because there’s a musical surprise in seeing how someone adds to what you’ve put down. I feel this additive approach is quite freeing and possibly easier to work with than doing it in a more granular way—i.e., working out chords together in a room and trying to decide on something in the same space. Sometimes Todd would mock something up which I would record on my nyckelharpa or voice, sometimes the other way round. **Do you have a personal favourite track on the OST? One that’s particularly close to your heart?** **LT :** I do really like the track "Slummmber;" it’s got quite a dreamy feel. I did some vocal improvisations over some warm synth chords and ended up reversing them. I also made this specific virtual instrument from my voice I nicknamed ‘alien voice’—it was basically warped, ornamented vocal lines which had been autotuned. I thought a baritone sax would be a lovely way to double the chords and bring out the ‘soul’ in the harmony, so to speak, so I recorded my friend Tamar Osborn, who is a sax wizard! I like that the sax adds some very subtle breath and crackle to the sound; it literally breathes some human warmth into it! **I have to say, I’m absolutely in love with "Petrichor." The birds, the soft sound of the piano pedals, that floating moment when the cello comes in… Can you tell me the story behind that track?** **LT :** Oh that’s so nice! That track, funnily enough, I wrote very early in the morning on a rainy day… I live by the sea and was out on a very, very early morning walk in the ‘drizzle’ as we call it in the UK! I had my hood up but my eyes were peeking out to the grey sea. It was a real mood and vibe—and I think I was also a bit sleep deprived, hehe. The melody and chords just came to me; I think I have some voice notes somewhere of me singing it into my phone. I programmed it all out in MIDI and then sent it to my very talented friend Thomas Bingham (who actually lives in France), who recorded it on a special felted piano he has at home. Then I added this field recording to it which I actually took in a graveyard that’s significant to me; it’s a very specific rain—like the end-of-a-storm, soft pattering of rain—and it’s just gently dripping off leaves on the trees. *Monument Valley* uses a lot of vinyl crackle as layers in the music, which gives it that lo-fi sound, but I was interested in the way the rain acted in a similar way to the vinyl noise layer! We found a good home for it in the game in this greyscale mountainous environment. **Your style reminds me of a mix between Eli Rainsberry (*Wilmot Works It Out*) and Henrik Lindstrand (*LEGO Builder’s Journey*). Do those names resonate with you? How would you describe your own sound?** **LT :** I actually didn’t know either of these composers, to my shame, and have since checked them out! Such cool work! I think my go-to is to create expressive melodic/harmonic ideas that come from a very natural and instinctive place and orchestrate these with often unusual instruments or textures. I think there’s something slightly whimsical going on in the feeling of my music and the chords I gravitate toward, but I like to be confident in the musical statement and the storytelling. I really enjoy when my music can have this functional purpose to support something like a video game. My friends are always telling me my music is full of dotted rhythms, which can often be hard to play (especially for classical musicians!), but that is totally my natural place—I think it comes from my upbringing in Scotland and absorbing all the Scottish folk! It’s all very much from the heart and I try to keep the head well away from any of the music-making! **If someone loved your music on *Monument Valley 3* and wanted to hear more – where in your discography should they go next?** **LT :** I haven’t released too much music but I have a new two-track single out now called 'Motherboard’. I often use my voice in my work and this is an example of that. These are really personal songs without limitations, so I guess they have a purity to them. One is a joyous and earthy percussive track; the other has drum-and-bass influences with some warped gamelan riffs. They are both up-tempo and quite dance-y in their own way—dancing is my happy place (I probably spend too much time in my computer chair, so this is maybe a reaction to that hehe!). I should have another single coming out in the coming weeks; I’m working up to a bigger release hopefully later this year! **Will we get the chance to hear you again in another video game soon? Would you like to dive back into game composing in the future?** **LT :** Yes you will indeed! I can’t say much but I’m working on a PlayStation game at the moment on another team project. As always with these things, it could take a year or so for it to all be launched. It’s a fun one and a collaborative one! I definitely have an appetite now for video game writing and can’t wait to do more… **And to wrap things up – would you mind sharing three albums that mean a lot to you, and that you think everyone should hear at least once?** **LT :** Wow! Just three albums! I think three albums that have shaped my musical sound in some way and shaken my core are: - **Björk – *Vespertine***: The textures in this are incredible; it’s both such an intimate and epic/expansive album. I’ve listened to it to death! - **Tigran Hamasyan – *Mockroot***: There’s something extremely mystic about Tigran’s musical voice. I absolutely love the way he creates colour with harmony and I also love his contrasts between soulful solo piano tracks and vibrant metal-leaning outbursts. - **Joni Mitchell – *Blue***: It has to be *Blue*. This was one of the first albums I owned and I think Joni’s melodies and lyrics are akin to landscapes—the way she swoops and soars with her voice and perfectly pairs it with lyrics… I think she showed me there are no limits with melodic storytelling, but paradoxically she also reminds me to keep things simple! ### "You have to make sure that no sound interferes with the gameplay", Trigg & Gusset talks Blue Prince URL: https://nowplaying.cool/you-have-to-make-sure-that-no-sound-interferes-with-the-gameplay-trigg-gusset-talks-blue-prince/ Last updated: 2026-03-14T08:30:27.000Z *Blue Prince* caught me completely off guard. I wasn’t expecting it in the slightest, and I even found its name a bit annoying (??). However, once I realized that Dogubomb’s debut game could make for a great couch-co-op project, I jumped in with both feet. Since then? I breathe *Blue Prince*, I live *Blue Prince*. Is this a cry for help? Some obscure manifestation of Stockholm Syndrome? Who’s to say. Regardless, one of the reasons for my obsession with this game is—as you well know—its soundtrack. So, let’s find out together what the Dutch duo Trigg & Gusset has to say in their defense! **I know next to nothing about you! Can you tell me about your background, and in particular your musical background?** **Bart Knol :** Hello Pierre! My name is Bart Knol and I live in the Netherlands. My musical background is very diverse, ranging from (alternative) dance to pop, jazz, and classical piano music. Around 2010, I met Erik van Geer (Gusset) at jam sessions in Delft, and we shared a passion for dark jazz and atmospheric music. Together we started *Trigg & Gusset* and released our first record in 2013. ***Blue Prince* was completely off my radar, and since its release, it's all I can think about. I've already played over 80 hours, and there's still so much to discover in Mount Holly. Do you have any advice to help me get my life back?** **BK :** Haha, good question! I’ve heard similar stories from other players. The only thing I can tell you is that the music only gets better toward the end, so I wouldn’t stop playing :) **I've been following video game music news for four years now, and this is the first time I've seen your name appear. Is this your first collaboration on a video game?** **BK :** Yes, it is! It’s something I’ve wanted to do for a long time (along with film music), and I finally got the chance to work on a game soundtrack. I created the *Blue Prince* soundtrack together with Gusset. He plays the bass clarinet, which you can hear in many of the pieces. **Are you familiar with the world of video games and the specific characteristics of its music?** **BK :** I used to play games when I was younger, so I’m not unfamiliar with the world of video games. However, making music for a game is a different process than creating regular albums or singles. One major difference is that, for atmospheric game music, you have to make sure that no sound interferes with the gameplay; otherwise, players might think something is happening in the game when it’s just part of the background music. One thing that was particularly tricky was removing the "clang" noises from Gusset’s bass clarinet recordings. **How did your meeting with Tonda Ros go? In an interview, he explained that he fell in love with your music and instantly perceived the kind of sound he imagined for his game. Did that flatter you?** **BK :** Yes, of course! Tonda had already listened to *Trigg & Gusset* on Spotify and reached out to us by email about a year and a half ago. From there, we started a fruitful collaboration that led to this beautiful release. **My friend Tom from Laced Records sent me the link to the *Blue Prince* soundtrack the other day, which he says supports a hypothesis he has: 2025 would be the year of "sad ambient" music in video games. Do you see yourself in this description? How would you describe the music you composed for *Blue Prince*?** **BK :** I can understand why people would call the music “sad”; I think I’d describe it more as “melancholic.” But the soundtrack has different shades. For instance, "Mortua" is a very dark track, while "Westwardly Winds" is more comforting. I wouldn’t mind 2025 being the year of sad ambient music, though! [Blue Prince - The Original Soundtrack de Trigg & Gusset](https://triggandgusset.bandcamp.com/album/blue-prince-the-original-soundtrack) **What is your view on the music composed for *Blue Prince*? Are you proud of it? Do you consider the original soundtrack to be an integral part of your discography?** **BK :** Yes, it’s definitely an integral part of our discography. I do think the context matters, because the music belongs to the game and works best while playing it. However, I get a lot of positive responses from people all over the world who also enjoy listening to the music outside of the game. **How did you start producing the game's soundtrack? Were you able to play preliminary versions that guided your inspiration, or was everything done with a brief provided by Tonda Ros?** **BK :** Good question! The truth is, I only saw a few fragments of the game—mostly some screenshots. Once Tonda and I figured out the vibe we were aiming for, I just created a lot of sketches and ideas, and Tonda found the right places for each composition in the game. I only started playing the game myself recently, after the public release (and I haven’t gotten that far yet :)). **What makes your music even more exceptional is that it is sparse. A large part of exploring the mansion is done in silence; your music only appears at key moments, when you arrive in very particular rooms. I still get shivers hearing "Simon's Theme" start when I enter the Music Room. A piece that also sounds very "Trent Reznor & Atticus Ross," if I may make the comparison.** **BK :** Thanks! I’m not very familiar with Trent Reznor & Atticus Ross, but I’ll definitely check them out. "Simon’s Theme" is one of the compositions I wrote purely on the piano. The music being sparse was also a deliberate choice by Dogubomb (Tonda). If you listen to other works by *Trigg & Gusset*, you’ll notice more rhythmic elements and other textures. But I think the music works well here because it’s sparse—so credit to Tonda for that as well! [Blue Prince - The Original Soundtrack de Trigg & Gusset](https://triggandgusset.bandcamp.com/album/blue-prince-the-original-soundtrack) **The track "Ovinn Nevarei," which starts when you finally manage to pass through the door of room 46, is I think my favorite track. It marks a very melancholic form of apotheosis and combines wonderfully with the text read to us in the background. I'm curious to know how you approached the composition of this track!** **BK :** "Ovinn Nevarei" was one of the tracks I made during the sketch phase. I remember I had just created "In Fog We’re Lost" (also on the OST), and we wanted to explore some more ideas with bell sounds. The first sketch was called "Bells of Eternity." Then Tonda and I agreed that the bells didn’t quite work in this piece, so I replaced them with piano chords and synths and made a new version called "Bells of Eternity 2 with No Bells." 😀 From there, we continued refining the track, but that second version is pretty close to what "Ovinn Nevarei" still sounds like today. [Blue Prince - The Original Soundtrack de Trigg & Gusset](https://triggandgusset.bandcamp.com/album/blue-prince-the-original-soundtrack) **Could you tell me about your personal favorite track on the soundtrack? How it came to be, and why it is so special to you?** **BK :** Well, that's pretty hard to answer, since there are so many tracks to choose from. I can think of three favourites though; "Stories of all Manor" because it's a very nice chord scheme with beautiful playing by Erik. Then there's "Departure" which has this kind of melancholic haunting mood that I really like—it builds up very nicely as well, again also with bass clarinet. The third one would be "Simon's Theme" which I wrote on the piano. It's pretty hard to remember exactly how these tracks came to be, because we recorded a lot and things got shuffled and edited during the last year and a half. There's one sound which I can tell you a bit more about, though. Close to my studio, there's a metal fence which at some point made a strange squeaky noise when opened very slowly. At one point, I took a very long cable from my studio and brought a mic close to that fence to record the sound. You can hear it at the end of "Lessons of the Past" (at 2:33). [Blue Prince - The Original Soundtrack de Trigg & Gusset](https://triggandgusset.bandcamp.com/album/blue-prince-the-original-soundtrack) **Did you enjoy the experience of composing for a video game? Would you be willing to do it again?** **BK :** Absolutely! It was a great experience, and I think it worked out really well—so yes, let’s do another one! **Finally, the recommendations section! Can you share 3 important albums for you?** **BK :** Here you go. - **Phy-Phonics – *Octava***: A great atmospheric jazz record with beautiful melodies. - **Vassilis Tsabropoulos – *The Promise***: A beautiful solo piano album. - **Trigg & Gusset – "Sea & Wind," "Ominous Clouds," "Dim," "Dark Matter"**: These aren’t albums but songs. I included them because they were the starting points for the *Blue Prince* soundtrack. ### "I knew we needed a saxophone solo", Clark Aboud talks Kind Words 2 URL: https://nowplaying.cool/i-knew-we-needed-a-saxophone-solo-clark-aboud-talks-kind-words-2/ Last updated: 2026-03-14T08:37:02.000Z The more I think about it, the more I believe that the *Kind Words 2* soundtrack was my favorite of 2024\. At the very least, it’s the answer that comes to me instinctively whenever I’m asked—and whenever I want to prove my "indie cred" by not just citing *Final Fantasy VII Rebirth*. Signed by the same Clark Aboud who had already enchanted me with the first installment, I wanted to learn more about this low-profile composer whose work I follow with great interest. **To start, could you introduce yourself? Tell us a bit about your journey in music, and more specifically, in composing original soundtracks.** **Clark Aboud :** I was lucky to grow up around music, so I’ve always had a chance to play, starting with piano, followed by picking up guitar and learning how to produce. Video games were also a part of growing up; my first game was *Donkey Kong Country* on the Game Boy Color, which is, of course, an all-timer when it comes to game soundtracks. I wasn’t aware of composing for games as a career until later on, when I was starting to produce and started focusing in on the music whenever I was playing games. From there it was exploring indie games and getting to know the people making them, which led to joining in, and slowly collaborating on more and more projects. **I (miraculously) dodged the *Slay the Spire* fever and only discovered your work through *Kind Words*. Just between these two albums, there’s already a clear stylistic contrast. On one hand, a rather direct orchestral sound; on the other, relaxing lo-fi music. Is that kind of creative freedom something you really enjoy in your work?** **CA :** I absolutely enjoy writing in different genres, and I listen to a lot of different genres, so wanting to explore and write in those genres is just something I’m drawn to doing. While the styles can change, I do feel there’s a connection between everything I write—certain intervals, harmonies, chord changes, and affectations I love to hear when writing. I think playing with what will support the atmosphere and action of the game I’m working on is what I enjoy; finding out what that sound and style will be is a great part of the journey when writing the score. **I’m reaching out today partly because *Kind Words 2* has one of my favorite soundtracks of 2024\. I absolutely loved every track you composed for the game. And yet, once again, there’s a noticeable stylistic shift—it’s right there in the title: this time, it’s city pop instead of lo-fi. Can you tell us more about that?** **CA :** I was excited when Ziba and Luigi, the developers of the *Kind Words* games, told me that the idea and subtitle for *Kind Words 2* was City Pop, as there’s so much amazing music and so many amazing musicians to be inspired by in the genre. The lo-fi, bedroom-production vibe of the first was still going to be present, but the City Pop side really opened up new choices with how it uses specific harmonies, given there’s a lot of nice dissonance alongside the positive, upbeat grooves. It also led to instrumental choices like more guitars, bass, vintage synths, and expanding the palette with recording sessions with saxophone, brass, woodwinds, violins, and harp. **I haven’t played the game, but from what I understand, *Kind Words 2* is much, much more ambitious than the first Popcannibal game. More than just a letter-exchanging software, it’s now almost a full-fledged social network. Did that change the way you approached the music for this experience?** **CA :** It changed the approach in that we had some great opportunities to have the music adapt to the new spaces you can explore in the game. The first *Kind Words* game had one main space, while the sequel has many, each with their own atmosphere, so having the music’s arrangements adapt depending on where you are felt like a nice support as you’re moving throughout the city. **My favourite track from the soundtrack is "Pastel"—I could honestly listen to it on repeat. It’s exactly the kind of music I love. It’s rhythmic, melancholic, built on a simple loop that still finds ways to evolve—especially with the arrival of the saxophone, which feels like a fireworks display. Can you tell us more about how that track came to life?** **CA :** The sample that makes up that core loop which the track is built from actually comes from the soundtrack for an earlier Popcannibal game, *Cyrano*. Originally a guitar trio piece, I resampled it here, chopping it up into small pieces and changing the pitch to find a new melody. When that main loop felt solid, I started building around it with electric keys, synths, and drums. Being City Pop, I knew we needed a saxophone solo somewhere in the soundtrack, so I recorded a solo on electric guitar and worked with Josh Plotner (who’s also played on the first *Kind Words* and Popcannibal’s *Make Sail*) to bring it to life on sax. It’s one of my favourites too, and I think it shows some of my favourite parts of the lo-fi side and City Pop side of the soundtrack. [Kind Words 2 (lofi city pop) de Clark Aboud](https://clarkaboudmusic.bandcamp.com/album/kind-words-2-lofi-city-pop) **For the *Lost Eidolons* soundtrack, you worked with your sister Sophie on two tracks. With this project, you returned to a more orchestral style—very RPG in the traditional sense. Your sister, under the name Doe Hadfield, usually works in a pop/dance genre. Did you have to convince her to join the project, or was she immediately curious and jumped in naturally?** **CA :** Sophie didn’t need any convincing. Films, art, and stories have been a source of inspiration for her writing, and her lyrics always craft a strong narrative, no matter what the genre of music is, so creating songs to bookend the game’s story was a natural fit. The brief for the songs was very loose—just a sentence or two the developers provided—but with the concept art and story arc, Sophie really set up the atmosphere to capture the right feeling for the opening and closing. I’m a big fan of using original songs to set the stage in games, so here’s hoping there’s another project that we can write some songs for again. **Can you tell us about your current projects? Will we get to hear your music in any new games in 2025?** **CA :** We’ve just added four new tracks to *Kind Words 2* alongside some new features Ziba and Luigi have been working on, and I’m currently writing the soundtrack for *Slay the Spire 2*, which will be released in early access this year and I’m incredibly excited for. A few others that are also in the pipeline, with some more genres that have been great to dive into. **Do you keep up with the work of your fellow video game composers? Are there any names we should have on our radar—colleagues whose work you really admire?** **CA :** Absolutely, as we experience a lot of the same challenges, I find game composers tend to gravitate towards each other. Later this month, my friend Mark Benis is releasing his soundtrack for the western adventure game *Rosewater*; it has all the best parts of the classic western scores, and the great harmonic choices he makes sound so effortless. **And finally, of course, I’d love to know what you’re listening to in your free time! What are your current music recommendations?** **CA :** I saw Caribou in concert last month, so I’ve been re-listening to his albums where there’s always a ton of inspiration to find. And anything by Rachel Portman will be in the rotation; I’ve been listening to her soundtracks since I started getting into film and game music—they’re always nice to come back to. ### "I wanted to put a dramatic emphasis on what is revealed", Line Katcho talks 1000xRESIST URL: https://nowplaying.cool/i-wanted-to-put-a-dramatic-emphasis-on-what-is-revealed-line-katcho-talks-1000xresist/ Last updated: 2026-03-14T08:49:51.000Z I knew I would like *1000xRESIST*. I didn't know it would be unforgettable. It’s been a few weeks since I watched the end credits roll, and I’ve been thanking the heavens that I no longer work in the gaming press. Naturally, I would have fought tooth and nail to write a review of Sunset Visitor’s masterpiece—but what would I have said? I probably would have used elaborate words, the kind an insufferable cinephile keeps in their vocabulary. The fact is, I’m dying to talk about *1000xRESIST*, but I simply can’t find the words. Yet, listening to the incredible four-handed soundtrack composed by Line Katcho [and Drew Redman](https://nowplaying.cool/the-challenge-is-writing-music-that-can-be-listened-to-on-a-loop-drew-redman-talks-1000xresist/), plenty of words come to mind. Melancholic, dreamlike, suspended, heartbreaking, haunting. Optimistic. It was only natural, then, that I reached out to Line Katcho, the Quebecois composer responsible for the most meditative pieces on the soundtrack. Before you begin reading, I warmly invite you to check out the video recently published by *Tombery Musical*. Whether you’ve already played the game or already know you won’t, you’ll learn a great deal about the project and its thematic scope. **Hello Line, and thank you so much for accepting this interview. Would you like to start by introducing yourself and summarizing your musical journey for us?** **Line Katcho :** Hello everyone, and thank you for the invitation! Well, I am a composer and new media visual artist, trained in electroacoustic composition at the *Conservatoire de musique de Montréal*. I also have about ten years of study in theory and classical piano, although I don't really play it anymore. But certainly, those years of learning forged a large part of my musical aesthetic, which sits somewhere between those two schools of thought. I compose music for other art forms (such as contemporary dance, circus, film, and video games), and I also compose or perform in real-time for my own shows. In addition to music, I create visual content for performances or audiovisual works where the music and visuals go hand in hand and evolve as a shared whole. I quickly became interested in this marriage, so I’ve since created work for 2D screens, 360-degree fulldomes, architectural projections, and virtual reality. Each genre or medium, whether artistic or technological, allows for a singular expression dependent on its own constraints and possibilities, which I appreciate and find very stimulating. It’s primarily the relationship and rapport between the two mediums that interests me—the way they evolve, dialogue, and transform each other. **Unless I'm mistaken, this is the first time you've participated in a video game soundtrack. It's also the first game from Sunset Visitor. I'd love to hear the story behind how you met.** **LK :** Yes, indeed, this is a first for me and for Sunset Visitor as well. But I had already met Remy Siu, the creative director of Sunset Visitor, since he also comes from the world of music and performing arts. He had actually seen me perform in 2018 in Montreal; having liked what I presented, he invited me to perform at a digital art festival he was organizing at the time in Hong Kong. That’s how the first contact was made, and later we met again at another music festival in Glasgow where we were both presenting a performance. So, we already knew each other—artistically, at least. When the time came for him to create *1000xRESIST*, he thought my musical style would lend itself well to the atmosphere he wanted to evoke in the game. **I’m curious: have you played the game? And if so, what did you think?** **LK :** Yes, of course I’ve played it! I think it's a game that stands out and sets itself apart through its approach and narrative form. It's also a story that, despite being fictional, hides an important core message to transmit—a message that is felt and authentic, resonating with a deep sincerity. And then there's that blend of emotion and absurdity that I find refreshing. **The *1000xRESIST* OST was composed as a collaboration with Drew Redman. Did you two know each other? How did you work together throughout the project?** **LK :** No, we didn't know each other. In fact, we each composed a portion of the game's music independently. Remy assigned us specific chapters or sections of the game to compose for. He liked the fact that our musical signatures were different, thereby bringing musical diversity and highlighting the contrasts between the different states evoked by the story. **You’re behind the most "ambient" tracks on the soundtrack. Having explored your discography a bit before this interview, it feels perfectly natural! Can you tell me about the brief or the instructions you were given?** **LK :** To be honest, I also composed a few rhythmic tracks, like "Old Town," "The Plan," and "Tear Gas." That said, there were very few instructions at the start; we were in more of an exploratory state, and I proposed music as the game's development progressed. Remy also shared music that he liked and that inspired him, which helped me pinpoint his expectations. **"Guests" is possibly my favorite track on the OST. The crescendo gives me chills, and that melody—almost dying—that we hear in the background from 1:37 brings tears to my eyes. Would you tell me more about the composition of this track?** **LK :** Ah, thank you!! I must admit it's one of my favorites too. That melody you mention at 1:37 was created with a synth sound that has become something of a fetish for me. I love it, and I reused the same patch several times in the game, but in different ways. It’s a sound that is singing and so expressive; it resembles a voice or rather a lamentation, a cry from the heart. And of course, the melody it creates is a big part of that. For this track, I also focused heavily on the mixing and orchestration. I layer several musical voices that each have their own identity, and I make one or another emerge at specific moments. They sometimes seem to evolve independently, and other times they blend together to create a new identity. These two musical ideas seemed relevant for the section of the game where "Guests" appears. We meet different "clans" and learn truths about them. I wanted to put a dramatic emphasis on what is revealed in the scene and express a deep existential unease intertwined with resignation. [1000xRESIST (Original Soundtrack) de Line Katcho](https://sunsetvisitor.bandcamp.com/album/1000xresist-original-soundtrack) **Let’s step outside the world of *1000xRESIST* for a moment. What are you listening to right now that our readers absolutely must discover?** **LK :** That's a difficult question to answer; I listen to all kinds of musical styles in phases, depending on my mood. There is so much good music being made… but to name a few artists that come to mind: *Lorn* is definitely one of my favorites. There's also *Amnesia Scanner*, *Slikback*, and *Marina Herlop*, whom I admire for their originality. **Will we have the pleasure of hearing your work in another video game soon?** **LK :** Yes, in the next Sunset Visitor game—but all the details are yet to come. ### "Some of the tracks are 8 to 10 years old!", Eli Rainsberry talks Wilmot Works It Out URL: https://nowplaying.cool/some-of-the-tracks-are-8-to-10-years-old-eli-rainsberry-talks-wilmot-works-it-out/ Last updated: 2026-03-14T10:48:44.000Z Eli is an artist whose work I’ve secretly adored for a long time, and their OST for the brand-new *Wilmot Works It Out* is already one of my favorites in the "background music that’s good for the soul" category. So, when an impromptu email from a PR agent offered me the chance to interview Eli Rainsberry for NOWPLAYING, I didn't hesitate for (too) long. And yes, as I’ve explained before, I’m a bit frustrated that this kind of format isn't widely read or shared by my audience. Nevertheless, it’s always a pleasure to chat with the people who create the music I listen to every single day. So, regardless of the numbers, I’ll keep giving them a voice in these columns for as long as possible. You’ve probably already heard Eli’s work if you’re a fan of games from *Die Gute Fabrik*, the studio that sadly closed its doors earlier this year. Always having another trick up their sleeve, the British artist is bouncing back this late 2024 into the *Hollow Ponds* puddle to score, once again, the whimsical antics of Wilmot. **Hi Eli! A big thank you for agreeing to do this interview. Could you start by introducing yourself for those who don’t know you?** **Eli Rainsberry :** I make music and sounds for games, animation, and other interactive things, and I’ve been working more on indie games for over the last six years or so. At this point, I might be best known as a frequent collaborator with the studio *Hollow Ponds*, having worked as audio lead and composer on their Wilmot games, *Wilmot’s Warehouse* and *Wilmot Works It Out*, and composing only for *Flock*. Other indie games I’ve worked on that some folks might be familiar with include playful experiences like *A Monster’s Expedition* and *Bird Alone*, and narrative games like *Saltsea Chronicles*, *No Longer Home*, and my next game, *Surf Club*, which should be out sometime next year. **In recent weeks, you’ve released the soundtrack for *Wilmot Works It Out*. Can you tell us a bit about the game and your involvement in the production?** **ER :** *Wilmot Works It Out* is a puzzle-building game about completing beautiful images and hanging them in your house. You play as Wilmot, who likes to unwind from sorting out a warehouse by sorting out puzzle pieces! Over the course of the game, you’re completing a series of puzzles to unlock new customisation options for your house. As audio lead and composer, I collaborated with Ricky Haggett and Richard Hogg on establishing the pre-existing music direction and system for the Wilmot games and how to translate what I’ve done previously for the *Warehouse* game into the next one. I also collaborated closely with our programmer, Talha Kaya, on creating the tools needed to implement all of the audio in the game. So my roles covered composing the music, designing the sounds, and overall defining the audio ‘palette’ for *Wilmot Works It Out*, so to speak. **This is the second time you’ve contributed music for a Wilmot game. Do you have a thing for tidying up and organising? Haha.** **ER :** I try my very best to tidy and organise when on the go! So yeah, definitely a bit of a thing, especially on the organising front. ***Wilmot Works It Out* is a much more colourful game than its predecessor. It also seems more accessible than *Wilmot’s Warehouse*, and I feel like this really comes through in your music. There’s something very “satisfying” in the sounds you use, which fit together perfectly with the puzzle pieces as they come together. Could you tell us a bit about your creative process?** **ER :** I think my creative process mostly covers music, but when it comes to the sound design, I really like taking a more creative approach and having the sounds be informed a bit more by the music. I also like working tonally with the music with some of the sound design—there will be some examples of that to hear out for in the game! Composing almost always comes first in the process, although my approach will change and be dependent on each project I work on. I try to make the experience as collaborative as possible, and across everything I just absorb as much info and things about what I’m working on as possible. This can be meeting and chatting to developers about any initial direction they want me to take, playing any versions of the game that are currently playable, checking out artwork, reading into any worldbuilding and story aspects of the game, and curating playlists, researching artists I’m inspired by stylistically to use as points of reference. When actually making the music, I would either use a MIDI controller or guitar to hash out the tracks I’d want to make, and then fine-tune as I’d go. There’d be a lot of trial and error with testing out sounds and textures that I want to try and see if they fit within the ‘palette’ of the work I’m doing. For *Wilmot Works It Out*, I worked purely with a controller or manually inputting in notes for some extra precision, and built up a library of presets I would make or arrange to make my workflow easier. [Wilmot Works It Out OST de Eli Rainsberry](https://elirainsberry.bandcamp.com/album/wilmot-works-it-out-ost) When actually composing and arranging the music, I deliberately didn't move away too much from the initial basis of what I built with *Wilmot's Warehouse*. Some instruments have stayed the same from before but some I've expanded on to generally be more up-to-date compared to five years ago. But there were some melodic ideas and sounds that I know kind of fitted what most folks would define as something more Wilmot-like. In the last game, having technically one basis of an idea to work from and variations to play around with meant that there were quite a lot of recurring melodies, riffs, bass lines, and jingles that could be easily transferable into the newer tracks that I was making. For example, a thing I’d do is take one or two ideas—or as the music kids like to call them, leitmotifs—that I thought would work well together, then using the template I've been working with for the track, find ways to web it in or build up from there. So I did that over the course of the soundtrack, and also incorporated that into the sound design in some way: for example, the set of sounds for opening the delivery I expanded from one of the more recurring melodies that might be familiar to others who have played the previous game. **I noticed that your compositions for *Works It Out* are more relaxed, calmer than those for *Warehouse*, which were at times more energetic and rhythmic. I was re-listening to the soundtrack as I was thinking about these questions, and your music really gives me a “brain massage” effect. It’s relaxing, clever, calm, but there’s still a lot going on. I’m curious to know what inspired you while working on this soundtrack.** **ER :** As mentioned earlier, I didn’t stray too far from the work I made for *Wilmot’s Warehouse*, so there was definitely some inspiration left over from what I’ve previously made and built on. It was really nice that I was given a good amount of freedom on what I wanted to compose, even if I wanted to push things a bit by experimenting with time signature changes like I tend to do! I was limited a little bit by the timescale I had to work on the game, so to avoid ‘crunch’, I had a bunch of very old ideas and arrangements gathering dust that I thought would be sweet to be given a second life in the form of being a Wilmot track. Some were from old non-commercial projects, and some I’d kept aside to develop for some solo work, which was going to be a little more inspired by the kinds of prog-rock I listen to; that might have influenced the direction of the music somewhat! A couple of them are as old as 8 to 10 years old! I feel a lot better hearing them now compared to back then, haha, and working with those pre-existing structures inspired me in terms of how I wanted to improve on what I was composing 10-odd years ago. I’m going to use this chance to shout out Mort Garson, one of our past electronic music pioneers, as *Mother Earth’s Plantasia* (1976) was something I tended to listen to in between composing for *Wilmot Works It Out*! Especially the arpeggiated elements you could hear in some of his work, different tones, textures, and other kinds of synthesis that I would probably get more nerdy over. [Wilmot Works It Out OST de Eli Rainsberry](https://elirainsberry.bandcamp.com/album/wilmot-works-it-out-ost) **How would you define your musical style? I think it’s fair to say you’re drawn to contemplative music—those airy musical spaces that don’t compete with what’s happening on screen but rather accompany it peacefully. That approach doesn’t stop you from mixing things up, though! Your soundtracks for *Die Gute Fabrik* are very different from those for *Hollow Ponds*.** **ER :** I mean, I would describe the ‘accompanying it peacefully’ to describe the things I’ve composed for both *Hollow Ponds* and *Die Gute Fabrik*, haha, though yes, stylistically I like to be super varied anyway. I don’t feel like I can put myself into a box that way, and I’m pleased to have tried out a bunch of different kinds of writing across the things I’ve worked on. The work I’ve done for *Die Gute Fabrik* is a bit more hybrid and orchestral than other soundtracks I’ve done though; I feel like my practice of that part of my writing is more in its infancy. I would look back on what I’ve done on it and feel like I’ve learned a great deal from working on *Saltsea Chronicles*. One of the next games I’m working on will go into more of that sort of style, but will be a bit more expressive in terms of incorporating some electronic elements and experimentation with time changes, so I’m hoping I’ll be able to find a middle ground there! The only thing I feel like has been consistent across most of my work is that it has been influenced a lot by my previous experience writing for prog-rock, jazz fusion, and my time working on either of those sorts of genres as a guitarist. But otherwise, I unfortunately don’t think I have a clear answer to that question yet! **I was listening through your discography while preparing for this interview, and I admit I didn’t expect to find you in such an electronic style as with the *Sure Footing* soundtrack (2018). Do you ever get the itch to work on another danceable OST?** **ER :** *Sure Footing* was one of my earliest soundtracks. I wish I could recall the process of making it properly but I felt like my brain was partly fried from doing a master's degree simultaneously during production of it—a slight fever dream, maybe? It was another project where I learnt a lot! While I probably don’t make my tracks as fully saturated as I’ve done for that project, it’s probably the most chiptune, digital-fusion inspired soundtrack out of all I’ve done so far, and I would definitely like to compose more of this sort of thing now that I’ve got about six years of extra experience from that release! [Sure Footing OST de Eli Rainsberry](https://elirainsberry.bandcamp.com/album/sure-footing-ost) **You’re a name I’m always excited to see when checking out who’s composing a game soundtrack. But as you know firsthand from what happened to *Die Gute Fabrik* this year, the game industry is going through a rough patch. So my question is simple: how are you doing? Is it harder to find work now than it used to be?** **ER :** I’m still really gutted about them ceasing production and I would’ve been really excited to work on their next project, but yes, it’s been deeply frustrating to see what’s been going on. The cautious optimist in me hopes that we’re just in the worst of the cycle before things get better and we get more indie projects being supported. I do have an advantage where the experience I’ve gained and the degrees I’ve graduated from in the past are broad enough that I could possibly get another job outside of games. And if things really, deeply crumbled for me—for example, if I ran out of money and failed to find a job—I think I would be able to avoid poverty with help from friends/family. But working where I am now, freelancing as a composer and audio designer and working from home, has been the most accessible way that I’ve been able to work. Especially as an autistic person and as someone with ADHD, having to generally work extra hard to communicate and collaborate with others in a way that’s possible, taking extra time and rest where I need to, and more. I think losing that accessibility, even with my privileges, would be a lot, and I’ve definitely felt the stress of that possibility over this year. I’m fortunately in a decent place now where I have work lined up for next year, and got work including *Wilmot Works It Out* over the last half of this year. So to answer your question, I’m currently doing okay. During the first half of this year, I did scrape by more, had at least one month with no work, and researched options for work outside of games. It is definitely harder—it’s felt among my fellow audio peers who freelance too—and I am getting a bit more into things like mentorships so that I could develop a basis to possibly teach more if I’m not able to do games work in, say, two years' time. But the main thing is that I’m okay! For now! **Shall we wrap up with some recommendations? Tell me about the music that’s been obsessing you lately.** **ER :** Sure! There’s always loads that I’m rotating around and I’m going to miss out on a lot of people that deserved to be mentioned, but I’ll list a small handful of music below: I’m reiterating Mort Garson again, but my favourite albums from him are *Mother Earth’s Plantasia* and *Ataraxia: The Unexplained*—the latter if you want to hear some really weird stuff. Another go-to album I listen to often is Aivi Tran’s *tiger & water*. They’ve been a long-term inspiration for me as far back as when they worked together with surasshu on the animated show *Steven Universe*—both of them also created a great album last year, called *Meanwhile*. One of my peers in music produces music as *Million Sunday*; they released *DEEPER WATER / FATHERS KEEPER* last year, which is so wildly intricate and fun to listen to. For one of the games I’m working on next, I’ve been listening to and taking inspiration from the Japanese fusion band *CASIOPEA*, especially their albums from back in the 70s and 80s. I only found out about them last month and it’s been a really nice time trying to figure out and transcribe some of the harmonies and melodies I hear out. And finally, there seems to be a boost of ambient, electronic music in films as of late and it makes me feel like I could do stuff for film eventually? Maybe? Notable soundtracks include *Big Boys* (2024, Will Wiesenfeld), *Aftersun* (2022, Oliver Coates), and *All Of Us Strangers* (2023, Emilie Levienaise-Farrouch). ### Alan Wake II: Petri Alanko on Crafting the Sound of the Dark Place URL: https://nowplaying.cool/alan-wake-ii-petri-alanko-on-crafting-the-sound-of-the-dark-place/ Last updated: 2026-08-20T19:37:25.000Z *Interview originally published on November 26, 2023.* I already mentioned it in my previous selection: ***Alan Wake II*** is my Game of the Year. Partly because I share a long history with Remedy, but also because the Finnish studio always manages to find all my emotional triggers and pull them all at once. It is a craft akin to sorcery, with Petri Alanko standing as the archmage. Having joined Remedy in 2004, *Alan Wake* was the very first project he ever worked on for the studio. Safe to say, reuniting with the troubled writer 13 years later must have been quite something for him as well. *(A quick heads-up: in a few answers, Petri Alanko may hint at some character appearances in Alan Wake II. If you want to keep the surprises entirely intact, be sure to come back to this interview once you've finished the game!)* **Before we begin: huge congratulations on your nomination at The Game Awards! *Alan Wake II* is running in several categories, including Game of the Year and Best Score and Music. Would you like to comment on the announcement?** **Petri Alanko:** I only recently learned about the Game Awards nominations, and they literally fell from a clear blue sky. I guess nobody at Remedy was anticipating anything — and myself even less so — as *Alan Wake II* was released just a few weeks before the nominations were announced. It’s definitely a great honor to be there, and the other nominees are really, really good. Whoever gets the award has done a marvelous job. I have to make one remark, though: even though my name is listed for the soundtrack nomination, I have to strongly emphasize that everything is a result of teamwork at its best. And that, by the way, comes straight from my heart: the audio team really is full of magnificent people, and I value their expertise highly. If something sounds good as an idea or a concept, they *will* make it sound much, much better. A “thanks to” list would be a meter-long, printed in a 9-point Courier font... 😄 ***Alan Wake* was the first game you composed for after joining Remedy in 2004\. How was it to reunite with these characters and this particular universe? I saw on LinkedIn that you began workshopping music for the sequel as early as 2012\. There must have been many drafts discarded and various avenues explored. I’m eager to hear about the creative journey in your studio over the last decade.** **PA:** Actually, I recently went through my hard drives and noticed the very first pieces written for a potential AW sequel were composed as early as Nov 2011\. It was very clear already by then that the choices Alan made in the first game would affect the overall tone and instrumentation of the music, and surprisingly, not much has changed thematically. However, the instrumentation did change a lot. It was clear that *AW1* was supposed to be sort of an intro or an overture; whatever came next would be the first steps “in the other realm”, the Dark Place. That change was obvious right from the start. Since the plotline and the characters evolved about a dozen or so times (even before this latest *AW2* script), I made a few choices very early on, and kept waiting until *That Story* appeared and *AW2* got greenlit. ![](https://nowplaying.cool/content/images/2026/08/P1087609---Grande.jpeg) © Joel Lehtonen With *AW1*, the majority of the orchestration relied on a string section, with an occasional woodwind appearing here or there, and that worked really well for the first game. We changed something with *AW: American Nightmare* (as well as the DLC packages for *AW1*), but it was still clearly closely related to the original one. Now, with *AW2*, as Alan had been a prisoner of the Dark Place for 13 years, a lot of things had changed. Not only the surroundings, but his mind had also taken a few hits due to constant escape attempts — each ending rather painfully. Even though his conscious mind was wiped, something in his brain remembers... and this got me interested: how would something like that affect someone’s thinking or psyche? It was clear the Dark Place is definitely not the kindest environment; it’s rather cold, dark (well, naturally), ominous, threatening, overpowered, enslaving even enslaving—and for those attributes, we needed quite a few sonic equivalents. **In *Quantum Break*, you got to explore a more electronic vibe, and I think it’s safe to say that *Control* was your darkest album yet. How would you define the music you composed for *Alan Wake II*?** **PA:** Well, it’s definitely not your average *My Little Pony*, to be honest... I personally hate to redo something all over again and repeat the same tricks, and people who know me know how much I try to find a new angle for every project. I know there is a sense of continuity that needs to be cherished, even with the most violent orchestral changes — some would even call that fan service — but I feel we would let the fans down if we did the same thing all over again. I must emphasize that I wouldn’t fix something if it wasn’t broken, and if one listens to the last minutes of the end credits, they’ll find out what I mean. [Control (Original Soundtrack) de Petri Alanko](https://lacedrecords.bandcamp.com/album/control-original-soundtrack) *AW2* has its roots in the same vein as *AW1*, but since a lot of time has passed—and we even have a second protagonist thrown into the game—a lot of things changed. The Dark Place and its evil forces are stronger and cleverer than ever, and the danger is omnipresent. Even so, in the middle of the darkest tones, there are a few positive rays of sun slashing through the madness, giving hope. But the way I’m treating instrumentation probably shows that one has to rely on their intuition; it’s crucial for survival. There are no divine surprise saves or mercy; to conquer the Dark Place and its influence, one must find the strength from within. In general, I would say the bent metallic tones are something that work their way into the players' minds. It’s subliminal at times, sometimes quite a lot more than subliminal, but the idea behind it all is actually rather metaphorical: something is so evil that even the hardest materials start giving in. A lot of “normal” instrumentation is processed by different algorithms that mangle the tones “through metal”. A more technical explanation would put people to sleep in a second, but let’s just say there’s a lot going on, from convolutions to wrapping, tone transfer, and a few clever Kyma algorithms as well. ![](https://nowplaying.cool/content/images/2026/08/P1087798---Grande.jpeg) © Joel Lehtonen **You are a minimalist composer—a man of few tracks, to put it differently. Even though Remedy’s games can run for 20 hours, your albums usually feature only around 15 tracks (I don’t know yet how many tracks will be on *AW2*’s score). Is this due to your personal workflow, technical constraints, or because the games don’t require that many standalone tracks?** **PA:** Oh, some of the music is just boring in my opinion, or rather, mere sounds instead of compositions. In *AW1* there were 243 minutes of music composed for it; here I clocked 434 minutes, but I definitely have no idea whatsoever where that is. I prefer to keep the soundtrack albums listenable instead of them being collections of sound design lacking movement or melodies. It’s a deliberate choice, in other words. Sometimes there’s a memorable harmony and a melodic cue that lasts for 15–20 seconds, but there’s a hellish nightmare sound design lasting for 3 minutes before it and another 4 minutes after it, so… yeah, I prefer to leave things like that out, unless they represent “signature” moments. I calculated the best of the AW2 soundtrack a short while ago, and there’s 103 minutes of very good material—“good” as in “this could be listened to as a standalone piece”. A good soundtrack works without the main product, and I think it makes more sense for the Remedy fans, too. Also, personally, I’m not a big fan of soundtracks where a bassline goes “do do do do” for five minutes with dissonant drones embellishing the soundscape. In the game that makes complete sense, but again, that requires the picture and the events on-screen to work. ***Alan Wake II* shakes things up compared to the first game: it’s much scarier and leans heavily into survival horror. How did that shift in tone inspire you?** **PA:** To be honest, I was a little worried about the horror angle, as it usually is very ruthless and unforgiving. Even the slightest change of tone could render a scene comical or mismatched—meaning that the music and on-screen events aren’t paired in the most feasible way. It’s a very thin line we’re walking there, and psychological horror always works best. In that, total silence is sometimes needed; the key to maximum impact lies within the dynamics of the scene, the dynamics of the audio/music, as well as the visible events. It would be very easy to give away all the clues beforehand, which makes the horror genre even more delicate than, say, romantic comedies. Okay, maybe that was a bad example… Then again, one needs to remember it’s not just a full-force attack that makes it the most effective; the slaps work better if there are caresses in between. Supporting the emotional dynamics is crucial. [Alan Wake 2 (Original Soundtrack) de Petri Alanko and Alan Wake](https://lacedrecords.bandcamp.com/album/alan-wake-2-original-soundtrack) **That’s a first: *Alan Wake II* allows us to play as two different characters (well, three, if we count the intro). Alan’s story gives us the chance to experience the Dark Place, where reality and fiction blend. Was it exciting for you to delve deeper into Alan’s psyche and further explore the darkness that surrounds him?** **PA:** Oh YES! It actually was my hope already with *AW1*, but we were able to visit that only briefly. With *AW2*, it was everything I imagined and even more. The cold, ruthless cityscape is a perfect allegory for the Dark Place: we all know how emotionally cold and punishing gigantic megacities can be; just think about walking in NYC—how many people do you see smiling? Heh, I have a story about smiling in NY, by the way. This happened before COVID, so it was still “a normal world”. Some years ago I was in NY and just happened to feel good after a walk in the park, heading towards shopping heaven and hell with an ice cream cone in hand. Good day, good weather, interesting events ahead, cityscape all around—so I smiled. After about one block, someone walked straight up to me and asked a rather interesting question: “You okay? What're you on? Honey, trust me, it’s not worth it…” ![](https://nowplaying.cool/content/images/2026/08/P1087581---Grande.jpeg) © Joel Lehtonen But in all seriousness, taking into account the events prior to *AW2*, Alan has had it really bad in the Dark Place, and what he has to face there is well beyond anyone’s experience. He’s very meticulous and tries to hack his way through all the madness while trying to maintain his sanity. There’s a LOT to write to; he literally is a composer's dream. Every composer wants a character like Alan to write for. There’s so much one can do, just pouring in the guilt he bore during *AW1*’s events, the urban couple life before that, not having seen his wife for 13 years, and so on. At times Alan is a Don Quixote against all the windmills, yet somehow he manages to find his way through. **About that: how did you musically differentiate Saga’s segments from Alan’s in the game?** **PA:** Saga practically takes on the role of Alan now. I mean, what she has to face is pretty much identical to Alan’s experiences in *AW1*: Alan had Alice, Saga has her child, and the twisted, unwanted events affect her life in a very similar way to Alan’s when he and Alice decided to take some time off and go on vacation to Bright Falls. Saga’s world is rather normal as she and Casey approach Bright Falls during a work trip, only to find out rather soon that nothing is what it seems. The Dark Place starts “leaking” into the “normal” world, in other words, and that can also be heard in the score. At some point, the two sonic entities amalgamate—entwine, actually—only to slightly separate a little later. But the roles have shifted somewhat: Alan’s reality touches briefly upon our reality when he drives back to Bright Falls, which is when his instrumentation is briefly “normal”, only to return to the sheer hell of Casey-infested Bright Falls through the static wall of the Dark Presence. [Alan Wake 2 (Original Soundtrack) de Petri Alanko and Alan Wake](https://lacedrecords.bandcamp.com/album/alan-wake-2-original-soundtrack) **Finnish culture and Norse mythology have always been integral to Remedy’s games, but they’re even more prominent in *Alan Wake II*. It feels like you’ve gone the extra mile this time with stronger references. How did you incorporate these new narrative elements into your music?** **PA:** Some of the sadder tones of Alan’s mayhem are accompanied by large valveless brass horns—a little like “foghorns”, brass instruments relying on the natural harmonic series of overtones, not unlike the ones Vikings could’ve used. Some of the other instrumentation choices reflect the Scandinavian heritage, too: there’s an occasional Hardanger fiddle (okay, heavily processed, but still), a nyckelharpa, and a kantele. I even made a few convolution reverbs from recordings I made in my own sauna; throwing water on the hot stones produces a meaty *SSHHHHH*, and inserting that into a convolution processor makes a wicked, blooming reverb. I strongly recommend that, by the way… Plus the fact that with *Control* we embraced the tango genre with “Sankarin tango” (tango hit Finland really hard back in the 1950s), and here the 1960s twang guitar combo genre with "*Yötön yö*", a track Ahti sings in karaoke—as well as in the short film. There’s Finnish quirkiness lurking all over the place. For foreigners it may be subliminal, but us Finns… we recognize it. There’s a lot to pour into it, but we didn’t want to make *AW2* a big inside joke or a pastiche. Instead, it had to be balanced and delivered tastefully, thanks to Sam’s (Lake) and Clay’s (Murphy) brilliant story. I was rather surprised at how often a 37-string kantele offered something interesting for some of the scenes. It usually provided some texture, but sometimes I went full idiot and played it with a 2-euro coin and fed the signal through a Boss Metal Zone straight into a valve rectifying preamp, etc. It’s a surprisingly flexible instrument, a Finnish classic, which I bought for 50 euros from a recycling center. As is, its sound is rather boring, a bit like a lame and mellow zither, but with severe processing, it’s a very different beast. ![](https://nowplaying.cool/content/images/2026/08/P1087609---Grande-1.jpeg) © Joel Lehtonen **Beyond your composing work, could you tell us a bit about your work as an audio director? You must have a lot on your plate.** **PA:** Er, not for Remedy, but for the Finnish Broadcasting Company. And yes, there’s a lot on my plate, both in the areas of sonic identity planning, composing for games, touring with a band, songwriting for other artists, and so on… With the FBC (or Yleisradio, in Finnish), I’ve been involved with their brand renewal and the new sonic identity of pretty much all their major programs—but only as a director, not as a maker/composer/creator. I like to spend my time with audio and music, and there’s so much to do. I took that role back in the day because I felt it would offer a big enough challenge. I like to think challenges are what make us better, both as humans and specialists in certain areas. The brand renewal will soon roll out, and to be honest, I’d love to find another challenge of about the same size—but there are so few companies in Europe of that magnitude. Let’s see. *(Note: Richard Lapington is currently Remedy’s Audio Director, and my role has been more or less acting as a Music Director creating music concepts, though we don’t use that title officially).* **I love what you did with the ‘Chapter Songs’ in *Alan Wake II*. If I understood correctly, all the contributing artists are Finnish. How did you manage to involve them, and did they adapt easily to the universe of Alan Wake?** **PA:** The Chapter Songs were conceived from Sam Lake’s poems, which local songwriters turned into pop songs. I had nothing else to do with those, except I think it was me who pointed Remedy toward the songwriting company… 😄 I did, however, listen to each track very carefully, because the transition from a cinematic to a chapter track needed to be seamless. **I’ve been itching to ask you this one for a while now: how is it to work with rock stars? I love the Old Gods of Asgard / Poets of the Fall from the bottom of my heart. Can you tell me more about the nature of your collaboration and how you work together on Remedy’s game soundtracks?** **PA:** They pretty much work independently, according to the direction they receive from Sam (Lake) or Remedy’s audio team members: “Hey, we might need a longer guitar solo here…” And to be honest, a true collaboration between them and me still hasn’t happened. Of course, as this is Finland, a small country with very few people and even fewer musicians, everyone knows everybody. You could say we’re good acquaintances and have had a few nice chats (I spent a good few hours at their office about a year or so ago, just laughing and checking out gear), but so far… yep, we’re good this way. What a Finnish way to say it, really. **This might sound a bit silly, but playing *Coffee World* in the game taught me about the significance of coffee in Finnish culture. Out of curiosity, how many liters of coffee did you consume while working on the *Alan Wake II* soundtrack?** **PA:** It’s not silly at all! At some point, I realized I had exceeded any sane amount of coffee when I enjoyed my eighth double espresso and it was only 2 PM. I can go without coffee for days without any withdrawal, headaches, or whatnot, and at other times rely almost totally on it, but that’s just me. Maybe there’s something odd in my genes? In short, I’m probably seen more often with a coffee mug in my hand than a mouse… and definitely no decaf crap, thanks. On top of that, I sleep really, really well, so all the bullshit about coffee having strange effects on one’s sleep… well, at least for me, it’s all good. **To conclude, I’d like to ask you about your inspiration—for *Alan Wake*’s music, of course, but also in general. What kind of music do you like? What does Petri Alanko sing in the shower these days? Please tell me you're a Swiftie.** **PA:** I think it was Frank Sinatra yesterday, but to be honest, I’ve also sung Dua Lipa as well as Taylor Swift... I could replace Dave Gahan in Depeche Mode any day (not his looks or sound, but I know all their stuff by heart—and I could replace their keyboard players, too), and Ultravox has also given me a lot of good stuff. But… let’s just say it’s varied and I don’t want to punish innocent people by singing. Nobody’s been *that* bad. And I wish I had composed The Weeknd’s “Blinding Lights”. That’s an awesome track! If I’m driving — which, thanks to touring, happens quite often—I like to listen to soundtracks. Not game scores, but movies. Just yesterday I zoned out for a few hours and listened to Fincher’s *The Killer* soundtrack. Before that, it was Sakamoto’s stuff, before that some *Archive 81*, and so on. As I’ve started to hate airplanes, hangars, and waiting, I like to travel inside my head, and music takes me places. ![NOWPLAYING](https://nowplaying.cool/assets/images/logo-np.png) ### Support independent VGM journalism NOWPLAYING is a publication dedicated to video game music news and the people who make it. If you enjoy my work, consider making a donation — it makes a real difference. [ Ko-Fi ](https://ko-fi.com/peterline6) [ Patreon ](https://patreon.com/nowplayingvgm) ### “Some of the tracks were more inspired by my feelings”: fingerspit on scoring The Cosmic Wheel Sisterhood URL: https://nowplaying.cool/some-of-the-tracks-were-more-inspired-by-my-feelings-fingerspit-on-scoring-the-cosmic-wheel-sisterhood/ Last updated: 2026-07-08T13:51:19.000Z With millions of streams across all platforms, the track "The Red Strings Club" from Deconstructeam's eponymous game stands as a true indie anomaly. It’s a long, introspective piano piece, veiled under layers of falling rain. It sets the mood, but it also opens a door into a whole universe: that of composer Fingerspit, who returned last year with Deconstructeam’s latest title, *The Cosmic Wheel Sisterhood*. I’ve been following Paula’s work closely since the Spanish studio's breakout in 2018, and I’ve been itching to finally sit down with one of my idols to talk about her creative process. *(Interview originally published on October 2, 2023)* [The Cosmic Wheel Sisterhood Original Soundtrack de fingerspit](https://fingerspit.bandcamp.com/album/the-cosmic-wheel-sisterhood-original-soundtrack) **There aren't many in-house composers these days in the gaming industry, and that's also what makes Deconstructeam special. I know a few people who genuinely waited for *The Cosmic Wheel* soundtrack as if it were a highly anticipated album from their favorite pop artist (I am one of them). Do you involve music right from the beginning of each game you folks develop?** **Fingerspit:** That makes me feel so honored, hahaha. Yes, music is involved from the very beginning. When we start development on a new game, the first thing we do is try to see what works and what doesn't, which art style fits the game better, and how the game could sound. I personally try to define a sound palette and different moods to try to understand how the game sounds. **The *Cosmic Wheel Sisterhood* soundtrack is over 3 hours long. It's the longest album you've ever released, with some tracks exceeding 10 minutes. You must have been truly inspired by this story. Could you share more about your creative process?** **F:** Whenever I arrive at a defined sound palette that we all like, it's just about making music for really specific contexts. In this case, since half the soundtrack is just character tracks, I needed to make music that fit their personalities, but still could work with the complex range of emotions they could show in all their appearances, since those can change depending on the player's decisions. Eventually, I just internalized the sound of the game and could make music that touched other sounds and styles and still managed to sound like *The Cosmic Wheel Sisterhood*. I ended up loving the universe we created and I learned so much during its development that I always had more ideas. It was also a rough time personally, and some of the tracks were more inspired by my feelings and experiences rather than the game. (I wrote about this on [the Bandcamp page](https://fingerspit.bandcamp.com/album/the-cosmic-wheel-sisterhood-original-soundtrack) of the soundtrack, in case you want to check it out.) > I composed and produced this soundtrack during a period of almost five years intermittently. > It wasn't easy. > I've always struggled with my mental health for as long as I can remember, and that has been a significant influence in my music. > I have been really lost, and thought everything was worthless. I’ve felt left adrift with crushing emptiness. > Yet I also had times in which I’ve been happier than anyone else, felt the most intense beauty, and I’ve been inspired beyond control. > > Making music was the only thing that made it all feel worth it, because even if I wasn’t able to manage my feelings, I could still try my best at putting them to use. > > This work isn’t about me or my feelings though. It’s about Fortuna, Ábramar, about every single Witch and their complexities. It’s a journey defined by your decisions and the mysterious randomness of life. > > But it's impossible to separate myself from my work, and how everything I’ve been through has reflected on this soundtrack. > I tried my best, but there were many times in which that wasn’t enough. I always felt like it just wasn’t enough. But it truly was all I could give. > > And all of it would’ve been impossible without the endless support of those close to me, because without them this wouldn’t exist. > > So, I hope that in the end, all of this was for the good, and that you can enjoy its flawed nature. > > Thank you. > > \- Fingerspit, Bandcamp **I have a feeling that you somehow found "the sound" of *The Cosmic Wheel Sisterhood* while composing for *Essays of Empathy* / *Sounds of Sympathy*. I also suspect that you've been listening to A LOT of post-rock music during the process. Am I mistaken?** **F:** *Essays of Empathy* and *Sounds of Sympathy* are compilations that cover ten years of making games, so it would be impossible not to be defined by it. Post-rock was always an influence, but not a late one, as it inspired my music directly right at the very beginning when I started music. I spent most of my teenage years listening to post-rock bands like Mogwai, and expanded that to some other genres like shoegaze, ambient bands, idm artists... I've always been a huge Radiohead fan, hahaha. It was impossible not to be influenced by that. It made me learn and understand that music could be different and more experimental; it gave me the strength and inspiration to try on my own and find my sound. **"*The Sister*" is undoubtedly my favorite track from the album. I'm always curious to hear about how my most cherished piece of music was created. Without giving away spoilers about the game, could you provide more details about this specific track?** **F:** This has a deep influence rooted in my latest obsession with math rock, midwest emo, and post-hardcore music, which was almost everything I listened to in the last couple of years (with some exceptions, of course). I loved those twinkly, bright, over-compressed tones of clean guitars in some of those genres and wanted to try something like that. But it also has a sweet, but worried piano underneath. An ocean of synth pads that try to hug the listener. And drums that hit really hard even if they're really just... so soft. And it all explodes eventually. It's a representation of "The Sister" character. And that's how most of the music of the game works. I thought, "Who's this character? How do they work? What's the relationship between them and the player?" and all those questions. And then I tried to put that into music. [The Cosmic Wheel Sisterhood Original Soundtrack de fingerspit](https://fingerspit.bandcamp.com/album/the-cosmic-wheel-sisterhood-original-soundtrack) **You're making deeply introspective, eerie music. Would you like to be able to compose for more action-oriented games someday? You mentioned J-RPGs. What would a combat theme by Fingerspit sound like?** **F:** I guess the most intense stuff I have done is usually something like the late-game tracks of our games, like "Face of Genocide" in *GWBW* or "Sisterhood" in *TCWS*. Yeah, I would love to work in other genres, though I'm also kind of scared of it, but I love challenges. **We spoke a little bit about composing, but not so much about arranging, mixing and integrating. How do you deal with that part of the job? Is it something you enjoy doing, or really just some task that has to be done?** **F:** Production goes hand in hand with composing. I cannot just... compose as a separate aspect; in the end, what you perceive is just sound. It wouldn't make sense. Mixing is something that gives me lots of trouble because I struggle a lot with it, but I couldn't give that away to someone else because I feel like it's part of my sound too. Integrating is part of the pre-production of our games, and everything I make always needs to take that into consideration. **Now, I'd like to learn more about you! Who are your favorite video game music composers these days? Do you even listen to a lot of VGM yourself?** **F:** Sometimes, but not so much lately to be honest. I'm mostly a fan of Japanese composers, because I love how dramatic and intense they can get while also being very melodic. I love how JRPGs got so inspired by progressive rock bands. This isn't a complaint on "cinematic soundtracks" anyway—I actually love that, I just think that it's really hard to nail. Last year, I finally played through both *Xenoblade Chronicles 1* & *2* and I was shocked at how good their soundtracks are. I'd say Disasterpeace truly was something else—both *Fez* and *Hyper Light Drifter* were really impressive soundtracks. Lena Raine's melodies are super good and I really like how happy her tracks can get (*Chicory* was lovely!). Amos Roddy is great and I want to think we both share really close views on what we like and what we try to do. **Do you have any artists to recommend to my readers? What are you currently listening to on repeat?** **F:** I've had on loop [Six Gallery's *Breakthroughs in Modern Arts*](https://sixgallery.bandcamp.com/album/breakthroughs-in-modern-art) for a really long while. I thought they were a big band because I got their album more than ten years ago, only to look for it again and discover they never were really big, and felt sad about it. It's a really, really good album. For the biggest inspirations of my music and what defined my philosophy on creating music... I would recommend: - [Bark Psychosis - *Hex*](https://barkpsychosis.bandcamp.com/album/hex?search%5Fitem%5Fid%3D575281250%26search%5Fitem%5Ftype%3Da%26search%5Fmatch%5Fpart%3D%253F%26search%5Fpage%5Fid%3D5553705680%26search%5Fpage%5Fno%3D0%26search%5Frank%3D2)*:* This album is so stupidly good it makes no sense, and it's where I got my name when I was 16 and couldn't ever think making music would end up being my job half a life later, hahaha. - [Mogwai - *Mr. Beast*](https://mogwai.bandcamp.com/album/mr-beast?search%5Fitem%5Fid%3D1585970049%26search%5Fitem%5Ftype%3Da%26search%5Fmatch%5Fpart%3D%253F%26search%5Fpage%5Fid%3D5553706021%26search%5Fpage%5Fno%3D0%26search%5Frank%3D2)*:* It's the one that got me into the band; watched them live back in my hometown and was blown away. - [Radiohead - *Kid A*](https://radiohead.bandcamp.com/album/kid-a)*:* I don't think I have to explain this one, right? Huge and unique sound palette, and deep feelings. You just know it's an all-timer when you realize those songs still make you feel half a life later. **I mentioned in my first email that you make the kind of music I'd like to compose myself. What about you? Is there any album that you wish you composed?** **F:** If I had to say one... I would say [Industries of the Blind's *Chapter 1*](https://www.youtube.com/watch?v=YDdSQ6Mp1Dg). It reminds me of some stuff I've done and I guess that's a really good thing. I make what I make because I like it, and I'm happy about that. Having like-minded music inspire me while also making me feel good about what I make is pretty awesome. ![NOWPLAYING](https://nowplaying.cool/assets/images/logo-np.png) ### Support independent VGM journalism NOWPLAYING is a publication dedicated to video game music news and the people who make it. If you enjoy my work, consider making a donation — it makes a real difference. [ Ko-Fi ](https://ko-fi.com/peterline6) [ Patreon ](https://patreon.com/nowplayingvgm) ### "I was absolutely convinced that I could nail writing music for this game", Kyle Misko on 'The Case of the Golden Idol' URL: https://nowplaying.cool/i-was-absolutely-convinced-that-i-could-nail-writing-music-for-this-game-kyle-misko-on-the-case-of-the-golden-idol/ Last updated: 2026-05-18T12:40:34.000Z This month, I'm truly honored to have had the chance to interview [Kyle Misko](https://www.kylemisko.com/), the Ukrainian composer I mentioned a few weeks ago for his work on *The Case of the Golden Idol*. I'd also like to give him a huge round of applause: he has just been nominated alongside some major industry heavyweights at [the first annual Game Music Awards](https://www.worldsoundtrackawards.com/news/vote-for-the-first-wsa-game-music-award), which will take place from October 19th to 21st. Best of luck to him! **You are a truly prolific composer. In addition to *The Case of the Golden Idol* and its DLC, I see that you have composed for another twenty games since 2020! That's incredible. How do you manage to stay inspired for so many different projects?** **Kyle Misko**: First of all, thank you so much for your kind words, for reaching out, and for noticing my work — it genuinely means a lot! For me, inspiration comes from living life with all its ups and downs. I strongly believe that our personal stories and backgrounds shape us over the years and make us who we are today, both as artists and as people. My own example is that I come from a very grounded upbringing. Growing up in the small town of Ozerne in Ukraine in the late 90s and early 2000s, I was surrounded by this incredible wave of new music, games, films, and TV shows. The internet was just becoming a thing, and it felt like the world was opening up in real time. Both my mother and grandmother, who were very talented musicians and singers, taught me a great deal about the simple miracle of being alive — lessons that have stayed with me long after they passed. At the same time, I was at times surrounded by a more conservative environment and the challenges that come with living in a post‑USSR country. That contrast really shaped me and continues to influence my work. I try my best to enjoy what life has to offer and translate that into my compositions. Travelling and seeing new places is an integral part of my inspiration, as well as going outside of my comfort zone and constantly evolving both as a person and as an artist. I've also learned that staying inspired comes from challenging myself — and that only happens through consistent work. 2020 was the year I started working full‑time as a composer, but my journey began much earlier — with my first soundtrack works back in 2015, and many compositions written before that in 2013–2014 when I first started out. That long path toward my dream work is also a big part of what keeps me inspired. [Golden Idol Mysteries: The Spider of Lanka (Original Game Soundtrack) de Kyle Misko](https://kylemisko.bandcamp.com/album/golden-idol-mysteries-the-spider-of-lanka-original-game-soundtrack) **What I love about your work is also your versatility. It seems like you're comfortable in any musical genre. Did you grow up listening to a lot of music from different genres?** **KM:** This is interesting to think about! For a long time I believed that my journey into the music world started with rock. I loved this genre so much that I picked up a guitar in 2008 at the age of 12 — not because someone in my family suggested it (my dad and grandfather were military, while my mom and grandmother were musicians) — but because I fell in love with Switchfoot, Godsmack, and the *Prince of Persia: Warrior Within* soundtrack. I really wanted to play those songs and learn to sing. In the following years I explored a lot of rock music and even formed a couple of rock bands of my own (most notably my cover band Almost Americans — you can hear [our very first performance here](https://youtu.be/D3nX4cAO6XA?si=TfVwSOJubkInNHtF)). It was The Offspring, Linkin Park, Godsmack, Tool, Green Day, Limp Bizkit, Radiohead, Blink‑182, Switchfoot, Nirvana, Foo Fighters, Coldplay, and many others all the way until around 2014–2015\. Interestingly, it was thanks to some of those bands that I was introduced to electronic music — for example, I discovered Aphex Twin and Autechre thanks to Radiohead, which later led me into many other electronic genres. In 2012–2013, while I was an exchange student at Hillsboro High School in Oregon, I was a jazz guitarist in the Hilhi band, which opened that world of music to me as well. You can actually [see me playing guitar with the band here](https://youtu.be/8i2vIHELdAk). My interest in video game music started after a very influential mentor I had in 2013–2015 — a producer from the Tatamusic Production studio where I first began composing — helped me define my dream job. But as I grew older, I realized that I had been impacted by music from my childhood far more than I thought. My mother sang in Zhytomyr’s Choir Capella “Oreya” from 1995 until 2007, [with her own release with a couple of friends in 2007](https://www.youtube.com/playlist?list=PL5RRAaG%5F8IAIm6ZXSBeRFgG5mH1C4Iqes). Hearing this extremely beautiful, ethereal music affected me deeply. I always had it in the background as a kid and went to many of her concerts, but didn’t fully appreciate it until I grew older. Secondly, we had many video games on our PC in the 2000s (mostly pirate copies my dad got from a friend or ones I bought from bootleg stores, haha). Playing games like *Diablo*, *Warcraft*, *Legacy of Kain*, *Harry Potter*, *Myst*, *Heroes of Might & Magic*, and many others with incredible soundtracks made a huge impact on my musical taste and, even though I didn't realize it back then, laid the foundation for the soundtracks I compose today. Since the age of 6, I was enrolled by my parents in “Sonechko” — an Academic Folklore Dance Ensemble from Zhytomyr. I went there after regular school and graduated after 11 years of performing across Ukraine and Europe with various national folk dances from Ukraine, Moldova, Bulgaria, Russia, Greece, Hungary, and many others. Our practice classes always featured live classical music played on piano, and that’s where I grew up listening to a lot of classical and folk music. You can see me performing with the ensemble here. While a student at a music school in Zhytomyr, I also learned to play a lot of classical compositions on the guitar, which shaped my taste too. And then there was my grandma, who was a teacher at a music school in Ovruch, playing accordion and piano — that subconsciously introduced me to other genres as well. As did my father, who had a lot of CDs (with The Cranberries and The Offspring being his favourites) that he would put on when coming home from work (he was a jet pilot at the Ozerne Air Base at the time). So even though as a kid I was personally drawn almost entirely to rock bands and rock music, I was surrounded by all this other music that subconsciously left a huge impact on me — even if I wasn't purposefully listening to it or appreciating it the way I do today. **I don't think I'm mistaken in saying that your work on *The Case of the Golden Idol* is probably the one that has given you the most exposure. How did you end up on the project?** **KM:** True! There was one more project earlier that gave me a lot of exposure — *Legacy of Kain OST Re‑visited*, where I recomposed music from that series — but other than that, *The Case of the Golden Idol* is certainly my first real “breakthrough.” I had a dream of making music for games since around 2013, when I was 17, but I didn't know how the industry worked, nor did I have any connections. All I knew was that it was my dream job because it combined so many things I loved. So while studying at university and later working full‑time jobs, I kept thinking about how I could land a project where I could write music for games. From 2015 to 2019 it was a lot of trial and error, and returning to Ukraine from New York in 2019 gave me the opportunity to try working as a composer full‑time. I signed up for numerous game developer networks, Discord servers, Facebook groups, and so on, and every time I saw a cool project, I reached out and started talking about the music. [Echoes of Revenant | Soul Reaver Soundtrack Re-Visited by Kyle Misko de Kyle Misko](https://kylemisko.bandcamp.com/album/echoes-of-revenant-soul-reaver-soundtrack-re-visited-by-kyle-misko) In 2021, one of those cool‑looking projects was *The Case of the Golden Idol*. I reached out to Andrejs (the lead developer), and they said that music was way down the line in production, but we agreed to get back in touch once the timing was right. Over half a year later, in 2022, they reached out saying that auditions for composers were open. I got very hyped up and made a demo track based on the first scenario of the game (where Albert Cloudsley pushes Oberon Geller off the cliff, for those who played the game :D). And while they liked the sound, they didn't quite see it as a fit for the game. I initially imagined the soundtrack as “new age ambient tracks” with a hint of the 18th century; meanwhile, they envisioned it exactly the other way around. I improved the first demo, but we were still not on the same page with the atmosphere, and they emailed me later saying that unfortunately they decided not to proceed with me as the composer. I was really disappointed that I didn't get it right, because I was absolutely convinced I could nail the music for this game. Latvians grew up playing pretty much the same video games we did in Ukraine in the 2000s, so I had this nagging feeling that I could make it work. It was in Lviv, at the beginning of 2022, when I composed my third demo — which ultimately became the main theme for the Golden Idol series, *The Watchful Eye*. Upon hearing it, they absolutely loved it, and the rest is history. Interesting fact: the title track sounds almost exactly like the demo I submitted back in 2022, so every time you hear that track, you’re experiencing the exact moment they decided to work with me. **As I mentioned earlier, you're a Ukrainian composer. You've also told me in a previous email exchange about the terrifying conditions in which you composed certain tracks. Have you changed your way of working since the war broke out? Do these events infuse into your music?** **KM:** Ah yes… It was around the third track of the soundtrack (the “Alone & Dead” track — how ironic) when the war started, and Andrejs reached out almost immediately, saying there was no problem postponing the music because of the situation. But I insisted that focusing on music instead of the war and political events was exactly what I needed at the time. So I continued writing the rest of the soundtrack in between countless air‑raid alerts — going down to the bomb shelter near our apartment, then coming back up to keep composing. I should mention that I was living in Lviv, a beautiful city close to the Polish border, so it wasn't nearly as terrifying as what people in the East or the rest of the country were experiencing. Most of it was psychological pressure — and a few occasional missiles hitting targets around the city — but never in the centre where my girlfriend Fernanda (now my wife!) and I lived. I wouldn't say my way of working changed, apart from having completely messed‑up working hours throughout 2022\. What changed was my whole perception of life — the realization of how precious it is and how easy it is to lose it. Experiences like that shift your perspective, and naturally that ends up reflected in the music. So yes, these events heavily impacted my personality, and naturally, they impacted my music as well. The whole situation made me more humble than ever. I found myself appreciating the most basic things — like simply having stable electricity in the apartment — and at the same time, my music gained a darker edge. It matured compared to my older work, and once again the “good” and the “bad” in life both helped shape the new tracks. It also inspired one of the most ambitious projects I've ever worked on: the Ukrainian Alternative Folk Album, where I resampled older Ukrainian folk music, added my own flavour to it, and released it as an album. My wife was a huge part of this: she helped gather the footage and crafted much of the montage you see in the videos. We were also able to gather donations for a Ukrainian voluntary organisation founded by my father in 2014. **I like to end these interviews by asking which video game music composers inspire you on a daily basis. Who are your (Golden) idols?** **KM:** Haha, sure! I mentioned earlier that I grew up playing Blizzard games, and a couple of composers from that studio still influence me greatly to this day. Most notably Derek Duke, who composed the Night Elf and Undead themes for Warcraft III, as well as the music for Azuremyst Isle in *World of Warcraft*. He has a fascinating background — living in India for some time and studying music there had a huge impact on his musical style. Matt Uelmen, who composed the scores for *Diablo 1 & 2*, and later created incredible music for *Torchlight* and *WoW: Burning Crusade*, has had a significant influence on me too — especially as a fellow guitar player. Another Golden Idol for me is Jesper Kyd and his work on the first *Assassin’s Creed* game — to this day one of the most atmospheric and cinematic soundtracks I've ever heard in a video game. I absolutely loved his later work on the series too, but that first score has a special place in my heart. He’s also a sound designer, which I deeply admire, and the “Master Assassin” track from *Assassin's Creed Brotherhood* is, in my opinion, the perfect example of that blend of sound design and composition. Kurt Harland, who most notably composed for the *Legacy of Kain* series, is definitely a huge inspiration of mine as well. A lot of the darker soundtracks I produce are heavily influenced by his work, and I think my *Legacy of Kain* OST Re‑visited project — where I recomposed entire scores from the series — says it all in terms of my passion for that soundtrack and series. I should also most definitely mention Stuart Chatwood, composer for the *Prince of Persia* series. We actually had a chance to chat with him about one of my favourite soundtracks of all time, Prince of Persia: Warrior Within, which partially inspired me to start playing the guitar — and those were some of the first tracks I ever learned, with “*Escape the Dahaka*” being the very first one. My most recent inspiration is definitely Frank Klepacki. I recently went to see the *Command & Conquer* soundtrack performed live by him and The Tiberian Sons, and aside from the amazing concert, we also had some very profound conversations about life and the gaming industry as a whole. He and the whole crew are a big inspiration in my life right now. Frank even gave me a shout‑out during their concert in Brno, Czech Republic. My other inspirations are Alexander Brandon (*Deus Ex* series), Robyn Miller (*Myst* series), Kai Rosenkranz (*Gothic* series), Paul Romero (*Heroes of Might & Magic*), Akira Yamaoka (*Silent Hill*), and Takeshi Furukawa (*The Last Guardian*). They all influence my sound in different ways, and discovering their stories has been another important source of inspiration for me :).